Bleed
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Bleed is an invisible Status Condition that is inflicted by many Foul and Cut Type Skills. Once bleed is inflicted on a Coromon, the next turn it will lose 5% of its max HP for only that turn and the status effect will then go away.
Bleed Inflicting Skills
Name | Type | SP | Power | Accuracy | Category |
---|---|---|---|---|---|
Avalanche | Ice | 8 | 110 | 95 | Physical |
Chomp | Foul | 2 | 40 | 100 | Physical |
Crunch | Foul | 6 | 90 | 95 | Physical |
Crystal Barrage | Water | 7 | 90 | 100 | Physical |
Deep Cut | Cut | 5 | 60 | 90 | Physical |
Feather Fury | Cut | 5 | 75 | 100 | Physical |
Frost Feathers | Ice | 5 | 70 | 100 | Special |
Lacerate | Cut | 7 | 95 | 95 | Physical |
Parched Jaws | Sand | 8 | 105 | 100 | Physical |
Sand Devils | Sand | 8 | 100 | 95 | Special |
Stalagmites | Sand | 6 | 90 | 100 | Special |
Tricky Claws | Foul | 4 | 40 | 100 | Physical |