https://coromon.wiki.gg/api.php?action=feedcontributions&user=EnkiProxy&feedformat=atomCoromon Wiki - User contributions [en]2024-03-28T14:27:22ZUser contributionsMediaWiki 1.39.4https://coromon.wiki.gg/index.php?title=Items&diff=16933Items2024-01-12T13:03:39Z<p>EnkiProxy: </p>
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<div>'''Items''' are in-game objects that assist the player in the game in some form. Some items are held items, which can be given to and sometimes automatically consumed by Coromon. There are many types of items, such as Spinners, Fruits and Scents. In game, they are separated by 6 categories: Cakes, Clothing, Spinners, Held Items, Key Items and Other.<br />
<br />
==List of Items==<br />
{{stub}}<br />
===Cakes===<br />
{| border="0" cellspacing="1" cellpadding="1" class="article-table" style="width:100%;"<br />
! scope="col" style="width:5%;"|Image<br />
! scope="col" style="width:20%;"|Name<br />
! scope="col" style="width:50%;"|Description<br />
! scope="col" style="width:12.5%;"|{{Gold}} Buy<br />
! scope="col" style="width:12.5%;"|{{Gold}} Sell<br />
|-<br />
|[[File:CAKE_LEVEL_UP.png|32px]]<br />
|[[Level Cake]]<br />
|Increase the level of a Coromon by 1 full level.<br />
|???<br />
|''Not for sale''<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Health<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_1.png|32px]]<br />
|[[HP Cake (S)]]<br />
|Restore '''<span style="color:#E91E63;">20 HP</span>'''.<br />
|250<br />
|125<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_2.png|32px]]<br />
|[[HP Cake (M)]]<br />
|Restore '''<span style="color:#E91E63;">50 HP</span>'''.<br />
|700<br />
|350<br />
|-<br />
|[[File:CAKE RECOVER HEALTH 3.png|32px]]<br />
|[[HP Cake (L)]]<br />
|Restore '''<span style="color:#E91E63;">200 HP</span>'''.<br />
|1200<br />
|600<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_4.png|32px]]<br />
|[[HP Cake (XL)]]<br />
|Restore all '''<span style="color:#E91E63;">HP</span>'''.<br />
|2500<br />
|1250<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Energy<br />
|-<br />
|[[File:CAKE_RECOVER_ENERGY_1.png|32px]]<br />
|[[SP Cake (S)]]<br />
|Restore '''<span style="color:#BA68C8;">20 SP</span>'''. Overcharges '''<span style="color:#BA68C8;">5 SP</span>''' if applicable<br />
|150<br />
|75<br />
|-<br />
|[[File:CAKE_RECOVER_ENERGY_2.png|32px]]<br />
|[[SP Cake (M)]]<br />
|Restore '''<span style="color:#BA68C8;">25 SP</span>'''. Overcharges '''<span style="color:#BA68C8;">10 SP</span>''' if applicable<br />
|250<br />
|125<br />
|-<br />
|[[File:CAKE_RECOVER_ENERGY_3.png|32px]]<br />
|[[SP Cake (L)]]<br />
|Restore '''<span style="color:#BA68C8;">35 SP</span>'''. Overcharges '''<span style="color:#BA68C8;">15 SP</span>''' if applicable<br />
|400<br />
|200<br />
|-<br />
|[[File:CAKE_RECOVER_ENERGY_4.png|32px]]<br />
|[[SP Cake (XL)]]<br />
|Restore all '''<span style="color:#BA68C8;">SP</span>'''. Overcharges '''<span style="color:#BA68C8;">15 SP</span>''' if applicable<br />
|800<br />
|400<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Combi<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_AND_ENERGY_1.png|32px]]<br />
|[[Combi Cake (S)]]<br />
|Restore '''<span style="color:#E91E63;">15 HP</span>''' and '''<span style="color:#BA68C8;">15 SP</span>'''. Overcharges '''<span style="color:#BA68C8;">5 SP</span>''' if applicable<br />
|550<br />
|275<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_AND_ENERGY_2.png|32px]]<br />
|[[Combi Cake (M)]]<br />
|Restore '''<span style="color:#E91E63;">40 HP</span>''' and '''<span style="color:#BA68C8;">20 SP</span>'''. Overcharges '''<span style="color:#BA68C8;">10 SP</span>''' if applicable<br />
|1200<br />
|600<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_AND_ENERGY_3.png|32px]]<br />
|[[Combi Cake (L)]]<br />
|Restore '''<span style="color:#E91E63;">150 HP</span>''' and '''<span style="color:#BA68C8;">25 SP</span>'''. Overcharges '''<span style="color:#BA68C8;">15 SP</span>''' if applicable<br />
|2000<br />
|1000<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_AND_ENERGY_4.png|32px]]<br />
|[[Combi Cake (XL)]]<br />
|Restore all '''<span style="color:#E91E63;">HP</span>''' and '''<span style="color:#BA68C8;">SP</span>'''. Overcharges '''<span style="color:#BA68C8;">15 SP</span>''' if applicable<br />
|4000<br />
|2000<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Battle<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_AND_APPLY_STATBOOST_SPECIALATTACK_1.png|32px]]<br />
|[[HP+Attack Cake]]<br />
|Restore all '''<span style="color:#E91E63;">HP</span>''' and increase Attack stat by 1 stage.<br />
|4000<br />
|2000<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_AND_APPLY_STATBOOST_ATTACK_1.png|32px]]<br />
|[[HP+Sp.Atk. Cake]]<br />
|Restore all '''<span style="color:#E91E63;">HP</span>''' and increase Sp.Attack stat by 1 stage.<br />
|4000<br />
|2000<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_AND_APPLY_STATBOOST_DEFENSE_1.png|32px]]<br />
|[[HP+Defense Cake]]<br />
|Restore all '''<span style="color:#E91E63;">HP</span>''' and increase Defense stat by 1 stage.<br />
|4000<br />
|2000<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_AND_APPLY_STATBOOST_SPECIALDEFENSE_1.png|32px]]<br />
|[[HP+Sp.Def. Cake]]<br />
|Restore all '''<span style="color:#E91E63;">HP</span>''' and increase Sp.Defense stat by 1 stage.<br />
|4000<br />
|2000<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_ATTACK_1.png|32px]]<br />
|[[Attack Cake (S)]]<br />
|Increases Attack 1 stage for one battle.<br />
|500<br />
|250<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_ATTACK_2.png|32px]]<br />
|[[Attack Cake (L)]]<br />
|Increases Attack 2 stages for one battle.<br />
|1500<br />
|750<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_DEFENSE_1.png|32px]]<br />
|[[Defense Cake (S)]]<br />
|Increase Defense 1 stage for one battle.<br />
|450<br />
|225<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_DEFENSE_2.png|32px]]<br />
|[[Defense Cake (L)]]<br />
|Increase Defense 2 stages for one battle.<br />
|1350<br />
|675<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_SPECIALATTACK_1.png|32px]]<br />
|[[Sp. Atk. Cake (S)]]<br />
|Increase Sp. Attack 1 stage for one battle.<br />
|450<br />
|225<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_SPECIALATTACK_2.png|32px]]<br />
|[[Sp. Atk. Cake (L)]]<br />
|Increase Sp. Attack 2 stages for one battle.<br />
|1350<br />
|675<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_SPECIALDEFENSE_1.png|32px]]<br />
|[[Sp. Def. Cake (S)]]<br />
|Increase Sp. Defense 1 stage for one battle.<br />
|400<br />
|200<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_SPECIALDEFENSE_2.png|32px]]<br />
|[[Sp. Def. Cake (L)]]<br />
|Increase Sp. Defense 2 stages for one battle.<br />
|1200<br />
|600<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_SPEED_1.png|32px]]<br />
|[[Speed Cake (S)]]<br />
|Increase Speed 1 stage for one battle.<br />
|250<br />
|125<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_SPEED_2.png|32px]]<br />
|[[Speed Cake (L)]]<br />
|Increase Speed 2 stages for one battle.<br />
|750<br />
|375<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_ATTACK_AND_DEFENSE_1.png|32px]]<br />
|[[Physical Cake]]<br />
|Increase Attack and Defense stat by 1 stage.<br />
|1450<br />
|725<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_SPECIALATTACK_AND_SPECIALDEFENSE_1.png|32px]]<br />
|[[Special Cake]]<br />
|Increase Sp. Attack and Sp. Defense stat by 1 stage.<br />
|1300<br />
|650<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Status<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_BURN.png|32px]]<br />
|[[Iced Cake]]<br />
|Cure a Coromon of its <span style="color:#C0392B;">burn</span>.<br />
|350<br />
|175<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_CURSE.png|32px]]<br />
|[[Lifted Cake]]<br />
|Cure a Coromon of its <span style="color:#76448A;">curse</span>.<br />
|300<br />
|150<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_FREEZE.png|32px]]<br />
|[[Spicy Cake]]<br />
|Thaw out a Coromon, removing <span style="color:#90CAF9;">freeze</span>.<br />
|200<br />
|100<br />
|-<br />
|[[File:Clear Cake.png|32x32px]]<br />
|[[Clear Cake]]<br />
|Cures a Coromon of <span style="color:#EC7063;">haziness</span>.<br />
|200<br />
|100<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_POISON.png|32px]]<br />
|[[Detox Cake]]<br />
|Remove <span style="color:#4CAF50;">poison</span> from a Coromon.<br />
|300<br />
|150<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_SHOCK.png|32px]]<br />
|[[Ground Cake]]<br />
|Cure a Coromon of its <span style="color:#D4E157;">shock</span>.<br />
|350<br />
|175<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_SLEEP.png|32px]]<br />
|[[Cafi Cake]]<br />
|Cures a Coromon from <span style="color:#CE93D8;">sleep</span>.<br />
|200<br />
|100<br />
|-<br />
|[[File:CAKE_CURE_CONDITION.png|32px]]<br />
|[[Cleanse Cake]]<br />
|Cures all status problems.<br />
|''Not for sale''<br />
|''Not for sale''<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Revive<br />
|-<br />
|[[File:REVIVE SHARD.png|32px]]<br />
|[[Phoenix Shard]]<br />
|Revive a Coromon and restore half of its '''<span style="color:#E91E63;">HP</span>'''.<br />
|1500<br />
|750<br />
|-<br />
|[[File:REVIVE STONE.png|32px]]<br />
|[[Phoenix Stone]]<br />
|Revive a Coromon and restore all of its '''<span style="color:#E91E63;">HP</span>'''.<br />
|4000<br />
|2000<br />
|}<br />
<br />
===Clothing===<br />
{| border="0" cellspacing="1" cellpadding="1" class="article-table" style="width:100%;"<br />
! scope="col"|Image<br />
! scope="col"|Name<br />
! scope="col"|Acquisition<br />
|-<br />
| colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Outfits<br />
|-<br />
|[[File:OUTFIT_GUARD.png|32px]]<br />
|[[Guard Outfit]]<br />
|Obtained in [[Darudic]] during the story mission.<br />
|-<br />
|[[File:OUTFIT_ROBES.png|32px]]<br />
|[[Robes Outfit]]<br />
|Found in chest in [[Haunted Halls]].<br />
|-<br />
|[[File:OUTFIT WALDO.png|32px]]<br />
|[[Stealth Outfit]]<br />
|Randomize the appearance of the player 100 times in a row.<br />
|-<br />
|[[File:OUTFIT SANTA.png|32px]]<br />
|[[Santa Outfit]]<br />
|Interact with the Christmas tree in [[Lux Solis Campus]] during Christmas.<br />
|-<br />
|[[File:OUTFIT_ICE_COAT.png|32px]]<br />
|[[Warm Coat]]<br />
|After giving shopkeeper in [[Alavi]] the [[Coupon Coat]] from Sigrid and then either a {{A|Bloby}} or {{Gold|50,000}}<br />
|-<br />
| colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Gauntlet<br />
|-<br />
|[[File:GAUNTLET_LUXSOLIS.png|32px]]<br />
|[[Gauntlet]]<br />
|Talking to the receptionist when first arriving at the [[Lux Solis Campus]]. <br />
|-<br />
|[[File:GAUNTLET_LUXSOLIS_GOLD.png|32px]]<br />
|[[Gold Gauntlet]]<br />
|Pushing a button in the [[R&D Lab]], getting 100 as response.<br />
|-<br />
| colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Glasses<br />
|-<br />
|[[File:GLASSES_SLIM_GREY.png|32px]]<br />
|[[Glasses]]<br />
|Received during [[Prologue]].<br />
|-<br />
| colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Headgear<br />
|-<br />
|[[File:HEADGEAR_TROPHY_HAT_GOLD.png|32px]]<br />
|[[Golden Trophy]]<br />
| rowspan="3" |Reward for 1st, 2nd and 3rd places at the end of each [[CoroNet]] season.<br />
|-<br />
|[[File:HEADGEAR_TROPHY_HAT_SILVER.png|32px]]<br />
|[[Silver Trophy]]<br />
|-<br />
|[[File:HEADGEAR_TROPHY_HAT_BRONZE.png|32px]]<br />
|[[Bronze Trophy]]<br />
|-<br />
|[[File:HEADGEAR_DEMO_STAR.png|32px]]<br />
|[[Demo Star]]<br />
|Reward for completing the [[Demo]] version of the game prior to full release.<br />
|-<br />
|[[File:HEADGEAR_PUMPKIN.png|32px]]<br />
|[[Pumpkin Hat]]<br />
|Interact with the pumpkin inside [[Mary's House]], in [[Hayville]], during Halloween.<br />
|-<br />
|[[File:HEADGEAR_BUNNY.png|32px]]<br />
|[[Bunny Ears]]<br />
|Interact with a scarecrow in [[Hayville]] during Easter.<br />
|-<br />
|[[File:HEADGEAR_HIGH_HAT.png|32px]]<br />
|[[Top Hat]]<br />
|Found in [[Pawbury]] Furclaw Manor.<br />
|-<br />
|[[File:HEADGEAR_CAT.png|32px]]<br />
|[[Purrgy Ears]]<br />
|Found in [[Dojo Grounds]].<br />
|-<br />
|[[File:HEADGEAR_BOOK.png|32px]]<br />
|[[Bookworm]]<br />
|After completing the [[Battle of Wits]] quest.<br />
|-<br />
|[[File:HEADGEAR_LEAF.png|32px]]<br />
|[[Leaf]]<br />
|Found in the [[Soggy Swamp]] area.<br />
|-<br />
|[[File:HEADGEAR_WORKER.png|32px]]<br />
|[[Worker Helm]]<br />
|Received in [[Donar Island|Buzzlet Lab]] during the story.<br />
|-<br />
|[[File:HEADGEAR_KARATEBAND.png|32px]]<br />
|[[Sun Band]]<br />
|Received after completing Light Sensei's training in [[Dojo Grounds]].<br />
|-<br />
|[[File:HEADGEAR_AMISH.png|32px]]<br />
|[[Amish Hat]]<br />
|Found in a box in a secret passage to the right of the [[Hayville]] Entrance.<br />
|-<br />
|[[File:HEADGEAR_MAGNET.png|32px]]<br />
|[[Magnet Hat]]<br />
|After completing the [[Buzzlet Delivery]] quest.<br />
|-<br />
|[[File:HEADGEAR_BUBBLE.png|32px]]<br />
|[[Bubbles Hair Clip]]<br />
|Found within the [[Vermeer Grotto]].<br />
|-<br />
|[[File:HEADGEAR_COWBOY.png|32px]]<br />
|[[Cowboy Hat]]<br />
|Found after completing the Skuldra Statue puzzle in [[Pyramid_of_Sart#Skuldra_Statues_.28F4.29|Pyramid of Sart]].<br />
|-<br />
|[[File:HEADGEAR_WITCH.png|32px]]<br />
|[[Witch Hat]]<br />
|Found inside [[Witch's House]] in [[Pawbury]].<br />
|-<br />
|[[File:HEADGEAR_VIKING.png|32px]]<br />
|[[Viking]]<br />
|Found inside Viking House in [[Alavi]].<br />
|-<br />
|[[File:_HEADGEAR_BOW_BIG.png|32px]]<br />
|[[Big bow]]<br />
|Found inside Sigrid's House in [[Alavi]].<br />
|-<br />
|[[File:HEADGEAR_CHEF.png|32px]]<br />
|[[Chef's hat]]<br />
|Given by [[Olivia]] in [[Alavi]] for completing her [[Quests|quest]] [[Scented Stew]].<br />
|-<br />
| colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Clothing<br />
|-<br />
|[[File:CLOTHING_LAB.png|32px]]<br />
|[[Lab Coat]]<br />
|Received during [[Prologue]].<br />
|-<br />
|[[File:CLOTHING_TOWEL_LOW.png|32px]]<br />
|[[Low Towel]]<br />
|Received when visiting the Spa in [[Darudic]].<br />
|-<br />
|[[File:CLOTHING_TOWEL_HIGH.png|32px]]<br />
|[[High Towel]]<br />
|Received when visiting the Spa in [[Darudic]].<br />
|-<br />
|}<br />
<br />
===Spinners===<br />
{| border="0" cellspacing="1" cellpadding="1" class="article-table" style="width:100%;"<br />
! scope="col" style="width:5%;"|Image<br />
! scope="col" style="width:20%;"|Name<br />
! scope="col" style="width:50%;"|Description<br />
! scope="col" style="width:12.5%;"|{{Gold}} Buy<br />
! scope="col" style="width:12.5%;"|{{Gold}} Sell<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Standard<br />
|-<br />
|[[File:SPINNER_REGULAR_1.png|32px]]<br />
|[[Spinner]]<br />
|A device for catching Coromon.<br />
|200<br />
|100<br />
|-<br />
|[[File:SPINNER_REGULAR_2.png|32px]]<br />
|[[Silver Spinner]]<br />
|A device for catching Coromon. More effective than a Spinner.<br />
|600<br />
|300<br />
|-<br />
|[[File:SPINNER_REGULAR_3.png|32px]]<br />
|[[Golden Spinner]]<br />
|A device for catching Coromon. More effective than a Silver Spinner.<br />
|1200<br />
|600<br />
|-<br />
|[[File:SPINNER_PLATINUM.png|32px]]<br />
|[[Platinum Spinner]]<br />
|The ultimate spinner. It will catch any wild Coromon without fail.<br />
|''Not for sale''<br />
|100<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Elemental<br />
|-<br />
|[[File:SPINNER_ELEMENT_NORMAL.png|32px]]<br />
|[[Plain Spinner]]<br />
|A Spinner designed to efficiently catch [[Normal Type]] Coromon.<br />
|500<br />
|100<br />
|-<br />
|[[File:SPINNER_ELEMENT_GHOST.png|32px]]<br />
|[[Spooky Spinner]]<br />
|A Spinner designed to catch [[Ghost Type]] Coromon.<br />
|500<br />
|100<br />
|-<br />
|[[File:SPINNER_ELEMENT_ELECTRIC.png|32px]]<br />
|[[Static Spinner]]<br />
|A Spinner designed to catch [[Electric Type]] Coromon.<br />
|500<br />
|100<br />
|-<br />
|[[File:SPINNER ELEMENT SAND.png|32px]]<br />
|[[Ground Spinner]]<br />
|A spinner designed to catch [[Sand Type]] Coromon.<br />
|749<br />
|100<br />
|-<br />
|[[File:SPINNER ELEMENT FIRE.png|32px]]<br />
|[[Hot Spinner]]<br />
|A spinner designed to catch [[Fire Type]] Coromon.<br />
|500<br />
|100<br />
|-<br />
|[[File:SPINNER ELEMENT ICE.png|32px]]<br />
|[[Icy Spinner]]<br />
|A spinner designed to catch [[Ice Type]] Coromon.<br />
|500<br />
|100<br />
|-<br />
|[[File:SPINNER ELEMENT WATER.png|32px]]<br />
|[[Splash Spinner]]<br />
|A spinner designed to catch [[Water Type]] Coromon.<br />
|500<br />
|100<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Special<br />
|-<br />
|[[File:SPINNER_ELEMENT_FIRE.png|32px]]<br />
|[[Light Sensei Spinner]]<br />
|A Spinner for Light Sensei's challenge.<br />
|''Not for sale''<br />
|''Not for sale''<br />
|-<br />
|[[File:SPINNER_DREAM.png|32px]]<br />
|[[Dream Spinner]]<br />
|A Spinner wich makes it easier to catch sleeping Coromon.<br />
|300<br />
|150<br />
|-<br />
|[[File:SPINNER_HEAL.png|32px]]<br />
|[[Heal Spinner]]<br />
|A Spinner which fully restores HP, SP and status problems when catching a Coromon.<br />
|300<br />
|150<br />
|-<br />
|[[File:SPINNER_SURPRISE.png|32px]]<br />
|[[Trick Spinner]]<br />
|A Spinner that is most effective when used at the start of a battle.<br />
|300<br />
|150<br />
|-<br />
|[[File:SPINNER_PLATINUM.png|32px]]<br />
|[[Insane Spinner]]<br />
|A spinner which can be used to capture coromon for quest on insane difficulty.<br />
|Not for sale<br />
|Not for sale<br />
|}<br />
<br />
===Held Items===<br />
{| border="0" cellspacing="1" cellpadding="1" class="article-table" style="width:100%;"<br />
! scope="col" style="width:5%;"|Image<br />
! scope="col" style="width:15%;"|Name<br />
! scope="col" style="width:70%;"|Description<br />
! scope="col" style="width:12.5%;"|{{Gold}} Buy<br />
! scope="col" style="width:10%;"|{{Gold}} Sell<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Stones<br />
|-<br />
|[[File:HOLD_BLOCK_ENTRY_HAZARD_EFFECT.png|32px]]<br />
|[[Brume Gem]]<br />
|Prevent getting affected by entry hazards.<br />
|6000<br />
|3000<br />
|-<br />
|[[File:HOLD_INCREASE_ATTACK_BUT_LOCK_SKILL.png|32px]]<br />
|[[Pista Stone]]<br />
|The Coromon increases its [[Stats#Attack|Attack]] by 50% but can only use the first [[Skill]] it uses in each battle. <br />
|''Not for sale''<br />
|''Not for sale''<br />
|-<br />
|[[File:HOLD_INCREASE_SPECIALATTACK_BUT_LOCK_SKILL.png|32px]]<br />
|[[Almo Stone]]<br />
|The Coromon increases its [[Stats#Special Attack|Sp. Attack]] by 50% but can only use the first [[Skill]] it uses in each battle. <br />
|''Not for sale''<br />
|''Not for sale''<br />
|-<br />
|[[File:HOLD_INCREASE_DEFENSE_BUT_DISABLE_STATUS_SKILLS.png|32px]]<br />
|[[Maca Stone]]<br />
|The Coromon increases its [[Stats#Defense|Defense]] by 50% but can no longer use status skills.<br />
|''Not for sale''<br />
|2000<br />
|-<br />
|[[File:HOLD_INCREASE_SPECIALDEFENSE_BUT_DISABLE_STATUS_SKILLS.png|32px]]<br />
|[[Peca Stone]]<br />
|The Coromon increases its [[Stats#Special Defense|Sp. Defense]] by 50% but can no longer use status skills.<br />
|''Not for sale''<br />
|2000<br />
|-<br />
|[[File:HOLD_INCREASE_SPEED_BUT_LOCK_SKILL.png|32px]]<br />
|[[Acor Stone]]<br />
|The Coromon increases its [[Stats#Speed|Speed]] by 50% but can no longer use status skills.<br />
|''Not for sale''<br />
|''Not for sale''<br />
|-<br />
|[[File:HOLD_INCREASE_SKILL_DAMAGE_AND_ENERGY_COST.png|32px]]<br />
|[[Overcharger Gem]]<br />
|The Coromon deals 25% increased damage, but requires 5 more [[Stats#SP|SP]] to use skills. <br />
|''Not for sale''<br />
|2000<br />
|-<br />
|[[File:HOLD_INCREASE_TRAIT_ENHANCEMENT_STAGE.png|32px]]<br />
|[[Enhancer Gem]]<br />
|Enhance the [[Trait]] of the Coromon by 1 stage. <br />
|5000<br />
|2000<br />
|-<br />
|[[File:HOLD_RECOVER_HEALTH.png|32px]]<br />
|[[Revitaliser Gem]]<br />
|Restores some [[Stats#HP|HP]] after each turn. ''(6% of Max HP)''<br />
|''Not for sale''<br />
|2000<br />
|-<br />
|[[File:HOLD_REFLECT_DAMAGE_ON_CONTACT.png|32px]]<br />
|[[Kiwano Rock]]<br />
|All attackers making contact suffer from 15% recoil damage.<br />
|6000<br />
|3000<br />
|-<br />
|[[File:HOLD_REDUCE_ENERGY_COST.png|32px]]<br />
|[[Energiser Gem]]<br />
|Reduces the [[Stats#SP|SP]] cost of your skills by 1.<br />
|''Not for sale''<br />
|2000<br />
|-<br />
|[[File:HOLD_EXTEND_WEATHER_RAIN.png|32px]]<br />
|[[Saphiro]]<br />
|Summoned Rain lasts 3 rounds longer.<br />
|''Not for sale''<br />
|2000<br />
|-<br />
|[[File:HOLD_EXTEND_WEATHER_SANDSTORM.png|32px]]<br />
|[[Ambrio]]<br />
|Summoned Sandstorm lasts 3 rounds longer.<br />
|''Not for sale''<br />
|2000<br />
|-<br />
|[[File:HOLD_EXTEND_WEATHER_SNOW.png|32px]]<br />
|[[Pearlio]]<br />
|Summoned Snow lasts 3 rounds longer.<br />
|''Not for sale''<br />
|2000<br />
|-<br />
|[[File:HOLD_EXTEND_WEATHER_TWILIGHT.png|32px]]<br />
|[[Amethio]]<br />
|Summoned Twilight lasts 3 rounds longer.<br />
|''Not for sale''<br />
|2000<br />
|-<br />
|[[File:HOLD_BLOCK_WEATHER_EFFECT_EFFECT.png|32px]]<br />
|[[Nullifier Rock]]<br />
|Prevents getting affected by weather effects.<br />
|''Not for sale''<br />
|4000<br />
|-<br />
|[[File:HOLD_REPEL.png|32px]]<br />
|[[Stinky Disc]]<br />
|Repels wild Coromon if held by your leading Squad member.<br />
|5000<br />
|2000<br />
|-<br />
|[[File:HOLD_DECREASE_HEALTH.png|32px]]<br />
|[[Fear Disc]]<br />
|Attracts already hurt wild Coromon if held by your leading Squad member.<br />
|5000<br />
|2000<br />
|-<br />
|[[File:HOLD_LAZY_XP.png|32px]]<br />
|[[Lazy Gem]]<br />
|Earn some XP when the holder did not participate in the battle.<br />
|20000<br />
|10<br />
|-<br />
|[[File:HOLD_LAZY_XP_PREMIUM.png|32px]]<br />
|[[Sloth Gem]]<br />
|Earn a lot of XP when the holder did not participate in the battle.<br />
|''Not for sale''<br />
|10<br />
|-<br />
|[[File:HOLD_EXTRA_XP.png|32px]]<br />
|[[Smart Gem]]<br />
|Earn extra '''<span style="color:#F4D03F;">XP</span>''' after participating in a battle.<br />
|30000<br />
|10<br />
|-<br />
|[[File:HOLD_EXTRA_GOLD.png|32px]]<br />
|[[Gold Lump]]<br />
|Earn extra gold after a battle.<br />
|''Not for sale''<br />
|10<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | [[Fruits]]<br />
|-<br />
|[[File:FRUIT_SKIP_CHARGE.png|32px]]<br />
|[[Cham Fruit]]<br />
|Instantly fires a charge attack.<br />
|<br />
