Module:Coromon/List

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Documentation for this module may be created at Module:Coromon/List/doc

local coromon = {
DARKMAGIC_CRAB_1 = {
familyName="DARKMAGIC_CRAB",
name = "Fiddly",
type = "Crimsonite",
dex_number = 111,
specialDefense = 48,
defense = 159,
attack = 191,
hp = 62,
specialAttack = 52,
sp = 34,
speed = 102,
desc = "A corrupted version of what was once a [monster DARKMAGIC_CRAB_1].",
properties = {},
skillProperties = {"hasPincers","isPhys"}
},
DARKMAGIC_CRAB_2 = {
familyName="DARKMAGIC_CRAB",
name = "Ucaclaw",
type = "Crimsonite",
dex_number = 112,
specialDefense = 104,
defense = 245,
attack = 278,
hp = 143,
specialAttack = 128,
sp = 34,
speed = 148,
desc = "A corrupted version of what was once a [monster DARKMAGIC_CRAB_2].",
properties = {},
skillProperties = {"hasPincers","isPhys"}
},
DARKMAGIC_FIREFLY_1 = {
familyName="DARKMAGIC_FIREFLY",
name = "Lumon",
type = "Crimsonite",
dex_number = 113,
specialDefense = 112,
defense = 78,
attack = 71,
hp = 69,
specialAttack = 82,
sp = 34,
speed = 101,
desc = "A corrupted version of what was once a [monster DARKMAGIC_FIREFLY_1].",
properties = {},
skillProperties = {"isBug","hasClaws"}
},
DARKMAGIC_FIREFLY_2 = {
familyName="DARKMAGIC_FIREFLY",
name = "Lampyre",
type = "Crimsonite",
dex_number = 114,
specialDefense = 133,
defense = 111,
attack = 90,
hp = 108,
specialAttack = 103,
sp = 34,
speed = 160,
desc = "A corrupted version of what was once a [monster DARKMAGIC_FIREFLY_2].",
properties = {"flying"},
skillProperties = {"isBug","hasClaws","hasWings"}
},
DARKMAGIC_FIREFLY_3 = {
familyName="DARKMAGIC_FIREFLY",
name = "Lumasect",
type = "Crimsonite",
dex_number = 115,
specialDefense = 191,
defense = 166,
attack = 108,
hp = 162,
specialAttack = 134,
sp = 34,
speed = 224,
desc = "A corrupted version of what was once a [monster DARKMAGIC_FIREFLY_3].",
properties = {"flying"},
skillProperties = {"isBug","hasClaws","hasWings"}
},
DARKMAGIC_KRAKEN_1 = {
familyName="DARKMAGIC_KRAKEN",
name = "Squidma",
type = "Crimsonite",
dex_number = 123,
specialDefense = 198,
defense = 67,
attack = 78,
hp = 76,
specialAttack = 101,
sp = 34,
speed = 142,
desc = "A corrupted version of what was once a [monster DARKMAGIC_KRAKEN_1].",
properties = {"flying"},
skillProperties = {"isMag","hasFangs"}
},
DARKMAGIC_KRAKEN_2 = {
familyName="DARKMAGIC_KRAKEN",
name = "Magmilus",
type = "Crimsonite",
dex_number = 124,
specialDefense = 246,
defense = 130,
attack = 139,
hp = 198,
specialAttack = 181,
sp = 34,
speed = 201,
desc = "A corrupted version of what was once a [monster DARKMAGIC_KRAKEN_2].",
properties = {"flying"},
skillProperties = {"isMag","hasFangs"}
},
DARKMAGIC_OROCHI_1 = {
familyName="DARKMAGIC_OROCHI",
name = "Otogy",
type = "Crimsonite",
dex_number = 121,
specialDefense = 78,
defense = 78,
attack = 118,
hp = 148,
specialAttack = 138,
sp = 34,
speed = 49,
desc = "A corrupted version of what was once a [monster DARKMAGIC_OROCHI_1].",
properties = {"flying"},
skillProperties = {"isBug","hasClaws","hasWings"}
},
DARKMAGIC_OROCHI_2 = {
familyName="DARKMAGIC_OROCHI",
name = "Orotchy",
type = "Crimsonite",
dex_number = 122,
specialDefense = 138,
defense = 161,
attack = 219,
hp = 237,
specialAttack = 176,
sp = 34,
speed = 99,
desc = "A corrupted version of what was once a [monster DARKMAGIC_OROCHI_2].",
properties = {"flying"},
skillProperties = {"isBug","hasClaws","hasWings"}
},
DARKMAGIC_SNOWBALL_1 = {
familyName="DARKMAGIC_SNOWBALL",
name = "Arcta",
type = "Crimsonite",
dex_number = 119,
specialDefense = 126,
defense = 117,
attack = 109,
hp = 90,
specialAttack = 145,
sp = 34,
speed = 98,
desc = "A corrupted version of what was once a [monster DARKMAGIC_SNOWBALL_1].",
properties = {"flying"},
skillProperties = {"isCute","isMag"}
},
DARKMAGIC_SNOWBALL_2 = {
familyName="DARKMAGIC_SNOWBALL",
name = "Arcturos",
type = "Crimsonite",
dex_number = 120,
specialDefense = 212,
defense = 171,
attack = 161,
hp = 141,
specialAttack = 201,
sp = 34,
speed = 147,
desc = "A corrupted version of what was once a [monster DARKMAGIC_SNOWBALL_2].",
properties = {"flying"},
skillProperties = {"isCute","isMag"}
},
DARKMAGIC_WORM_1 = {
familyName="DARKMAGIC_WORM",
name = "Decibite",
type = "Crimsonite",
dex_number = 116,
specialDefense = 72,
defense = 208,
attack = 142,
hp = 65,
specialAttack = 81,
sp = 34,
speed = 67,
desc = "A corrupted version of what was once a [monster DARKMAGIC_WORM_1].",
properties = {},
skillProperties = {"hasFangs","isPhys"}
},
DARKMAGIC_WORM_2 = {
familyName="DARKMAGIC_WORM",
name = "Centilla",
type = "Crimsonite",
dex_number = 117,
specialDefense = 98,
defense = 276,
attack = 180,
hp = 97,
specialAttack = 99,
sp = 34,
speed = 82,
desc = "A corrupted version of what was once a [monster DARKMAGIC_WORM_2].",
properties = {},
skillProperties = {"hasFangs","isPhys"}
},
DARKMAGIC_WORM_3 = {
familyName="DARKMAGIC_WORM",
name = "Millidont",
type = "Crimsonite",
dex_number = 118,
specialDefense = 148,
defense = 340,
attack = 194,
hp = 128,
specialAttack = 120,
sp = 34,
speed = 98,
desc = "A corrupted version of what was once a [monster DARKMAGIC_WORM_3].",
properties = {},
skillProperties = {"hasFangs","isPhys"}
},
ELECTRIC_BEETLE_1 = {
familyName="ELECTRIC_BEETLE",
name = "Buzzlet",
type = "Electric",
dex_number = 35,
specialDefense = 91,
defense = 79,
attack = 78,
hp = 108,
specialAttack = 132,
sp = 34,
speed = 67,
desc = "[monster ELECTRIC_BEETLE_1] store electricity in their body and can go for long periods of time with no additional energy or food.",
properties = {},
skillProperties = {"isBug","hasFangs","hasClaws","isMag"}
},
ELECTRIC_BEETLE_2 = {
familyName="ELECTRIC_BEETLE",
name = "Bazzer",
type = "Electric",
dex_number = 36,
specialDefense = 122,
defense = 108,
attack = 110,
hp = 142,
specialAttack = 161,
sp = 34,
speed = 90,
desc = "Using their horn, [monster ELECTRIC_BEETLE_2] fight each other to determine ranking within their pack.",
properties = {},
skillProperties = {"isBug","hasFangs","hasClaws","isMag"}
},
ELECTRIC_BEETLE_3 = {
familyName="ELECTRIC_BEETLE",
name = "Rhynobuz",
type = "Electric",
dex_number = 37,
specialDefense = 178,
defense = 170,
attack = 172,
hp = 181,
specialAttack = 216,
sp = 34,
speed = 102,
desc = "Its horn never stops growing. The bigger the horn, the older the [monster ELECTRIC_BEETLE_3].",
properties = {},
skillProperties = {"isBug","hasFangs","hasClaws","isMag"}
},
ELECTRIC_CERBERUS_1 = {
familyName="ELECTRIC_CERBERUS",
name = "Houndos",
type = "Electric",
dex_number = 18,
specialDefense = 97,
defense = 59,
attack = 119,
hp = 92,
specialAttack = 161,
sp = 34,
speed = 132,
