Bleed

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Bleed is an invisible Status Condition that is inflicted by many Foul and Cut Type Skills. Once bleed is inflicted on a Coromon, the next turn it will lose 5% of its max HP for only that turn and the status effect will then go away.

Bleed Inflicting Skills

Name Type SP Power Accuracy Category
Avalanche Ice.png Ice 8 110 95 Physical
Chomp Foul.png Foul 2 40 100 Physical
Crunch Foul.png Foul 6 90 95 Physical
Crystal Barrage Water.png Water 7 90 100 Physical
Deep Cut Cut.png Cut 5 60 90 Physical
Feather Fury Cut.png Cut 5 75 100 Physical
Frost Feathers Ice.png Ice 5 70 100 Special
Lacerate Cut.png Cut 7 95 95 Physical
Parched Jaws Sand.png Sand 8 105 100 Physical
Sand Devils Sand.png Sand 8 100 95 Special
Stalagmites Sand.png Sand 6 90 100 Special
Tricky Claws Foul.png Foul 4 40 100 Physical