|500<br />
|-<br />
|[[File:FRUIT_CLAMP_FATAL_DAMAGE.png|32px]]<br />
|[[Cado Fruit]]<br />
|When the Coromon has full HP, prevents HP falling below 1.<br />
|<br />
|500<br />
|-<br />
|[[File:FRUIT_CURE_CONDITION.png|32px]]<br />
|[[Paya Fruit]]<br />
|Removes any condition immediately when applied.<br />
|<br />
|500<br />
|-<br />
|[[File:FRUIT_RECOVER_ENERGY.png|32px]]<br />
|[[Mull Fruit]]<br />
|Restores to 75% SP when nearing exhaustion.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_RECOVER_HEALTH.png|32px]]<br />
|[[Juba Fruit]]<br />
|Restores to 50% HP when in danger.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_RECOVER_HEALTH_RISK_CONDITION.png|32px]]<br />
|[[Canul Fruit]]<br />
|Restores to 70% HP when in danger, at the risk of getting a status ailment.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_REDUCE_EFFECTIVE.png|32px]]<br />
|[[Unip Fruit]]<br />
|Reduces damage taken when hit by a [[Damage#Modifiers|very effective]] attack.<br />
|<br />
|250<br />
|-<br />
|[[File:FRUIT APPLY STATBOOST ATTACK.png|32px]]<br />
|[[Oki Fruit]]<br />
|Increases the [[Stats#Attack|Attack]] of the Coromon when in danger.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_SKILL_POWER_BOOST_ELECTRIC.png|32px]]<br />
|[[Sur Fruit]]<br />
|Increases Skill Power when using an [[Electric Type|Electric]] attack.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_SKILL_POWER_BOOST_FIRE.png|32px]]<br />
|[[Chaik Fruit]]<br />
|Increases Skill Power when using a [[Fire Type|Fire]] attack.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_SKILL_POWER_BOOST_GHOST.png|32px]]<br />
|[[Mais Fruit]]<br />
|Increases Skill Power when using a [[Ghost Type|Ghost]] attack.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_SKILL_POWER_BOOST_ICE.png|32px]]<br />
|[[Ras Fruit]]<br />
|Increases Skill Power when using an [[Ice Type|Ice]] attack.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_SKILL_POWER_BOOST_NORMAL.png|32px]]<br />
|[[Pomo Fruit]]<br />
|Increases Skill Power when using a [[Normal Type|Normal]] attack.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_SKILL_POWER_BOOST_SAND.png|32px]]<br />
|[[Pix Fruit]]<br />
|Increases Skill Power when using a [[Sand Type|Sand]] attack.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_SKILL_POWER_BOOST_WATER.png|32px]]<br />
|[[Sopo Fruit]]<br />
|Increases Skill Power when using a [[Water Type|Water]] attack.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_APPLY_STATBOOST_ATTACK_AND_SPECIALATTACK_ON_EFFECTIVE_HIT.png|32px]]<br />
|[[Zum Fruit]]<br />
|Increases [[Stats#Attack|Attack]] and [[Stats#Special_Attack|Sp. Attack]] by 2 stages after getting hit by a [[Damage#Modifiers|very effective]] attack.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_APPLY_STATBOOST_SPECIALATTACK.png|32px]]<br />
|[[Dally Fruit]]<br />
|Increases the [[Stats#Special_Attack|Sp. Attack]] of the Coromon when in danger.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_APPLY_STATBOOST_SPECIALDEFENSE.png|32px]]<br />
|[[Liu Fruit]]<br />
|Increases the [[Stats#Special_Defense|Sp. Defense]] of the Coromon when in danger.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_APPLY_STATBOOST_SPEED.png|32px]]<br />
|[[Hor Fruit]]<br />
|Increases the [[Stats#Speed|Speed]] of the Coromon when in danger.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_APPLY_STATBOOST_SPEED_ON_EFFECTIVE_HIT.png|32px]]<br />
|[[Fari Fruit]]<br />
|Increases [[Stats#Speed|Speed]] after getting hit by a [[Damage#Modifiers|very effective]] attack.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_CURE_CONDITION_BURN.png|32px]]<br />
|[[Duria Fruit]]<br />
|Removes the [[burn]] immediately when getting burned.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_CURE_CONDITION_CURSE.png|32px]]<br />
|[[Grapa Fruit]]<br />
|Lifts the [[curse]] immediately when getting cursed.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_CURE_CONDITION_DROWSY.png|32px]]<br />
|[[Gao Fruit]]<br />
|Wakes up immediately when falling [[Sleep|asleep]].<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_CURE_CONDITION_FREEZE.png|32px]]<br />
|[[Crany Fruit]]<br />
|Defrosts immediately when getting [[freeze|frozen]].<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_CURE_CONDITION_HAZY.png|32px]]<br />
|[[Jel Fruit]]<br />
|Regains focus immediately when starting to feel [[hazy]].<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_CURE_CONDITION_POISON.png|32px]]<br />
|[[Fik Fruit]]<br />
|Removes the [[Poison (Condition)|poison]] immediately when getting poisoned.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_CURE_CONDITION_SHOCK.png|32px]]<br />
|[[Cuco Fruit]]<br />
|Removes the [[shock]] immediately when getting shocked.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT APPLY STATBOOST DEFENSE.png|32px]]<br />
|[[Dip Fruit]]<br />
|Increases the [[Stats#Defense|Defense]] of the Coromon when in danger.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_REDUCE_CRITICAL.png|32px]]<br />
|[[Tama Fruit]]<br />
|Reduces damage taken when hit by a [[Critical_Hit|critical hit]].<br />
|<br />
|250<br />
|-<br />
|[[File:FRUIT XP BOOST.png|32px]]<br />
|[[Ber Fruit]]<br />
|Increases XP gained when participating in a battle.<br />
|<br />
|500<br />
|}<br />
<br />
===Gardening===<br />
{| border="0" cellspacing="1" cellpadding="1" class="article-table" style="width:100%;"<br />
! scope="col" style="width:5%;"|Image<br />
! scope="col" style="width:15%;"|Name<br />
! scope="col" style="width:70%;"|Description<br />
! scope="col" style="width:12.5%;"|{{Gold}} Buy<br />
! scope="col" style="width:10%;"|{{Gold}} Sell<br />
|-<br />
|[[File:SCENT_RECIPE_BOOK.png|32px]]<br />
|[[Scent Recipe Book]]<br />
|A book that holds recipes to craft scents.<br />
|N/A<br />
|N/A<br />
|-<br />
|[[File:POCKET_SNIPS.png|32px]]<br />
|[[Pocket Snips]]<br />
|Snips specially designed to safely snip Scented Super Shrooms.<br />
|N/A<br />
|N/A<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Shrooms<br />
|-<br />
|[[File:SWAMP MUSHROOM PINK.png|32px]]<br />
|[[Mintshroom]]<br />
|Very fresh, use with pungent scents to neutralize the overall smell.<br />
|N/A<br />
|N/A<br />
|-<br />
|[[File:SWAMP MUSHROOM GREEN.png|32px]]<br />
|[[Grimshroom]]<br />
|Rather Bitter, 90% of Coromon hate it, 10% love it.<br />
|N/A<br />
|N/A<br />
|-<br />
|[[File:SWAMP_MUSHROOM_RED.png|32px]]<br />
|[[Sweatshroom]]<br />
|Spicy, even one whiff will sweat the dickens out of you.<br />
|N/A<br />
|N/A<br />
|-<br />
|[[File:SWAMP_MUSHROOM_BLUE.png|32px]]<br />
|[[Zenshroom]]<br />
|Extremely chill. Will lessen the strong side effects of some scents.<br />
|N/A<br />
|N/A<br />
|-<br />
|[[File:SWAMP MUSHROOM YELLOW.png|32px]]<br />
|[[Sweetshroom]]<br />
|Very sugary, be careful if you have a weakness for sweets.<br />
|N/A<br />
|N/A<br />
|-<br />
|[[File:SWAMP_MUSHROOM_PURPLE.png|32px]]<br />
|[[Fungus]]<br />
|Gross, but extremely useful in making scents more pungent.<br />
|N/A<br />
|N/A<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Scents<br />
|-<br />
|[[File:SCENT_REPEL_LOWER_LEVEL.png|32px]]<br />
|[[Stinky Scent]]<br />
|Repels Coromon weaker than your leading Squad member for 3 minutes.<br />
|600<br />
|300<br />
|-<br />
|[[File:SCENT_INCREASE_LEVEL.png|32px]]<br />
|[[Protein Scent]]<br />
|Attracts Coromon with a higher level for 3 minutes.<br />
|800<br />
|400<br />
|-<br />
|[[File:SCENT_DECREASE_HEALTH.png|32px]]<br />
|[[Fear Scent]]<br />
|Can attract Coromon which are already hurt for 3 minutes.<br />
|1200<br />
|600<br />
|-<br />
|[[File:SCENT_ADD_POTENTIAL_ROLL.png|32px]]<br />
|[[Potent Scent]]<br />
|Attracts Coromon with higher [[Potential]] for 6 minutes.<br />
|2000<br />
|1000<br />
|-<br />
|[[File:SCENT_APPLY_CONDITION_BURN.png|32px]]<br />
|[[Pepper Scent]]<br />
|Has a chance to apply [[burn]] on wild Coromon for 3 minutes.<br />
|1200<br />
|600<br />
|-<br />
|[[File:SCENT_APPLY_CONDITION_CURSE.png|32px]]<br />
|[[Doom Scent]]<br />
|Has a chance to apply [[curse]] on wild Coromon for 3 minutes.<br />
|1200<br />
|600<br />
|-<br />
|[[File:SCENT_APPLY_CONDITION_FREEZE.png|32px]]<br />
|[[Frigid Scent]]<br />
|Has a chance to apply [[freeze]] on wild Coromon for 3 minutes.<br />
|1200<br />
|600<br />
|-<br />
|[[File:SCENT_APPLY_CONDITION_HAZY.png|32px]]<br />
|[[Foggy Scent]]<br />
|Has a chance to apply [[haziness]] on wild Coromon for 3 minutes.<br />
|1200<br />
|600<br />
|-<br />
|[[File:SCENT_APPLY_CONDITION_POISON.png|32px]]<br />
|[[Toxic Scent]]<br />
|Has a chance to apply [[poison]] on wild Coromon for 3 minutes.<br />
|1200<br />
|600<br />
|-<br />
|[[File:SCENT_APPLY_CONDITION_SHOCK.png|32px]]<br />
|[[Charged Scent]]<br />
|Has a chance to apply [[shock]] on wild Coromon for 3 minutes.<br />
|1200<br />
|600<br />
|-<br />
|[[File:SCENT_APPLY_CONDITION_SLEEP.png|32px]]<br />
|[[Ether Scent]]<br />
|Has a chance to apply [[sleep]] on wild Coromon for 3 minutes. <br />
|1200<br />
|600<br />
|-<br />
|}<br />
<br />
===Key Items===<br />
{| border="0" cellspacing="1" cellpadding="1" class="article-table" style="width:100%;"<br />
! scope="col"|Image<br />
! scope="col"|Name<br />
! scope="col"|Description<br />
|-<br />
| colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Gadgets<br />
|-<br />
|[[File:LUX_PHONE.png|32px]]<br />
|[[LuxPhone]]<br />
|The latest Luxphone X.<br />
|-<br />
|[[File:LUX_LURE.png|32px]]<br />
|[[Lux Lure]]<br />
|Lure a wild Coromon inhabiting the current area which you have not caught before<br />
|-<br />
|[[File:REMOTE_MONSTER_STORAGE.png|32px]]<br />
|[[Coromon Storage]]<br />
|Store or withdraw Coromon from your Coromon Storage on-the-go.<br />
|-<br />
|[[File:FRUIT_DRONE.png|32px]]<br />
|[[Fruit Drone]]<br />
|Retrieves all of the ripe Fruits in Velua with the press of a button!<br />
|-<br />
|[[File:LUX_TRAINERCARD.png|32px]]<br />
|[[LS Trainer Card]]<br />
|"(Trainer name), Lux Solis trainer."<br />
|-<br />
|[[File:RUNNING_SHOES.png|32px]]<br />
|[[Running Shoes]]<br />
|Running Shoes use compressed air to propel the wearer, allowing them to run faster than usual.<br />
|-<br />
|[[File:EVOLVE_BLOCKER.png|32px]]<br />
|[[Evo Block]]<br />
|This device can attune its frequency to specific Coromon to prevent them from evolving.<br />
|-<br />
|[[File:POTENTIAL_READER.png|32px]]<br />
|[[Potential Reader]]<br />
|Read the [[Potential]] of any Coromon outside of battle.<br />
|-<br />
|[[File:POTENTIAL_READER_PREMIUM.png|32px]]<br />
|[[Battle Reader]]<br />
|Read the [[Potential]] of any Coromon in a battle.<br />
|-<br />
|[[File:DRILL_SHOVEL_SILVER.png|32px]]<br />
|[[Drill Shovel (S)]]<br />
|A shovel with a small gem detection range. <br />
|-<br />
|[[File:DRILL_SHOVEL_GOLD.png|32px]]<br />
|[[Drill Shovel (G)]]<br />
|A shovel with a large gem detection range. <br />
|-<br />
|[[File:SURFBOARD.png|32px]]<br />
|[[LuxBoard]]<br />
|Traverse the waters in style.<br />
|-<br />
|[[File:LUX_GOLD_MAGNET.png|32px]]<br />
|[[Gold Magnet]]<br />
|Earn more gold after a battle. <br />
|-<br />
|[[File:LUX_KITCHEN.png|32px]]<br />
|[[Lux Kitchen]]<br />
|Combine your Fruits to bake a medicinal cake. <br />
|-<br />
|[[File:ITEM_FINDER.png|32px]]<br />
|[[LuxLocator]]<br />
|Reveals hidden items around you. (Unavailable in demo)<br />
|-<br />
| colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | [[Handbooks]]<br />
|-<br />
|[[File:TYPE_EFFECTIVENESS_MANUAL.png|32px]]<br />
|[[Type Manual]]<br />
|Type effectiveness manual<br />
|-<br />
|[[File:HANDBOOK_DIFFICULTY.png|32px]]<br />
|[[Difficulty handbook]]<br />
|We all have difficulties<br />
|-<br />
|[[File:HANDBOOK_CONDITIONS.png|32px]]<br />
|[[Condition handbook]]<br />
|A handy handbook explaining all conditions<br />
|-<br />
|[[File:HANDBOOK_CONDITIONS.png|32px]]<br />
|[[Coromon handbook]]<br />
|A travel journal: my journey across Velua<br />
|-<br />
|[[File:HANDBOOK_TRAINERS.png|32px]]<br />
|[[Trainer handbook]]<br />
|Of Coromon and trainers<br />
|-<br />
|[[File:HANDBOOK_STATS.png|32px]]<br />
|[[Stats handbook]]<br />
|An in-depth analysis of Coromon stats<br />
|-<br />
|[[File:HANDBOOK_WEATHER.png|32px]]<br />
|[[Weather handbook]]<br />
|Weather the weather<br />
|-<br />
|[[File:HANDBOOK_SKILLS.png|32px]]<br />
|[[Skills handbook]]<br />
|Skills, do you have them?<br />
|-<br />
|[[File:HANDBOOK_TRAITS.png|32px]]<br />
|[[Traits handbook]]<br />
|What makes a Coromon unique: Traits<br />
|-<br />
|[[File:HANDBOOK_POTENTIAL.png|32px]]<br />
|[[Potential handbook]]<br />
|Potential comes with experience<br />
|-<br />
| colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Quests<br />
|-<br />
|[[File:DarudicEntryPass.png|32px]]<br />
|[[Darudic Entry Pass]]<br />
|This pass grants the holder access to the Trainer Hub in [[Darudic]].<br />
|-<br />
|[[File:GateKey.png|32px]]<br />
|[[Gate Key]]<br />
|A key to the gate leading to the [[Monastery of Illuginn]].<br />
|-<br />
|[[File:CORE_STONE.png|32px]]<br />
|[[Core Stone]]<br />
|A mysterious artifact capable of unleashing unknown power.<br />
|-<br />
|[[File:Carrot.png|32px]]<br />
|[[Carrot]]<br />
|A carrot.<br />
|-<br />
|}<br />
<br />
===Skill Flashes===<br />
{| border="0" cellspacing="1" cellpadding="1" class="article-table" style="width:100%;"<br />
! scope="col" style="width:5%;"|Image<br />
! scope="col" style="width:20%;"|Name<br />
! scope="col" style="width:50%;"|Description<br />
! scope="col" style="width:12.5%;"|{{Gold}} Buy<br />
! scope="col" style="width:12.5%;"|{{Gold}} Sell<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 1]]<br />
|Flash the [[Mist]] Skill to a Coromon.<br />
|''Not for sale''<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 2]]<br />
|Flash the [[Distract]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 3]]<br />
|Flash the [[Tactical Slam]] Skill to a Coromon.<br />
|''Not for sale''<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 4]]<br />
|Flash the [[Ignite]] Skill to a Coromon.<br />
|''Not for sale''<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 5]]<br />
|Flash the [[Ball_of_Darkness|Ball of Darkness]] Skill to a Coromon.<br />
|''Not for sale''<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 6]]<br />
|Flash the [[Fridgid Barrier]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 7]]<br />
|Flash the [[EMP]] Skill to a Coromon.<br />
|1000<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 8]]<br />
|Flash the [[Inspect Scent]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 9]]<br />
|Flash the [[Epiphany]] Skill to a Coromon.<br />
|1500<br />
|150<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 10]]<br />
|Flash the [[Bubble Blower]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 11]]<br />
|Flash the [[Scream]] Skill to a Coromon.<br />
|''Not for sale''<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 12]]<br />
|Flash the [[Slush]] Skill to a Coromon.<br />
|''Not for sale''<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 14]]<br />
|Flash the [[Taser]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 15]]<br />
|Flash the [[Disable]] Skill to a Coromon.<br />
|1500<br />
|150<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 16]]<br />
|Flash the [[Snowball]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 17]]<br />
|Flash the [[Heatwave]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 18]]<br />
|Flash the [[Whoosh]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 19]]<br />
|Flash the [[Deep Cut]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 20]]<br />
|Flash the [[Phantom Spike]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 21]]<br />
|Flash the [[Monsoon]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 22]]<br />
|Flash the [[Artificial Night]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 23]]<br />
|Flash the [[Icy Flurry]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 25]]<br />
|Flash the [[Dirty Snow]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 26]]<br />
|Flash the [[Feint Bursts]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 27]]<br />
|Flash the [[Detonate]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 28]]<br />
|Flash the [[Cute Pose]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 31]]<br />
|Flash the [[Disable Heal]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 33]]<br />
|Flash the [[Sandspout]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 34]]<br />
|Flash the [[Super Drain]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 35]]<br />
|Flash the [[Lightning Strike]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 36]]<br />
|Flash the [[Fire Up]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 37]]<br />
|Flash the [[Inner Peace]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 38]]<br />
|Flash the [[All In]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 39]]<br />
|Flash the [[Drain]] Skill to a Coromon.<br />
|1500<br />
|150<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 40]]<br />
|Flash the [[Glass Cannon]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 41]]<br />
|Flash the [[Flying Kick]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 42]]<br />
|Flash the [[Feint Spurts]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 43]]<br />
|Flash the [[Smokescreen]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 44]]<br />
|Flash the [[Clearing Wind]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 45]]<br />
|Flash the [[Splash]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 46]]<br />
|Flash the [[Beat Up]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 47]]<br />
|Flash the [[Quicksand]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 48]]<br />
|Flash the [[Concentrate]] Skill to a Coromon.<br />
|1000<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 49]]<br />
|Flash the [[Sumo Stance]] Skill to a Coromon.<br />
|<br />
|150<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 50]]<br />
|Flash the [[Agility Training]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 51]]<br />
|Flash the [[Tempest]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 52]]<br />
|Flash the [[Sandman]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 53]]<br />
|Flash the [[Splatter]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 55]]<br />
|Flash the [[SnowFall]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 56]]<br />
|Flash the [[Precision Eye]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 57]]<br />
|Flash the [[Precision Punch]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 58]]<br />
|Flash the [[Rage]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 59]]<br />
|Flash the [[Crunch]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 60]]<br />
|Flash the [[Last_Stand|Last Stand]] Skill to a Coromon.<br />
|2000<br />
|200<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 61]]<br />
|Flash the [[Poison Chomp]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 62]]<br />
|Flash the [[Desert Winds]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 63]]<br />
|Flash the [[Berserk]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 64]]<br />
|Flash the [[Smackdown]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 65]]<br />
|Flash the [[Scary_Vision|Scary Vision]] Skill to a Coromon.<br />
|1000<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 66]]<br />
|Flash the [[Geyser]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 67]]<br />
|Flash the [[Reconstruct]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 68]]<br />
|Flash the [[Fiery Breath]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 70]]<br />
|Flash the [[Time Warp]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 71]]<br />
|Flash the [[Electrify]] Skill to a Coromon.<br />
|2000<br />
|200<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 72]]<br />
|Flash the [[Rubber Web]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 73]]<br />
|Flash the [[Ninja Stance]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 74]]<br />
|Flash the [[Spectral Lattice]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|}<br />
<br />
===Other===<br />
{| border="0" cellspacing="1" cellpadding="1" class="article-table" style="width:100%;"<br />
! scope="col" style="width:5%;"|Image<br />
! scope="col" style="width:20%;"|Name<br />
! scope="col" style="width:45%;"|Description<br />
! scope="col" style="width:15%;"|{{Gold}} Buy<br />
! scope="col" style="width:15%;"|{{Gold}} Sell<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Useables<br />
|-<br />
|[[File:PotentialStone.png|32px]]<br />
|[[Potential Stone]]<br />
|Upgrade any Coromon to Potent [[Potential]]!<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:SOL_SODA.png|32px]]<br />
|[[Sol Soda]]<br />
|A cool, refreshing drink that will surely cool you down.<br />
|2249<br />
|1000<br />
|-<br />
|[[File:DEVOLVE_PILL.png|32px]]<br />
|[[Devolve Pill]]<br />
|Feed this to a Coromon to devolve it by 1 stage.<br />
|1000<br />
|500<br />
|-<br />
|[[File:RECALL.png|32px]]<br />
|[[LuxRecall]]<br />
|Recall to Lux Solis Campus.<br />
|600<br />
|250<br />
|-<br />
|[[File:RECALL_REMOTE_CONTROLLED.png|32px]]<br />
|[[LuxRecall RC]]<br />
|Remote controlled LuxRecall.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:RECALL_PREMIUM.png|32px]]<br />
|[[LuxRecall Plus]]<br />
|Recall to any teleporter.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:DATA_CHIP.png|32px]]<br />
|[[Data Chip]]<br />
|This Gauntlet chip collects and stores all Coromon related actions you take.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:XP_CHIP.png|32px]]<br />
|[[XP Chip]]<br />
|This Gauntlet chip boosts XP earned for 10 minutes.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:ESCAPE_FLASH.png|32px]]<br />
|[[Escape Flash]]<br />
|Blind Coromon with a bright flash to ensure a clean escape from a wild battle.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:PURRGY_NIBBLE.png|32px]]<br />
|[[Purrgy Nibbles]]<br />
|Extra nutritious food for your Purrgy.<br />
|400<br />
|100<br />
|-<br />
|[[File:PERFECTION_STONE.png|32px]]<br />
|[[Perfection Stone]]<br />
|Turns your Starter Coromons into their Perfect forms.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Shop coupons<br />
|-<br />
|[[File:SHOP_COUPON.png|32px]]<br />
|[[Coupon 25%]]<br />