desc = "The two heads of [monster ELECTRIC_CERBERUS_1] fight with each other often. Mostly over who the best boy is.",
properties = {},
skillProperties = {"hasTail","hasClaws","hasFangs","isCute","isMag"}
},
ELECTRIC_CERBERUS_2 = {
familyName="ELECTRIC_CERBERUS",
name = "Hountrion",
type = "Electric",
dex_number = 19,
specialDefense = 148,
defense = 107,
attack = 218,
hp = 167,
specialAttack = 230,
sp = 34,
speed = 197,
desc = "Like siblings, the three heads of [monster ELECTRIC_CERBERUS_2] are often at odds with each other. When they do agree, beware!",
properties = {},
skillProperties = {"hasTail","hasClaws","hasFangs","isCute","isMag"}
},
ELECTRIC_CLOUD_1 = {
familyName="ELECTRIC_CLOUD",
name = "Acie",
type = "Electric",
dex_number = 47,
specialDefense = 118,
defense = 138,
attack = 71,
hp = 84,
specialAttack = 158,
sp = 34,
speed = 96,
desc = "Researchers are not sure whether [monster ELECTRIC_CLOUD_1]'s body is completely surrounded with electricity, or whether its body IS the electricity.",
properties = {"flying"},
skillProperties = {"isCute","isMag"}
},
ELECTRIC_CLOUD_2 = {
familyName="ELECTRIC_CLOUD",
name = "Deecie",
type = "Electric",
dex_number = 48,
specialDefense = 195,
defense = 188,
attack = 120,
hp = 179,
specialAttack = 184,
sp = 34,
speed = 151,
desc = "[monster ELECTRIC_CLOUD_2] float through the skies during thunderstorms, growing in power by absorbing lightning strikes. Sometimes they expel lightning on unfortunate passerby.",
properties = {"flying"},
skillProperties = {"isCute","isMag"}
},
ELECTRIC_FIREFLY_1 = {
familyName="ELECTRIC_FIREFLY",
name = "Lumon",
type = "Electric",
dex_number = 65,
specialDefense = 112,
defense = 78,
attack = 71,
hp = 69,
specialAttack = 82,
sp = 34,
speed = 101,
desc = "[monster ELECTRIC_FIREFLY_1] can use their tail light to easily navigate dark areas. They can often be found in caves.",
properties = {},
skillProperties = {"isBug","hasClaws"}
},
ELECTRIC_FIREFLY_2 = {
familyName="ELECTRIC_FIREFLY",
name = "Lampyre",
type = "Electric",
dex_number = 66,
specialDefense = 133,
defense = 111,
attack = 90,
hp = 108,
specialAttack = 103,
sp = 34,
speed = 160,
desc = "A dancing [monster ELECTRIC_FIREFLY_2] is a sight to behold, especially when they dance in groups in the night sky.",
properties = {"flying"},
skillProperties = {"isBug","hasClaws","hasWings"}
},
ELECTRIC_FIREFLY_3 = {
familyName="ELECTRIC_FIREFLY",
name = "Lumasect",
type = "Electric",
dex_number = 67,
specialDefense = 191,
defense = 166,
attack = 108,
hp = 185,
specialAttack = 134,
sp = 34,
speed = 224,
desc = "The perpetual motion of [monster ELECTRIC_FIREFLY_3] is known to be a thing a beauty. Many replicas of [monster ELECTRIC_FIREFLY_3] exist as night lights or lamps.",
properties = {"flying"},
skillProperties = {"isBug","hasClaws","hasWings"}
},
ELECTRIC_OOZE_1 = {
familyName="ELECTRIC_OOZE",
name = "Gauslime",
type = "Electric",
dex_number = 85,
specialDefense = 106,
defense = 142,
attack = 141,
hp = 49,
specialAttack = 121,
sp = 34,
speed = 78,
desc = "[monster ELECTRIC_OOZE_1]'s body is covered in a strange liquid, which can generate electricity to scare off attackers.",
properties = {},
skillProperties = {"isOoze","hasFists","isPhys"}
},
ELECTRIC_OOZE_2 = {
familyName="ELECTRIC_OOZE",
name = "Magnamire",
type = "Electric",
dex_number = 86,
specialDefense = 172,
defense = 209,
attack = 218,
hp = 149,
specialAttack = 163,
sp = 34,
speed = 117,
desc = "[monster ELECTRIC_OOZE_2] like to aggressively hug trainers. Trainers generally dislike these hugs since it can take days to get rid of the layer of goo [monster ELECTRIC_OOZE_2] leave behind.",
properties = {},
skillProperties = {"isOoze","hasFists","isPhys"}
},
ELECTRIC_TIGER_1 = {
familyName="ELECTRIC_TIGER",
name = "Bittybolt",
type = "Electric",
dex_number = 25,
specialDefense = 105,
defense = 144,
attack = 68,
hp = 80,
specialAttack = 102,
sp = 34,
speed = 132,
desc = "[monster ELECTRIC_TIGER_1] sleep most of the day. But when they're awake, they love to run around, play fetch, and cuddle.",
properties = {},
skillProperties = {"hasTail","hasClaws","hasFangs","isCute","isMag"}
},
ELECTRIC_TIGER_2 = {
familyName="ELECTRIC_TIGER",
name = "Toravolt",
type = "Electric",
dex_number = 26,
specialDefense = 168,
defense = 172,
attack = 141,
hp = 134,
specialAttack = 226,
sp = 34,
speed = 186,
desc = "When [monster ELECTRIC_TIGER_2] growl, they discharge an electric shockwave which stuns everything around them, making them the perfect predator.",
properties = {},
skillProperties = {"hasTail","hasClaws","hasFangs","isCute","isMag"}
},
FIRE_BULL_1 = {
familyName="FIRE_BULL",
name = "Mino",
type = "Fire",
dex_number = 98,
specialDefense = 98,
defense = 61,
attack = 122,
hp = 71,
specialAttack = 98,
sp = 34,
speed = 140,
desc = "[monster FIRE_BULL_1] is very playful. In its enthusiasm, they often forget that their manes can burn other Coromon and humans.",
properties = {},
skillProperties = {"hasTail","isCute","isPhys"}
},
FIRE_BULL_2 = {
familyName="FIRE_BULL",
name = "Blazitaur",
type = "Fire",
dex_number = 99,
specialDefense = 159,
defense = 138,
attack = 204,
hp = 132,
specialAttack = 157,
sp = 34,
speed = 212,
desc = "[monster FIRE_BULL_2] are hotheaded creatures and prone to defy their trainer, but are a valuable ally when befriended.",
properties = {},
skillProperties = {"hasTail","isCute","isPhys"}
},
FIRE_GOLEM_1 = {
familyName="FIRE_GOLEM",
name = "Ruptius",
type = "Fire",
dex_number = 91,
specialDefense = 128,
defense = 111,
attack = 66,
hp = 88,
specialAttack = 132,
sp = 34,
speed = 68,
desc = "[monster FIRE_GOLEM_1] eat rocks most of the day. When they can't find the specific type of rock they like, they burst out in anger, letting out clouds of smoke.",
properties = {},
skillProperties = {"hasFists","isMag","isPhys"}
},
FIRE_GOLEM_2 = {
familyName="FIRE_GOLEM",
name = "Vulbrute",
type = "Fire",
dex_number = 92,
specialDefense = 195,
defense = 254,
attack = 142,
hp = 166,
specialAttack = 218,
sp = 34,
speed = 84,
desc = "[monster FIRE_GOLEM_2] are a walking active volcano. Although intimidating, they are mostly docile unless provoked. Then they'll erupt.",
properties = {},
skillProperties = {"hasFists","isMag","isPhys"}
},
FIRE_KRAKEN_1 = {
familyName="FIRE_KRAKEN",
name = "Squidma",
type = "Fire",
dex_number = 63,
specialDefense = 198,
defense = 67,
attack = 78,
hp = 76,
specialAttack = 101,
sp = 34,
speed = 142,
desc = "[monster FIRE_KRAKEN_1] have heat resistant bodies. Its eye has special properties that allow it to see through lava.",
properties = {"flying"},
skillProperties = {"hasFangs","isMag"}
},
FIRE_KRAKEN_2 = {
familyName="FIRE_KRAKEN",
name = "Magmilus",
type = "Fire",
dex_number = 64,
specialDefense = 246,
