Types: Difference between revisions

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{| cellpadding="1" cellspacing="1" class="article-table style="width:100%; text-align:center"
{| cellpadding="1" cellspacing="1" class="article-table style="width:100%; text-align:center"
! rowspan="2" style="text-align:center; vertical-align: bottom;" | Attacking
! rowspan="2" style="text-align:center; vertical-align: bottom;" | Attacking
! colspan="7" style="text-align:center" | Defending
! colspan="8" style="text-align:center" | Defending
|-
|-
! style="text-align:center;" | {{normal}}
! style="text-align:center;" | {{normal}}
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! style="text-align:center;" | {{ice}}
! style="text-align:center;" | {{ice}}
! style="text-align:center;" | {{water}}
! style="text-align:center;" | {{water}}
! style="text-align:center;" | [[Dark Magic]]
|-
|-
! {{normal}}
! {{normal}}
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| style="color:grey; text-align:center"| 1x
| style="color:grey; text-align:center"| 1x
| style="color:grey; text-align:center"| 1x
| style="color:grey; text-align:center"| 1x
| style="color:red; font-weight:bold; text-align:center" | 0.5x
|-
|-
! {{electric}}
! {{electric}}
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| style="color:grey; text-align:center"| 1x
| style="color:grey; text-align:center"| 1x
| style="font-weight:bold; color:green; text-align:center;" | 2x
| style="font-weight:bold; color:green; text-align:center;" | 2x
| style="color:red; font-weight:bold; text-align:center" | 0.5x
|-
|-
! {{ghost}}
! {{ghost}}
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| style="color:grey; text-align:center"| 1x
| style="color:grey; text-align:center"| 1x
| style="color:grey; text-align:center"| 1x
| style="color:grey; text-align:center"| 1x
| style="color:red; font-weight:bold; text-align:center" | 0.5x
|-
|-
! {{sand}}
! {{sand}}
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| style="color:grey; text-align:center"| 1x
| style="color:grey; text-align:center"| 1x
| style="color:grey; text-align:center"| 1x
| style="color:grey; text-align:center"| 1x
| style="color:red; font-weight:bold; text-align:center" | 0.5x
| style="color:red; font-weight:bold; text-align:center" | 0.5x
| style="color:red; font-weight:bold; text-align:center" | 0.5x
|-
|-
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| style="color:red; font-weight:bold; text-align:center" | 0.5x
| style="color:red; font-weight:bold; text-align:center" | 0.5x
| style="font-weight:bold; color:green; text-align:center;" | 2x
| style="font-weight:bold; color:green; text-align:center;" | 2x
| style="color:red; font-weight:bold; text-align:center" | 0.5x
| style="color:red; font-weight:bold; text-align:center" | 0.5x
| style="color:red; font-weight:bold; text-align:center" | 0.5x
|-
|-
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| style="color:red; font-weight:bold; text-align:center" | 0.5x
| style="color:red; font-weight:bold; text-align:center" | 0.5x
| style="font-weight:bold; color:green; text-align:center;" | 2x
| style="font-weight:bold; color:green; text-align:center;" | 2x
| style="color:red; font-weight:bold; text-align:center" | 0.5x
|-
|-
! {{water}}
! {{water}}
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| style="font-weight:bold; color:green; text-align:center;" | 2x
| style="font-weight:bold; color:green; text-align:center;" | 2x
| style="font-weight:bold; color:green; text-align:center;" | 2x
| style="font-weight:bold; color:green; text-align:center;" | 2x
| style="color:red; font-weight:bold; text-align:center" | 0.5x
| style="color:red; font-weight:bold; text-align:center" | 0.5x
| style="color:red; font-weight:bold; text-align:center" | 0.5x
| style="color:red; font-weight:bold; text-align:center" | 0.5x
| style="color:red; font-weight:bold; text-align:center" | 0.5x
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| style="color:grey; text-align:center"| 1x
| style="color:grey; text-align:center"| 1x
| style="color:grey; text-align:center"| 1x
| style="color:grey; text-align:center"| 1x
| style="color:red; font-weight:bold; text-align:center" | 0.5x
|-
|-
! {{foul}}
! {{foul}}
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| style="color:grey; text-align:center"| 1x
| style="color:grey; text-align:center"| 1x
| style="font-weight:bold; color:green; text-align:center;" | 2x
| style="font-weight:bold; color:green; text-align:center;" | 2x
| style="color:red; font-weight:bold; text-align:center" | 0.5x
|-
|-
! {{heavy}}
! {{heavy}}
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| style="font-weight:bold; color:green; text-align:center;" | 2x
| style="font-weight:bold; color:green; text-align:center;" | 2x
| style="color:grey; text-align:center"| 1x
| style="color:grey; text-align:center"| 1x
| style="color:red; font-weight:bold; text-align:center" | 0.5x
|-
|-
! {{air}}
! {{air}}
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| style="color:red; font-weight:bold; text-align:center" | 0.5x
| style="color:red; font-weight:bold; text-align:center" | 0.5x
| style="color:grey; text-align:center"| 1x
| style="color:grey; text-align:center"| 1x
| style="color:red; font-weight:bold; text-align:center" | 0.5x
|-
|-
! {{poison}}
! {{poison}}
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| style="color:red; font-weight:bold; text-align:center" | 0.5x
| style="color:red; font-weight:bold; text-align:center" | 0.5x
| style="color:grey; text-align:center"| 1x
| style="color:grey; text-align:center"| 1x
| style="color:red; font-weight:bold; text-align:center" | 0.5x
|-
|-
! {{cut}}
! {{cut}}
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| style="font-weight:bold; color:green; text-align:center;" | 2x
| style="font-weight:bold; color:green; text-align:center;" | 2x
| style="color:red; font-weight:bold; text-align:center" | 0.5x
| style="color:red; font-weight:bold; text-align:center" | 0.5x
| style="color:grey; text-align:center"| 1x
| style="color:grey; text-align:center"| 1x
| style="color:grey; text-align:center"| 1x
| style="color:grey; text-align:center"| 1x
| style="color:red; font-weight:bold; text-align:center" | 0.5x
|-
| {{Dark Magic}}
| style="color:grey; text-align:center"| 1x
| style="color:grey; text-align:center"| 1x
| style="color:grey; text-align:center"| 1x
| style="color:grey; text-align:center"| 1x
| style="color:grey; text-align:center"| 1x
| style="color:grey; text-align:center"| 1x
| style="color:grey; text-align:center"| 1x
| style="color:grey; text-align:center"| 1x