|Get 25% of your total purchase back.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:SHOP_COUPON.png|32px]]<br />
|[[Coupon 50%]]<br />
|Get 50% of your total purchase back.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:SHOP_COUPON.png|32px]]<br />
|[[Coupon 75%]]<br />
|Get 75% of your total purchase back.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:SHOP_COUPON.png|32px]]<br />
|[[Coupon 5 free]]<br />
|A coupon to get the five most expensive items for free.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:GAUNTLET_COUPON.png|32px]]<br />
|[[Gauntlet Coupon]]<br />
|This coupon entitles you to receive one [[Gauntlet Coupon|Gauntlet]].<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:SHOP_COUPON.png|32px]]<br />
|[[Coupon Coat]]<br />
|Get a [[Warm Coat]] for "free" at the [[Alavi]] market.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Gems<br />
|-<br />
|[[File:GEM_BLUE_1.png|32px]]<br />
|[[Blue Gem (s)]]<br />
|A small valuable gem.<br />
|style="text-align:center;"|''Not for sale''<br />
|style="text-align:center;"|[[File:DRILL_SHOVEL_SILVER.png|25px]]160 / [[File:DRILL_SHOVEL_GOLD.png|25px]]120<br />
|-<br />
|[[File:GEM_BLUE_2.png|32px]]<br />
|[[Blue Gem (m)]]<br />
|A valuable gem.<br />
|style="text-align:center;"|''Not for sale''<br />
|style="text-align:center;"|[[File:DRILL_SHOVEL_SILVER.png|25px]]800 / [[File:DRILL_SHOVEL_GOLD.png|25px]]600<br />
|-<br />
|[[File:GEM_BLUE_3.png|32px]]<br />
|[[Blue Gem (l)]]<br />
|A large valuable gem.<br />
|style="text-align:center;"|''Not for sale''<br />
|style="text-align:center;"|[[File:DRILL_SHOVEL_SILVER.png|25px]]3200 / [[File:DRILL_SHOVEL_GOLD.png|25px]]2400<br />
|-<br />
|[[File:GEM_GREEN_1.png|32px]]<br />
|[[Green Gem (s)]]<br />
|A small valuable gem.<br />
|style="text-align:center;"|''Not for sale''<br />
|style="text-align:center;"|[[File:DRILL_SHOVEL_SILVER.png|25px]]240 / [[File:DRILL_SHOVEL_GOLD.png|25px]]180<br />
|-<br />
|[[File:GEM_GREEN_2.png|32px]]<br />
|[[Green Gem (m)]]<br />
|A valuable gem.<br />
|style="text-align:center;"|''Not for sale''<br />
|style="text-align:center;"|[[File:DRILL_SHOVEL_SILVER.png|25px]]1200 / [[File:DRILL_SHOVEL_GOLD.png|25px]]900<br />
|-<br />
|[[File:GEM_GREEN_3.png|32px]]<br />
|[[Green Gem (l)]]<br />
|A large valuable gem.<br />
|style="text-align:center;"|''Not for sale''<br />
|style="text-align:center;"|[[File:DRILL_SHOVEL_SILVER.png|25px]]4800 / [[File:DRILL_SHOVEL_GOLD.png|25px]]3600<br />
|-<br />
|[[File:GEM_RED_1.png|32px]]<br />
|[[Red Gem (s)]]<br />
|A small valuable gem.<br />
|style="text-align:center;"|''Not for sale''<br />
|style="text-align:center;"|[[File:DRILL_SHOVEL_SILVER.png|25px]]320 / [[File:DRILL_SHOVEL_GOLD.png|25px]]240<br />
|-<br />
|[[File:GEM_RED_2.png|32px]]<br />
|[[Red Gem (m)]]<br />
|A valuable gem.<br />
|style="text-align:center;"|''Not for sale''<br />
|style="text-align:center;"|[[File:DRILL_SHOVEL_SILVER.png|25px]]1600 / [[File:DRILL_SHOVEL_GOLD.png|25px]]1200<br />
|-<br />
|[[File:GEM_RED_3.png|32px]]<br />
|[[Red Gem (l)]]<br />
|A large valuable gem.<br />
|style="text-align:center;"|''Not for sale''<br />
|style="text-align:center;"|[[File:DRILL_SHOVEL_SILVER.png|25px]]6400 / [[File:DRILL_SHOVEL_GOLD.png|25px]]4800<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Titan essences<br />
|-<br />
|[[File:TITAN_ESSENCE_ELECTRIC.png|32px]]<br />
|[[Electric Essence]]<br />
|The Titan Essence of the Electric Titan [[Voltgar]].<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:TITAN_ESSENCE_GHOST.png|32px]]<br />
|[[Ghost Essence]]<br />
|The Titan Essence of the Ghost Titan [[Illuginn]].<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:TITAN_ESSENCE_SAND.png|32px]]<br />
|[[Sand Essence]]<br />
|The Titan Essence of the Sand Titan [[Sart]].<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:TITAN_ESSENCE_FIRE.png|32px]]<br />
|[[Fire Essence]]<br />
|The Titan Essence of the Fire Titan [[Hozai]].<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:TITAN_ESSENCE_ICE.png|32px]]<br />
|[[Ice Essence]]<br />
|The Titan Essence of the Ice Titan [[VĆørst]].<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|}</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Core_Stone&diff=16932Core Stone2024-01-12T13:01:50Z<p>EnkiProxy: </p>
<hr />
<div>{{Item<br />
|name=Core Stone<br />
|image=[[CORE_STONE.png]]<br />
|type=Key Items<br />
|subtype=Quests<br />
|price=n/a<br />
|sellprice=n/a<br />
|growth=<br />
|harvest=<br />
}}<br />
<br />
'''Core Stone''' is an [[Items|item]] that is part of the ''Titan Taskforce'' [[Quests|quest]] and houses the [[Titan Essence|essences]] of the [[Titan|Titans]].<br />
<br />
==Description==<br />
''"A mysterious artifact capable of unleashing unknown power."''<br />
[[Category:Items]]</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=File:CORE_STONE.png&diff=16931File:CORE STONE.png2024-01-12T13:01:40Z<p>EnkiProxy: EnkiProxy moved page File:CoreStone.png to File:CORE STONE.png without leaving a redirect</p>
<hr />
<div></div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Items&diff=16926Items2024-01-12T12:54:03Z<p>EnkiProxy: </p>
<hr />
<div>'''Items''' are in-game objects that assist the player in the game in some form. Some items are held items, which can be given to and sometimes automatically consumed by Coromon. There are many types of items, such as Spinners, Fruits and Scents. In game, they are separated by 6 categories: Cakes, Clothing, Spinners, Held Items, Key Items and Other.<br />
<br />
==List of Items==<br />
{{stub}}<br />
===Cakes===<br />
{| border="0" cellspacing="1" cellpadding="1" class="article-table" style="width:100%;"<br />
! scope="col" style="width:5%;"|Image<br />
! scope="col" style="width:20%;"|Name<br />
! scope="col" style="width:50%;"|Description<br />
! scope="col" style="width:12.5%;"|{{Gold}} Buy<br />
! scope="col" style="width:12.5%;"|{{Gold}} Sell<br />
|-<br />
|[[File:CAKE_LEVEL_UP.png|32px]]<br />
|[[Level Cake]]<br />
|Increase the level of a Coromon by 1 full level.<br />
|???<br />
|''Not for sale''<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Health<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_1.png|32px]]<br />
|[[HP Cake (S)]]<br />
|Restore '''<span style="color:#E91E63;">20 HP</span>'''.<br />
|250<br />
|125<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_2.png|32px]]<br />
|[[HP Cake (M)]]<br />
|Restore '''<span style="color:#E91E63;">50 HP</span>'''.<br />
|700<br />
|350<br />
|-<br />
|[[File:CAKE RECOVER HEALTH 3.png|32px]]<br />
|[[HP Cake (L)]]<br />
|Restore '''<span style="color:#E91E63;">200 HP</span>'''.<br />
|1200<br />
|600<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_4.png|32px]]<br />
|[[HP Cake (XL)]]<br />
|Restore all '''<span style="color:#E91E63;">HP</span>'''.<br />
|2500<br />
|1250<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Energy<br />
|-<br />
|[[File:CAKE_RECOVER_ENERGY_1.png|32px]]<br />
|[[SP Cake (S)]]<br />
|Restore '''<span style="color:#BA68C8;">20 SP</span>'''. Overcharges '''<span style="color:#BA68C8;">5 SP</span>''' if applicable<br />
|150<br />
|75<br />
|-<br />
|[[File:CAKE_RECOVER_ENERGY_2.png|32px]]<br />
|[[SP Cake (M)]]<br />
|Restore '''<span style="color:#BA68C8;">25 SP</span>'''. Overcharges '''<span style="color:#BA68C8;">10 SP</span>''' if applicable<br />
|250<br />
|125<br />
|-<br />
|[[File:CAKE_RECOVER_ENERGY_3.png|32px]]<br />
|[[SP Cake (L)]]<br />
|Restore '''<span style="color:#BA68C8;">35 SP</span>'''. Overcharges '''<span style="color:#BA68C8;">15 SP</span>''' if applicable<br />
|400<br />
|200<br />
|-<br />
|[[File:CAKE_RECOVER_ENERGY_4.png|32px]]<br />
|[[SP Cake (XL)]]<br />
|Restore all '''<span style="color:#BA68C8;">SP</span>'''. Overcharges '''<span style="color:#BA68C8;">15 SP</span>''' if applicable<br />
|800<br />
|400<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Combi<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_AND_ENERGY_1.png|32px]]<br />
|[[Combi Cake (S)]]<br />
|Restore '''<span style="color:#E91E63;">15 HP</span>''' and '''<span style="color:#BA68C8;">15 SP</span>'''. Overcharges '''<span style="color:#BA68C8;">5 SP</span>''' if applicable<br />
|550<br />
|275<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_AND_ENERGY_2.png|32px]]<br />
|[[Combi Cake (M)]]<br />
|Restore '''<span style="color:#E91E63;">40 HP</span>''' and '''<span style="color:#BA68C8;">20 SP</span>'''. Overcharges '''<span style="color:#BA68C8;">10 SP</span>''' if applicable<br />
|1200<br />
|600<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_AND_ENERGY_3.png|32px]]<br />
|[[Combi Cake (L)]]<br />
|Restore '''<span style="color:#E91E63;">150 HP</span>''' and '''<span style="color:#BA68C8;">25 SP</span>'''. Overcharges '''<span style="color:#BA68C8;">15 SP</span>''' if applicable<br />
|2000<br />
|1000<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_AND_ENERGY_4.png|32px]]<br />
|[[Combi Cake (XL)]]<br />
|Restore all '''<span style="color:#E91E63;">HP</span>''' and '''<span style="color:#BA68C8;">SP</span>'''. Overcharges '''<span style="color:#BA68C8;">15 SP</span>''' if applicable<br />
|4000<br />
|2000<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Battle<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_AND_APPLY_STATBOOST_SPECIALATTACK_1.png|32px]]<br />
|[[HP+Attack Cake]]<br />
|Restore all '''<span style="color:#E91E63;">HP</span>''' and increase Attack stat by 1 stage.<br />
|4000<br />
|2000<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_AND_APPLY_STATBOOST_ATTACK_1.png|32px]]<br />
|[[HP+Sp.Atk. Cake]]<br />
|Restore all '''<span style="color:#E91E63;">HP</span>''' and increase Sp.Attack stat by 1 stage.<br />
|4000<br />
|2000<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_AND_APPLY_STATBOOST_DEFENSE_1.png|32px]]<br />
|[[HP+Defense Cake]]<br />
|Restore all '''<span style="color:#E91E63;">HP</span>''' and increase Defense stat by 1 stage.<br />
|4000<br />
|2000<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_AND_APPLY_STATBOOST_SPECIALDEFENSE_1.png|32px]]<br />
|[[HP+Sp.Def. Cake]]<br />
|Restore all '''<span style="color:#E91E63;">HP</span>''' and increase Sp.Defense stat by 1 stage.<br />
|4000<br />
|2000<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_ATTACK_1.png|32px]]<br />
|[[Attack Cake (S)]]<br />
|Increases Attack 1 stage for one battle.<br />
|500<br />
|250<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_ATTACK_2.png|32px]]<br />
|[[Attack Cake (L)]]<br />
|Increases Attack 2 stages for one battle.<br />
|1500<br />
|750<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_DEFENSE_1.png|32px]]<br />
|[[Defense Cake (S)]]<br />
|Increase Defense 1 stage for one battle.<br />
|450<br />
|225<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_DEFENSE_2.png|32px]]<br />
|[[Defense Cake (L)]]<br />
|Increase Defense 2 stages for one battle.<br />
|1350<br />
|675<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_SPECIALATTACK_1.png|32px]]<br />
|[[Sp. Atk. Cake (S)]]<br />
|Increase Sp. Attack 1 stage for one battle.<br />
|450<br />
|225<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_SPECIALATTACK_2.png|32px]]<br />
|[[Sp. Atk. Cake (L)]]<br />
|Increase Sp. Attack 2 stages for one battle.<br />
|1350<br />
|675<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_SPECIALDEFENSE_1.png|32px]]<br />
|[[Sp. Def. Cake (S)]]<br />
|Increase Sp. Defense 1 stage for one battle.<br />
|400<br />
|200<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_SPECIALDEFENSE_2.png|32px]]<br />
|[[Sp. Def. Cake (L)]]<br />
|Increase Sp. Defense 2 stages for one battle.<br />
|1200<br />
|600<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_SPEED_1.png|32px]]<br />
|[[Speed Cake (S)]]<br />
|Increase Speed 1 stage for one battle.<br />
|250<br />
|125<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_SPEED_2.png|32px]]<br />
|[[Speed Cake (L)]]<br />
|Increase Speed 2 stages for one battle.<br />
|750<br />
|375<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_ATTACK_AND_DEFENSE_1.png|32px]]<br />
|[[Physical Cake]]<br />
|Increase Attack and Defense stat by 1 stage.<br />
|1450<br />
|725<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_SPECIALATTACK_AND_SPECIALDEFENSE_1.png|32px]]<br />
|[[Special Cake]]<br />
|Increase Sp. Attack and Sp. Defense stat by 1 stage.<br />
|1300<br />
|650<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Status<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_BURN.png|32px]]<br />
|[[Iced Cake]]<br />
|Cure a Coromon of its <span style="color:#C0392B;">burn</span>.<br />
|350<br />
|175<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_CURSE.png|32px]]<br />
|[[Lifted Cake]]<br />
|Cure a Coromon of its <span style="color:#76448A;">curse</span>.<br />
|300<br />
|150<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_FREEZE.png|32px]]<br />
|[[Spicy Cake]]<br />
|Thaw out a Coromon, removing <span style="color:#90CAF9;">freeze</span>.<br />
|200<br />
|100<br />
|-<br />
|[[File:Clear Cake.png|32x32px]]<br />
|[[Clear Cake]]<br />
|Cures a Coromon of <span style="color:#EC7063;">haziness</span>.<br />
|200<br />
|100<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_POISON.png|32px]]<br />
|[[Detox Cake]]<br />
|Remove <span style="color:#4CAF50;">poison</span> from a Coromon.<br />
|300<br />
|150<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_SHOCK.png|32px]]<br />
|[[Ground Cake]]<br />
|Cure a Coromon of its <span style="color:#D4E157;">shock</span>.<br />
|350<br />
|175<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_SLEEP.png|32px]]<br />
|[[Cafi Cake]]<br />
|Cures a Coromon from <span style="color:#CE93D8;">sleep</span>.<br />
|200<br />
|100<br />
|-<br />
|[[File:CAKE_CURE_CONDITION.png|32px]]<br />
|[[Cleanse Cake]]<br />
|Cures all status problems.<br />
|''Not for sale''<br />
|''Not for sale''<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Revive<br />
|-<br />
|[[File:REVIVE SHARD.png|32px]]<br />
|[[Phoenix Shard]]<br />
|Revive a Coromon and restore half of its '''<span style="color:#E91E63;">HP</span>'''.<br />
|1500<br />
|750<br />
|-<br />
|[[File:REVIVE STONE.png|32px]]<br />
|[[Phoenix Stone]]<br />
|Revive a Coromon and restore all of its '''<span style="color:#E91E63;">HP</span>'''.<br />
|4000<br />
|2000<br />
|}<br />
<br />
===Clothing===<br />
{| border="0" cellspacing="1" cellpadding="1" class="article-table" style="width:100%;"<br />
! scope="col"|Image<br />
! scope="col"|Name<br />
! scope="col"|Acquisition<br />
|-<br />
| colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Outfits<br />
|-<br />
|[[File:OUTFIT_GUARD.png|32px]]<br />
|[[Guard Outfit]]<br />
|Obtained in [[Darudic]] during the story mission.<br />
|-<br />
|[[File:OUTFIT_ROBES.png|32px]]<br />
|[[Robes Outfit]]<br />
|Found in chest in [[Haunted Halls]].<br />
|-<br />
|[[File:OUTFIT WALDO.png|32px]]<br />
|[[Stealth Outfit]]<br />
|Randomize the appearance of the player 100 times in a row.<br />
|-<br />
|[[File:OUTFIT SANTA.png|32px]]<br />
|[[Santa Outfit]]<br />
|Interact with the Christmas tree in [[Lux Solis Campus]] during Christmas.<br />
|-<br />
|[[File:OUTFIT_ICE_COAT.png|32px]]<br />
|[[Warm Coat]]<br />
|After giving shopkeeper in [[Alavi]] the [[Coupon Coat]] from Sigrid and then either a {{A|Bloby}} or {{Gold|50,000}}<br />
|-<br />
| colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Gauntlet<br />
|-<br />
|[[File:GAUNTLET_LUXSOLIS.png|32px]]<br />
|[[Gauntlet]]<br />
|Talking to the receptionist when first arriving at the [[Lux Solis Campus]]. <br />
|-<br />
|[[File:GAUNTLET_LUXSOLIS_GOLD.png|32px]]<br />
|[[Gold Gauntlet]]<br />
|Pushing a button in the [[R&D Lab]], getting 100 as response.<br />
|-<br />
| colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Glasses<br />
|-<br />
|[[File:GLASSES_SLIM_GREY.png|32px]]<br />
|[[Glasses]]<br />
|Received during [[Prologue]].<br />
|-<br />
| colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Headgear<br />
|-<br />
|[[File:HEADGEAR_TROPHY_HAT_GOLD.png|32px]]<br />
|[[Golden Trophy]]<br />
| rowspan="3" |Reward for 1st, 2nd and 3rd places at the end of each [[CoroNet]] season.<br />
|-<br />
|[[File:HEADGEAR_TROPHY_HAT_SILVER.png|32px]]<br />
|[[Silver Trophy]]<br />
|-<br />
|[[File:HEADGEAR_TROPHY_HAT_BRONZE.png|32px]]<br />
|[[Bronze Trophy]]<br />
|-<br />
|[[File:HEADGEAR_DEMO_STAR.png|32px]]<br />
|[[Demo Star]]<br />
|Reward for completing the [[Demo]] version of the game prior to full release.<br />
|-<br />
|[[File:HEADGEAR_PUMPKIN.png|32px]]<br />
|[[Pumpkin Hat]]<br />
|Interact with the pumpkin inside [[Mary's House]], in [[Hayville]], during Halloween.<br />
|-<br />
|[[File:HEADGEAR_BUNNY.png|32px]]<br />
|[[Bunny Ears]]<br />
|Interact with a scarecrow in [[Hayville]] during Easter.<br />
|-<br />
|[[File:HEADGEAR_HIGH_HAT.png|32px]]<br />
|[[Top Hat]]<br />
|Found in [[Pawbury]] Furclaw Manor.<br />
|-<br />
|[[File:HEADGEAR_CAT.png|32px]]<br />
|[[Purrgy Ears]]<br />
|Found in [[Dojo Grounds]].<br />
|-<br />
|[[File:HEADGEAR_BOOK.png|32px]]<br />
|[[Bookworm]]<br />
|After completing the [[Battle of Wits]] quest.<br />
|-<br />
|[[File:HEADGEAR_LEAF.png|32px]]<br />
|[[Leaf]]<br />
|Found in the [[Soggy Swamp]] area.<br />
|-<br />
|[[File:HEADGEAR_WORKER.png|32px]]<br />
|[[Worker Helm]]<br />
|Received in [[Donar Island|Buzzlet Lab]] during the story.<br />
|-<br />
|[[File:HEADGEAR_KARATEBAND.png|32px]]<br />
|[[Sun Band]]<br />
|Received after completing Light Sensei's training in [[Dojo Grounds]].<br />
|-<br />
|[[File:HEADGEAR_AMISH.png|32px]]<br />
|[[Amish Hat]]<br />
|Found in a box in a secret passage to the right of the [[Hayville]] Entrance.<br />
|-<br />
|[[File:HEADGEAR_MAGNET.png|32px]]<br />
|[[Magnet Hat]]<br />
|After completing the [[Buzzlet Delivery]] quest.<br />
|-<br />
|[[File:HEADGEAR_BUBBLE.png|32px]]<br />
|[[Bubbles Hair Clip]]<br />
|Found within the [[Vermeer Grotto]].<br />
|-<br />
|[[File:HEADGEAR_COWBOY.png|32px]]<br />
|[[Cowboy Hat]]<br />
|Found after completing the Skuldra Statue puzzle in [[Pyramid_of_Sart#Skuldra_Statues_.28F4.29|Pyramid of Sart]].<br />
|-<br />
|[[File:HEADGEAR_WITCH.png|32px]]<br />
|[[Witch Hat]]<br />
|Found inside [[Witch's House]] in [[Pawbury]].<br />
|-<br />
|[[File:HEADGEAR_VIKING.png|32px]]<br />
|[[Viking]]<br />
|Found inside Viking House in [[Alavi]].<br />
|-<br />
|[[File:_HEADGEAR_BOW_BIG.png|32px]]<br />
|[[Big bow]]<br />
|Found inside Sigrid's House in [[Alavi]].<br />
|-<br />
|[[File:HEADGEAR_CHEF.png|32px]]<br />
|[[Chef's hat]]<br />
|Given by [[Olivia]] in [[Alavi]] for completing her [[Quests|quest]] [[Scented Stew]].<br />
|-<br />
| colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Clothing<br />
|-<br />
|[[File:CLOTHING_LAB.png|32px]]<br />
|[[Lab Coat]]<br />
|Received during [[Prologue]].<br />
|-<br />
|[[File:CLOTHING_TOWEL_LOW.png|32px]]<br />
|[[Low Towel]]<br />
|Received when visiting the Spa in [[Darudic]].<br />
|-<br />
|[[File:CLOTHING_TOWEL_HIGH.png|32px]]<br />
|[[High Towel]]<br />
|Received when visiting the Spa in [[Darudic]].<br />
|-<br />
|}<br />
<br />
===Spinners===<br />
{| border="0" cellspacing="1" cellpadding="1" class="article-table" style="width:100%;"<br />
! scope="col" style="width:5%;"|Image<br />
! scope="col" style="width:20%;"|Name<br />
! scope="col" style="width:50%;"|Description<br />
! scope="col" style="width:12.5%;"|{{Gold}} Buy<br />
! scope="col" style="width:12.5%;"|{{Gold}} Sell<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Standard<br />
|-<br />
|[[File:SPINNER_REGULAR_1.png|32px]]<br />
|[[Spinner]]<br />
|A device for catching Coromon.<br />
|200<br />
|100<br />
|-<br />
|[[File:SPINNER_REGULAR_2.png|32px]]<br />
|[[Silver Spinner]]<br />
|A device for catching Coromon. More effective than a Spinner.<br />
|600<br />
|300<br />
|-<br />
|[[File:SPINNER_REGULAR_3.png|32px]]<br />
|[[Golden Spinner]]<br />
|A device for catching Coromon. More effective than a Silver Spinner.<br />
|1200<br />
|600<br />
|-<br />
|[[File:SPINNER_PLATINUM.png|32px]]<br />
|[[Platinum Spinner]]<br />
|The ultimate spinner. It will catch any wild Coromon without fail.<br />
|''Not for sale''<br />
|100<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Elemental<br />
|-<br />
|[[File:SPINNER_ELEMENT_NORMAL.png|32px]]<br />
|[[Plain Spinner]]<br />
|A Spinner designed to efficiently catch [[Normal Type]] Coromon.<br />
|500<br />
|100<br />
|-<br />
|[[File:SPINNER_ELEMENT_GHOST.png|32px]]<br />
|[[Spooky Spinner]]<br />
|A Spinner designed to catch [[Ghost Type]] Coromon.<br />
|500<br />
|100<br />
|-<br />
|[[File:SPINNER_ELEMENT_ELECTRIC.png|32px]]<br />
|[[Static Spinner]]<br />
|A Spinner designed to catch [[Electric Type]] Coromon.<br />
|500<br />
|100<br />
|-<br />
|[[File:SPINNER ELEMENT SAND.png|32px]]<br />
|[[Ground Spinner]]<br />
|A spinner designed to catch [[Sand Type]] Coromon.<br />
|749<br />
|100<br />
|-<br />
|[[File:SPINNER ELEMENT FIRE.png|32px]]<br />
|[[Hot Spinner]]<br />
|A spinner designed to catch [[Fire Type]] Coromon.<br />
|500<br />
|100<br />
|-<br />
|[[File:SPINNER ELEMENT ICE.png|32px]]<br />
|[[Icy Spinner]]<br />
|A spinner designed to catch [[Ice Type]] Coromon.<br />
|500<br />
|100<br />
|-<br />
|[[File:SPINNER ELEMENT WATER.png|32px]]<br />
|[[Splash Spinner]]<br />
|A spinner designed to catch [[Water Type]] Coromon.<br />
|500<br />
|100<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Special<br />
|-<br />
|[[File:SPINNER_ELEMENT_FIRE.png|32px]]<br />
|[[Light Sensei Spinner]]<br />
|A Spinner for Light Sensei's challenge.<br />
|''Not for sale''<br />
|''Not for sale''<br />
|-<br />
|[[File:SPINNER_DREAM.png|32px]]<br />
|[[Dream Spinner]]<br />
|A Spinner wich makes it easier to catch sleeping Coromon.<br />
|300<br />
|150<br />
|-<br />
|[[File:SPINNER_HEAL.png|32px]]<br />
|[[Heal Spinner]]<br />
|A Spinner which fully restores HP, SP and status problems when catching a Coromon.<br />
|300<br />
|150<br />
|-<br />
|[[File:SPINNER_SURPRISE.png|32px]]<br />
|[[Trick Spinner]]<br />
|A Spinner that is most effective when used at the start of a battle.<br />
|300<br />
|150<br />
|-<br />
|[[File:SPINNER_PLATINUM.png|32px]]<br />
|[[Insane Spinner]]<br />
|A spinner which can be used to capture coromon for quest on insane difficulty.<br />
|Not for sale<br />
|Not for sale<br />
|}<br />
<br />
===Held Items===<br />
