Magnamire

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Magnamire is an Electric Type Coromon. It evolves from Gauslime at level 38.

Biology

Magnamire, like its previous evolution, is a living pile of magnetic slime surging with electricity. It has four arms, two eyes, and large gaping mouth.

Database

"Magnamire like to aggressively hug trainers. Trainers generally dislike these hugs since it can take days to get rid of the layer of goo Magnamire leave behind."

Locations

Stats

Base Stats
Total: 1062 Lvl 1 Lvl 50 Lvl 99 Growth
HP: 149
 
12 135 258 2.51
Speed: 117
 
6 64 122 1.18
Attack: 218
 
7 115 223 2.20
Defense: 209
 
7 110 214 2.11
Sp. Atk: 163
 
6 87 168 1.65
Sp. Def: 172
 
6 91 177 1.74
SP: 34
 
20 37 54 0.35
Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.


Traits

Name Description Odds
Sticky Layer The sticky layer of the Coromon lowers the Speed of an attacker making contact by 1 stage. 20.00%
Stinky Upon entering a battle, the Coromon's stinky scent has a 20% chance to make the opponent hazy. As the Squad leader outside of battle it has a chance to repel wild Coromon. 20.00%
Menacing The Coromon intimidates its opponent, lowering its Attack by 1 stage. As the Squad leader outside of battle it has a chance to repel much weaker wild Coromon. 20.00%
Gravity Pull This Coromon has such a big mass that any attacker making contact will be prevented from switching out or escaping for 5 rounds. 20.00%
Magnetic When a Spinner fails to catch a wild Coromon, this Coromon tries to pull back the Spinner to the trainer with a 50% chance of success. 20.00%


Skillset

Level Up

Level Skill Type SP Power Accuracy Category Contact
1 Power Slap Electric 3 30 95 Physical yes
5 Toughen Up Normal 0 - - Status no
9 Electric Pound Electric 3 20 90 Physical yes
12 Disable Magic 4 - 100 Status no
17 Lightning Strike Electric 5 65 95 Special no
23 Taser Electric 3 - 100 Status no
28 Electro Mines Electric 8 - - Status no
34 Last Stand Normal 6 - - Status no
38 Sparkle Slam Electric 6 85 100 Physical yes
43 Body Blast Heavy 8 90 90 Physical yes
48 Ooze Armor Normal 4 - - Status no
54 Transcending Normal 9 90 100 Physical yes
59 Spark Wall Electric 4 - - Status no

Bold: this move does 25% more damage due to Type Proficiency.

Skill Flash

Skill Flash Skill Type SP Power Accuracy Category Contact
Skill Flash 1 Mist Air 7 - - Status no
Skill Flash 9 Epiphany Normal 3 - - Status no
Skill Flash 13 Zen Cure Normal 5 - - Status no
Skill Flash 25 Dirty Snow Ice 4 30 100 Special no
Skill Flash 30 Bolt Bomb Electric 0 0 100 Special no
Skill Flash 46 Beat Up Normal 4 20 100 Physical yes
Skill Flash 48 Concentrate Normal 0 - - Status no
Skill Flash 50 Agility Training Normal 0 - - Status no
Skill Flash 53 Splatter Water 5 45 95 Physical no
Skill Flash 56 Precision Eye Electric 3 - - Status no
Skill Flash 57 Precision Punch Normal 5 75 100 Physical yes
Skill Flash 58 Rage Normal 0 - - Status no
Skill Flash 62 Desert Winds Sand 5 - - Status no
Skill Flash 63 Berserk Normal 6 30 100 Physical yes
Skill Flash 69 Toxic Cloud Poison 4 - 100 Status no
Skill Flash 71 Electrify Electric 0 - - Status no
Skill Flash 73 Ninja Stance Normal 6 - - Status no

Bold: this move does 25% more damage due to Type Proficiency.

Evolution Chart




85 Gauslime A.png
Gauslime
(Lvl. 38)


86 Magnamire A.png
Magnamire


Trivia

  • Its inclusion as a catchable Coromon was added in demo build 0.1.14.
  • It used to have 133 Hp before version 1.2.1

Gallery

Back Sprites