defense = 130,
attack = 139,
hp = 198,
specialAttack = 181,
sp = 34,
speed = 201,
desc = "[monster FIRE_KRAKEN_2] feel most at home in volcanoes. The spout on top of its head can shoot flames up to seven feet in the air.",
properties = {"flying"},
skillProperties = {"hasFangs","isMag"}
},
FIRE_MAGMA_1 = {
familyName="FIRE_MAGMA",
name = "Bloby",
type = "Fire",
dex_number = 27,
specialDefense = 84,
defense = 81,
attack = 129,
hp = 129,
specialAttack = 92,
sp = 34,
speed = 88,
desc = "[monster FIRE_MAGMA_1] love to hide in the weirdest places. Trainers: Beware accidentally catching them in your shoes or boots! That might be a painful lesson.",
properties = {},
skillProperties = {"isOoze","hasFists","isPhys"}
},
FIRE_MAGMA_2 = {
familyName="FIRE_MAGMA",
name = "Molteye",
type = "Fire",
dex_number = 28,
specialDefense = 110,
defense = 108,
attack = 188,
hp = 177,
specialAttack = 139,
sp = 34,
speed = 112,
desc = "Found near active volcanoes, [monster FIRE_MAGMA_2] need the heat to survive. Without it, they'd be reduced to a heap of rocks.",
properties = {},
skillProperties = {"isOoze","hasFists","isPhys"}
},
FIRE_MAGMA_3 = {
familyName="FIRE_MAGMA",
name = "Ashclops",
type = "Fire",
dex_number = 29,
specialDefense = 124,
defense = 156,
attack = 232,
hp = 216,
specialAttack = 194,
sp = 34,
speed = 139,
desc = "[monster FIRE_MAGMA_3] can control its body temperature, hardening and softening at will. This makes for an almost impenetrable defense.",
properties = {},
skillProperties = {"isOoze","hasFists","isPhys"}
},
FIRE_PHOENIX_1 = {
familyName="FIRE_PHOENIX",
name = "Bren",
type = "Fire",
dex_number = 44,
specialDefense = 98,
defense = 78,
attack = 118,
hp = 91,
specialAttack = 132,
sp = 34,
speed = 93,
desc = "Spawned from a [monster FIRE_PHOENIX_3]'s feathers. When given enough love and warmth, a [monster FIRE_PHOENIX_2] will hatch.",
properties = {"blind"},
skillProperties = {"isCute"}
},
FIRE_PHOENIX_2 = {
familyName="FIRE_PHOENIX",
name = "Pyrochick",
type = "Fire",
dex_number = 45,
specialDefense = 98,
defense = 78,
attack = 118,
hp = 91,
specialAttack = 132,
sp = 34,
speed = 93,
desc = "[monster FIRE_PHOENIX_2] have a temperamental personality. They attack everything and anyone that enters their territory, despite its size.",
properties = {},
skillProperties = {"hasWings","hasClaws","isCute","isPhys"}
},
FIRE_PHOENIX_3 = {
familyName="FIRE_PHOENIX",
name = "Infinix",
type = "Fire",
dex_number = 46,
specialDefense = 132,
defense = 129,
attack = 225,
hp = 152,
specialAttack = 217,
sp = 34,
speed = 175,
desc = "A [monster FIRE_PHOENIX_3]'s feathers have mysterious properties. When a handful is burnt, a new [monster FIRE_PHOENIX_1] spawns from the ashes.",
properties = {},
skillProperties = {"hasWings","hasClaws","isCute","isPhys","hasTail","isMag"}
},
FIRE_TURTLE_1 = {
familyName="FIRE_TURTLE",
name = "Toruga",
type = "Fire",
dex_number = 4,
specialDefense = 102,
defense = 90,
attack = 99,
hp = 80,
specialAttack = 121,
sp = 34,
speed = 132,
desc = "[monster FIRE_TURTLE_1] had to adapt by growing stronger jaws since their head grew too big to fit its shell.",
properties = {},
skillProperties = {"hasClaws","hasFangs","isMag"}
},
FIRE_TURTLE_2 = {
familyName="FIRE_TURTLE",
name = "Embaval",
type = "Fire",
dex_number = 5,
specialDefense = 128,
defense = 119,
attack = 122,
hp = 121,
specialAttack = 162,
sp = 34,
speed = 161,
desc = "Its shell is made of volcanic rock. When withdrawn in its shell, [monster FIRE_TURTLE_2] often get confused for real rocks.",
properties = {},
skillProperties = {"hasClaws","hasFangs","isMag","isPhys"}
},
FIRE_TURTLE_3 = {
familyName="FIRE_TURTLE",
name = "Volcadon",
type = "Fire",
dex_number = 6,
specialDefense = 161,
defense = 145,
attack = 180,
hp = 159,
specialAttack = 236,
sp = 34,
speed = 199,
desc = "[monster FIRE_TURTLE_3] use the jets on its side to navigate through lava quicker than any Coromon.",
properties = {},
skillProperties = {"hasClaws","hasFangs","isMag","isPhys"}
},
FUSEBOX = {
familyName="FUSEB",
name = "Fusebox",
type = "Fusebox",
specialDefense = 100,
defense = 100,
attack = 100,
hp = 200,
specialAttack = 100,
sp = 0,
speed = 100,
desc = "A fusebox.",
properties = {},
skillProperties = {}
},
GHOST_CAT_1 = {
familyName="GHOST_CAT",
name = "Purrgy",
type = "Ghost",
dex_number = 82,
specialDefense = 84,
defense = 78,
attack = 102,
hp = 88,
specialAttack = 118,
sp = 34,
speed = 100,
desc = "Being both playful and helpful, [monster GHOST_CAT_1] like to live in populated areas and are extremely loved by the community they're part of.",
properties = {"flying"},
skillProperties = {"hasTail","hasClaws","hasFangs","isCute","isMag"}
},
GHOST_CAT_2 = {
familyName="GHOST_CAT",
name = "Ghinx",
type = "Ghost",
dex_number = 83,
specialDefense = 128,
defense = 116,
attack = 131,
hp = 117,
specialAttack = 157,
sp = 34,
speed = 129,
desc = "[monster GHOST_CAT_2] often go on a pilgrimage to strengthen both their mind and body. When they return, they've grown much wiser.",
properties = {"flying"},
skillProperties = {"hasTail","hasClaws","hasFangs","isCute","isPhys","isMag"}
},
GHOST_CAT_3 = {
familyName="GHOST_CAT",
name = "Purrghast",
type = "Ghost",
dex_number = 84,
specialDefense = 169,
defense = 138,
attack = 185,
hp = 158,
specialAttack = 204,
sp = 34,
speed = 182,
desc = "After years of meditating, [monster GHOST_CAT_3] have awoken incredible psychic abilities. They say some can see glimpses of the future.",
properties = {"flying"},
skillProperties = {"hasTail","hasClaws","hasFangs","isCute","isMag","isPhys"}
},
GHOST_CHERUBIM_1 = {
familyName="GHOST_CHERUBIM",
name = "Seraphace",
type = "Ghost",
dex_number = 61,
specialDefense = 129,
defense = 97,
attack = 92,
hp = 138,
specialAttack = 122,
sp = 34,
speed = 70,
desc = "[monster GHOST_CHERUBIM_1] are attracted to places with high spiritual energy. They drain this energy to grow stronger.",
properties = {"flying"},
skillProperties = {"hasWings","isMag"}
},
GHOST_CHERUBIM_2 = {
familyName="GHOST_CHERUBIM",
name = "Grimmask",
type = "Ghost",
dex_number = 62,
specialDefense = 182,
defense = 152,
attack = 143,
hp = 191,
specialAttack = 211,
sp = 34,
speed = 121,
desc = "There is a strange phenomena where people have reported twisted versions of [monster GHOST_CHERUBIM_2] invading their dreams, with gaping yellow teeth and huge swaggering arms.",
properties = {"flying"},
skillProperties = {"hasWings","isMag"}
},
GHOST_OCTO_1 = {
familyName="GHOST_OCTO",
name = "Squidly",
type = "Ghost",
dex_number = 89,
specialDefense = 111,
defense = 31,
attack = 39,
hp = 48,
specialAttack = 212,
sp = 34,
speed = 181,