{| border="0" cellspacing="1" cellpadding="1" class="article-table" style="width:100%;"<br />
! scope="col" style="width:5%;"|Image<br />
! scope="col" style="width:15%;"|Name<br />
! scope="col" style="width:70%;"|Description<br />
! scope="col" style="width:12.5%;"|{{Gold}} Buy<br />
! scope="col" style="width:10%;"|{{Gold}} Sell<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Stones<br />
|-<br />
|[[File:HOLD_BLOCK_ENTRY_HAZARD_EFFECT.png|32px]]<br />
|[[Brume Gem]]<br />
|Prevent getting affected by entry hazards.<br />
|6000<br />
|3000<br />
|-<br />
|[[File:HOLD_INCREASE_ATTACK_BUT_LOCK_SKILL.png|32px]]<br />
|[[Pista Stone]]<br />
|The Coromon increases its [[Stats#Attack|Attack]] by 50% but can only use the first [[Skill]] it uses in each battle. <br />
|''Not for sale''<br />
|''Not for sale''<br />
|-<br />
|[[File:HOLD_INCREASE_SPECIALATTACK_BUT_LOCK_SKILL.png|32px]]<br />
|[[Almo Stone]]<br />
|The Coromon increases its [[Stats#Special Attack|Sp. Attack]] by 50% but can only use the first [[Skill]] it uses in each battle. <br />
|''Not for sale''<br />
|''Not for sale''<br />
|-<br />
|[[File:HOLD_INCREASE_DEFENSE_BUT_DISABLE_STATUS_SKILLS.png|32px]]<br />
|[[Maca Stone]]<br />
|The Coromon increases its [[Stats#Defense|Defense]] by 50% but can no longer use status skills.<br />
|''Not for sale''<br />
|2000<br />
|-<br />
|[[File:HOLD_INCREASE_SPECIALDEFENSE_BUT_DISABLE_STATUS_SKILLS.png|32px]]<br />
|[[Peca Stone]]<br />
|The Coromon increases its [[Stats#Special Defense|Sp. Defense]] by 50% but can no longer use status skills.<br />
|''Not for sale''<br />
|2000<br />
|-<br />
|[[File:HOLD_INCREASE_SPEED_BUT_LOCK_SKILL.png|32px]]<br />
|[[Acor Stone]]<br />
|The Coromon increases its [[Stats#Speed|Speed]] by 50% but can no longer use status skills.<br />
|''Not for sale''<br />
|''Not for sale''<br />
|-<br />
|[[File:HOLD_INCREASE_SKILL_DAMAGE_AND_ENERGY_COST.png|32px]]<br />
|[[Overcharger Gem]]<br />
|The Coromon deals 25% increased damage, but requires 5 more [[Stats#SP|SP]] to use skills. <br />
|''Not for sale''<br />
|2000<br />
|-<br />
|[[File:HOLD_INCREASE_TRAIT_ENHANCEMENT_STAGE.png|32px]]<br />
|[[Enhancer Gem]]<br />
|Enhance the [[Trait]] of the Coromon by 1 stage. <br />
|5000<br />
|2000<br />
|-<br />
|[[File:HOLD_RECOVER_HEALTH.png|32px]]<br />
|[[Revitaliser Gem]]<br />
|Restores some [[Stats#HP|HP]] after each turn. ''(6% of Max HP)''<br />
|''Not for sale''<br />
|2000<br />
|-<br />
|[[File:HOLD_REFLECT_DAMAGE_ON_CONTACT.png|32px]]<br />
|[[Kiwano Rock]]<br />
|All attackers making contact suffer from 15% recoil damage.<br />
|6000<br />
|3000<br />
|-<br />
|[[File:HOLD_REDUCE_ENERGY_COST.png|32px]]<br />
|[[Energiser Gem]]<br />
|Reduces the [[Stats#SP|SP]] cost of your skills by 1.<br />
|''Not for sale''<br />
|2000<br />
|-<br />
|[[File:HOLD_EXTEND_WEATHER_RAIN.png|32px]]<br />
|[[Saphiro]]<br />
|Summoned Rain lasts 3 rounds longer.<br />
|''Not for sale''<br />
|2000<br />
|-<br />
|[[File:HOLD_EXTEND_WEATHER_SANDSTORM.png|32px]]<br />
|[[Ambrio]]<br />
|Summoned Sandstorm lasts 3 rounds longer.<br />
|''Not for sale''<br />
|2000<br />
|-<br />
|[[File:HOLD_EXTEND_WEATHER_SNOW.png|32px]]<br />
|[[Pearlio]]<br />
|Summoned Snow lasts 3 rounds longer.<br />
|''Not for sale''<br />
|2000<br />
|-<br />
|[[File:HOLD_EXTEND_WEATHER_TWILIGHT.png|32px]]<br />
|[[Amethio]]<br />
|Summoned Twilight lasts 3 rounds longer.<br />
|''Not for sale''<br />
|2000<br />
|-<br />
|[[File:HOLD_BLOCK_WEATHER_EFFECT_EFFECT.png|32px]]<br />
|[[Nullifier Rock]]<br />
|Prevents getting affected by weather effects.<br />
|''Not for sale''<br />
|4000<br />
|-<br />
|[[File:HOLD_REPEL.png|32px]]<br />
|[[Stinky Disc]]<br />
|Repels wild Coromon if held by your leading Squad member.<br />
|5000<br />
|2000<br />
|-<br />
|[[File:HOLD_DECREASE_HEALTH.png|32px]]<br />
|[[Fear Disc]]<br />
|Attracts already hurt wild Coromon if held by your leading Squad member.<br />
|5000<br />
|2000<br />
|-<br />
|[[File:HOLD_LAZY_XP.png|32px]]<br />
|[[Lazy Gem]]<br />
|Earn some XP when the holder did not participate in the battle.<br />
|20000<br />
|10<br />
|-<br />
|[[File:HOLD_LAZY_XP_PREMIUM.png|32px]]<br />
|[[Sloth Gem]]<br />
|Earn a lot of XP when the holder did not participate in the battle.<br />
|''Not for sale''<br />
|10<br />
|-<br />
|[[File:HOLD_EXTRA_XP.png|32px]]<br />
|[[Smart Gem]]<br />
|Earn extra '''<span style="color:#F4D03F;">XP</span>''' after participating in a battle.<br />
|30000<br />
|10<br />
|-<br />
|[[File:HOLD_EXTRA_GOLD.png|32px]]<br />
|[[Gold Lump]]<br />
|Earn extra gold after a battle.<br />
|''Not for sale''<br />
|10<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | [[Fruits]]<br />
|-<br />
|[[File:FRUIT_SKIP_CHARGE.png|32px]]<br />
|[[Cham Fruit]]<br />
|Instantly fires a charge attack.<br />
|<br />
|500<br />
|-<br />
|[[File:FRUIT_CLAMP_FATAL_DAMAGE.png|32px]]<br />
|[[Cado Fruit]]<br />
|When the Coromon has full HP, prevents HP falling below 1.<br />
|<br />
|500<br />
|-<br />
|[[File:FRUIT_CURE_CONDITION.png|32px]]<br />
|[[Paya Fruit]]<br />
|Removes any condition immediately when applied.<br />
|<br />
|500<br />
|-<br />
|[[File:FRUIT_RECOVER_ENERGY.png|32px]]<br />
|[[Mull Fruit]]<br />
|Restores to 75% SP when nearing exhaustion.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_RECOVER_HEALTH.png|32px]]<br />
|[[Juba Fruit]]<br />
|Restores to 50% HP when in danger.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_RECOVER_HEALTH_RISK_CONDITION.png|32px]]<br />
|[[Canul Fruit]]<br />
|Restores to 70% HP when in danger, at the risk of getting a status ailment.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_REDUCE_EFFECTIVE.png|32px]]<br />
|[[Unip Fruit]]<br />
|Reduces damage taken when hit by a [[Damage#Modifiers|very effective]] attack.<br />
|<br />
|250<br />
|-<br />
|[[File:FRUIT APPLY STATBOOST ATTACK.png|32px]]<br />
|[[Oki Fruit]]<br />
|Increases the [[Stats#Attack|Attack]] of the Coromon when in danger.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_SKILL_POWER_BOOST_ELECTRIC.png|32px]]<br />
|[[Sur Fruit]]<br />
|Increases Skill Power when using an [[Electric Type|Electric]] attack.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_SKILL_POWER_BOOST_FIRE.png|32px]]<br />
|[[Chaik Fruit]]<br />
|Increases Skill Power when using a [[Fire Type|Fire]] attack.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_SKILL_POWER_BOOST_GHOST.png|32px]]<br />
|[[Mais Fruit]]<br />
|Increases Skill Power when using a [[Ghost Type|Ghost]] attack.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_SKILL_POWER_BOOST_ICE.png|32px]]<br />
|[[Ras Fruit]]<br />
|Increases Skill Power when using an [[Ice Type|Ice]] attack.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_SKILL_POWER_BOOST_NORMAL.png|32px]]<br />
|[[Pomo Fruit]]<br />
|Increases Skill Power when using a [[Normal Type|Normal]] attack.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_SKILL_POWER_BOOST_SAND.png|32px]]<br />
|[[Pix Fruit]]<br />
|Increases Skill Power when using a [[Sand Type|Sand]] attack.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_SKILL_POWER_BOOST_WATER.png|32px]]<br />
|[[Sopo Fruit]]<br />
|Increases Skill Power when using a [[Water Type|Water]] attack.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_APPLY_STATBOOST_ATTACK_AND_SPECIALATTACK_ON_EFFECTIVE_HIT.png|32px]]<br />
|[[Zum Fruit]]<br />
|Increases [[Stats#Attack|Attack]] and [[Stats#Special_Attack|Sp. Attack]] by 2 stages after getting hit by a [[Damage#Modifiers|very effective]] attack.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_APPLY_STATBOOST_SPECIALATTACK.png|32px]]<br />
|[[Dally Fruit]]<br />
|Increases the [[Stats#Special_Attack|Sp. Attack]] of the Coromon when in danger.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_APPLY_STATBOOST_SPECIALDEFENSE.png|32px]]<br />
|[[Liu Fruit]]<br />
|Increases the [[Stats#Special_Defense|Sp. Defense]] of the Coromon when in danger.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_APPLY_STATBOOST_SPEED.png|32px]]<br />
|[[Hor Fruit]]<br />
|Increases the [[Stats#Speed|Speed]] of the Coromon when in danger.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_APPLY_STATBOOST_SPEED_ON_EFFECTIVE_HIT.png|32px]]<br />
|[[Fari Fruit]]<br />
|Increases [[Stats#Speed|Speed]] after getting hit by a [[Damage#Modifiers|very effective]] attack.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_CURE_CONDITION_BURN.png|32px]]<br />
|[[Duria Fruit]]<br />
|Removes the [[burn]] immediately when getting burned.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_CURE_CONDITION_CURSE.png|32px]]<br />
|[[Grapa Fruit]]<br />
|Lifts the [[curse]] immediately when getting cursed.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_CURE_CONDITION_DROWSY.png|32px]]<br />
|[[Gao Fruit]]<br />
|Wakes up immediately when falling [[Sleep|asleep]].<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_CURE_CONDITION_FREEZE.png|32px]]<br />
|[[Crany Fruit]]<br />
|Defrosts immediately when getting [[freeze|frozen]].<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_CURE_CONDITION_HAZY.png|32px]]<br />
|[[Jel Fruit]]<br />
|Regains focus immediately when starting to feel [[hazy]].<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_CURE_CONDITION_POISON.png|32px]]<br />
|[[Fik Fruit]]<br />
|Removes the [[Poison (Condition)|poison]] immediately when getting poisoned.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_CURE_CONDITION_SHOCK.png|32px]]<br />
|[[Cuco Fruit]]<br />
|Removes the [[shock]] immediately when getting shocked.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT APPLY STATBOOST DEFENSE.png|32px]]<br />
|[[Dip Fruit]]<br />
|Increases the [[Stats#Defense|Defense]] of the Coromon when in danger.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_REDUCE_CRITICAL.png|32px]]<br />
|[[Tama Fruit]]<br />
|Reduces damage taken when hit by a [[Critical_Hit|critical hit]].<br />
|<br />
|250<br />
|-<br />
|[[File:FRUIT XP BOOST.png|32px]]<br />
|[[Ber Fruit]]<br />
|Increases XP gained when participating in a battle.<br />
|<br />
|500<br />
|}<br />
<br />
===Gardening===<br />
{| border="0" cellspacing="1" cellpadding="1" class="article-table" style="width:100%;"<br />
! scope="col" style="width:5%;"|Image<br />
! scope="col" style="width:15%;"|Name<br />
! scope="col" style="width:70%;"|Description<br />
! scope="col" style="width:12.5%;"|{{Gold}} Buy<br />
! scope="col" style="width:10%;"|{{Gold}} Sell<br />
|-<br />
|[[File:SCENT_RECIPE_BOOK.png|32px]]<br />
|[[Scent Recipe Book]]<br />
|A book that holds recipes to craft scents.<br />
|N/A<br />
|N/A<br />
|-<br />
|[[File:POCKET_SNIPS.png|32px]]<br />
|[[Pocket Snips]]<br />
|Snips specially designed to safely snip Scented Super Shrooms.<br />
|N/A<br />
|N/A<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Shrooms<br />
|-<br />
|[[File:SWAMP MUSHROOM PINK.png|32px]]<br />
|[[Mintshroom]]<br />
|Very fresh, use with pungent scents to neutralize the overall smell.<br />
|N/A<br />
|N/A<br />
|-<br />
|[[File:SWAMP MUSHROOM GREEN.png|32px]]<br />
|[[Grimshroom]]<br />
|Rather Bitter, 90% of Coromon hate it, 10% love it.<br />
|N/A<br />
|N/A<br />
|-<br />
|[[File:SWAMP_MUSHROOM_RED.png|32px]]<br />
|[[Sweatshroom]]<br />
|Spicy, even one whiff will sweat the dickens out of you.<br />
|N/A<br />
|N/A<br />
|-<br />
|[[File:SWAMP_MUSHROOM_BLUE.png|32px]]<br />
|[[Zenshroom]]<br />
|Extremely chill. Will lessen the strong side effects of some scents.<br />
|N/A<br />
|N/A<br />
|-<br />
|[[File:SWAMP MUSHROOM YELLOW.png|32px]]<br />
|[[Sweetshroom]]<br />
|Very sugary, be careful if you have a weakness for sweets.<br />
|N/A<br />
|N/A<br />
|-<br />
|[[File:SWAMP_MUSHROOM_PURPLE.png|32px]]<br />
|[[Fungus]]<br />
|Gross, but extremely useful in making scents more pungent.<br />
|N/A<br />
|N/A<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Scents<br />
|-<br />
|[[File:SCENT_REPEL_LOWER_LEVEL.png|32px]]<br />
|[[Stinky Scent]]<br />
|Repels Coromon weaker than your leading Squad member for 3 minutes.<br />
|600<br />
|300<br />
|-<br />
|[[File:SCENT_INCREASE_LEVEL.png|32px]]<br />
|[[Protein Scent]]<br />
|Attracts Coromon with a higher level for 3 minutes.<br />
|800<br />
|400<br />
|-<br />
|[[File:SCENT_DECREASE_HEALTH.png|32px]]<br />
|[[Fear Scent]]<br />
|Can attract Coromon which are already hurt for 3 minutes.<br />
|1200<br />
|600<br />
|-<br />
|[[File:SCENT_ADD_POTENTIAL_ROLL.png|32px]]<br />
|[[Potent Scent]]<br />
|Attracts Coromon with higher [[Potential]] for 6 minutes.<br />
|2000<br />
|1000<br />
|-<br />
|[[File:SCENT_APPLY_CONDITION_BURN.png|32px]]<br />
|[[Pepper Scent]]<br />
|Has a chance to apply [[burn]] on wild Coromon for 3 minutes.<br />
|1200<br />
|600<br />
|-<br />
|[[File:SCENT_APPLY_CONDITION_CURSE.png|32px]]<br />
|[[Doom Scent]]<br />
|Has a chance to apply [[curse]] on wild Coromon for 3 minutes.<br />
|1200<br />
|600<br />
|-<br />
|[[File:SCENT_APPLY_CONDITION_FREEZE.png|32px]]<br />
|[[Frigid Scent]]<br />
|Has a chance to apply [[freeze]] on wild Coromon for 3 minutes.<br />
|1200<br />
|600<br />
|-<br />
|[[File:SCENT_APPLY_CONDITION_HAZY.png|32px]]<br />
|[[Foggy Scent]]<br />
|Has a chance to apply [[haziness]] on wild Coromon for 3 minutes.<br />
|1200<br />
|600<br />
|-<br />
|[[File:SCENT_APPLY_CONDITION_POISON.png|32px]]<br />
|[[Toxic Scent]]<br />
|Has a chance to apply [[poison]] on wild Coromon for 3 minutes.<br />
|1200<br />
|600<br />
|-<br />
|[[File:SCENT_APPLY_CONDITION_SHOCK.png|32px]]<br />
|[[Charged Scent]]<br />
|Has a chance to apply [[shock]] on wild Coromon for 3 minutes.<br />
|1200<br />
|600<br />
|-<br />
|[[File:SCENT_APPLY_CONDITION_SLEEP.png|32px]]<br />
|[[Ether Scent]]<br />
|Has a chance to apply [[sleep]] on wild Coromon for 3 minutes. <br />
|1200<br />
|600<br />
|-<br />
|}<br />
<br />
===Key Items===<br />
{| border="0" cellspacing="1" cellpadding="1" class="article-table" style="width:100%;"<br />
! scope="col"|Image<br />
! scope="col"|Name<br />
! scope="col"|Description<br />
|-<br />
| colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Gadgets<br />
|-<br />
|[[File:LUX_PHONE.png|32px]]<br />
|[[LuxPhone]]<br />
|The latest Luxphone X.<br />
|-<br />
|[[File:LUX_LURE.png|32px]]<br />
|[[Lux Lure]]<br />
|Lure a wild Coromon inhabiting the current area which you have not caught before<br />
|-<br />
|[[File:REMOTE_MONSTER_STORAGE.png|32px]]<br />
|[[Coromon Storage]]<br />
|Store or withdraw Coromon from your Coromon Storage on-the-go.<br />
|-<br />
|[[File:FRUIT_DRONE.png|32px]]<br />
|[[Fruit Drone]]<br />
|Retrieves all of the ripe Fruits in Velua with the press of a button!<br />
|-<br />
|[[File:LUX_TRAINERCARD.png|32px]]<br />
|[[LS Trainer Card]]<br />
|"(Trainer name), Lux Solis trainer."<br />
|-<br />
|[[File:RUNNING_SHOES.png|32px]]<br />
|[[Running Shoes]]<br />
|Running Shoes use compressed air to propel the wearer, allowing them to run faster than usual.<br />
|-<br />
|[[File:EVOLVE_BLOCKER.png|32px]]<br />
|[[Evo Block]]<br />
|This device can attune its frequency to specific Coromon to prevent them from evolving.<br />
|-<br />
|[[File:POTENTIAL_READER.png|32px]]<br />
|[[Potential Reader]]<br />
|Read the [[Potential]] of any Coromon outside of battle.<br />
|-<br />
|[[File:POTENTIAL_READER_PREMIUM.png|32px]]<br />
|[[Battle Reader]]<br />
|Read the [[Potential]] of any Coromon in a battle.<br />
|-<br />
|[[File:DRILL_SHOVEL_SILVER.png|32px]]<br />
|[[Drill Shovel (S)]]<br />
|A shovel with a small gem detection range. <br />
|-<br />
|[[File:DRILL_SHOVEL_GOLD.png|32px]]<br />
|[[Drill Shovel (G)]]<br />
|A shovel with a large gem detection range. <br />
|-<br />
|[[File:SURFBOARD.png|32px]]<br />
|[[LuxBoard]]<br />
|Traverse the waters in style.<br />
|-<br />
|[[File:LUX_GOLD_MAGNET.png|32px]]<br />
|[[Gold Magnet]]<br />
|Earn more gold after a battle. <br />
|-<br />
|[[File:LUX_KITCHEN.png|32px]]<br />
|[[Lux Kitchen]]<br />
|Combine your Fruits to bake a medicinal cake. <br />
|-<br />
|[[File:ITEM_FINDER.png|32px]]<br />
|[[LuxLocator]]<br />
|Reveals hidden items around you. (Unavailable in demo)<br />
|-<br />
| colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | [[Handbooks]]<br />
|-<br />
|[[File:TYPE_EFFECTIVENESS_MANUAL.png|32px]]<br />
|[[Type Manual]]<br />
|Type effectiveness manual<br />
|-<br />
|[[File:HANDBOOK_DIFFICULTY.png|32px]]<br />
|[[Difficulty handbook]]<br />
|We all have difficulties<br />
|-<br />
|[[File:HANDBOOK_CONDITIONS.png|32px]]<br />
|[[Condition handbook]]<br />
|A handy handbook explaining all conditions<br />
|-<br />
|[[File:HANDBOOK_CONDITIONS.png|32px]]<br />
|[[Coromon handbook]]<br />
|A travel journal: my journey across Velua<br />
|-<br />
|[[File:HANDBOOK_TRAINERS.png|32px]]<br />
|[[Trainer handbook]]<br />
|Of Coromon and trainers<br />
|-<br />
|[[File:HANDBOOK_STATS.png|32px]]<br />
|[[Stats handbook]]<br />
|An in-depth analysis of Coromon stats<br />
|-<br />
|[[File:HANDBOOK_WEATHER.png|32px]]<br />
|[[Weather handbook]]<br />
|Weather the weather<br />
|-<br />
|[[File:HANDBOOK_SKILLS.png|32px]]<br />
|[[Skills handbook]]<br />
|Skills, do you have them?<br />
|-<br />
|[[File:HANDBOOK_TRAITS.png|32px]]<br />
|[[Traits handbook]]<br />
|What makes a Coromon unique: Traits<br />
|-<br />
|[[File:HANDBOOK_POTENTIAL.png|32px]]<br />
|[[Potential handbook]]<br />
|Potential comes with experience<br />
|-<br />
| colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Quests<br />
|-<br />
|[[File:DarudicEntryPass.png|32px]]<br />
|[[Darudic Entry Pass]]<br />
|This pass grants the holder access to the Trainer Hub in [[Darudic]].<br />
|-<br />
|[[File:GateKey.png|32px]]<br />
|[[Gate Key]]<br />
|A key to the gate leading to the [[Monastery of Illuginn]].<br />
|-<br />
|[[File:CoreStone.png|32px]]<br />
|[[Core Stone]]<br />
|A mysterious artifact capable of unleashing unknown power.<br />
|-<br />
|[[File:Carrot.png|32px]]<br />
|[[Carrot]]<br />
|A carrot.<br />
|-<br />
|}<br />
<br />
===Skill Flashes===<br />
{| border="0" cellspacing="1" cellpadding="1" class="article-table" style="width:100%;"<br />
! scope="col" style="width:5%;"|Image<br />
! scope="col" style="width:20%;"|Name<br />
! scope="col" style="width:50%;"|Description<br />
! scope="col" style="width:12.5%;"|{{Gold}} Buy<br />
! scope="col" style="width:12.5%;"|{{Gold}} Sell<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 1]]<br />
|Flash the [[Mist]] Skill to a Coromon.<br />
|''Not for sale''<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 2]]<br />
|Flash the [[Distract]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 3]]<br />
|Flash the [[Tactical Slam]] Skill to a Coromon.<br />
|''Not for sale''<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 4]]<br />
|Flash the [[Ignite]] Skill to a Coromon.<br />
|''Not for sale''<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 5]]<br />
|Flash the [[Ball_of_Darkness|Ball of Darkness]] Skill to a Coromon.<br />
|''Not for sale''<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 6]]<br />
|Flash the [[Fridgid Barrier]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 7]]<br />
|Flash the [[EMP]] Skill to a Coromon.<br />
|1000<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 8]]<br />
|Flash the [[Inspect Scent]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 9]]<br />
|Flash the [[Epiphany]] Skill to a Coromon.<br />
|1500<br />
|150<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 10]]<br />
|Flash the [[Bubble Blower]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 11]]<br />
|Flash the [[Scream]] Skill to a Coromon.<br />
|''Not for sale''<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 12]]<br />
|Flash the [[Slush]] Skill to a Coromon.<br />
|''Not for sale''<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 14]]<br />
|Flash the [[Taser]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 15]]<br />
|Flash the [[Disable]] Skill to a Coromon.<br />
|1500<br />
|150<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 16]]<br />
|Flash the [[Snowball]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 17]]<br />
|Flash the [[Heatwave]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 18]]<br />
|Flash the [[Whoosh]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 19]]<br />
|Flash the [[Deep Cut]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 20]]<br />
|Flash the [[Phantom Spike]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 21]]<br />
|Flash the [[Monsoon]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 22]]<br />
|Flash the [[Artificial Night]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 23]]<br />
|Flash the [[Icy Flurry]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 25]]<br />
|Flash the [[Dirty Snow]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 26]]<br />
|Flash the [[Feint Bursts]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 27]]<br />
|Flash the [[Detonate]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 28]]<br />
|Flash the [[Cute Pose]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 31]]<br />
|Flash the [[Disable Heal]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 33]]<br />
|Flash the [[Sandspout]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 34]]<br />
|Flash the [[Super Drain]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 35]]<br />
|Flash the [[Lightning Strike]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 36]]<br />
|Flash the [[Fire Up]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 37]]<br />
|Flash the [[Inner Peace]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 38]]<br />
|Flash the [[All In]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 39]]<br />
|Flash the [[Drain]] Skill to a Coromon.<br />
|1500<br />
|150<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 40]]<br />
|Flash the [[Glass Cannon]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 41]]<br />
|Flash the [[Flying Kick]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 42]]<br />
|Flash the [[Feint Spurts]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 43]]<br />
|Flash the [[Smokescreen]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 44]]<br />
|Flash the [[Clearing Wind]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 45]]<br />
|Flash the [[Splash]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 46]]<br />
