Priority
Unofficial terminology | |
This article makes use of terms not found within the game. If canonical terms become available, they will replace the ones used here. |
Priority is the sequential order of skills in a battle. The higher the priority, the earlier a skill will be performed disregarding Speed difference. When Coromon use skills of equal priority, the Coromon with the higher Speed stat moves first.
Mechanics
Item usage, resting, and switching out monsters will always go first before any Coromon gets to make a move. There are three major priority classes: high, normal and low priority. Within the high and low major classes, priority is also determined by the type of skill, depending on whether it deals damage, inflicts statuses or heals the user. All normal priority skills do not have this form of subclass. The following table lists the priorities currently available. The order of priority decreases going down the table.
Priority | Subclass | Order | Skills |
---|---|---|---|
High | Status | 1 | Last Stand |
Damage | 2 | Double Sting Fade Attack Fast Strike Quad Volt Propellor Punch | |
Normal | All | 3 | All other skills |
Low | Damage | 4 | Voodoo |
Heal | 5 | Quick Charge |
More information will be listed as more skills are uncovered in the main game.