desc = "[monster GHOST_OCTO_1] love to scare humans by flying in their bedroom at night, often tickling their face until they wake up to the sight of a [monster GHOST_OCTO_1].",
properties = {"flying"},
skillProperties = {"hasFangs","isMag"}
},
GHOST_OCTO_2 = {
familyName="GHOST_OCTO",
name = "Octotle",
type = "Ghost",
dex_number = 90,
specialDefense = 276,
defense = 123,
attack = 68,
hp = 88,
specialAttack = 251,
sp = 34,
speed = 214,
desc = "[monster GHOST_OCTO_2] can be found around places where Coromon have passed away, said to be feeding on the sadness of the ones who have left this world.",
properties = {"flying"},
skillProperties = {"hasFangs","isMag"}
},
GHOST_OROCHI_1 = {
familyName="GHOST_OROCHI",
name = "Otogy",
type = "Ghost",
dex_number = 103,
specialDefense = 78,
defense = 78,
attack = 118,
hp = 148,
specialAttack = 138,
sp = 34,
speed = 49,
desc = "[monster GHOST_OROCHI_1]'s eye has been shown to cause intense nightmares for those who stare into it for too long.",
properties = {"flying"},
skillProperties = {"hasClaws","isPhys","isMag"}
},
GHOST_OROCHI_2 = {
familyName="GHOST_OROCHI",
name = "Orotchy",
type = "Ghost",
dex_number = 104,
specialDefense = 138,
defense = 161,
attack = 219,
hp = 237,
specialAttack = 176,
sp = 34,
speed = 99,
desc = "[monster GHOST_OROCHI_2]'s masks are said to resemble the humans who tried to tame them. Whoever attempts to wear one will suffer a dreadful curse.",
properties = {},
skillProperties = {"hasClaws","isPhys","isMag"}
},
GHOST_SLIME_1 = {
familyName="GHOST_SLIME",
name = "Droople",
type = "Ghost",
dex_number = 57,
specialDefense = 80,
defense = 96,
attack = 98,
hp = 122,
specialAttack = 82,
sp = 34,
speed = 86,
desc = "[monster GHOST_SLIME_1] is constantly dripping stinking ooze. The puddles it leaves behind can grow into additional [monster GHOST_SLIME_1].",
properties = {"flying"},
skillProperties = {"isOoze"}
},
GHOST_SLIME_2 = {
familyName="GHOST_SLIME",
name = "Mudma",
type = "Ghost",
dex_number = 58,
specialDefense = 168,
defense = 174,
attack = 184,
hp = 194,
specialAttack = 129,
sp = 34,
speed = 122,
desc = "[monster GHOST_SLIME_2] can absorb almost any form of liquid and assimilate it into their body, taking on some of its properties.",
properties = {},
skillProperties = {"isOoze","hasFists"}
},
GHOST_WOLF_1 = {
familyName="GHOST_WOLF",
name = "Lunarpup",
type = "Ghost",
dex_number = 38,
specialDefense = 72,
defense = 60,
attack = 72,
hp = 58,
specialAttack = 181,
sp = 34,
speed = 160,
desc = "No one knows the origin of the moon it carries around, or what it does. Some think it's a shard from the moon itself.",
properties = {},
skillProperties = {"hasClaws","hasFangs","isCute","isMag"}
},
GHOST_WOLF_2 = {
familyName="GHOST_WOLF",
name = "Lunarwulf",
type = "Ghost",
dex_number = 39,
specialDefense = 107,
defense = 92,
attack = 134,
hp = 89,
specialAttack = 213,
sp = 34,
speed = 191,
desc = "[monster GHOST_WOLF_2] draw life energy from their mysterious moonstone, which enables them to use powerful attacks.",
properties = {},
skillProperties = {"hasClaws","hasFangs","isCute","isMag"}
},
GHOST_WOLF_3 = {
familyName="GHOST_WOLF",
name = "Eclyptor",
type = "Ghost",
dex_number = 40,
specialDefense = 152,
defense = 121,
attack = 201,
hp = 150,
specialAttack = 224,
sp = 34,
speed = 223,
desc = "Seeing a [monster GHOST_WOLF_3] during a full moon is a bad omen, said to inflict horrible luck until the following full moon.",
properties = {},
skillProperties = {"hasClaws","hasFangs","isCute","isMag"}
},
ICE_BEAR_1 = {
familyName="ICE_BEAR",
name = "Cubzero",
type = "Ice",
dex_number = 1,
specialDefense = 119,
defense = 109,
attack = 131,
hp = 90,
specialAttack = 98,
sp = 34,
speed = 98,
desc = "[monster ICE_BEAR_1] cover their body in a thick layer of snow to stay warm throughout the whole year.",
properties = {},
skillProperties = {"hasClaws","isPhys"}
},
ICE_BEAR_2 = {
familyName="ICE_BEAR",
name = "Aroara",
type = "Ice",
dex_number = 2,
specialDefense = 148,
defense = 140,
attack = 172,
hp = 121,
specialAttack = 129,
sp = 34,
speed = 139,
desc = "[monster ICE_BEAR_2] maintain a state of semi-hibernation. This cools their body and enables them to live in warmer climates.",
properties = {},
skillProperties = {"hasFists","hasClaws","hasLegs","isPhys"}
},
ICE_BEAR_3 = {
familyName="ICE_BEAR",
name = "Bearealis",
type = "Ice",
dex_number = 3,
specialDefense = 179,
defense = 181,
attack = 203,
hp = 162,
specialAttack = 170,
sp = 34,
speed = 158,
desc = "[monster ICE_BEAR_3] live in the remote [map northernMountains].Their body is covered with tough ice which never seems to melt.",
properties = {},
skillProperties = {"hasFists","hasClaws","hasLegs","isPhys"}
},
ICE_CREATURE_1 = {
familyName="ICE_CREATURE",
name = "Kryo",
type = "Ice",
dex_number = 41,
specialDefense = 98,
defense = 96,
attack = 79,
hp = 141,
specialAttack = 108,
sp = 34,
speed = 46,
desc = "[monster ICE_CREATURE_1] live in frozen rivers, deep beneath the ice. They leisurely flow on the currents, wherever it may take them.",
properties = {},
skillProperties = {"hasFists"}
},
ICE_CREATURE_2 = {
familyName="ICE_CREATURE",
name = "Krypeek",
type = "Ice",
dex_number = 42,
specialDefense = 141,
defense = 137,
attack = 121,
hp = 180,
specialAttack = 149,
sp = 34,
speed = 84,
desc = "[monster ICE_CREATURE_2]'s single eye has incredible daytime, night time, and distance vision. Some even say this eye can see through walls, but as of yet this is unproven.",
properties = {},
skillProperties = {"hasFists"}
},
ICE_CREATURE_3 = {
familyName="ICE_CREATURE",
name = "Krybeest",
type = "Ice",
dex_number = 43,
specialDefense = 181,
defense = 169,
attack = 162,
hp = 219,
specialAttack = 186,
sp = 34,
speed = 118,
desc = "Protected by tempered ice and armed with jaws that always crave another bite, [monster ICE_CREATURE_3] are formidable opponents.",
properties = {},
skillProperties = {"hasFists","hasTail"}
},
ICE_GOAT_1 = {
familyName="ICE_GOAT",
name = "Glacikid",
type = "Ice",
dex_number = 109,
specialDefense = 101,
defense = 123,
attack = 73,
hp = 96,
specialAttack = 126,
sp = 34,
speed = 71,
desc = "Headstrong and rebellious, [monster ICE_GOAT_1] are trying hard to find their place in the world outside of their herd. The older they get however, the more they learn about strength in numbers.",
properties = {},
skillProperties = {}
},
ICE_GOAT_2 = {
familyName="ICE_GOAT",
name = "Arctiram",
type = "Ice",
dex_number = 110,
specialDefense = 175,
defense = 194,
attack = 135,
hp = 168,
specialAttack = 218,
sp = 34,
speed = 122,
desc = "[monster ICE_GOAT_2] live in large herds together with their young [monster ICE_GOAT_1]. They can headbutt so hard that they sometimes knock themselves out.",
properties = {},