|Flash the [[Beat Up]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 47]]<br />
|Flash the [[Quicksand]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 48]]<br />
|Flash the [[Concentrate]] Skill to a Coromon.<br />
|1000<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 49]]<br />
|Flash the [[Sumo Stance]] Skill to a Coromon.<br />
|<br />
|150<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 50]]<br />
|Flash the [[Agility Training]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 51]]<br />
|Flash the [[Tempest]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 52]]<br />
|Flash the [[Sandman]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 53]]<br />
|Flash the [[Splatter]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 55]]<br />
|Flash the [[SnowFall]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 56]]<br />
|Flash the [[Precision Eye]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 57]]<br />
|Flash the [[Precision Punch]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 58]]<br />
|Flash the [[Rage]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 59]]<br />
|Flash the [[Crunch]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 60]]<br />
|Flash the [[Last_Stand|Last Stand]] Skill to a Coromon.<br />
|2000<br />
|200<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 61]]<br />
|Flash the [[Poison Chomp]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 62]]<br />
|Flash the [[Desert Winds]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 63]]<br />
|Flash the [[Berserk]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 64]]<br />
|Flash the [[Smackdown]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 65]]<br />
|Flash the [[Scary_Vision|Scary Vision]] Skill to a Coromon.<br />
|1000<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 66]]<br />
|Flash the [[Geyser]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 67]]<br />
|Flash the [[Reconstruct]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 68]]<br />
|Flash the [[Fiery Breath]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 70]]<br />
|Flash the [[Time Warp]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 71]]<br />
|Flash the [[Electrify]] Skill to a Coromon.<br />
|2000<br />
|200<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 72]]<br />
|Flash the [[Rubber Web]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 73]]<br />
|Flash the [[Ninja Stance]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 74]]<br />
|Flash the [[Spectral Lattice]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|}<br />
<br />
===Other===<br />
{| border="0" cellspacing="1" cellpadding="1" class="article-table" style="width:100%;"<br />
! scope="col" style="width:5%;"|Image<br />
! scope="col" style="width:20%;"|Name<br />
! scope="col" style="width:45%;"|Description<br />
! scope="col" style="width:15%;"|{{Gold}} Buy<br />
! scope="col" style="width:15%;"|{{Gold}} Sell<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Useables<br />
|-<br />
|[[File:PotentialStone.png|32px]]<br />
|[[Potential Stone]]<br />
|Upgrade any Coromon to Potent [[Potential]]!<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:SOL_SODA.png|32px]]<br />
|[[Sol Soda]]<br />
|A cool, refreshing drink that will surely cool you down.<br />
|2249<br />
|1000<br />
|-<br />
|[[File:DEVOLVE_PILL.png|32px]]<br />
|[[Devolve Pill]]<br />
|Feed this to a Coromon to devolve it by 1 stage.<br />
|1000<br />
|500<br />
|-<br />
|[[File:RECALL.png|32px]]<br />
|[[LuxRecall]]<br />
|Recall to Lux Solis Campus.<br />
|600<br />
|250<br />
|-<br />
|[[File:RECALL_REMOTE_CONTROLLED.png|32px]]<br />
|[[LuxRecall RC]]<br />
|Remote controlled LuxRecall.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:RECALL_PREMIUM.png|32px]]<br />
|[[LuxRecall Plus]]<br />
|Recall to any teleporter.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:DATA_CHIP.png|32px]]<br />
|[[Data Chip]]<br />
|This Gauntlet chip collects and stores all Coromon related actions you take.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:XP_CHIP.png|32px]]<br />
|[[XP Chip]]<br />
|This Gauntlet chip boosts XP earned for 10 minutes.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:ESCAPE_FLASH.png|32px]]<br />
|[[Escape Flash]]<br />
|Blind Coromon with a bright flash to ensure a clean escape from a wild battle.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:PURRGY_NIBBLE.png|32px]]<br />
|[[Purrgy Nibbles]]<br />
|Extra nutritious food for your Purrgy.<br />
|400<br />
|100<br />
|-<br />
|[[File:PERFECTION_STONE.png|32px]]<br />
|[[Perfection Stone]]<br />
|Turns your Starter Coromons into their Perfect forms.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Shop coupons<br />
|-<br />
|[[File:SHOP_COUPON.png|32px]]<br />
|[[Coupon 25%]]<br />
|Get 25% of your total purchase back.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:SHOP_COUPON.png|32px]]<br />
|[[Coupon 50%]]<br />
|Get 50% of your total purchase back.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:SHOP_COUPON.png|32px]]<br />
|[[Coupon 75%]]<br />
|Get 75% of your total purchase back.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:SHOP_COUPON.png|32px]]<br />
|[[Coupon 5 free]]<br />
|A coupon to get the five most expensive items for free.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:GAUNTLET_COUPON.png|32px]]<br />
|[[Gauntlet Coupon]]<br />
|This coupon entitles you to receive one [[Gauntlet Coupon|Gauntlet]].<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:SHOP_COUPON.png|32px]]<br />
|[[Coupon Coat]]<br />
|Get a [[Warm Coat]] for "free" at the [[Alavi]] market.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Gems<br />
|-<br />
|[[File:GEM_BLUE_1.png|32px]]<br />
|[[Blue Gem (s)]]<br />
|A small valuable gem.<br />
|style="text-align:center;"|''Not for sale''<br />
|style="text-align:center;"|[[File:DRILL_SHOVEL_SILVER.png|25px]]160 / [[File:DRILL_SHOVEL_GOLD.png|25px]]120<br />
|-<br />
|[[File:GEM_BLUE_2.png|32px]]<br />
|[[Blue Gem (m)]]<br />
|A valuable gem.<br />
|style="text-align:center;"|''Not for sale''<br />
|style="text-align:center;"|[[File:DRILL_SHOVEL_SILVER.png|25px]]800 / [[File:DRILL_SHOVEL_GOLD.png|25px]]600<br />
|-<br />
|[[File:GEM_BLUE_3.png|32px]]<br />
|[[Blue Gem (l)]]<br />
|A large valuable gem.<br />
|style="text-align:center;"|''Not for sale''<br />
|style="text-align:center;"|[[File:DRILL_SHOVEL_SILVER.png|25px]]3200 / [[File:DRILL_SHOVEL_GOLD.png|25px]]2400<br />
|-<br />
|[[File:GEM_GREEN_1.png|32px]]<br />
|[[Green Gem (s)]]<br />
|A small valuable gem.<br />
|style="text-align:center;"|''Not for sale''<br />
|style="text-align:center;"|[[File:DRILL_SHOVEL_SILVER.png|25px]]240 / [[File:DRILL_SHOVEL_GOLD.png|25px]]180<br />
|-<br />
|[[File:GEM_GREEN_2.png|32px]]<br />
|[[Green Gem (m)]]<br />
|A valuable gem.<br />
|style="text-align:center;"|''Not for sale''<br />
|style="text-align:center;"|[[File:DRILL_SHOVEL_SILVER.png|25px]]1200 / [[File:DRILL_SHOVEL_GOLD.png|25px]]900<br />
|-<br />
|[[File:GEM_GREEN_3.png|32px]]<br />
|[[Green Gem (l)]]<br />
|A large valuable gem.<br />
|style="text-align:center;"|''Not for sale''<br />
|style="text-align:center;"|[[File:DRILL_SHOVEL_SILVER.png|25px]]4800 / [[File:DRILL_SHOVEL_GOLD.png|25px]]3600<br />
|-<br />
|[[File:GEM_RED_1.png|32px]]<br />
|[[Red Gem (s)]]<br />
|A small valuable gem.<br />
|style="text-align:center;"|''Not for sale''<br />
|style="text-align:center;"|[[File:DRILL_SHOVEL_SILVER.png|25px]]320 / [[File:DRILL_SHOVEL_GOLD.png|25px]]240<br />
|-<br />
|[[File:GEM_RED_2.png|32px]]<br />
|[[Red Gem (m)]]<br />
|A valuable gem.<br />
|style="text-align:center;"|''Not for sale''<br />
|style="text-align:center;"|[[File:DRILL_SHOVEL_SILVER.png|25px]]1600 / [[File:DRILL_SHOVEL_GOLD.png|25px]]1200<br />
|-<br />
|[[File:GEM_RED_3.png|32px]]<br />
|[[Red Gem (l)]]<br />
|A large valuable gem.<br />
|style="text-align:center;"|''Not for sale''<br />
|style="text-align:center;"|[[File:DRILL_SHOVEL_SILVER.png|25px]]6400 / [[File:DRILL_SHOVEL_GOLD.png|25px]]4800<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Titan essences<br />
|-<br />
|[[File:TITAN_ESSENCE_ELECTRIC.png|32px]]<br />
|[[Electric Essence]]<br />
|The Titan Essence of the Electric Titan [[Voltgar]].<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:TITAN_ESSENCE_GHOST.png|32px]]<br />
|[[Ghost Essence]]<br />
|The Titan Essence of the Ghost Titan [[Illuginn]].<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:TITAN_ESSENCE_SAND.png|32px]]<br />
|[[Sand Essence]]<br />
|The Titan Essence of the Sand Titan [[Sart]].<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:TITAN_ESSENCE_FIRE.png|32px]]<br />
|[[Fire Essence]]<br />
|The Titan Essence of the Fire Titan [[Hozai]].<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:TITAN_ESSENCE_ICE.png|32px]]<br />
|[[Ice Essence]]<br />
|The Titan Essence of the Ice Titan [[VĆørst]].<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|}</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Module:Items/List&diff=16922Module:Items/List2024-01-12T12:51:18Z<p>EnkiProxy: </p>
<hr />
<div>local items = {<br />
ANCIENT_STONE = {<br />
name = "Ancient Stone",<br />
desc = "An old stone with engravings.",<br />
},<br />
BATTLE_TOKEN = {<br />
name = "Battle Token",<br />
desc = nil,<br />
},<br />
BEEHIVE = {<br />
name = "Beehive",<br />
desc = "A beehive which could attract unwanted attention.",<br />
},<br />
BLENDER = {<br />
name = "Lux Kitchen",<br />
desc = "Combine your [fruit.plural] to bake a medicinal cake.",<br />
},<br />
CAKE_APPLY_STATBOOST_ATTACK_1 = {<br />
name = "[stat.attack.short] Cake (S)",<br />
desc = "Increase [stat.attack] 1 stage for one battle.",<br />
},<br />
CAKE_APPLY_STATBOOST_ATTACK_2 = {<br />
name = "[stat.attack.short] Cake (L)",<br />
desc = "Increase [stat.attack] 2 stages for one battle.",<br />
},<br />
CAKE_APPLY_STATBOOST_ATTACK_AND_DEFENSE_1 = {<br />
name = "Physical Cake",<br />
desc = "Increase [stat.attack] and [stat.defense] stat by 1 stage.",<br />
},<br />
CAKE_APPLY_STATBOOST_DEFENSE_1 = {<br />
name = "[stat.defense.short] Cake (S)",<br />
desc = "Increase [stat.defense] 1 stage for one battle.",<br />
},<br />
CAKE_APPLY_STATBOOST_DEFENSE_2 = {<br />
name = "[stat.defense.short] Cake (L)",<br />
desc = "Increase [stat.defense] 2 stages for one battle.",<br />
},<br />
CAKE_APPLY_STATBOOST_SPECIALATTACK_1 = {<br />
name = "[stat.specialAttack.short] Cake (S)",<br />
desc = "Increase [stat.specialAttack] 1 stage for one battle.",<br />
},<br />
CAKE_APPLY_STATBOOST_SPECIALATTACK_2 = {<br />
name = "[stat.specialAttack.short] Cake (L)",<br />
desc = "Increase [stat.specialAttack] 2 stages for one battle.",<br />
},<br />
CAKE_APPLY_STATBOOST_SPECIALATTACK_AND_SPECIALDEFENSE_1 = {<br />
name = "Special Cake",<br />
desc = "Increase [stat.specialAttack] and [stat.specialDefense] stat by 1 stage.",<br />
},<br />
CAKE_APPLY_STATBOOST_SPECIALDEFENSE_1 = {<br />
name = "[stat.specialDefense.short] Cake (S)",<br />
desc = "Increase [stat.specialDefense] 1 stage for one battle.",<br />
},<br />
CAKE_APPLY_STATBOOST_SPECIALDEFENSE_2 = {<br />
name = "[stat.specialDefense.short] Cake (L)",<br />
desc = "Increase [stat.specialDefense] 2 stages for one battle.",<br />
},<br />
CAKE_APPLY_STATBOOST_SPEED_1 = {<br />
name = "[stat.speed.short] Cake (S)",<br />
desc = "Increase [stat.speed] 1 stage for one battle.",<br />
},<br />
CAKE_APPLY_STATBOOST_SPEED_2 = {<br />
name = "[stat.speed.short] Cake (L)",<br />
desc = "Increase [stat.speed] 2 stages for one battle.",<br />
},<br />
CAKE_CURE_CONDITION_BURN = {<br />
name = "Iced Cake",<br />
desc = "Cure a Coromon of its [condition.burn].",<br />
},<br />
CAKE_CURE_CONDITION_CURSE = {<br />
name = "Lifted Cake",<br />
desc = "Cure a Coromon of its [condition.curse].",<br />
},<br />
CAKE_CURE_CONDITION_FREEZE = {<br />
name = "Spicy Cake",<br />
desc = "Thaw out a Coromon, removing [condition.freeze].",<br />
},<br />
CAKE_CURE_CONDITION_HAZY = {<br />
name = "Clear Cake",<br />
desc = "Restore a Coromon's focus, removing its [condition.haziness].",<br />
},<br />
CAKE_CURE_CONDITION_POISON = {<br />
name = "Detox Cake",<br />
desc = "Remove [condition.poison] from a Coromon.",<br />
},<br />
CAKE_CURE_CONDITION_SHOCK = {<br />
name = "Ground Cake",<br />
desc = "Cure a Coromon of its [condition.shock].",<br />
},<br />
CAKE_CURE_CONDITION_SLEEP = {<br />
name = "Cafi Cake",<br />
desc = "Wake up a Coromon from its [condition.sleep].",<br />
},<br />
CAKE_LEVEL_UP = {<br />
name = "Level Cake",<br />
desc = "Increase the level of a Coromon by 1 full level.",<br />
},<br />
CAKE_RECOVER_ENERGY_1 = {<br />
name = "[sp.noColor] Cake (S)",<br />
sell = 75,<br />
cost = 150,<br />
desc = "Restore <color TEXT_SP>20</color> [sp]. Overcharges <color TEXT_SP>5</color> [sp] if applicable.",<br />
},<br />
CAKE_RECOVER_ENERGY_2 = {<br />
name = "[sp.noColor] Cake (M)",<br />
sell = 125,<br />
cost = 250,<br />
desc = "Restore <color TEXT_SP>25</color> [sp]. Overcharges <color TEXT_SP>10</color> [sp] if applicable.",<br />
},<br />
CAKE_RECOVER_ENERGY_3 = {<br />
name = "[sp.noColor] Cake (L)",<br />
sell = 200,<br />
cost = 400,<br />
desc = "Restore <color TEXT_SP>35</color> [sp]. Overcharges <color TEXT_SP>15</color> [sp] if applicable.",<br />
},<br />
CAKE_RECOVER_ENERGY_4 = {<br />
name = "[sp.noColor] Cake (XL)",<br />
sell = 400,<br />
cost = 800,<br />
desc = "Restore all [sp]. Overcharges <color TEXT_SP>15</color> [sp].",<br />
},<br />
CAKE_RECOVER_HEALTH_1 = {<br />
name = "[hp.noColor] Cake (S)",<br />
sell = 125,<br />
cost = 250,<br />
desc = "Restore <color TEXT_HP>20</color> [hp].",<br />
},<br />
CAKE_RECOVER_HEALTH_2 = {<br />
name = "[hp.noColor] Cake (M)",<br />
sell = 350,<br />
cost = 700,<br />
desc = "Restore <color TEXT_HP>50</color> [hp].",<br />
},<br />
CAKE_RECOVER_HEALTH_3 = {<br />
name = "[hp.noColor] Cake (L)",<br />
sell = 600,<br />
cost = 1200,<br />
desc = "Restore <color TEXT_HP>200</color> [hp].",<br />
},<br />
CAKE_RECOVER_HEALTH_4 = {<br />
name = "[hp.noColor] Cake (XL)",<br />
sell = 1250,<br />
cost = 2500,<br />
desc = "Restore all [hp].",<br />
},<br />
CAKE_RECOVER_HEALTH_AND_APPLY_STATBOOST_ATTACK_1 = {<br />
name = "HP+Attack Cake",<br />
sell = 2000,<br />
cost = 4000,<br />
desc = "Restore all [hp] and increase [stat.attack] stat by 1 stage.",<br />
},<br />
CAKE_RECOVER_HEALTH_AND_APPLY_STATBOOST_DEFENSE_1 = {<br />
name = "HP+Defense Cake",<br />
sell = 2000,<br />
cost = 4000,<br />
desc = "Restore all [hp] and increase [stat.defense] stat by 1 stage.",<br />
},<br />
CAKE_RECOVER_HEALTH_AND_APPLY_STATBOOST_SPECIALATTACK_1 = {<br />
name = "HP+Sp.Atk. Cake",<br />
sell = 2000,<br />
cost = 4000,<br />
desc = "Restore all [hp] and increase [stat.specialAttack] stat by 1 stage.",<br />
},<br />
CAKE_RECOVER_HEALTH_AND_APPLY_STATBOOST_SPECIALDEFENSE_1 = {<br />
name = "HP+Sp.Def. Cake",<br />
sell = 2000,<br />
cost = 4000,<br />
desc = "Restore all [hp] and increase [stat.specialDefense] stat by 1 stage.",<br />
},<br />
CAKE_RECOVER_HEALTH_AND_ENERGY_1 = {<br />
name = "Combi Cake (S)",<br />
sell = 275,<br />
cost = 550,<br />
desc = "Restore <color TEXT_HP>15</color> [hp] and <color TEXT_SP>15</color> [sp]. Overcharges <color TEXT_SP>5</color> [sp] if applicable.",<br />
},<br />
CAKE_RECOVER_HEALTH_AND_ENERGY_2 = {<br />
name = "Combi Cake (M)",<br />
sell = 600,<br />
cost = 1200,<br />
desc = "Restore <color TEXT_HP>40</color> [hp] and <color TEXT_SP>20</color> [sp]. Overcharges <color TEXT_SP>10</color> [sp] if applicable.",<br />
},<br />
CAKE_RECOVER_HEALTH_AND_ENERGY_3 = {<br />
name = "Combi Cake (L)",<br />
sell = 1000,<br />
cost = 2000,<br />
desc = "Restore <color TEXT_HP>150</color> [hp] and <color TEXT_SP>25</color> [sp]. Overcharges <color TEXT_SP>15</color> [sp] if applicable.",<br />
},<br />
CAKE_RECOVER_HEALTH_AND_ENERGY_4 = {<br />
name = "Combi Cake (XL)",<br />
sell = 2000,<br />
cost = 4000,<br />
desc = "Restore all [hp] and [sp]. Overcharges <color TEXT_SP>15</color> [sp].",<br />
},<br />
CARROT = {<br />
name = "Carrot",<br />
sell = 1,<br />
desc = "A carrot.",<br />
},<br />
CLOTHING_KING = {<br />
name = "Royal cloak",<br />
desc = nil,<br />
},<br />
CLOTHING_LAB = {<br />
name = "Lab coat",<br />
desc = nil,<br />
},<br />
CLOTHING_TOWEL_HIGH = {<br />
name = "High towel",<br />
desc = nil,<br />
},<br />
CLOTHING_TOWEL_LOW = {<br />
name = "Low towel",<br />
desc = nil,<br />
},<br />
CORE_STONE = {<br />
name = "Core Stone",<br />
desc = "A mysterious artifact capable of unleashing unknown power.",<br />
},<br />
DATA_CHIP = {<br />
name = "Data Chip",<br />
desc = "This Gauntlet chip collects and stores all Coromon related actions you take.",<br />
},<br />
DEVOLVE_PILL = {<br />
name = "Devolve Pill",<br />
sell = 500,<br />
desc = "Feed this to a Coromon to devolve it by 1 stage.",<br />
},<br />
DRILL_SHOVEL_GOLD = {<br />
name = "Drill Shovel (G)",<br />
desc = "A shovel with a large gem detection range.",<br />
},<br />
DRILL_SHOVEL_SILVER = {<br />
name = "Drill Shovel (S)",<br />
desc = "A shovel with a small gem detection range.",<br />
},<br />
ESCAPE_FLASH = {<br />
name = "Escape Flash",<br />
desc = "Blind Coromon with a bright flash to ensure a clean escape from a wild battle.",<br />
},<br />
ESSENCE_COLLECTOR_MODULE = {<br />
name = "Essence Collector",<br />
desc = "A Gauntlet module which can collect [titanEssence.singular].",<br />
},<br />
ESSENCE_LOCATOR = {<br />
name = "Essence Locator",<br />
desc = "A nifty device invented by [character electricTown_THOMAS] that can locate [titanEssence.singular].",<br />
},<br />
FRUIT_APPLY_STATBOOST_ATTACK = {<br />
name = "Oki Fruit",<br />
desc = "Increases the [stat.attack] of the Coromon when in danger.",<br />
},<br />
FRUIT_APPLY_STATBOOST_ATTACK_AND_SPECIALATTACK_ON_EFFECTIVE_HIT = {<br />
name = "Zum Fruit",<br />
desc = "Increase [stat.attack] and [stat.specialAttack] by 2 stages after getting hit by a very effective attack.",<br />
},<br />
FRUIT_APPLY_STATBOOST_DEFENSE = {<br />
name = "Dip Fruit",<br />
desc = "Increases the [stat.defense] of the Coromon when in danger.",<br />
},<br />
FRUIT_APPLY_STATBOOST_SPECIALATTACK = {<br />
name = "Dally Fruit",<br />
desc = "Increases the [stat.specialAttack] of the Coromon when in danger.",<br />
},<br />
FRUIT_APPLY_STATBOOST_SPECIALDEFENSE = {<br />
name = "Liu Fruit",<br />
desc = "Increases the [stat.specialDefense] of the Coromon when in danger.",<br />
},<br />
FRUIT_APPLY_STATBOOST_SPEED = {<br />
name = "Hor Fruit",<br />
desc = "Increases the [stat.speed] of the Coromon when in danger.",<br />
},<br />
FRUIT_APPLY_STATBOOST_SPEED_ON_EFFECTIVE_HIT = {<br />
name = "Fari Fruit",<br />
desc = "Increases [stat.speed] after getting hit by a very effective attack.",<br />
},<br />
FRUIT_CLAMP_FATAL_DAMAGE = {<br />
name = "Cado Fruit",<br />
sell = 500,<br />
desc = "When the Coromon has full [hp], prevents [hp] from falling below 1.",<br />
},<br />
FRUIT_CURE_CONDITION = {<br />
name = "Paya Fruit",<br />
sell = 500,<br />
desc = "Removes any condition immediately when applied.",<br />
},<br />
FRUIT_CURE_CONDITION_BURN = {<br />
name = "Duria Fruit",<br />
desc = "Removes the burn immediately when getting burned.",<br />
},<br />
FRUIT_CURE_CONDITION_CURSE = {<br />
name = "Grapa Fruit",<br />
desc = "Lifts the curse immediately when getting cursed.",<br />
},<br />
FRUIT_CURE_CONDITION_DROWSY = {<br />
name = "Gao Fruit",<br />
desc = "Wakes up immediately when falling asleep.",<br />
},<br />
FRUIT_CURE_CONDITION_FREEZE = {<br />
name = "Crany Fruit",<br />
desc = "Defrosts immediately when getting frozen.",<br />
},<br />
FRUIT_CURE_CONDITION_HAZY = {<br />
name = "Jel Fruit",<br />
desc = "Regain focus immediately when starting to feel [condition.hazy].",<br />
},<br />
FRUIT_CURE_CONDITION_POISON = {<br />
name = "Fik Fruit",<br />
desc = "Removes the poison immediately when getting poisoned.",<br />
},<br />
FRUIT_CURE_CONDITION_SHOCK = {<br />
name = "Cuco Fruit",<br />
desc = "Removes the shock immediately when getting shocked.",<br />
},<br />
FRUIT_DRONE= {<br />
name = "Fruit Drone",<br />
desc = "Retrieves all of the ripe Fruits in Velua with the press of a button!",<br />
},<br />
FRUIT_RECOVER_ENERGY = {<br />
name = "Mull Fruit",<br />
sell = 125,<br />
desc = "Restores to <color TEXT_SP>75%</color> [sp] when nearing exhaustion.",<br />
},<br />
FRUIT_RECOVER_HEALTH = {<br />
name = "Juba Fruit",<br />
sell = 125,<br />
desc = "Restores to <color TEXT_HP>50%</color> [hp] when in danger.",<br />
},<br />
FRUIT_RECOVER_HEALTH_RISK_CONDITION = {<br />
name = "Canul Fruit",<br />
sell = 125,<br />
desc = "Restores to <color TEXT_HP>70%</color> [hp] when in danger, at the risk of getting a status ailment.",<br />
},<br />
FRUIT_REDUCE_CRITICAL = {<br />
name = "Tama Fruit",<br />
sell = 250,<br />
desc = "Reduces damage taken when hit by a critical hit.",<br />
},<br />
FRUIT_REDUCE_EFFECTIVE = {<br />
name = "Unip Fruit",<br />
sell = 250,<br />
desc = "Reduces damage taken when hit by a very effective attack.",<br />
},<br />
FRUIT_SKILL_POWER_BOOST_ELECTRIC = {<br />
name = "Sur Fruit",<br />
desc = "Increases Skill Power when using an [type.electric] attack.",<br />
},<br />
FRUIT_SKILL_POWER_BOOST_FIRE = {<br />
name = "Chaik Fruit",<br />
sell = 125,<br />
desc = "Increases Skill Power when using a [type.fire] attack.",<br />
},<br />
FRUIT_SKILL_POWER_BOOST_GHOST = {<br />
name = "Mais Fruit",<br />
sell = 125,<br />
desc = "Increases Skill Power when using a [type.ghost] attack.",<br />
},<br />
FRUIT_SKILL_POWER_BOOST_ICE = {<br />
name = "Ras Fruit",<br />
sell = 125,<br />
desc = "Increases Skill Power when using an [type.ice] attack.",<br />
},<br />
FRUIT_SKILL_POWER_BOOST_NORMAL = {<br />
name = "Pomo Fruit",<br />
sell = 125,<br />
desc = "Increases Skill Power when using a [type.normal] attack.",<br />
},<br />
FRUIT_SKILL_POWER_BOOST_SAND = {<br />
name = "Pix Fruit",<br />
sell = 125,<br />
desc = "Increases Skill Power when using a [type.sand] attack.",<br />
},<br />
FRUIT_SKILL_POWER_BOOST_WATER = {<br />
name = "Sopo Fruit",<br />
sell = 125,<br />
desc = "Increases Skill Power when using a [type.water] attack.",<br />
},<br />
FRUIT_SKIP_CHARGE = {<br />
name = "Cham Fruit",<br />
sell = 500,<br />
desc = "Instantly fires a charge attack.",<br />
},<br />
FRUIT_XP_BOOST = {<br />
