Contact
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Contact is an attribute of all Skills, determined by the presence or absence of physical contact between the player's and the enemy's Coromon. As a general rule of thumb, most physical skills make contact, whereas most status and special moves do not. There are exceptions to this rule but no concrete pattern has been found.
Moves that make contact
Headers are shortened to save space. Legend: Acc. = Accuracy
Icon | Name | Type | SP | Power | Acc. | Category |
---|---|---|---|---|---|---|
Beat Up | Normal | 4 | 20 | 100 | Physical | |
Body Blast | Heavy | 5 | 100 | 100 | Physical | |
Chomp | Foul | 2 | 40 | 100 | Physical | |
Claw | Cut | 2 | 40 | 100 | Physical | |
Double Slash | Cut | 5 | 75 | - | Physical | |
Double Sting | Normal | 4 | 30 | 95 | Physical | |
Electric Pound | Electric | 3 | 20 | 90 | Physical | |
Face Slap | Normal | 6 | 60 | 100 | Physical | |
Fade Attack | Foul | 3 | 50 | 90 | Physical | |
Fast Strike | Normal | 3 | 40 | 100 | Physical | |
Frost Chomp | Ice | 3 | 40 | 100 | Physical | |
Piercing Horns | Fire | 4 | 60 | 100 | Physical | |
Poison Chomp | Poison | 4 | 80 | 100 | Physical | |
Poison Sting | Poison | 1 | 20 | 100 | Physical | |
Power Slap | Electric | 2 | 30 | 100 | Physical | |
Power Talons | Electric | 8 | 90 | 90 | Physical | |
Propellor Punch | Normal | 4 | 50 | 90 | Physical | |
Scratch | Normal | 2 | 40 | 100 | Physical | |
Shadewalker | Ghost | 3 | 40 | 100 | Physical | |
Slam | Normal | 2 | 40 | 100 | Physical | |
Super Punch | Electric | 9 | 160 | 100 | Physical | |
Surge Punch | Electric | 4 | 70 | 95 | Special | |
Tail Spin | Normal | 3 | 25 | 90 | Physical | |
Volt Lick | Electric | 3 | - | 100 | Status |
Moves that do not make contact
Headers are shortened to save space. Legend: Acc. = Accuracy