skillProperties = {}
},
ICE_MOTH_1 = {
familyName="ICE_MOTH",
name = "Frova",
type = "Ice",
dex_number = 100,
specialDefense = 71,
defense = 46,
attack = 48,
hp = 58,
specialAttack = 91,
sp = 34,
speed = 84,
desc = "[monster ICE_MOTH_1] eat snow, which they store in their body to survive. They can spit out the snow to create a shelter or deter predators.",
properties = {},
skillProperties = {"isBug","hasClaws"}
},
ICE_MOTH_2 = {
familyName="ICE_MOTH",
name = "Froshell",
type = "Ice",
dex_number = 101,
specialDefense = 152,
defense = 104,
attack = 65,
hp = 86,
specialAttack = 115,
sp = 34,
speed = 92,
desc = "[monster ICE_MOTH_2] saves up most of its energy to evolve. Its ice shell protects it from damage and freezes anything that makes contact with it.",
properties = {},
skillProperties = {"isBug","hasClaws"}
},
ICE_MOTH_3 = {
familyName="ICE_MOTH",
name = "Glamoth",
type = "Ice",
dex_number = 102,
specialDefense = 226,
defense = 128,
attack = 139,
hp = 150,
specialAttack = 220,
sp = 34,
speed = 190,
desc = "[monster ICE_MOTH_3] are drawn to to the coldest, driest areas imaginable. They can use these surroundings to camouflage themselves and become undetectable.",
properties = {"flying"},
skillProperties = {"isBug","hasClaws","hasWings","isMag"}
},
ICE_SNOWBALL_1 = {
familyName="ICE_SNOWBALL",
name = "Arcta",
type = "Ice",
dex_number = 59,
specialDefense = 126,
defense = 117,
attack = 109,
hp = 90,
specialAttack = 145,
sp = 34,
speed = 98,
desc = "[monster ICE_SNOWBALL_1] is very brittle. But by staying buried in the cold, they can regenerate strength. Do not throw!",
properties = {"flying"},
skillProperties = {"hasClaws","isCute","isMag"}
},
ICE_SNOWBALL_2 = {
familyName="ICE_SNOWBALL",
name = "Arcturos",
type = "Ice",
dex_number = 60,
specialDefense = 212,
defense = 171,
attack = 161,
hp = 166,
specialAttack = 201,
sp = 34,
speed = 147,
desc = "[monster ICE_SNOWBALL_2] use the floating shards around them to control the temperature of the air around them and launch icicles at their opponents.",
properties = {"flying"},
skillProperties = {"hasClaws","isCute","isMag"}
},
ICE_TOUCAN_1 = {
familyName="ICE_TOUCAN",
name = "Blizzburd",
type = "Ice",
dex_number = 80,
specialDefense = 122,
defense = 93,
attack = 122,
hp = 102,
specialAttack = 127,
sp = 34,
speed = 126,
desc = "To hunt for food, [monster ICE_TOUCAN_1] freeze water and then pick their prey out of the ice with their sharp beaks.",
properties = {"flying"},
skillProperties = {"hasClaws","hasWings","isPhys"}
},
ICE_TOUCAN_2 = {
familyName="ICE_TOUCAN",
name = "Blizzian",
type = "Ice",
dex_number = 81,
specialDefense = 176,
defense = 179,
attack = 194,
hp = 183,
specialAttack = 182,
sp = 34,
speed = 195,
desc = "The beak, wings, tail and claws of a [monster ICE_TOUCAN_2] are made of a feather which resembles tempered ice. But it cannot melt, even in the hottest weather.",
properties = {"flying"},
skillProperties = {"hasClaws","hasWings","isPhys"}
},
NORMAL_ADDER_1 = {
familyName="NORMAL_ADDER",
name = "Slitherpin",
type = "Normal",
dex_number = 16,
specialDefense = 124,
defense = 88,
attack = 132,
hp = 81,
specialAttack = 90,
sp = 34,
speed = 124,
desc = "A bite from [monster NORMAL_ADDER_1]'s sharp teeth will barely hurt. But its poison can be dangerous.",
properties = {},
skillProperties = {"hasTail","hasFangs"}
},
NORMAL_ADDER_2 = {
familyName="NORMAL_ADDER",
name = "Serpike",
type = "Normal",
dex_number = 17,
specialDefense = 188,
defense = 181,
attack = 213,
hp = 142,
specialAttack = 139,
sp = 34,
speed = 188,
desc = "When [monster NORMAL_ADDER_2] gets extremely angry, stressed, or irritated it fires the shards attached to its body, which are full of deadly venom.",
properties = {},
skillProperties = {"hasTail","hasFangs"}
},
NORMAL_BEE_1 = {
familyName="NORMAL_BEE",
name = "Swurmy",
type = "Normal",
dex_number = 10,
specialDefense = 36,
defense = 58,
attack = 67,
hp = 81,
specialAttack = 36,
sp = 34,
speed = 98,
desc = "[monster NORMAL_BEE_1] eat leaves almost all day, in hopes of growing bigger and stronger than their siblings.",
properties = {},
skillProperties = {"isBug"}
},
NORMAL_BEE_2 = {
familyName="NORMAL_BEE",
name = "Beezel",
type = "Normal",
dex_number = 11,
specialDefense = 98,
defense = 71,
attack = 161,
hp = 102,
specialAttack = 62,
sp = 34,
speed = 141,
desc = "[monster NORMAL_BEE_2] are hunted down in cities, so most of them are forced to stay in the country side, plotting revenge.",
properties = {"flying"},
skillProperties = {"isBug","hasWings","isPhys"}
},
NORMAL_BEE_3 = {
familyName="NORMAL_BEE",
name = "Humbee",
type = "Normal",
dex_number = 12,
specialDefense = 174,
defense = 91,
attack = 227,
hp = 143,
specialAttack = 89,
sp = 34,
speed = 185,
desc = "Due to being hunted in the past, [monster NORMAL_BEE_3] are quite docile. They especially love belly rubs, but their once rambunctious nature comes out with their venomous stinger.",
properties = {"flying"},
skillProperties = {"isBug","hasWings","isPhys"}
},
NORMAL_CROW_1 = {
familyName="NORMAL_CROW",
name = "Silquill",
type = "Normal",
dex_number = 13,
specialDefense = 71,
defense = 79,
attack = 91,
hp = 78,
specialAttack = 56,
sp = 34,
speed = 110,
desc = "[monster NORMAL_CROW_1] are infamous for harassing travelers and stealing their valuables.",
properties = {},
skillProperties = {"hasClaws","hasWings","isPhys","isMag"}
},
NORMAL_CROW_2 = {
familyName="NORMAL_CROW",
name = "Gildwing",
type = "Normal",
dex_number = 14,
specialDefense = 98,
defense = 112,
attack = 128,
hp = 124,
specialAttack = 79,
sp = 34,
speed = 152,
desc = "[monster NORMAL_CROW_2] build their nests in remote places. Once found however, the nests are more often filled with gold than with eggs.",
properties = {"flying"},
skillProperties = {"hasClaws","hasWings","isPhys","isMag"}
},
NORMAL_CROW_3 = {
familyName="NORMAL_CROW",
name = "Golbeak",
type = "Normal",
dex_number = 15,
specialDefense = 147,
defense = 153,
attack = 169,
hp = 172,
specialAttack = 168,
sp = 34,
speed = 208,
desc = "[monster NORMAL_CROW_3] create sweeping gusts of wind, filled with golden sparkles. These sparkles lure small insects, which serve as food for [monster NORMAL_CROW_3].",
properties = {"flying"},
skillProperties = {"hasClaws","hasWings","isPhys","isMag"}
},
NORMAL_CYBORG_1 = {
familyName="NORMAL_CYBORG",
name = "Patterbit",
type = "Normal",
dex_number = 68,
specialDefense = 122,
defense = 108,
attack = 88,
hp = 98,
specialAttack = 143,
sp = 34,
speed = 79,
desc = "[monster NORMAL_CYBORG_1] are popular amongst [luxSolis] researchers as lab assistants, due to their customisable intelligence.",
properties = {"flying"},
skillProperties = {"isRobot","hasFists"}
},