name = "Ber Fruit",<br />
sell = 500,<br />
desc = "Increases [xp] gained when participating in a battle.",<br />
},<br />
GAUNTLET_DARK_RED = {<br />
name = "Umbra [gauntlet]",<br />
desc = nil,<br />
},<br />
GAUNTLET_LUXSOLIS_BLUE = {<br />
name = "[gauntlet]",<br />
desc = nil,<br />
},<br />
GAUNTLET_LUXSOLIS_GREEN = {<br />
name = "[gauntlet]",<br />
desc = nil,<br />
},<br />
GAUNTLET_LUXSOLIS_RED = {<br />
name = "[gauntlet]",<br />
desc = nil,<br />
},<br />
GEM_BLUE_1 = {<br />
name = "Blue Gem (s)",<br />
desc = "A small valuable gem.",<br />
},<br />
GEM_BLUE_2 = {<br />
name = "Blue Gem (m)",<br />
desc = "A valuable gem.",<br />
},<br />
GEM_BLUE_3 = {<br />
name = "Blue Gem (l)",<br />
desc = "A large valuable gem.",<br />
},<br />
GEM_GREEN_1 = {<br />
name = "Green Gem (s)",<br />
desc = "A small valuable gem.",<br />
},<br />
GEM_GREEN_2 = {<br />
name = "Green Gem (m)",<br />
desc = "A valuable gem.",<br />
},<br />
GEM_GREEN_3 = {<br />
name = "Green Gem (l)",<br />
desc = "A large valuable gem.",<br />
},<br />
GEM_PYRAMID_BLUE = {<br />
name = "Blue Gem",<br />
desc = nil,<br />
},<br />
GEM_PYRAMID_GREEN = {<br />
name = "Green Gem",<br />
desc = nil,<br />
},<br />
GEM_PYRAMID_MAGENTA = {<br />
name = "Magenta Gem",<br />
desc = nil,<br />
},<br />
GEM_PYRAMID_ORANGE = {<br />
name = "Orange Gem",<br />
desc = nil,<br />
},<br />
GEM_PYRAMID_PURPLE = {<br />
name = "Purple Gem",<br />
desc = nil,<br />
},<br />
GEM_PYRAMID_RED = {<br />
name = "Red Gem",<br />
desc = nil,<br />
},<br />
GEM_PYRAMID_TURQUOISE = {<br />
name = "Turquoise Gem",<br />
desc = nil,<br />
},<br />
GEM_PYRAMID_YELLOW = {<br />
name = "Yellow Gem",<br />
desc = nil,<br />
},<br />
GEM_RED_1 = {<br />
name = "Red Gem (s)",<br />
desc = "A small valuable gem.",<br />
},<br />
GEM_RED_2 = {<br />
name = "Red Gem (m)",<br />
desc = "A valuable gem.",<br />
},<br />
GEM_RED_3 = {<br />
name = "Red Gem (l)",<br />
desc = "A large valuable gem.",<br />
},<br />
GOLD = {<br />
name = "Gold",<br />
desc = nil,<br />
},<br />
GOLDEN_BUST = {<br />
name = "Golden Bust",<br />
desc = "A valuable golden bust.",<br />
},<br />
HANDBOOK_CONDITIONS = {<br />
name = "Condition handbook",<br />
desc = "A handy handbook explaining all conditions",<br />
},<br />
HANDBOOK_COROMON = {<br />
name = "Coromon handbook",<br />
desc = "A travel journal: my journey across [region]",<br />
},<br />
HANDBOOK_DIFFICULTY = {<br />
name = "Difficulty handbook",<br />
desc = "We all have difficulties",<br />
},<br />
HANDBOOK_POTENTIAL = {<br />
name = "Potential handbook",<br />
desc = "Potential comes with experience",<br />
},<br />
HANDBOOK_SKILLS = {<br />
name = "Skills handbook",<br />
desc = "Skills, do you have them?",<br />
},<br />
HANDBOOK_STATS = {<br />
name = "Stats handbook",<br />
desc = "An in-depth analysis of Coromon stats",<br />
},<br />
HANDBOOK_TRAINERS = {<br />
name = "Trainer handbook",<br />
desc = "Of Coromon and trainers",<br />
},<br />
HANDBOOK_TRAITS = {<br />
name = "Traits handbook",<br />
desc = "What makes a Coromon unique: [trait.plural]",<br />
},<br />
HANDBOOK_WEATHER = {<br />
name = "Weather handbook",<br />
desc = "Weather the weather",<br />
},<br />
HEADGEAR_AMISH = {<br />
name = "Amish hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_BANDANA = {<br />
name = "Bandana",<br />
desc = nil,<br />
},<br />
HEADGEAR_BEANIE = {<br />
name = "Beanie",<br />
desc = nil,<br />
},<br />
HEADGEAR_BOOK = {<br />
name = "Bookworm",<br />
desc = nil,<br />
},<br />
HEADGEAR_BOW_BIG = {<br />
name = "Big bow",<br />
desc = nil,<br />
},<br />
HEADGEAR_BOW_SMALL = {<br />
name = "Small bow",<br />
desc = nil,<br />
},<br />
HEADGEAR_BUBBLE = {<br />
name = "Bubbles hair clip",<br />
desc = nil,<br />
},<br />
HEADGEAR_BUNNY = {<br />
name = "Bunny ears",<br />
desc = nil,<br />
},<br />
HEADGEAR_CAP = {<br />
name = "Cap",<br />
desc = nil,<br />
},<br />
HEADGEAR_CAT = {<br />
name = "[monster GHOST_CAT_1] ears",<br />
desc = nil,<br />
},<br />
HEADGEAR_CHEF = {<br />
name = "Chef's hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_CHINESE = {<br />
name = "Farmer's hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_CLIP = {<br />
name = "Hair clip",<br />
desc = nil,<br />
},<br />
HEADGEAR_COWBOY = {<br />
name = "Cowboy hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_CROWN_GOLD = {<br />
name = "Golden crown",<br />
desc = nil,<br />
},<br />
HEADGEAR_CROWN_SILVER = {<br />
name = "Silver crown",<br />
desc = nil,<br />
},<br />
HEADGEAR_DEMO_STAR = {<br />
name = "Demo star",<br />
desc = nil,<br />
},<br />
HEADGEAR_DOLPHIN = {<br />
name = "Dolphin hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_FILLET_1 = {<br />
name = "Fillet",<br />
desc = nil,<br />
},<br />
HEADGEAR_FILLET_2 = {<br />
name = "Fillet",<br />
desc = nil,<br />
},<br />
HEADGEAR_FIRE_TURTLE_1 = {<br />
name = "[monster FIRE_TURTLE_1] hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_FLOWER = {<br />
name = "Flower",<br />
desc = nil,<br />
},<br />
HEADGEAR_FROG = {<br />
name = "Frog hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_GOGGLES = {<br />
name = "Goggles",<br />
desc = nil,<br />
},<br />
HEADGEAR_HAT_BACKWARDS = {<br />
name = "Red hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_HAT_BOY = {<br />
name = "Blue cap",<br />
desc = nil,<br />
},<br />
HEADGEAR_HAT_GIRL = {<br />
name = "Pink cap",<br />
desc = nil,<br />
},<br />
HEADGEAR_HEADPHONES = {<br />
name = "Headphones",<br />
desc = nil,<br />
},<br />
HEADGEAR_HIGH_HAT = {<br />
name = "Top hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_HOOD_1 = {<br />
name = "Hood",<br />
desc = nil,<br />
},<br />
HEADGEAR_ICE_BEAR_1 = {<br />
name = "[monster ICE_BEAR_1] hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_KARATEBAND = {<br />
name = "Sun band",<br />
desc = nil,<br />
},<br />
HEADGEAR_LEAF = {<br />
name = "Leaf",<br />
desc = nil,<br />
},<br />
HEADGEAR_MAGNET = {<br />
name = "Magnet Hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_PANDA = {<br />
name = "Panda hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_PIRATESCARF = {<br />
name = "Pirate scarf",<br />
desc = nil,<br />
},<br />
HEADGEAR_PUMPKIN = {<br />
name = "Pumpkin Hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_SKULL = {<br />
name = "Skull mask",<br />
desc = nil,<br />
},<br />
HEADGEAR_STAR = {<br />
name = "Star clip",<br />
desc = nil,<br />
},<br />
HEADGEAR_SUNHAT = {<br />
name = "Sun hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_TENNISCAP = {<br />
name = "Tennis cap",<br />
desc = nil,<br />
},<br />
HEADGEAR_TROPHY_HAT_BRONZE = {<br />
name = "Bronze Trophy",<br />
desc = nil,<br />
},<br />
HEADGEAR_TROPHY_HAT_GOLD = {<br />
name = "Golden Trophy",<br />
desc = nil,<br />
},<br />
HEADGEAR_TROPHY_HAT_SILVER = {<br />
name = "Silver Trophy",<br />
desc = nil,<br />
},<br />
HEADGEAR_TURBAN = {<br />
name = "Turban",<br />
desc = nil,<br />
},<br />
HEADGEAR_VIKING = {<br />
name = "Viking",<br />
desc = nil,<br />
},<br />
HEADGEAR_WATER_SHARK_1 = {<br />
name = "[monster WATER_SHARK_1] hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_WITCH = {<br />
name = "Witch Hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_WORKER = {<br />
name = "Worker helm",<br />
desc = nil,<br />
},<br />
HOLD_BLOCK_ENTRY_HAZARD_EFFECT = {<br />
name = "Brume Gem",<br />
sell = 3000,<br />
desc = "Prevents being affected by entry hazards.",<br />
},<br />
HOLD_BLOCK_WEATHER_EFFECT_EFFECT = {<br />
name = "Nullifier Stone",<br />
sell = 4000,<br />
desc = "[traits.WEATHERPROOF.description]",<br />
},<br />
HOLD_DECREASE_HEALTH = {<br />
name = "Fear Disc",<br />
sell = 2000,<br />
desc = "Can attract already hurt Coromon if held by your leading [squad] member.",<br />
},<br />
HOLD_EXTEND_WEATHER_RAIN = {<br />
name = "Saphiro",<br />
sell = 2000,<br />
desc = "Summoned [weather.rain] lasts 3 rounds longer.",<br />
},<br />
HOLD_EXTEND_WEATHER_SANDSTORM = {<br />
name = "Ambrio",<br />
sell = 2000,<br />
desc = "Summoned [weather.sandstorm] lasts 3 rounds longer.",<br />
},<br />
HOLD_EXTEND_WEATHER_SNOW = {<br />
name = "Pearlio",<br />
sell = 2000,<br />
desc = "Summoned [weather.snow] lasts 3 rounds longer.",<br />
},<br />
HOLD_EXTEND_WEATHER_TWILIGHT = {<br />
name = "Amethio",<br />
sell = 2000,<br />
desc = "Summoned [weather.twilight] lasts 3 rounds longer.",<br />
},<br />
HOLD_EXTRA_GOLD = {<br />
name = "Gold Lump",<br />
sell = 10,<br />
desc = "Earn extra [currency.gold] after a battle.",<br />
},<br />
HOLD_EXTRA_XP = {<br />
name = "Smart Gem",<br />
sell = 10,<br />
desc = "Earn extra [xp] after participating in a battle.",<br />
},<br />
HOLD_INCREASE_ATTACK_BUT_LOCK_SKILL = {<br />
name = "Pista Stone",<br />
desc = "The Coromon increases its [stat.attack] by 50% but can only use the first Skill it uses in each battle.",<br />
},<br />
HOLD_INCREASE_DEFENSE_BUT_DISABLE_STATUS_SKILLS = {<br />
name = "Maca Stone",<br />
sell = 2000,<br />
desc = "The Coromon increases its [stat.defense] by 50% but can no longer use status skills.",<br />
},<br />
HOLD_INCREASE_SKILL_DAMAGE_AND_ENERGY_COST = {<br />
name = "Overcharger Gem",<br />
sell = 2000,<br />
desc = "The Coromon deals 25% increased damage, but requires 5 more [sp] to use skills.",<br />
},<br />
HOLD_INCREASE_SPECIALATTACK_BUT_LOCK_SKILL = {<br />
name = "Almo Stone",<br />
desc = "The Coromon increases its [stat.specialAttack] by 50% but can only use the first Skill it uses in each battle.",<br />
},<br />
HOLD_INCREASE_SPECIALDEFENSE_BUT_DISABLE_STATUS_SKILLS = {<br />
name = "Peca Stone",<br />
sell = 2000,<br />
desc = "The Coromon increases its [stat.specialDefense] by 50% but can no longer use status skills.",<br />
},<br />
HOLD_INCREASE_SPEED_BUT_LOCK_SKILL = {<br />
name = "Acor Stone",<br />
desc = "The Coromon increases its [stat.speed] by 50% but can no longer use status skills.",<br />
},<br />
HOLD_INCREASE_TRAIT_ENHANCEMENT_STAGE = {<br />
name = "Enhancer Gem",<br />
sell = 2000,<br />
desc = "Enhance the [trait.singular] of the Coromon by 1 stage.",<br />
},<br />
HOLD_LAZY_XP = {<br />
name = "Lazy Gem",<br />
sell = 10,<br />
desc = "Earn some [xp] when the holder did not participate in the battle.",<br />
},<br />
HOLD_LAZY_XP_PREMIUM = {<br />
name = "Sloth Gem",<br />
sell = 10,<br />
desc = "Earn a lot of [xp] when the holder did not participate in the battle.",<br />
},<br />
HOLD_RECOVER_HEALTH = {<br />
name = "Revitaliser Gem",<br />
sell = 2000,<br />
desc = "Restore some [hp] after each turn.",<br />
},<br />
HOLD_REDUCE_ENERGY_COST = {<br />
name = "Energiser Gem",<br />
sell = 2000,<br />
desc = "Reduce the [sp] cost of your skills by <color TEXT_SP>1</color> point.",<br />
},<br />
HOLD_REFLECT_DAMAGE_ON_CONTACT = {<br />
name = "Kiwano Rock",<br />
sell = 3000,<br />
desc = "All attackers making contact suffer from 15% recoil damage.",<br />
},<br />
HOLD_REPEL = {<br />
name = "Stinky Disc",<br />
sell = 2000,<br />
desc = "Chance to repel wild Coromon if held by your leading [squad] member.",<br />
},<br />
LIBRARY_HANDBOOK = {<br />
name = "Coromon Basics",<br />
desc = "This book is basically Coromon for Dummies.",<br />
},<br />
LUX_GOLD_MAGNET = {<br />
name = "Gold Magnet",<br />
desc = "Earn more gold after a battle.",<br />
},<br />
LUX_KITCHEN = {<br />
name = "Lux Kitchen",<br />
desc = "Combine your Fruits to bake a medicinal cake.",<br />
},<br />
LUX_LURE = {<br />
name = "LuxLure",<br />
desc = "Lure a wild Coromon inhabiting the current area which you have not caught before.",<br />
},<br />
MESCHER_STONE = {<br />
name = "Mescher Stone",<br />
desc = "A whimsical stone.",<br />
},<br />
MONSTERREQUEST_1 = {<br />
name = "[monster SAND_MOLE_2] I",<br />
desc = "[character luxSolisTown_TIM] is looking for a [monster SAND_MOLE_2] with the [trait LUCKY] trait.",<br />
},<br />
OUTFIT_GUARD = {<br />
name = "Guard",<br />
desc = nil,<br />
},<br />
OUTFIT_ICE_COAT = {<br />
name = "Warm Coat",<br />
desc = nil,<br />
},<br />
OUTFIT_MONK = {<br />
name = "Robes",<br />
desc = nil,<br />
},<br />
OUTFIT_SANTA = {<br />
name = "Santa Claus",<br />
desc = nil,<br />
},<br />
OUTFIT_WALDO = {<br />
name = "Stealth",<br />
desc = nil,<br />
},<br />
PAMPHLET_GEMS = {<br />
name = "Gem Pamphlet",<br />
desc = "A pamphlet explaining the different gems found in [region].",<br />
},<br />
PAMPHLET_JOHN_CHALLENGE = {<br />
name = "Challenge Pamphlet",<br />
desc = "A pamphlet explaining the rules of a challenge.",<br />
},<br />
PAMPHLET_SHROOMS = {<br />
name = "Shroom Pamphlet",<br />
desc = "A pamphlet explaining the Scented Super Shrooms.",<br />
},<br />
PERFECTION_STONE = {<br />
name = "Perfection Stone",<br />
desc = "Upgrade your starter Coromon to [monsterPotentialCategory.C] Potential!",<br />
},<br />
PHONE = {<br />
name = "Phone",<br />
desc = "The latest model.",<br />
},<br />
POCKET_SNIPS = {<br />
name = "Pocket Snips",<br />
desc = "Snips specially designed to safely snip Scented Super Shrooms.",<br />
},<br />
POTENTIAL_READER = {<br />
name = "Potential Reader",<br />
desc = "Read the Potential of any Coromon outside of battle.",<br />
},<br />
POTENTIAL_READER_PREMIUM = {<br />
name = "Battle Reader",<br />
desc = "Read the potential of any Coromon in a battle.",<br />
},<br />
POWERTOWER_FUSE_BLUE = {<br />
name = "Blue Fuse",<br />
desc = nil,<br />
},<br />
POWERTOWER_FUSE_GREEN = {<br />
name = "Green Fuse",<br />
desc = nil,<br />
},<br />
POWERTOWER_FUSE_MAGENTA = {<br />
name = "Magenta Fuse",<br />
desc = nil,<br />
},<br />
POWERTOWER_FUSE_ORANGE = {<br />
name = "Orange Fuse",<br />
desc = nil,<br />
},<br />
POWERTOWER_FUSE_PURPLE = {<br />
name = "Purple Fuse",<br />
desc = nil,<br />
},<br />
POWERTOWER_FUSE_RED = {<br />
name = "Red Fuse",<br />
desc = nil,<br />
},<br />
POWERTOWER_FUSE_TURQUOISE = {<br />
name = "Turquoise Fuse",<br />
desc = nil,<br />
},<br />
POWERTOWER_FUSE_YELLOW = {<br />
name = "Yellow Fuse",<br />
desc = nil,<br />
},<br />
PURRGY_NIBBLE = {<br />
name = "Purrgy Nibbles",<br />
sell = 100,<br />
cost = 400,<br />
desc = "Extra nutritious food for your [monster GHOST_CAT_1].",<br />
},<br />
RECALL = {<br />
name = "LuxRecall",<br />
sell = 250,<br />
cost = 500,<br />
desc = "Recall to [map luxSolisTown].",<br />
},<br />
RECALL_PREMIUM = {<br />
name = "LuxRecall Plus",<br />
desc = "Recall to any [teleporter].",<br />
},<br />
RECALL_REMOTE_CONTROLLED = {<br />
name = "LuxRecall RC",<br />
desc = "Remote controlled [item RECALL].",<br />
},<br />
RECIPE_CAKE_RECOVER_ENERGY_1 = {<br />
name = "Recipe II",<br />
desc = nil,<br />
},<br />
RECIPE_CAKE_RECOVER_HEALTH_1 = {<br />
name = "Recipe I",<br />
desc = nil,<br />
},<br />
REVIVE_SHARD = {<br />
name = "Phoenix Shard",<br />
sell = 750,<br />
cost = 1500,<br />
desc = "Revive a Coromon and restore half of its [hp].",<br />
},<br />
REVIVE_STONE = {<br />
name = "Phoenix Stone",<br />
sell = 2000,<br />
cost = 5000,<br />
desc = "Revive a Coromon and fully restore its [hp].",<br />
},<br />
ROTTEN_APPLE = {<br />
name = "Rotten Apple",<br />
desc = "Rotten to the core!",<br />
},<br />
SCENT_ADD_POTENTIAL_ROLL = {<br />
name = "Potent Scent",<br />
sell = 1000,<br />
cost = 2000,<br />
desc = "Attracts Coromon with higher [monsterPotential] for 6 minutes.",<br />
},<br />
SCENT_APPLY_CONDITION_BURN = {<br />
name = "Pepper Scent",<br />
desc = "Has a chance to apply [condition.burn] on wild Coromon for 3 minutes.",<br />
},<br />
SCENT_APPLY_CONDITION_CURSE = {<br />
name = "Doom Scent",<br />
desc = "Has a chance to apply [condition.curse] on wild Coromon for 3 minutes.",<br />
},<br />
SCENT_APPLY_CONDITION_FREEZE = {<br />
name = "Frigid Scent",<br />
desc = "Has a chance to apply [condition.freeze] on wild Coromon for 3 minutes.",<br />
},<br />
SCENT_APPLY_CONDITION_HAZY = {<br />
name = "Foggy Scent",<br />
desc = "Has a chance to apply [condition.haziness] on wild Coromon for 3 minutes.",<br />
},<br />
SCENT_APPLY_CONDITION_POISON = {<br />
name = "Toxic Scent",<br />
desc = "Has a chance to apply [condition.poison] on wild Coromon for 3 minutes.",<br />
},<br />
SCENT_APPLY_CONDITION_SHOCK = {<br />
name = "Charged Scent",<br />
desc = "Has a chance to apply [condition.shock] on wild Coromon for 3 minutes.",<br />
},<br />
SCENT_APPLY_CONDITION_SLEEP = {<br />
name = "Ether Scent",<br />
desc = "Has a chance to apply [condition.sleep] on wild Coromon for 3 minutes.",<br />
},<br />
SCENT_DECREASE_HEALTH = {<br />
name = "Fear Scent",<br />
sell = 600,<br />
cost = 1200,<br />
desc = "Can attract Coromon which are already hurt for 3 minutes.",<br />
},<br />
SCENT_INCREASE_LEVEL = {<br />
name = "Protein Scent",<br />
sell = 400,<br />
cost = 800,<br />
desc = "Attracts Coromon with a higher level for 3 minutes.",<br />
},<br />
SCENT_RECIPE_BOOK = {<br />
name = "Scent Recipe Book",<br />
desc = "A book that holds recipes to craft Scents.",<br />
},<br />
SCENT_REPEL_LOWER_LEVEL = {<br />
name = "Stinky Scent",<br />
sell = 300,<br />
cost = 600,<br />
desc = "Repels Coromon weaker than your leading [squad] member for 3 minutes.",<br />
},<br />
SHOP_COUPON_ICE_COAT = {<br />
name = "Coupon Coat",<br />
desc = "Get a warm coat for free at the [map iceTown] market.",<br />
},<br />
SHOP_COUPON_MOST_EXPENSIVE_5 = {<br />
name = "Coupon 5 free",<br />
desc = "A coupon to get the five most expensive items for free.",<br />
},<br />
SHOP_COUPON_PERCENT_25 = {<br />
name = "Coupon 25%",<br />
desc = "Get 25% of your total purchase back.",<br />
},<br />
SHOP_COUPON_PERCENT_50 = {<br />
name = "Coupon 50%",<br />
desc = "Get 50% of your total purchase back.",<br />
},<br />
SHOP_COUPON_PERCENT_75 = {<br />
name = "Coupon 75%",<br />
desc = "Get 75% of your total purchase back.",<br />
},<br />
SKILL_FLASH_AGILITY_TRAINING = {<br />
name = "Skill Flash 50",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "AGILITY_TRAINING"<br />
},<br />
SKILL_FLASH_ALL_IN = {<br />
name = "Skill Flash 38",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "ALL_IN"<br />
},<br />
SKILL_FLASH_ARTIFICIAL_NIGHT = {<br />
name = "Skill Flash 22",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "ARTIFICIAL_NIGHT"<br />
},<br />
SKILL_FLASH_BALL_OF_DARKNESS = {<br />
name = "Skill Flash 5",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "BALL_OF_DARKNESS"<br />
},<br />
SKILL_FLASH_BEAT_UP = {<br />
name = "Skill Flash 46",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "BEAT_UP"<br />
},<br />
SKILL_FLASH_BERSERK = {<br />
name = "Skill Flash 63",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "BERSERK"<br />
},<br />
SKILL_FLASH_BOLT_BOMB = {<br />
name = "Skill Flash 30",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "BOLT_BOMB"<br />
},<br />
SKILL_FLASH_BUBBLE_BLOWER = {<br />
name = "Skill Flash 10",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "BUBBLE_BLOWER"<br />
},<br />
SKILL_FLASH_CLEARING_WIND = {<br />
name = "Skill Flash 44",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "CLEARING_WIND"<br />
},<br />
SKILL_FLASH_CONCENTRATE = {<br />
name = "Skill Flash 48",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "CONCENTRATE"<br />
},<br />
SKILL_FLASH_CRUNCH = {<br />
name = "Skill Flash 59",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "CRUNCH"<br />
},<br />
SKILL_FLASH_CUTE_POSE = {<br />
name = "Skill Flash 28",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "CUTE_POSE"<br />
},<br />
SKILL_FLASH_DEEP_CUT = {<br />
name = "Skill Flash 19",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "DEEP_CUT"<br />
},<br />
SKILL_FLASH_DESERT_WINDS = {<br />
name = "Skill Flash 62",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "DESERT_WINDS"<br />
},<br />
SKILL_FLASH_DETONATE = {<br />
name = "Skill Flash 27",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "DETONATE"<br />
},<br />
SKILL_FLASH_DIRTY_SNOW = {<br />
name = "Skill Flash 25",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "DIRTY_SNOW"<br />
},<br />
SKILL_FLASH_DISABLE_HEAL = {<br />
name = "Skill Flash 31",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "DISABLE_HEAL"<br />
},<br />
SKILL_FLASH_DISABLE_SKILL = {<br />
name = "Skill Flash 15",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "DISABLE"<br />
},<br />
SKILL_FLASH_DISABLE_TRAIT = {<br />
name = "Skill Flash 29",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "DISABLE_TRAIT"<br />
},<br />
SKILL_FLASH_DISTRACT = {<br />
name = "Skill Flash 2",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "DISTRACT"<br />
},<br />
SKILL_FLASH_DRAIN = {<br />
name = "Skill Flash 39",<br />
sell = 150,<br />
cost = 1500,<br />
desc = nil,<br />
skill = "DRAIN"<br />
},<br />
SKILL_FLASH_ELECTRIFY = {<br />
name = "Skill Flash 71",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "ELECTRIFY"<br />
},<br />
SKILL_FLASH_EMP = {<br />
name = "Skill Flash 7",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "EMP"<br />
},<br />
SKILL_FLASH_EPIPHANY = {<br />
name = "Skill Flash 9",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "EPIPHANY"<br />
},<br />
SKILL_FLASH_FEINT_BURSTS = {<br />
name = "Skill Flash 26",<br />
sell = 150,<br />
cost = 1500,<br />
desc = nil,<br />
skill = "FEINT_BURSTS"<br />
},<br />
SKILL_FLASH_FEINT_SPURTS = {<br />
name = "Skill Flash 42",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "FEINT_SPURTS"<br />
},<br />
SKILL_FLASH_FIERY_BREATH = {<br />
name = "Skill Flash 68",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "FIERY_BREATH"<br />
},<br />
SKILL_FLASH_FIRE_UP = {<br />
name = "Skill Flash 36",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "FIRE_UP"<br />
},<br />
SKILL_FLASH_FLYING_KICK = {<br />
name = "Skill Flash 41",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "FLYING_KICK"<br />
},<br />
SKILL_FLASH_FRIGID_BARRIER = {<br />
name = "Skill Flash 6",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "FRIGID_BARRIER"<br />
},<br />
SKILL_FLASH_GEYSER = {<br />
name = "Skill Flash 66",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "GEYSER"<br />
},<br />
SKILL_FLASH_GLASS_CANNON = {<br />
name = "Skill Flash 40",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "GLASS_CANNON"<br />
},<br />
SKILL_FLASH_HEATWAVE = {<br />
name = "Skill Flash 17",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "HEATWAVE"<br />
},<br />
SKILL_FLASH_ICY_FLURRY = {<br />
name = "Skill Flash 23",<br />
sell = 150,<br />
