Game Mechanics
Jump to navigation
Jump to search
Note: Some pages contain outdated information.
Battle Mechanics
- Condition: Status ailments that can be inflicted onto Coromon during battle from certain skills or items that damage or incapacitate a Coromon's ability to fight.
- Damage: Damage is the amount of HP that is lost by a Coromon when getting hit by a skill.
- Evolution: Evolution is the process that Coromon undergo, in which they permanently change their physical form to a higher stage, increasing their stats.
- Level: Level determines the experience progression of a Coromon. Each level increase the stats of a Coromon, as well as unlocks new skills after a threshold.
- Potential: Potential determines the color of a Coromon's appearance as well as the frequency and total number of Potential Levels they can awaken.
- Potential Values: Table of stats gain range and experience needed from Potential.
- Priority: Priority is the sequential order of skills in a battle. The higher the priority, the earlier a skill will be performed disregarding Speed difference.
- Rarity: Rarity is a stat of a Coromon that affects their total amount of experience required to reach the next level.
- Stats: Stats are numerical values pertaining to a Coromon. It affects a Coromon's performance in battle.
- Critical Hit: Critical Hit is a damage modifier that multiplies a Skill's damage.
- Hit Probability: Hit Probability refers to the chances of a skill successfully landing on a Coromon.
- Type Effectiveness: Type Effectiveness is the strength and weakness interaction between each Coromon and Skill type.
- Type Proficiency: Type Proficiency is a damage boost applied to Skills used by a Coromon of the same type.
- Weather: Weather are battlefield conditions that have a variety of effects on Coromons in battle.
World Mechanics
- Digging: Digging is a system that enables the player to dig up hidden gems and useful items.
- Growing Pots: Growing Pots are devices where fruits can be cultivated and harvested.
- Milestones: Milestone is a system that rewards players with Promotion Bonuses for completing goals.
- Module: Module is a function installed on a Gauntlet allowing its user to perform various actions in the game world.
- Potentiflator: Potentiflator is a device used to increase a Coromon's Potential.
- Resetination: Resetination is a process by which you can reset and redistribute the stats gained from awakening Potential in your Coromon.
- Skill Flash: Skill Flashes are usable items that teach a Coromon a Skill when used.
- Skins: Skins are a way to customize your Coromon, giving it a fresh new look.
- Traitformator: Traitformator is a device used to change the Trait of a Coromon.
General Mechanics
- Controls: Basic and advanced game controls.
- Difficulty: Difficulty is a setting that can change various things to make the game easier or harder.
- Emotes: Emotes are reaction animations used to convey emotion in picture form used in the overworld as well as during battle.
- Music: Collection of 52 tracks that plays in the various areas of the game.
- PVP: Online competitive or casual battles against other players via CoroNet.