NORMAL_CYBORG_2 = {
familyName="NORMAL_CYBORG",
name = "Pitterbyte",
type = "Normal",
dex_number = 69,
specialDefense = 163,
defense = 152,
attack = 139,
hp = 142,
specialAttack = 175,
sp = 34,
speed = 102,
desc = "[monster NORMAL_CYBORG_2] possess calculation capacities well beyond that of the average quantum computer, which makes them formidable tacticians.",
properties = {"flying"},
skillProperties = {"isRobot","hasFists"}
},
NORMAL_CYBORG_3 = {
familyName="NORMAL_CYBORG",
name = "Cyberite",
type = "Normal",
dex_number = 70,
specialDefense = 196,
defense = 180,
attack = 161,
hp = 168,
specialAttack = 214,
sp = 34,
speed = 121,
desc = "[monster NORMAL_CYBORG_3] are the pinnacle of technology. Their computation power is beyond human understanding.",
properties = {"flying"},
skillProperties = {"isRobot","hasFists","isMag"}
},
NORMAL_RODENT_1 = {
familyName="NORMAL_RODENT",
name = "Armado",
type = "Normal",
dex_number = 20,
specialDefense = 51,
defense = 203,
attack = 161,
hp = 68,
specialAttack = 59,
sp = 34,
speed = 59,
desc = "[monster NORMAL_RODENT_1] are always eager to fight. They sometimes even attack humans if there are no Coromon around.",
properties = {},
skillProperties = {"hasClaws","isCute","isPhys"}
},
NORMAL_RODENT_2 = {
familyName="NORMAL_RODENT",
name = "Armadil",
type = "Normal",
dex_number = 21,
specialDefense = 67,
defense = 234,
attack = 197,
hp = 126,
specialAttack = 88,
sp = 34,
speed = 82,
desc = "[monster NORMAL_RODENT_2] have a keen sense of smell. They can pinpoint their prey from miles away.",
properties = {},
skillProperties = {"hasClaws","isCute","isPhys","hasFists"}
},
NORMAL_RODENT_3 = {
familyName="NORMAL_RODENT",
name = "Armadon",
type = "Normal",
dex_number = 22,
specialDefense = 129,
defense = 266,
attack = 211,
hp = 168,
specialAttack = 112,
sp = 34,
speed = 88,
desc = "[monster NORMAL_RODENT_3] roll around at blazing fast speeds. The only thing sharp enough to damage their armor, are the claws of another [monster NORMAL_RODENT_3].",
properties = {},
skillProperties = {"hasClaws","isCute","isPhys","hasFists"}
},
NORMAL_LEMUR_1 = {
familyName="NORMAL_LEMUR",
name = "Lemobi",
type = "Normal",
dex_number = 107,
specialDefense = 72,
defense = 61,
attack = 74,
hp = 81,
specialAttack = 114,
sp = 34,
speed = 122,
desc = "[monster NORMAL_LEMUR_1] are very curious and eager to learn. Those living with humans will start copying behavior and might even learn to speak some words.",
properties = {},
skillProperties = {"hasTail"}
},
NORMAL_LEMUR_2 = {
familyName="NORMAL_LEMUR",
name = "Makinja",
type = "Normal",
dex_number = 108,
specialDefense = 132,
defense = 122,
attack = 180,
hp = 165,
specialAttack = 230,
sp = 34,
speed = 217,
desc = "Through years of meditation and training [monster NORMAL_LEMUR_2] become one with their mind and body, unlocking psychic abilities as well as physical prowess.",
properties = {},
skillProperties = {"hasTail"}
},
NORMAL_SPINNER = {
familyName="NORMAL_SPINN",
name = "Xena",
type = "Normal",
specialDefense = 190,
defense = 180,
attack = 160,
hp = 170,
specialAttack = 210,
sp = 34,
speed = 120,
desc = "An experimental robot made entirely out of Spinners.",
properties = {},
skillProperties = {}
},
SAND_BEAST_1 = {
familyName="SAND_BEAST",
name = "Sanscale",
type = "Sand",
dex_number = 23,
specialDefense = 102,
defense = 121,
attack = 143,
hp = 121,
specialAttack = 108,
sp = 34,
speed = 127,
desc = "[monster SAND_BEAST_1] burrow below the sand, sometimes for months at a time, and lie in wait for unsuspecting prey to pass by, snatching them in one swoop.",
properties = {},
skillProperties = {"hasTail","hasClaws","isPhys"}
},
SAND_BEAST_2 = {
familyName="SAND_BEAST",
name = "Caradune",
type = "Sand",
dex_number = 24,
specialDefense = 138,
defense = 195,
attack = 206,
hp = 192,
specialAttack = 183,
sp = 34,
speed = 162,
desc = "The jaw muscles of [monster SAND_BEAST_2] are said to be the strongest around. Once a prey is caught, it has virtually no chance of escaping.",
properties = {},
skillProperties = {"hasTail","hasClaws","isPhys"}
},
SAND_CHIMAERA_1 = {
familyName="SAND_CHIMAERA",
name = "Kyreptil",
type = "Sand",
dex_number = 49,
specialDefense = 72,
defense = 192,
attack = 171,
hp = 158,
specialAttack = 56,
sp = 34,
speed = 58,
desc = "As some sort of rite of passage, [monster SAND_CHIMAERA_1] are frequently found together, clomping their pincers together to the sound of a beat.",
properties = {},
skillProperties = {"hasTail","hasClaws","hasFangs","isPhys"}
},
SAND_CHIMAERA_2 = {
familyName="SAND_CHIMAERA",
name = "Kyraptor",
type = "Sand",
dex_number = 50,
specialDefense = 111,
defense = 266,
attack = 215,
hp = 197,
specialAttack = 98,
sp = 34,
speed = 78,
desc = "In a pinch, [monster SAND_CHIMAERA_2] can use the stinger on its back to pogo into the air, launching itself at its poor foes.",
properties = {},
skillProperties = {"hasTail","hasClaws","hasFangs","isPhys","hasPincers"}
},
SAND_CRAB_1 = {
familyName="SAND_CRAB",
name = "Tinshel",
type = "Sand",
dex_number = 77,
specialDefense = 109,
defense = 161,
attack = 88,
hp = 92,
specialAttack = 81,
sp = 34,
speed = 87,
desc = "[monster SAND_CRAB_1] lie beneath the beach sand all day, often mistaking toes of beachgoers for food.",
properties = {},
skillProperties = {"hasPincers","isPhys"}
},
SAND_CRAB_2 = {
familyName="SAND_CRAB",
name = "Dunpod",
type = "Sand",
dex_number = 78,
specialDefense = 121,
defense = 203,
attack = 161,
hp = 144,
specialAttack = 113,
sp = 34,
speed = 104,
desc = "[monster SAND_CRAB_2] has a shell which can be uses to spurt out sand. [monster SAND_CRAB_2] use this to blind attackers, create cover, or just annoy people.",
properties = {},
skillProperties = {"hasPincers","isPhys"}
},
SAND_CRAB_3 = {
familyName="SAND_CRAB",
name = "Sandril",
type = "Sand",
dex_number = 79,
specialDefense = 133,
defense = 238,
attack = 218,
hp = 185,
specialAttack = 148,
sp = 34,
speed = 109,
desc = "Pressing its arms together, [monster SAND_CRAB_3] creates a shield which can withstand any blow. Mostly, they just use it to keep the sun out of their eyes.",
properties = {},
skillProperties = {"hasPincers","isPhys"}
},
SAND_GOLEM_1 = {
familyName="SAND_GOLEM",
name = "Mooby",
type = "Sand",
dex_number = 93,
specialDefense = 68,
defense = 68,
attack = 72,
hp = 68,
specialAttack = 64,
sp = 34,
speed = 68,
desc = "Its body is very flexible, and can absorb incoming hits with ease. But this also makes it harder for [monster SAND_GOLEM_1] to attack.",
properties = {},
skillProperties = {"isOoze","isCute"}
},
SAND_GOLEM_2 = {
familyName="SAND_GOLEM",
name = "Molbash",
type = "Sand",
dex_number = 94,
specialDefense = 181,
defense = 172,