cost = 1500,<br />
desc = nil,<br />
skill = "ICY_FLURRY"<br />
},<br />
SKILL_FLASH_IGNITE = {<br />
name = "Skill Flash 4",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "IGNITE"<br />
},<br />
SKILL_FLASH_INNER_PEACE = {<br />
name = "Skill Flash 37",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "INNER_PEACE"<br />
},<br />
SKILL_FLASH_INSPECT_SCENT = {<br />
name = "Skill Flash 8",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "INSPECT_SCENT"<br />
},<br />
SKILL_FLASH_LAST_STAND = {<br />
name = "Skill Flash 60",<br />
sell = 200,<br />
cost = 2000,<br />
desc = nil,<br />
skill = "LAST_STAND"<br />
},<br />
SKILL_FLASH_LIGHTNING_STRIKE = {<br />
name = "Skill Flash 35",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "LIGHTNING_STRIKE"<br />
},<br />
SKILL_FLASH_MIST = {<br />
name = "Skill Flash 1",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "MIST"<br />
},<br />
SKILL_FLASH_MONSOON = {<br />
name = "Skill Flash 21",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "MONSOON"<br />
},<br />
SKILL_FLASH_PHANTOM_SPIKE = {<br />
name = "Skill Flash 20",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "PHANTOM_SPIKE"<br />
},<br />
SKILL_FLASH_POISON_CHOMP = {<br />
name = "Skill Flash 61",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "POISON_CHOMP"<br />
},<br />
SKILL_FLASH_PRECISION_EYE = {<br />
name = "Skill Flash 56",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "PRECISION_EYE"<br />
},<br />
SKILL_FLASH_PRECISION_PUNCH = {<br />
name = "Skill Flash 57",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "PRECISION_PUNCH"<br />
},<br />
SKILL_FLASH_PREMONITION = {<br />
name = "Skill Flash 24",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "PREMONITION"<br />
},<br />
SKILL_FLASH_QUICKSAND = {<br />
name = "Skill Flash 47",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "QUICKSAND"<br />
},<br />
SKILL_FLASH_RAGE = {<br />
name = "Skill Flash 58",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "RAGE"<br />
},<br />
SKILL_FLASH_RECONSTRUCT = {<br />
name = "Skill Flash 67",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "RECONSTRUCT"<br />
},<br />
SKILL_FLASH_SANDMAN = {<br />
name = "Skill Flash 52",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "SANDMAN"<br />
},<br />
SKILL_FLASH_SANDSPOUT = {<br />
name = "Skill Flash 33",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "SANDSPOUT"<br />
},<br />
SKILL_FLASH_SCARY_VISION = {<br />
name = "Skill Flash 65",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "SCARY_VISION"<br />
},<br />
SKILL_FLASH_SCREAM = {<br />
name = "Skill Flash 11",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "SCREAM"<br />
},<br />
SKILL_FLASH_SHARED_FATE = {<br />
name = "Skill Flash 32",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "SHARED_FATE"<br />
},<br />
SKILL_FLASH_SLUSH = {<br />
name = "Skill Flash 12",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "SLUSH"<br />
},<br />
SKILL_FLASH_SMACKDOWN = {<br />
name = "Skill Flash 64",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "SMACKDOWN"<br />
},<br />
SKILL_FLASH_SMOKESCREEN = {<br />
name = "Skill Flash 43",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "SMOKESCREEN"<br />
},<br />
SKILL_FLASH_SNOWBALL = {<br />
name = "Skill Flash 16",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "SNOWBALL"<br />
},<br />
SKILL_FLASH_SNOWFALL = {<br />
name = "Skill Flash 55",<br />
sell = 200,<br />
cost = 2000,<br />
desc = nil,<br />
skill = "SNOWFALL"<br />
},<br />
SKILL_FLASH_SPLASH = {<br />
name = "Skill Flash 45",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "SPLASH"<br />
},<br />
SKILL_FLASH_SPLATTER = {<br />
name = "Skill Flash 53",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "SPLATTER"<br />
},<br />
SKILL_FLASH_STONE_FIST = {<br />
name = "Skill Flash 54",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "STONE_FIST"<br />
},<br />
SKILL_FLASH_SUMO_STANCE = {<br />
name = "Skill Flash 49",<br />
sell = 150,<br />
cost = 1500,<br />
desc = nil,<br />
skill = "SUMO_STANCE"<br />
},<br />
SKILL_FLASH_SUPER_DRAIN = {<br />
name = "Skill Flash 34",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "SUPER_DRAIN"<br />
},<br />
SKILL_FLASH_TACTICAL_SLAM = {<br />
name = "Skill Flash 3",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "TACTICAL_SLAM"<br />
},<br />
SKILL_FLASH_TASER = {<br />
name = "Skill Flash 14",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "TASER"<br />
},<br />
SKILL_FLASH_TEMPEST = {<br />
name = "Skill Flash 51",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "TEMPEST"<br />
},<br />
SKILL_FLASH_TIME_WARP = {<br />
name = "Skill Flash 70",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "TIME_WARP"<br />
},<br />
SKILL_FLASH_TOXIC_CLOUD = {<br />
name = "Skill Flash 69",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "TOXIC_CLOUD"<br />
},<br />
SKILL_FLASH_WHOOSH = {<br />
name = "Skill Flash 18",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "WHOOSH"<br />
},<br />
SKILL_FLASH_ZEN_CURE = {<br />
name = "Skill Flash 13",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "ZEN_CURE"<br />
},<br />
SMOKEBALL = {<br />
name = "Smokeball",<br />
sell = 2000,<br />
desc = "Use this item to escape from a wild battle.",<br />
},<br />
SOL_SODA = {<br />
name = "Sol Soda",<br />
sell = 1000,<br />
cost = 2000,<br />
desc = "A cool, refreshing drink that will surely cool you down.",<br />
},<br />
SPINNER_DREAM = {<br />
name = "Dream [spinner.singular]",<br />
sell = 150,<br />
cost = 300,<br />
desc = "A [spinner.singular] which makes it easier to catch sleeping Coromon.",<br />
},<br />
SPINNER_ELEMENT_ELECTRIC = {<br />
name = "Static [spinner.singular]",<br />
desc = "A [spinner.singular] designed to catch [type.electric] type Coromon.",<br />
},<br />
SPINNER_ELEMENT_FIRE = {<br />
name = "Hot [spinner.singular]",<br />
desc = "A [spinner.singular] designed to efficiently catch [type.fire] type Coromon.",<br />
},<br />
SPINNER_ELEMENT_GHOST = {<br />
name = "Spooky [spinner.singular]",<br />
desc = "A [spinner.singular] designed to efficiently catch [type.ghost] type Coromon.",<br />
},<br />
SPINNER_ELEMENT_ICE = {<br />
name = "Icy [spinner.singular]",<br />
desc = "A [item SPINNER_REGULAR_1] designed to efficiently catch [type.ice] type Coromon.",<br />
},<br />
SPINNER_ELEMENT_NORMAL = {<br />
name = "Plain [spinner.singular]",<br />
desc = "A [spinner.singular] designed to efficiently catch [type.normal] type Coromon.",<br />
},<br />
SPINNER_ELEMENT_SAND = {<br />
name = "Ground [spinner.singular]",<br />
desc = "A [spinner.singular] designed to efficiently catch [type.sand] type Coromon.",<br />
},<br />
SPINNER_ELEMENT_WATER = {<br />
name = "Splash [spinner.singular]",<br />
desc = "A [spinner.singular] designed to efficiently catch [type.water] type Coromon.",<br />
},<br />
SPINNER_HEAL = {<br />
name = "Heal [spinner.singular]",<br />
sell = 150,<br />
cost = 300,<br />
desc = "A [spinner.singular] which fully restores [hp], [sp] and status problems when catching a Coromon.",<br />
},<br />
SPINNER_INSANE = {<br />
name = "Insane [spinner.singular]",<br />
desc = "A [spinner.singular] which can be used to capture Coromon for quests on [difficulty.insane] difficulty.",<br />
},<br />
SPINNER_REGULAR_1 = {<br />
name = "[spinner.singular]",<br />
sell = 100,<br />
cost = 200,<br />
desc = "A device for catching Coromon.",<br />
},<br />
SPINNER_REGULAR_2 = {<br />
name = "Silver [spinner.singular]",<br />
sell = 300,<br />
cost = 600,<br />
desc = "A device for catching Coromon. More effective than a [item SPINNER_REGULAR_1].",<br />
},<br />
SPINNER_REGULAR_3 = {<br />
name = "Golden [spinner.singular]",<br />
sell = 600,<br />
cost = 1200,<br />
desc = "A device for catching Coromon. More effective than a [item SPINNER_REGULAR_2].",<br />
},<br />
SPINNER_REGULAR_4 = {<br />
name = "Platinum [spinner.singular]",<br />
desc = "The ultimate [spinner.singular]. It will catch any wild Coromon without fail.",<br />
},<br />
SPINNER_SENSEI = {<br />
name = "[character fireTown_SENSEI] [spinner.singular]",<br />
desc = "A [spinner.singular] for [character fireTown_SENSEI]'s challenge.",<br />
},<br />
SPINNER_SURPRISE = {<br />
name = "Trick [spinner.singular]",<br />
sell = 150,<br />
cost = 300,<br />
desc = "A [spinner.singular] that is most effective when used at the start of a battle.",<br />
},<br />
SURFBOARD = {<br />
name = "LuxBoard",<br />
desc = "Traverse the waters in style.",<br />
},<br />
SWAMP_MUSHROOM_BLUE = {<br />
name = "Zenshroom",<br />
desc = "Extremely chill. Will lessen the strong side effects of some scents.",<br />
},<br />
SWAMP_MUSHROOM_GREEN = {<br />
name = "Grimshroom",<br />
desc = "Rather bitter, 90% of Coromon hate it, 10% love it.",<br />
},<br />
SWAMP_MUSHROOM_PINK = {<br />
name = "Mintshroom",<br />
desc = "Very fresh, use with pungent scents to neutralize the overall smell.",<br />
},<br />
SWAMP_MUSHROOM_PURPLE = {<br />
name = "Fungus",<br />
desc = "Gross, but extremely useful in making scents more pungent.",<br />
},<br />
SWAMP_MUSHROOM_RED = {<br />
name = "Sweatshroom",<br />
desc = "Spicy, even one whiff will sweat the dickens out of you.",<br />
},<br />
SWAMP_MUSHROOM_YELLOW = {<br />
name = "Sweetshroom",<br />
desc = "Very sugary, be careful if you have a weakness for sweets.",<br />
},<br />
TELEPORTER_PARCEL = {<br />
name = "[character amishTown_NOAH]'s package",<br />
desc = "A package filled with parts.",<br />
},<br />
TEMPLE_GATE_KEY = {<br />
name = "Gate Key",<br />
desc = "A key to the gate leading to the [map ghostTown_temple].",<br />
},<br />
TITAN_ESSENCE_ELECTRIC = {<br />
name = "Electric Essence",<br />
desc = "The [titanEssence.singular] of the [type.electric] [titan.singular] [titan TITAN_ELECTRIC].",<br />
},<br />
TITAN_ESSENCE_FIRE = {<br />
name = "Fire Essence",<br />
desc = "The [titanEssence.singular] of the [type.fire] [titan.singular] [monster TITAN_FIRE].",<br />
},<br />
TITAN_ESSENCE_GHOST = {<br />
name = "Ghost Essence",<br />
desc = "The [titanEssence.singular] of the [type.ghost] [titan.singular] [monster TITAN_GHOST].",<br />
},<br />
TITAN_ESSENCE_ICE = {<br />
name = "Ice Essence",<br />
desc = "The [titanEssence.singular] of the [type.ice] [titan.singular] [monster TITAN_ICE].",<br />
},<br />
TITAN_ESSENCE_SAND = {<br />
name = "Sand Essence",<br />
desc = "The [titanEssence.singular] of the [type.sand] [titan.singular] [monster TITAN_SAND].",<br />
},<br />
TITAN_ESSENCE_WATER = {<br />
name = "Water Essence",<br />
desc = "The [titanEssence.singular] of the [type.water] [titan.singular] [monster TITAN_WATER].",<br />
},<br />
TRAINER_HUB_ENTRY_PASS = {<br />
name = "[map desertTown] Entry Pass",<br />
desc = "This pass grants the holder access to the [trainerHub] in [map desertTown].",<br />
},<br />
TYPE_EFFECTIVENESS_MANUAL = {<br />
name = "Type Manual",<br />
desc = "Type effectiveness manual",<br />
},<br />
WHITE_PAINT = {<br />
name = "White paint",<br />
desc = "A can of white paint and a brush.",<br />
},<br />
XP_CHIP = {<br />
name = "[xp.noColor] Chip",<br />
desc = "This Gauntlet chip boosts [xp] earned for 1 hour.",<br />
},<br />
}<br />
return items;</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=File:ESCAPE_FLASH.png&diff=16921File:ESCAPE FLASH.png2024-01-12T12:48:19Z<p>EnkiProxy: EnkiProxy moved page File:EscapeFlash.png to File:ESCAPE FLASH.png without leaving a redirect</p>
<hr />
<div></div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Escape_Flash&diff=16920Escape Flash2024-01-12T12:48:05Z<p>EnkiProxy: </p>
<hr />
<div>{{Item<br />
|name=Escape Flash<br />
|price=N/A<br />
|sellprice=N/A<br />
|image=ESCAPE_FLASH.png<br />
|type=Other<br />
|subtype=Usables<br />
}}<br />
<br />
'''{{PAGENAME}}''' is a consumable [[Items|item]] that guarantees escape from a wild battle.<br />
<br />
==How to Obtain==<br />
*One can be found in [[Submerged Tunnels]] BF1A.<br />
<br />
==Description==<br />
''"Blind Coromon with a bright flash to ensure a clean escape from a wild battle."''<br />
<br />
[[Category:Items]]<br />
[[Category:Usable Items]]</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Items&diff=16917Items2024-01-12T12:43:17Z<p>EnkiProxy: </p>
<hr />
<div>'''Items''' are in-game objects that assist the player in the game in some form. Some items are held items, which can be given to and sometimes automatically consumed by Coromon. There are many types of items, such as Spinners, Fruits and Scents. In game, they are separated by 6 categories: Cakes, Clothing, Spinners, Held Items, Key Items and Other.<br />
<br />
==List of Items==<br />
{{stub}}<br />
===Cakes===<br />
{| border="0" cellspacing="1" cellpadding="1" class="article-table" style="width:100%;"<br />
! scope="col" style="width:5%;"|Image<br />
! scope="col" style="width:20%;"|Name<br />
! scope="col" style="width:50%;"|Description<br />
! scope="col" style="width:12.5%;"|{{Gold}} Buy<br />
! scope="col" style="width:12.5%;"|{{Gold}} Sell<br />
|-<br />
|[[File:CAKE_LEVEL_UP.png|32px]]<br />
|[[Level Cake]]<br />
|Increase the level of a Coromon by 1 full level.<br />
|???<br />
|''Not for sale''<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Health<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_1.png|32px]]<br />
|[[HP Cake (S)]]<br />
|Restore '''<span style="color:#E91E63;">20 HP</span>'''.<br />
|250<br />
|125<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_2.png|32px]]<br />
|[[HP Cake (M)]]<br />
|Restore '''<span style="color:#E91E63;">50 HP</span>'''.<br />
|700<br />
|350<br />
|-<br />
|[[File:CAKE RECOVER HEALTH 3.png|32px]]<br />
|[[HP Cake (L)]]<br />
|Restore '''<span style="color:#E91E63;">200 HP</span>'''.<br />
|1200<br />
|600<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_4.png|32px]]<br />
|[[HP Cake (XL)]]<br />
|Restore all '''<span style="color:#E91E63;">HP</span>'''.<br />
|2500<br />
|1250<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Energy<br />
|-<br />
|[[File:CAKE_RECOVER_ENERGY_1.png|32px]]<br />
|[[SP Cake (S)]]<br />
|Restore '''<span style="color:#BA68C8;">20 SP</span>'''. Overcharges '''<span style="color:#BA68C8;">5 SP</span>''' if applicable<br />
|150<br />
|75<br />
|-<br />
|[[File:CAKE_RECOVER_ENERGY_2.png|32px]]<br />
|[[SP Cake (M)]]<br />
|Restore '''<span style="color:#BA68C8;">25 SP</span>'''. Overcharges '''<span style="color:#BA68C8;">10 SP</span>''' if applicable<br />
|250<br />
|125<br />
|-<br />
|[[File:CAKE_RECOVER_ENERGY_3.png|32px]]<br />
|[[SP Cake (L)]]<br />
|Restore '''<span style="color:#BA68C8;">35 SP</span>'''. Overcharges '''<span style="color:#BA68C8;">15 SP</span>''' if applicable<br />
|400<br />
|200<br />
|-<br />
|[[File:CAKE_RECOVER_ENERGY_4.png|32px]]<br />
|[[SP Cake (XL)]]<br />
|Restore all '''<span style="color:#BA68C8;">SP</span>'''. Overcharges '''<span style="color:#BA68C8;">15 SP</span>''' if applicable<br />
|800<br />
|400<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Combi<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_AND_ENERGY_1.png|32px]]<br />
|[[Combi Cake (S)]]<br />
|Restore '''<span style="color:#E91E63;">15 HP</span>''' and '''<span style="color:#BA68C8;">15 SP</span>'''. Overcharges '''<span style="color:#BA68C8;">5 SP</span>''' if applicable<br />
|550<br />
|275<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_AND_ENERGY_2.png|32px]]<br />
|[[Combi Cake (M)]]<br />
|Restore '''<span style="color:#E91E63;">40 HP</span>''' and '''<span style="color:#BA68C8;">20 SP</span>'''. Overcharges '''<span style="color:#BA68C8;">10 SP</span>''' if applicable<br />
|1200<br />
|600<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_AND_ENERGY_3.png|32px]]<br />
|[[Combi Cake (L)]]<br />
|Restore '''<span style="color:#E91E63;">150 HP</span>''' and '''<span style="color:#BA68C8;">25 SP</span>'''. Overcharges '''<span style="color:#BA68C8;">15 SP</span>''' if applicable<br />
|2000<br />
|1000<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_AND_ENERGY_4.png|32px]]<br />
|[[Combi Cake (XL)]]<br />
|Restore all '''<span style="color:#E91E63;">HP</span>''' and '''<span style="color:#BA68C8;">SP</span>'''. Overcharges '''<span style="color:#BA68C8;">15 SP</span>''' if applicable<br />
|4000<br />
|2000<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Battle<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_AND_APPLY_STATBOOST_SPECIALATTACK_1.png|32px]]<br />
|[[HP+Attack Cake]]<br />
|Restore all '''<span style="color:#E91E63;">HP</span>''' and increase Attack stat by 1 stage.<br />
|4000<br />
|2000<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_AND_APPLY_STATBOOST_ATTACK_1.png|32px]]<br />
|[[HP+Sp.Atk. Cake]]<br />
|Restore all '''<span style="color:#E91E63;">HP</span>''' and increase Sp.Attack stat by 1 stage.<br />
|4000<br />
|2000<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_AND_APPLY_STATBOOST_DEFENSE_1.png|32px]]<br />
|[[HP+Defense Cake]]<br />
|Restore all '''<span style="color:#E91E63;">HP</span>''' and increase Defense stat by 1 stage.<br />
|4000<br />
|2000<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_AND_APPLY_STATBOOST_SPECIALDEFENSE_1.png|32px]]<br />
|[[HP+Sp.Def. Cake]]<br />
|Restore all '''<span style="color:#E91E63;">HP</span>''' and increase Sp.Defense stat by 1 stage.<br />
|4000<br />
|2000<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_ATTACK_1.png|32px]]<br />
|[[Attack Cake (S)]]<br />
|Increases Attack 1 stage for one battle.<br />
|500<br />
|250<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_ATTACK_2.png|32px]]<br />
|[[Attack Cake (L)]]<br />
|Increases Attack 2 stages for one battle.<br />
|1500<br />
|750<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_DEFENSE_1.png|32px]]<br />
|[[Defense Cake (S)]]<br />
|Increase Defense 1 stage for one battle.<br />
|450<br />
|225<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_DEFENSE_2.png|32px]]<br />
|[[Defense Cake (L)]]<br />
|Increase Defense 2 stages for one battle.<br />
|1350<br />
|675<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_SPECIALATTACK_1.png|32px]]<br />
|[[Sp. Atk. Cake (S)]]<br />
|Increase Sp. Attack 1 stage for one battle.<br />
|450<br />
|225<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_SPECIALATTACK_2.png|32px]]<br />
|[[Sp. Atk. Cake (L)]]<br />
|Increase Sp. Attack 2 stages for one battle.<br />
|1350<br />
|675<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_SPECIALDEFENSE_1.png|32px]]<br />
|[[Sp. Def. Cake (S)]]<br />
|Increase Sp. Defense 1 stage for one battle.<br />
|400<br />
|200<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_SPECIALDEFENSE_2.png|32px]]<br />
|[[Sp. Def. Cake (L)]]<br />
|Increase Sp. Defense 2 stages for one battle.<br />
|1200<br />
|600<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_SPEED_1.png|32px]]<br />
|[[Speed Cake (S)]]<br />
|Increase Speed 1 stage for one battle.<br />
|250<br />
|125<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_SPEED_2.png|32px]]<br />
|[[Speed Cake (L)]]<br />
|Increase Speed 2 stages for one battle.<br />
|750<br />
|375<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_ATTACK_AND_DEFENSE_1.png|32px]]<br />
|[[Physical Cake]]<br />
|Increase Attack and Defense stat by 1 stage.<br />
|1450<br />
|725<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_SPECIALATTACK_AND_SPECIALDEFENSE_1.png|32px]]<br />
|[[Special Cake]]<br />
|Increase Sp. Attack and Sp. Defense stat by 1 stage.<br />
|1300<br />
|650<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Status<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_BURN.png|32px]]<br />
|[[Iced Cake]]<br />
|Cure a Coromon of its <span style="color:#C0392B;">burn</span>.<br />
|350<br />
|175<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_CURSE.png|32px]]<br />
|[[Lifted Cake]]<br />
|Cure a Coromon of its <span style="color:#76448A;">curse</span>.<br />
|300<br />
|150<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_FREEZE.png|32px]]<br />
|[[Spicy Cake]]<br />
|Thaw out a Coromon, removing <span style="color:#90CAF9;">freeze</span>.<br />
|200<br />
|100<br />
|-<br />
|[[File:Clear Cake.png|32x32px]]<br />
|[[Clear Cake]]<br />
|Cures a Coromon of <span style="color:#EC7063;">haziness</span>.<br />
|200<br />
|100<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_POISON.png|32px]]<br />
|[[Detox Cake]]<br />
|Remove <span style="color:#4CAF50;">poison</span> from a Coromon.<br />
|300<br />
|150<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_SHOCK.png|32px]]<br />
|[[Ground Cake]]<br />
|Cure a Coromon of its <span style="color:#D4E157;">shock</span>.<br />
|350<br />
|175<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_SLEEP.png|32px]]<br />
|[[Cafi Cake]]<br />
|Cures a Coromon from <span style="color:#CE93D8;">sleep</span>.<br />
|200<br />
|100<br />
|-<br />
|[[File:CAKE_CURE_CONDITION.png|32px]]<br />
|[[Cleanse Cake]]<br />
|Cures all status problems.<br />
|''Not for sale''<br />
|''Not for sale''<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Revive<br />
|-<br />
|[[File:REVIVE SHARD.png|32px]]<br />
|[[Phoenix Shard]]<br />
|Revive a Coromon and restore half of its '''<span style="color:#E91E63;">HP</span>'''.<br />
|1500<br />
|750<br />
|-<br />
|[[File:REVIVE STONE.png|32px]]<br />
|[[Phoenix Stone]]<br />
|Revive a Coromon and restore all of its '''<span style="color:#E91E63;">HP</span>'''.<br />
|4000<br />
|2000<br />
|}<br />
<br />
===Clothing===<br />
{| border="0" cellspacing="1" cellpadding="1" class="article-table" style="width:100%;"<br />
! scope="col"|Image<br />
! scope="col"|Name<br />
! scope="col"|Acquisition<br />
|-<br />
| colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Outfits<br />
|-<br />
|[[File:OUTFIT_GUARD.png|32px]]<br />
|[[Guard Outfit]]<br />
|Obtained in [[Darudic]] during the story mission.<br />
|-<br />
|[[File:OUTFIT_ROBES.png|32px]]<br />
|[[Robes Outfit]]<br />
|Found in chest in [[Haunted Halls]].<br />
|-<br />
|[[File:OUTFIT WALDO.png|32px]]<br />
|[[Stealth Outfit]]<br />
|Randomize the appearance of the player 100 times in a row.<br />
|-<br />
|[[File:OUTFIT SANTA.png|32px]]<br />
|[[Santa Outfit]]<br />
|Interact with the Christmas tree in [[Lux Solis Campus]] during Christmas.<br />
|-<br />
|[[File:OUTFIT_ICE_COAT.png|32px]]<br />
|[[Warm Coat]]<br />
|After giving shopkeeper in [[Alavi]] the [[Coupon Coat]] from Sigrid and then either a {{A|Bloby}} or {{Gold|50,000}}<br />