Revision as of 14:41, 17 May 2022

Coromon Types

In the world of Coromon, there are 8 elemental Coromon Types: Normal, Electric, Ghost, Sand, Fire, Ice, Water, and Dark Magic. Each Coromon Type has different strengths and weaknesses interacting with other Coromon Types that affect how damage is dealt and received.

Skill Types

In addition to the Coromon Types, there are 6 Skill Types: Magic, Foul, Heavy, Air, Poison, and Cut. These Skill Types are reserved only for skills and determine how effective a Coromon's skill will be against other Coromon Types.

Type Effectiveness

Attacking Defending
Normal.png Normal Electric.png Electric Ghost.png Ghost Sand.png Sand Fire.png Fire Ice.png Ice Water.png Water Dark Magic
Normal.png Normal 1x 1x 0.5x 1x 1x 1x 1x 0.5x
Electric.png Electric 1x 0.5x 1x 0.5x 1x 1x 2x 0.5x
Ghost.png Ghost 0.5x 1x 2x 1x 1x 1x 1x 0.5x
Sand.png Sand 1x 2x 1x 0.5x 1x 1x 0.5x 0.5x
Fire.png Fire 1x 1x 1x 1x 0.5x 2x 0.5x 0.5x
Ice.png Ice 1x 1x 1x 1x 0.5x 0.5x 2x 0.5x
Water.png Water 1x 0.5x 1x 2x 2x 0.5x 0.5x 0.5x
Magic.png Magic 1x 1x 2x 1x 1x 1x 1x 0.5x
Foul.png Foul 1x 1x 1x 0.5x 1x 1x 2x 0.5x
Heavy.png Heavy 1x 1x 1x 1x 0.5x 2x 1x 0.5x
Air.png Air 1x 1x 1x 1x 2x 0.5x 1x 0.5x
Poison.png Poison 2x 1x 1x 1x 1x 0.5x 1x 0.5x
Cut.png Cut 1x 2x 0.5x 1x 1x 1x 1x 0.5x
Crimsonite.png Crimsonite 1x 1x 1x 1x 1x 1x 1x 1x