attack = 188,
hp = 92,
specialAttack = 79,
sp = 34,
speed = 102,
desc = "[monster SAND_GOLEM_2] can twist and warp its body to add maximum momentum to its punches, triple cross-countering any attack like a famous boxer.",
properties = {},
skillProperties = {"isOoze","isCute","isPhys","hasFists"}
},
SAND_GOLEM_3 = {
familyName="SAND_GOLEM",
name = "Malavite",
type = "Sand",
dex_number = 95,
specialDefense = 240,
defense = 188,
attack = 242,
hp = 160,
specialAttack = 97,
sp = 34,
speed = 124,
desc = "Always exhausted due to the effort required to keep its body together. A cranky [monster SAND_GOLEM_3], with its hardened stone fists make a dangerous opponent.",
properties = {},
skillProperties = {"isOoze","isCute","isPhys","hasFists","hasLegs"}
},
SAND_MOLE_1 = {
familyName="SAND_MOLE",
name = "Moffel",
type = "Sand",
dex_number = 32,
specialDefense = 61,
defense = 68,
attack = 151,
hp = 99,
specialAttack = 142,
sp = 34,
speed = 80,
desc = "With its sharp claws ever digging, [monster SAND_MOLE_1] move faster through the ground than any human athlete can run.",
properties = {},
skillProperties = {"hasTail","hasClaws","hasFangs","isPhys"}
},
SAND_MOLE_2 = {
familyName="SAND_MOLE",
name = "Digmow",
type = "Sand",
dex_number = 33,
specialDefense = 84,
defense = 94,
attack = 172,
hp = 128,
specialAttack = 164,
sp = 34,
speed = 114,
desc = "[monster SAND_MOLE_2] build intricate tunnel systems deep under the ground, where they spend most of their lives.",
properties = {},
skillProperties = {"hasTail","hasClaws","hasFangs","isPhys"}
},
SAND_MOLE_3 = {
familyName="SAND_MOLE",
name = "Dugterra",
type = "Sand",
dex_number = 34,
specialDefense = 118,
defense = 111,
attack = 230,
hp = 158,
specialAttack = 221,
sp = 34,
speed = 166,
desc = "[monster SAND_MOLE_3] snuggle their young (often dozens) with their long body underground, providing them with ample warmth and comfort.",
properties = {},
skillProperties = {"hasTail","hasClaws","hasFangs","isPhys"}
},
SAND_SKELETON_1 = {
familyName="SAND_SKELETON",
name = "Skarbone",
type = "Sand",
dex_number = 54,
specialDefense = 65,
defense = 94,
attack = 158,
hp = 143,
specialAttack = 63,
sp = 34,
speed = 68,
desc = "[monster SAND_SKELETON_1] can often be found in deserts, around excavation sites and ancient artifacts. Some say they yearn for the distant past.",
properties = {"blind"},
skillProperties = {"hasTail","hasClaws","hasFangs","isPhys"}
},
SAND_SKELETON_2 = {
familyName="SAND_SKELETON",
name = "Skuldra",
type = "Sand",
dex_number = 55,
specialDefense = 121,
defense = 141,
attack = 202,
hp = 152,
specialAttack = 107,
sp = 34,
speed = 90,
desc = "[monster SAND_SKELETON_2] were worshipped by old civilizations for their keen sense of smell. They were able to find water in the driest deserts, saving many lives.",
properties = {"blind"},
skillProperties = {"hasTail","hasClaws","hasFangs","isPhys"}
},
SAND_SKELETON_3 = {
familyName="SAND_SKELETON",
name = "Skelatops",
type = "Sand",
dex_number = 56,
specialDefense = 178,
defense = 183,
attack = 260,
hp = 161,
specialAttack = 151,
sp = 34,
speed = 114,
desc = "Nicknamed the 'scourge of the desert.' [monster SAND_SKELETON_3] traverse deserts in packs, surrounding themselves with sandstorms for cover.",
properties = {"blind"},
skillProperties = {"hasTail","hasClaws","hasFangs","isPhys"}
},
SAND_WORM_1 = {
familyName="SAND_WORM",
name = "Decibite",
type = "Sand",
dex_number = 71,
specialDefense = 72,
defense = 208,
attack = 142,
hp = 65,
specialAttack = 81,
sp = 34,
speed = 67,
desc = "[monster SAND_WORM_1] is quite rubbery and fragile. When squeezing one, it is said to have the same consistency as a balloon.",
properties = {},
skillProperties = {"isBug","hasFangs","isPhys"}
},
SAND_WORM_2 = {
familyName="SAND_WORM",
name = "Centilla",
type = "Sand",
dex_number = 72,
specialDefense = 98,
defense = 276,
attack = 180,
hp = 97,
specialAttack = 99,
sp = 34,
speed = 82,
desc = "[monster SAND_WORM_2] is popular amongst teenagers for their speed. They ride their [monster SAND_WORM_2] and race others through the desert.",
properties = {},
skillProperties = {"isBug","hasFangs","isPhys"}
},
SAND_WORM_3 = {
familyName="SAND_WORM",
name = "Millidont",
type = "Sand",
dex_number = 73,
specialDefense = 148,
defense = 340,
attack = 194,
hp = 128,
specialAttack = 120,
sp = 34,
speed = 98,
desc = "[monster SAND_WORM_3] uses its sturdy body to dig deep under the ground. Even [luxSolis] does not know how deep they go. Some say they can reach the center of the earth.",
properties = {},
skillProperties = {"isBug","hasFangs","isPhys"}
},
TITAN_ELECTRIC = {
familyName="TITAN_ELECTRIC",
name = "Voltgar",
type = "Electric",
specialDefense = 120,
defense = 120,
attack = 140,
hp = 1500,
specialAttack = 140,
sp = 160,
speed = 60,
desc = "A manifestation of pure electricity.",
properties = {},
skillProperties = {}
},
TITAN_FIRE = {
familyName="TITAN_FIRE",
name = "Hozai",
type = "Fire",
specialDefense = 170,
defense = 170,
attack = 140,
hp = 1800,
specialAttack = 165,
sp = 160,
speed = 90,
desc = "A manifestation of raging lava.",
properties = {},
skillProperties = {}
},
TITAN_GHOST = {
familyName="TITAN_GHOST",
name = "Illuginn",
type = "Ghost",
specialDefense = 120,
defense = 110,
attack = 125,
hp = 1500,
specialAttack = 125,
sp = 160,
speed = 65,
desc = "A manifestation of spectral energy.",
properties = {},
skillProperties = {}
},
TITAN_ICE = {
familyName="TITAN_ICE",
name = "V\195\184rst",
type = "Ice",
specialDefense = 200,
defense = 210,
attack = 170,
hp = 1900,
specialAttack = 180,
sp = 160,
speed = 100,
desc = "A manifestation of frozen crystals.",
properties = {},
skillProperties = {}
},
TITAN_SAND = {
familyName="TITAN_SAND",
name = "Sart",
type = "Sand",
specialDefense = 145,
defense = 145,
attack = 150,
hp = 1700,
specialAttack = 130,
sp = 160,
speed = 80,
desc = "A manifestation of shifting sands.",
properties = {},
skillProperties = {}
},
TITAN_WATER = {
familyName="TITAN_WATER",
name = "Chalchiu",
type = "Water",
specialDefense = 150,
defense = 150,
attack = 140,
hp = 2000,
specialAttack = 130,
sp = 160,
speed = 110,
desc = "A manifestation of the raging waters.",
properties = {},
skillProperties = {}
},
WATER_CRAB_1 = {
familyName="WATER_CRAB",
name = "Fiddly",
type = "Water",
dex_number = 30,
specialDefense = 48,
defense = 159,
attack = 191,
hp = 62,
specialAttack = 52,
sp = 34,
speed = 102,
desc = "Male [monster WATER_CRAB_1] use their claws to impress the females of the species. Males with larger claws often have the best success.",
properties = {},
skillProperties = {"hasPincers","isPhys"}
},
WATER_CRAB_2 = {
familyName="WATER_CRAB",
name = "Ucaclaw",
type = "Water",
dex_number = 31,
specialDefense = 104,
defense = 245,
attack = 278,
hp = 143,
specialAttack = 128,
sp = 34,
speed = 148,
desc = "[monster WATER_CRAB_2] has a reputation for being a mean, protective Coromon. In reality, it only attacks those who trespass upon its territory.",
properties = {},
skillProperties = {"hasPincers","isPhys","hasFists"}
},
WATER_FISH_1 = {
familyName="WATER_FISH",
name = "Flowish",
type = "Water",
dex_number = 96,
specialDefense = 91,
defense = 74,
attack = 118,
hp = 74,
specialAttack = 68,
sp = 34,
speed = 138,
desc = "The flowing fins of a [monster WATER_FISH_1] are one of natures tastiest snacks. For that reason, it mostly hides until it reaches maturity.",
properties = {},
skillProperties = {"hasTail","isCute"}
},
WATER_FISH_2 = {
familyName="WATER_FISH",
name = "Daricara",
type = "Water",
dex_number = 97,
specialDefense = 197,
defense = 163,
attack = 221,
hp = 192,
specialAttack = 159,
sp = 34,
speed = 161,
desc = "In the past, people have mistaken [monster WATER_FISH_2] for a burglar or monster. Despite its appearance, it has a very friendly nature.",
properties = {},
skillProperties = {"hasTail","isCute","hasLegs","hasFists","isPhys"}
},
WATER_FROG_1 = {
familyName="WATER_FROG",
name = "Taddle",
type = "Water",
dex_number = 74,
specialDefense = 78,
defense = 78,
attack = 96,
hp = 78,
specialAttack = 83,
sp = 34,
speed = 181,
desc = "[monster WATER_FROG_1] has no arms, so it has to rely on its tail to fend off attackers. This tail also serves as an excellent fin for swimming.",
properties = {},
skillProperties = {"hasTail","hasClaws"}
},
WATER_FROG_2 = {
familyName="WATER_FROG",
name = "Fibio",
type = "Water",
dex_number = 75,
specialDefense = 88,
defense = 94,
attack = 128,
hp = 138,
specialAttack = 144,
sp = 34,
speed = 181,
desc = "[monster WATER_FROG_2] generates poison rapidly through the slit in its back. The pulses of poison are known to correspond with its heart beat.",
properties = {},
skillProperties = {"hasTail","hasClaws","hasLegs"}
},
WATER_FROG_3 = {
familyName="WATER_FROG",
name = "Chonktoad",
type = "Water",
dex_number = 76,
specialDefense = 182,
defense = 194,
attack = 155,
hp = 178,
specialAttack = 188,
sp = 34,
speed = 142,
desc = "[monster WATER_FROG_3] does not chase prey, yet is still a hearty eater. It is said that nothing can escape when it comes within reach of its tongue.",
properties = {},
skillProperties = {"hasTail","hasClaws","hasLegs","isPhys"}
},
WATER_JELLYFISH_1 = {
familyName="WATER_JELLYFISH",
name = "Gella",
type = "Water",
dex_number = 51,
specialDefense = 80,
defense = 98,
attack = 83,
hp = 71,
specialAttack = 136,
sp = 34,
speed = 128,
desc = "When under water, [monster WATER_JELLYFISH_1] become nearly indistinguishable due to its transparent body.",
properties = {},
skillProperties = {}
},
WATER_JELLYFISH_2 = {
familyName="WATER_JELLYFISH",
name = "Gellish",
type = "Water",
dex_number = 52,
specialDefense = 128,
defense = 114,
attack = 138,
hp = 122,
specialAttack = 176,
sp = 34,
speed = 161,
desc = "[monster WATER_JELLYFISH_2] are some of the best swimmers around. They can scale any waterfall without any issue.",
properties = {},
skillProperties = {"hasFists","isMag"}
},
WATER_JELLYFISH_3 = {
familyName="WATER_JELLYFISH",
name = "Gelaquad",
type = "Water",
dex_number = 53,
specialDefense = 131,
defense = 159,
attack = 226,
hp = 174,
specialAttack = 182,
sp = 34,
speed = 188,
desc = "Once believed to be a mythical creature, [monster WATER_JELLYFISH_3] are rarely seen in the wild. Beware their tentacles, filled with a wallop of 10 gallons each.",
properties = {},
skillProperties = {"hasFists","isMag","hasTail","isPhys"}
},
WATER_SHARK_1 = {
familyName="WATER_SHARK",
name = "Nibblegar",
type = "Water",
dex_number = 7,
specialDefense = 132,
defense = 131,
attack = 89,
hp = 89,
specialAttack = 98,
sp = 34,
speed = 91,
desc = "[monster WATER_SHARK_1]'s ring is known to be extremely important to them. No [monster WATER_SHARK_1] is ever seen without one.",
properties = {},
skillProperties = {"hasTail","hasClaws","hasFangs","isMag"}
},
WATER_SHARK_2 = {
familyName="WATER_SHARK",
name = "Sheartooth",
type = "Water",
dex_number = 8,
specialDefense = 160,
defense = 162,
attack = 126,
hp = 118,
specialAttack = 130,
sp = 34,
speed = 116,
desc = "Known as the pirate of the seas. [monster WATER_SHARK_2]'s sharp teeth can easily tear through most any prey.",
properties = {},
skillProperties = {"hasTail","hasClaws","hasFangs","isMag"}
},
WATER_SHARK_3 = {
familyName="WATER_SHARK",
name = "Megalobite",
type = "Water",
dex_number = 9,
specialDefense = 214,
defense = 204,
attack = 166,
hp = 171,
specialAttack = 168,
sp = 34,
speed = 156,
desc = "[monster WATER_SHARK_3] is able to store and expel air in its belly freely, making them extremely buoyant, despite its massive body.",
properties = {},
skillProperties = {"hasTail","hasClaws","hasFangs","isMag","hasFists","hasLegs"}
},
WATER_SWAMP_1 = {
familyName="WATER_SWAMP",
name = "Quagoo",
type = "Water",
dex_number = 87,
specialDefense = 108,
defense = 141,
attack = 88,
hp = 81,
specialAttack = 141,
sp = 34,
speed = 121,
desc = "[monster WATER_SWAMP_1] hide in swamps and blend in with the environment. Their body is hidden by a slimy coat and bits of moss which they manipulate to protect themselves.",
properties = {},
skillProperties = {"isOoze","hasClaws","isMag"}
},
WATER_SWAMP_2 = {
familyName="WATER_SWAMP",
name = "Swampa",
type = "Water",
dex_number = 88,
specialDefense = 167,
defense = 204,
attack = 182,
hp = 143,
specialAttack = 212,
sp = 34,
speed = 183,
desc = "[monster WATER_SWAMP_2] can manipulate its slime coat to form razor sharp spikes. These spikes can be used to attack or defend.",
properties = {},
skillProperties = {"isOoze","hasClaws","isMag"}
},
WATER_TURTLE_1 = {
familyName="WATER_TURTLE",
name = "Shimshell",
type = "Water",
dex_number = 105,
specialDefense = 49,
defense = 202,
attack = 132,
hp = 58,
specialAttack = 88,
sp = 34,
speed = 78,
desc = "[monster WATER_TURTLE_1] live in deep waters, so they are a rare sight to behold. Seeing one in the wild is said to give divers good luck for the rest of the season.",
properties = {},
skillProperties = {"hasFangs","isCute","isPhys"}
},
WATER_TURTLE_2 = {
familyName="WATER_TURTLE",
name = "Atlantern",
type = "Water",
dex_number = 106,
specialDefense = 102,
defense = 344,
attack = 181,
hp = 117,
specialAttack = 204,
sp = 34,
speed = 137,
desc = "Poachers used to hunt [monster WATER_TURTLE_2] for the crystals on their back. Nowadays [luxSolis] actively and successfully protects their habitats.",
properties = {},
skillProperties = {"hasFangs","isCute","isPhys","hasTail"}
},
}
return coromon;