|-<br />
| colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Gauntlet<br />
|-<br />
|[[File:GAUNTLET_LUXSOLIS.png|32px]]<br />
|[[Gauntlet]]<br />
|Talking to the receptionist when first arriving at the [[Lux Solis Campus]]. <br />
|-<br />
|[[File:GAUNTLET_LUXSOLIS_GOLD.png|32px]]<br />
|[[Gold Gauntlet]]<br />
|Pushing a button in the [[R&D Lab]], getting 100 as response.<br />
|-<br />
| colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Glasses<br />
|-<br />
|[[File:GLASSES_SLIM_GREY.png|32px]]<br />
|[[Glasses]]<br />
|Received during [[Prologue]].<br />
|-<br />
| colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Headgear<br />
|-<br />
|[[File:HEADGEAR_TROPHY_HAT_GOLD.png|32px]]<br />
|[[Golden Trophy]]<br />
| rowspan="3" |Reward for 1st, 2nd and 3rd places at the end of each [[CoroNet]] season.<br />
|-<br />
|[[File:HEADGEAR_TROPHY_HAT_SILVER.png|32px]]<br />
|[[Silver Trophy]]<br />
|-<br />
|[[File:HEADGEAR_TROPHY_HAT_BRONZE.png|32px]]<br />
|[[Bronze Trophy]]<br />
|-<br />
|[[File:HEADGEAR_DEMO_STAR.png|32px]]<br />
|[[Demo Star]]<br />
|Reward for completing the [[Demo]] version of the game prior to full release.<br />
|-<br />
|[[File:HEADGEAR_PUMPKIN.png|32px]]<br />
|[[Pumpkin Hat]]<br />
|Interact with the pumpkin inside [[Mary's House]], in [[Hayville]], during Halloween.<br />
|-<br />
|[[File:HEADGEAR_BUNNY.png|32px]]<br />
|[[Bunny Ears]]<br />
|Interact with a scarecrow in [[Hayville]] during Easter.<br />
|-<br />
|[[File:HEADGEAR_HIGH_HAT.png|32px]]<br />
|[[Top Hat]]<br />
|Found in [[Pawbury]] Furclaw Manor.<br />
|-<br />
|[[File:HEADGEAR_CAT.png|32px]]<br />
|[[Purrgy Ears]]<br />
|Found in [[Dojo Grounds]].<br />
|-<br />
|[[File:HEADGEAR_BOOK.png|32px]]<br />
|[[Bookworm]]<br />
|After completing the [[Battle of Wits]] quest.<br />
|-<br />
|[[File:HEADGEAR_LEAF.png|32px]]<br />
|[[Leaf]]<br />
|Found in the [[Soggy Swamp]] area.<br />
|-<br />
|[[File:HEADGEAR_WORKER.png|32px]]<br />
|[[Worker Helm]]<br />
|Received in [[Donar Island|Buzzlet Lab]] during the story.<br />
|-<br />
|[[File:HEADGEAR_KARATEBAND.png|32px]]<br />
|[[Sun Band]]<br />
|Received after completing Light Sensei's training in [[Dojo Grounds]].<br />
|-<br />
|[[File:HEADGEAR_AMISH.png|32px]]<br />
|[[Amish Hat]]<br />
|Found in a box in a secret passage to the right of the [[Hayville]] Entrance.<br />
|-<br />
|[[File:HEADGEAR_MAGNET.png|32px]]<br />
|[[Magnet Hat]]<br />
|After completing the [[Buzzlet Delivery]] quest.<br />
|-<br />
|[[File:HEADGEAR_BUBBLE.png|32px]]<br />
|[[Bubbles Hair Clip]]<br />
|Found within the [[Vermeer Grotto]].<br />
|-<br />
|[[File:HEADGEAR_COWBOY.png|32px]]<br />
|[[Cowboy Hat]]<br />
|Found after completing the Skuldra Statue puzzle in [[Pyramid_of_Sart#Skuldra_Statues_.28F4.29|Pyramid of Sart]].<br />
|-<br />
|[[File:HEADGEAR_WITCH.png|32px]]<br />
|[[Witch Hat]]<br />
|Found inside [[Witch's House]] in [[Pawbury]].<br />
|-<br />
|[[File:HEADGEAR_VIKING.png|32px]]<br />
|[[Viking]]<br />
|Found inside Viking House in [[Alavi]].<br />
|-<br />
|[[File:_HEADGEAR_BOW_BIG.png|32px]]<br />
|[[Big bow]]<br />
|Found inside Sigrid's House in [[Alavi]].<br />
|-<br />
|[[File:HEADGEAR_CHEF.png|32px]]<br />
|[[Chef's hat]]<br />
|Given by [[Olivia]] in [[Alavi]] for completing her [[Quests|quest]] [[Scented Stew]].<br />
|-<br />
| colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Clothing<br />
|-<br />
|[[File:CLOTHING_LAB.png|32px]]<br />
|[[Lab Coat]]<br />
|Received during [[Prologue]].<br />
|-<br />
|[[File:CLOTHING_TOWEL_LOW.png|32px]]<br />
|[[Low Towel]]<br />
|Received when visiting the Spa in [[Darudic]].<br />
|-<br />
|[[File:CLOTHING_TOWEL_HIGH.png|32px]]<br />
|[[High Towel]]<br />
|Received when visiting the Spa in [[Darudic]].<br />
|-<br />
|}<br />
<br />
===Spinners===<br />
{| border="0" cellspacing="1" cellpadding="1" class="article-table" style="width:100%;"<br />
! scope="col" style="width:5%;"|Image<br />
! scope="col" style="width:20%;"|Name<br />
! scope="col" style="width:50%;"|Description<br />
! scope="col" style="width:12.5%;"|{{Gold}} Buy<br />
! scope="col" style="width:12.5%;"|{{Gold}} Sell<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Standard<br />
|-<br />
|[[File:SPINNER_REGULAR_1.png|32px]]<br />
|[[Spinner]]<br />
|A device for catching Coromon.<br />
|200<br />
|100<br />
|-<br />
|[[File:SPINNER_REGULAR_2.png|32px]]<br />
|[[Silver Spinner]]<br />
|A device for catching Coromon. More effective than a Spinner.<br />
|600<br />
|300<br />
|-<br />
|[[File:SPINNER_REGULAR_3.png|32px]]<br />
|[[Golden Spinner]]<br />
|A device for catching Coromon. More effective than a Silver Spinner.<br />
|1200<br />
|600<br />
|-<br />
|[[File:SPINNER_PLATINUM.png|32px]]<br />
|[[Platinum Spinner]]<br />
|The ultimate spinner. It will catch any wild Coromon without fail.<br />
|''Not for sale''<br />
|100<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Elemental<br />
|-<br />
|[[File:SPINNER_ELEMENT_NORMAL.png|32px]]<br />
|[[Plain Spinner]]<br />
|A Spinner designed to efficiently catch [[Normal Type]] Coromon.<br />
|500<br />
|100<br />
|-<br />
|[[File:SPINNER_ELEMENT_GHOST.png|32px]]<br />
|[[Spooky Spinner]]<br />
|A Spinner designed to catch [[Ghost Type]] Coromon.<br />
|500<br />
|100<br />
|-<br />
|[[File:SPINNER_ELEMENT_ELECTRIC.png|32px]]<br />
|[[Static Spinner]]<br />
|A Spinner designed to catch [[Electric Type]] Coromon.<br />
|500<br />
|100<br />
|-<br />
|[[File:SPINNER ELEMENT SAND.png|32px]]<br />
|[[Ground Spinner]]<br />
|A spinner designed to catch [[Sand Type]] Coromon.<br />
|749<br />
|100<br />
|-<br />
|[[File:SPINNER ELEMENT FIRE.png|32px]]<br />
|[[Hot Spinner]]<br />
|A spinner designed to catch [[Fire Type]] Coromon.<br />
|500<br />
|100<br />
|-<br />
|[[File:SPINNER ELEMENT ICE.png|32px]]<br />
|[[Icy Spinner]]<br />
|A spinner designed to catch [[Ice Type]] Coromon.<br />
|500<br />
|100<br />
|-<br />
|[[File:SPINNER ELEMENT WATER.png|32px]]<br />
|[[Splash Spinner]]<br />
|A spinner designed to catch [[Water Type]] Coromon.<br />
|500<br />
|100<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Special<br />
|-<br />
|[[File:SPINNER_ELEMENT_FIRE.png|32px]]<br />
|[[Light Sensei Spinner]]<br />
|A Spinner for Light Sensei's challenge.<br />
|''Not for sale''<br />
|''Not for sale''<br />
|-<br />
|[[File:SPINNER_DREAM.png|32px]]<br />
|[[Dream Spinner]]<br />
|A Spinner wich makes it easier to catch sleeping Coromon.<br />
|300<br />
|150<br />
|-<br />
|[[File:SPINNER_HEAL.png|32px]]<br />
|[[Heal Spinner]]<br />
|A Spinner which fully restores HP, SP and status problems when catching a Coromon.<br />
|300<br />
|150<br />
|-<br />
|[[File:SPINNER_SURPRISE.png|32px]]<br />
|[[Trick Spinner]]<br />
|A Spinner that is most effective when used at the start of a battle.<br />
|300<br />
|150<br />
|-<br />
|[[File:SPINNER_PLATINUM.png|32px]]<br />
|[[Insane Spinner]]<br />
|A spinner which can be used to capture coromon for quest on insane difficulty.<br />
|Not for sale<br />
|Not for sale<br />
|}<br />
<br />
===Held Items===<br />
{| border="0" cellspacing="1" cellpadding="1" class="article-table" style="width:100%;"<br />
! scope="col" style="width:5%;"|Image<br />
! scope="col" style="width:15%;"|Name<br />
! scope="col" style="width:70%;"|Description<br />
! scope="col" style="width:12.5%;"|{{Gold}} Buy<br />
! scope="col" style="width:10%;"|{{Gold}} Sell<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Stones<br />
|-<br />
|[[File:HOLD_BLOCK_ENTRY_HAZARD_EFFECT.png|32px]]<br />
|[[Brume Gem]]<br />
|Prevent getting affected by entry hazards.<br />
|6000<br />
|3000<br />
|-<br />
|[[File:HOLD_INCREASE_ATTACK_BUT_LOCK_SKILL.png|32px]]<br />
|[[Pista Stone]]<br />
|The Coromon increases its [[Stats#Attack|Attack]] by 50% but can only use the first [[Skill]] it uses in each battle. <br />
|''Not for sale''<br />
|''Not for sale''<br />
|-<br />
|[[File:HOLD_INCREASE_SPECIALATTACK_BUT_LOCK_SKILL.png|32px]]<br />
|[[Almo Stone]]<br />
|The Coromon increases its [[Stats#Special Attack|Sp. Attack]] by 50% but can only use the first [[Skill]] it uses in each battle. <br />
|''Not for sale''<br />
|''Not for sale''<br />
|-<br />
|[[File:HOLD_INCREASE_DEFENSE_BUT_DISABLE_STATUS_SKILLS.png|32px]]<br />
|[[Maca Stone]]<br />
|The Coromon increases its [[Stats#Defense|Defense]] by 50% but can no longer use status skills.<br />
|''Not for sale''<br />
|2000<br />
|-<br />
|[[File:HOLD_INCREASE_SPECIALDEFENSE_BUT_DISABLE_STATUS_SKILLS.png|32px]]<br />
|[[Peca Stone]]<br />
|The Coromon increases its [[Stats#Special Defense|Sp. Defense]] by 50% but can no longer use status skills.<br />
|''Not for sale''<br />
|2000<br />
|-<br />
|[[File:HOLD_INCREASE_SPEED_BUT_LOCK_SKILL.png|32px]]<br />
|[[Acor Stone]]<br />
|The Coromon increases its [[Stats#Speed|Speed]] by 50% but can no longer use status skills.<br />
|''Not for sale''<br />
|''Not for sale''<br />
|-<br />
|[[File:HOLD_INCREASE_SKILL_DAMAGE_AND_ENERGY_COST.png|32px]]<br />
|[[Overcharger Gem]]<br />
|The Coromon deals 25% increased damage, but requires 5 more [[Stats#SP|SP]] to use skills. <br />
|''Not for sale''<br />
|2000<br />
|-<br />
|[[File:HOLD_INCREASE_TRAIT_ENHANCEMENT_STAGE.png|32px]]<br />
|[[Enhancer Gem]]<br />
|Enhance the [[Trait]] of the Coromon by 1 stage. <br />
|5000<br />
|2000<br />
|-<br />
|[[File:HOLD_RECOVER_HEALTH.png|32px]]<br />
|[[Revitaliser Gem]]<br />
|Restores some [[Stats#HP|HP]] after each turn. ''(6% of Max HP)''<br />
|''Not for sale''<br />
|2000<br />
|-<br />
|[[File:HOLD_REFLECT_DAMAGE_ON_CONTACT.png|32px]]<br />
|[[Kiwano Rock]]<br />
|All attackers making contact suffer from 15% recoil damage.<br />
|6000<br />
|3000<br />
|-<br />
|[[File:HOLD_REDUCE_ENERGY_COST.png|32px]]<br />
|[[Energiser Gem]]<br />
|Reduces the [[Stats#SP|SP]] cost of your skills by 1.<br />
|''Not for sale''<br />
|2000<br />
|-<br />
|[[File:HOLD_EXTEND_WEATHER_RAIN.png|32px]]<br />
|[[Saphiro]]<br />
|Summoned Rain lasts 3 rounds longer.<br />
|''Not for sale''<br />
|2000<br />
|-<br />
|[[File:HOLD_EXTEND_WEATHER_SANDSTORM.png|32px]]<br />
|[[Ambrio]]<br />
|Summoned Sandstorm lasts 3 rounds longer.<br />
|''Not for sale''<br />
|2000<br />
|-<br />
|[[File:HOLD_EXTEND_WEATHER_SNOW.png|32px]]<br />
|[[Pearlio]]<br />
|Summoned Snow lasts 3 rounds longer.<br />
|''Not for sale''<br />
|2000<br />
|-<br />
|[[File:HOLD_EXTEND_WEATHER_TWILIGHT.png|32px]]<br />
|[[Amethio]]<br />
|Summoned Twilight lasts 3 rounds longer.<br />
|''Not for sale''<br />
|2000<br />
|-<br />
|[[File:HOLD_BLOCK_WEATHER_EFFECT_EFFECT.png|32px]]<br />
|[[Nullifier Rock]]<br />
|Prevents getting affected by weather effects.<br />
|''Not for sale''<br />
|4000<br />
|-<br />
|[[File:HOLD_REPEL.png|32px]]<br />
|[[Stinky Disc]]<br />
|Repels wild Coromon if held by your leading Squad member.<br />
|5000<br />
|2000<br />
|-<br />
|[[File:HOLD_DECREASE_HEALTH.png|32px]]<br />
|[[Fear Disc]]<br />
|Attracts already hurt wild Coromon if held by your leading Squad member.<br />
|5000<br />
|2000<br />
|-<br />
|[[File:HOLD_LAZY_XP.png|32px]]<br />
|[[Lazy Gem]]<br />
|Earn some XP when the holder did not participate in the battle.<br />
|20000<br />
|10<br />
|-<br />
|[[File:HOLD_LAZY_XP_PREMIUM.png|32px]]<br />
|[[Sloth Gem]]<br />
|Earn a lot of XP when the holder did not participate in the battle.<br />
|''Not for sale''<br />
|10<br />
|-<br />
|[[File:HOLD_EXTRA_XP.png|32px]]<br />
|[[Smart Gem]]<br />
|Earn extra '''<span style="color:#F4D03F;">XP</span>''' after participating in a battle.<br />
|30000<br />
|10<br />
|-<br />
|[[File:HOLD_EXTRA_GOLD.png|32px]]<br />
|[[Gold Lump]]<br />
|Earn extra gold after a battle.<br />
|''Not for sale''<br />
|10<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | [[Fruits]]<br />
|-<br />
|[[File:FRUIT_SKIP_CHARGE.png|32px]]<br />
|[[Cham Fruit]]<br />
|Instantly fires a charge attack.<br />
|<br />
|500<br />
|-<br />
|[[File:FRUIT_CLAMP_FATAL_DAMAGE.png|32px]]<br />
|[[Cado Fruit]]<br />
|When the Coromon has full HP, prevents HP falling below 1.<br />
|<br />
|500<br />
|-<br />
|[[File:FRUIT_CURE_CONDITION.png|32px]]<br />
|[[Paya Fruit]]<br />
|Removes any condition immediately when applied.<br />
|<br />
|500<br />
|-<br />
|[[File:FRUIT_RECOVER_ENERGY.png|32px]]<br />
|[[Mull Fruit]]<br />
|Restores to 75% SP when nearing exhaustion.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_RECOVER_HEALTH.png|32px]]<br />
|[[Juba Fruit]]<br />
|Restores to 50% HP when in danger.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_RECOVER_HEALTH_RISK_CONDITION.png|32px]]<br />
|[[Canul Fruit]]<br />
|Restores to 70% HP when in danger, at the risk of getting a status ailment.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_REDUCE_EFFECTIVE.png|32px]]<br />
|[[Unip Fruit]]<br />
|Reduces damage taken when hit by a [[Damage#Modifiers|very effective]] attack.<br />
|<br />
|250<br />
|-<br />
|[[File:FRUIT APPLY STATBOOST ATTACK.png|32px]]<br />
|[[Oki Fruit]]<br />
|Increases the [[Stats#Attack|Attack]] of the Coromon when in danger.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_SKILL_POWER_BOOST_ELECTRIC.png|32px]]<br />
|[[Sur Fruit]]<br />
|Increases Skill Power when using an [[Electric Type|Electric]] attack.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_SKILL_POWER_BOOST_FIRE.png|32px]]<br />
|[[Chaik Fruit]]<br />
|Increases Skill Power when using a [[Fire Type|Fire]] attack.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_SKILL_POWER_BOOST_GHOST.png|32px]]<br />
|[[Mais Fruit]]<br />
|Increases Skill Power when using a [[Ghost Type|Ghost]] attack.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_SKILL_POWER_BOOST_ICE.png|32px]]<br />
|[[Ras Fruit]]<br />
|Increases Skill Power when using an [[Ice Type|Ice]] attack.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_SKILL_POWER_BOOST_NORMAL.png|32px]]<br />
|[[Pomo Fruit]]<br />
|Increases Skill Power when using a [[Normal Type|Normal]] attack.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_SKILL_POWER_BOOST_SAND.png|32px]]<br />
|[[Pix Fruit]]<br />
|Increases Skill Power when using a [[Sand Type|Sand]] attack.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_SKILL_POWER_BOOST_WATER.png|32px]]<br />
|[[Sopo Fruit]]<br />
|Increases Skill Power when using a [[Water Type|Water]] attack.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_APPLY_STATBOOST_ATTACK_AND_SPECIALATTACK_ON_EFFECTIVE_HIT.png|32px]]<br />
|[[Zum Fruit]]<br />
|Increases [[Stats#Attack|Attack]] and [[Stats#Special_Attack|Sp. Attack]] by 2 stages after getting hit by a [[Damage#Modifiers|very effective]] attack.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_APPLY_STATBOOST_SPECIALATTACK.png|32px]]<br />
|[[Dally Fruit]]<br />
|Increases the [[Stats#Special_Attack|Sp. Attack]] of the Coromon when in danger.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_APPLY_STATBOOST_SPECIALDEFENSE.png|32px]]<br />
|[[Liu Fruit]]<br />
|Increases the [[Stats#Special_Defense|Sp. Defense]] of the Coromon when in danger.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_APPLY_STATBOOST_SPEED.png|32px]]<br />
|[[Hor Fruit]]<br />
|Increases the [[Stats#Speed|Speed]] of the Coromon when in danger.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_APPLY_STATBOOST_SPEED_ON_EFFECTIVE_HIT.png|32px]]<br />
|[[Fari Fruit]]<br />
|Increases [[Stats#Speed|Speed]] after getting hit by a [[Damage#Modifiers|very effective]] attack.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_CURE_CONDITION_BURN.png|32px]]<br />
|[[Duria Fruit]]<br />
|Removes the [[burn]] immediately when getting burned.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_CURE_CONDITION_CURSE.png|32px]]<br />
|[[Grapa Fruit]]<br />
|Lifts the [[curse]] immediately when getting cursed.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_CURE_CONDITION_DROWSY.png|32px]]<br />
|[[Gao Fruit]]<br />
|Wakes up immediately when falling [[Sleep|asleep]].<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_CURE_CONDITION_FREEZE.png|32px]]<br />
|[[Crany Fruit]]<br />
|Defrosts immediately when getting [[freeze|frozen]].<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_CURE_CONDITION_HAZY.png|32px]]<br />
|[[Jel Fruit]]<br />
|Regains focus immediately when starting to feel [[hazy]].<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_CURE_CONDITION_POISON.png|32px]]<br />
|[[Fik Fruit]]<br />
|Removes the [[Poison (Condition)|poison]] immediately when getting poisoned.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_CURE_CONDITION_SHOCK.png|32px]]<br />
|[[Cuco Fruit]]<br />
|Removes the [[shock]] immediately when getting shocked.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT APPLY STATBOOST DEFENSE.png|32px]]<br />
|[[Dip Fruit]]<br />
|Increases the [[Stats#Defense|Defense]] of the Coromon when in danger.<br />
|<br />
|125<br />
|-<br />
|[[File:FRUIT_REDUCE_CRITICAL.png|32px]]<br />
|[[Tama Fruit]]<br />
|Reduces damage taken when hit by a [[Critical_Hit|critical hit]].<br />
|<br />
|250<br />
|-<br />
|[[File:FRUIT XP BOOST.png|32px]]<br />
|[[Ber Fruit]]<br />
|Increases XP gained when participating in a battle.<br />
|<br />
|500<br />
|}<br />
<br />
===Gardening===<br />
{| border="0" cellspacing="1" cellpadding="1" class="article-table" style="width:100%;"<br />
! scope="col" style="width:5%;"|Image<br />
! scope="col" style="width:15%;"|Name<br />
! scope="col" style="width:70%;"|Description<br />
! scope="col" style="width:12.5%;"|{{Gold}} Buy<br />
! scope="col" style="width:10%;"|{{Gold}} Sell<br />
|-<br />
|[[File:SCENT_RECIPE_BOOK.png|32px]]<br />
|[[Scent Recipe Book]]<br />
|A book that holds recipes to craft scents.<br />
|N/A<br />
|N/A<br />
|-<br />
|[[File:POCKET_SNIPS.png|32px]]<br />
|[[Pocket Snips]]<br />
|Snips specially designed to safely snip Scented Super Shrooms.<br />
|N/A<br />
|N/A<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Shrooms<br />
|-<br />
|[[File:SWAMP MUSHROOM PINK.png|32px]]<br />
|[[Mintshroom]]<br />
|Very fresh, use with pungent scents to neutralize the overall smell.<br />
|N/A<br />
|N/A<br />
|-<br />
|[[File:SWAMP MUSHROOM GREEN.png|32px]]<br />
|[[Grimshroom]]<br />
|Rather Bitter, 90% of Coromon hate it, 10% love it.<br />
|N/A<br />
|N/A<br />
|-<br />
|[[File:SWAMP_MUSHROOM_RED.png|32px]]<br />
|[[Sweatshroom]]<br />
|Spicy, even one whiff will sweat the dickens out of you.<br />
|N/A<br />
|N/A<br />
|-<br />
|[[File:SWAMP_MUSHROOM_BLUE.png|32px]]<br />
|[[Zenshroom]]<br />
|Extremely chill. Will lessen the strong side effects of some scents.<br />
|N/A<br />
|N/A<br />
|-<br />
|[[File:SWAMP MUSHROOM YELLOW.png|32px]]<br />
|[[Sweetshroom]]<br />
|Very sugary, be careful if you have a weakness for sweets.<br />
|N/A<br />
|N/A<br />
|-<br />
|[[File:SWAMP_MUSHROOM_PURPLE.png|32px]]<br />
|[[Fungus]]<br />
|Gross, but extremely useful in making scents more pungent.<br />
|N/A<br />
|N/A<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Scents<br />
|-<br />
|[[File:SCENT_REPEL_LOWER_LEVEL.png|32px]]<br />
|[[Stinky Scent]]<br />
|Repels Coromon weaker than your leading Squad member for 3 minutes.<br />
|600<br />
|300<br />
|-<br />
|[[File:SCENT_INCREASE_LEVEL.png|32px]]<br />
|[[Protein Scent]]<br />
|Attracts Coromon with a higher level for 3 minutes.<br />
|800<br />
|400<br />
|-<br />
|[[File:SCENT_DECREASE_HEALTH.png|32px]]<br />
|[[Fear Scent]]<br />
|Can attract Coromon which are already hurt for 3 minutes.<br />
|1200<br />
|600<br />
|-<br />
|[[File:SCENT_ADD_POTENTIAL_ROLL.png|32px]]<br />
|[[Potent Scent]]<br />
|Attracts Coromon with higher [[Potential]] for 6 minutes.<br />
|2000<br />
|1000<br />
|-<br />
|[[File:SCENT_APPLY_CONDITION_BURN.png|32px]]<br />
|[[Pepper Scent]]<br />
|Has a chance to apply [[burn]] on wild Coromon for 3 minutes.<br />
|1200<br />
|600<br />
|-<br />
|[[File:SCENT_APPLY_CONDITION_CURSE.png|32px]]<br />
|[[Doom Scent]]<br />
|Has a chance to apply [[curse]] on wild Coromon for 3 minutes.<br />
|1200<br />
|600<br />
|-<br />
|[[File:SCENT_APPLY_CONDITION_FREEZE.png|32px]]<br />
|[[Frigid Scent]]<br />
|Has a chance to apply [[freeze]] on wild Coromon for 3 minutes.<br />
|1200<br />
|600<br />
|-<br />
|[[File:SCENT_APPLY_CONDITION_HAZY.png|32px]]<br />
|[[Foggy Scent]]<br />
|Has a chance to apply [[haziness]] on wild Coromon for 3 minutes.<br />
|1200<br />
|600<br />
|-<br />
|[[File:SCENT_APPLY_CONDITION_POISON.png|32px]]<br />
|[[Toxic Scent]]<br />
|Has a chance to apply [[poison]] on wild Coromon for 3 minutes.<br />
|1200<br />
|600<br />
|-<br />
|[[File:SCENT_APPLY_CONDITION_SHOCK.png|32px]]<br />
|[[Charged Scent]]<br />
|Has a chance to apply [[shock]] on wild Coromon for 3 minutes.<br />
|1200<br />
|600<br />
|-<br />
|[[File:SCENT_APPLY_CONDITION_SLEEP.png|32px]]<br />
|[[Ether Scent]]<br />
|Has a chance to apply [[sleep]] on wild Coromon for 3 minutes. <br />
|1200<br />
|600<br />
|-<br />
|}<br />
<br />
===Key Items===<br />
{| border="0" cellspacing="1" cellpadding="1" class="article-table" style="width:100%;"<br />
! scope="col"|Image<br />
! scope="col"|Name<br />
! scope="col"|Description<br />
|-<br />
| colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Gadgets<br />
|-<br />
|[[File:LUX_PHONE.png|32px]]<br />
|[[LuxPhone]]<br />
|The latest Luxphone X.<br />
|-<br />
|[[File:LUX_LURE.png|32px]]<br />
|[[Lux Lure]]<br />
|Lure a wild Coromon inhabiting the current area which you have not caught before<br />
|-<br />
|[[File:REMOTE_MONSTER_STORAGE.png|32px]]<br />
|[[Coromon Storage]]<br />
|Store or withdraw Coromon from your Coromon Storage on-the-go.<br />
|-<br />
|[[File:FRUIT_DRONE.png|32px]]<br />
|[[Fruit Drone]]<br />
|Retrieves all of the ripe Fruits in Velua with the press of a button!<br />
|-<br />
|[[File:LUX_TRAINERCARD.png|32px]]<br />
|[[LS Trainer Card]]<br />
|"(Trainer name), Lux Solis trainer."<br />
|-<br />
|[[File:RUNNING_SHOES.png|32px]]<br />
|[[Running Shoes]]<br />
|Running Shoes use compressed air to propel the wearer, allowing them to run faster than usual.<br />
|-<br />
|[[File:EVOLVE_BLOCKER.png|32px]]<br />
|[[Evo Block]]<br />
|This device can attune its frequency to specific Coromon to prevent them from evolving.<br />
|-<br />
|[[File:POTENTIAL_READER.png|32px]]<br />
|[[Potential Reader]]<br />
|Read the [[Potential]] of any Coromon outside of battle.<br />
|-<br />
|[[File:POTENTIAL_READER_PREMIUM.png|32px]]<br />
|[[Battle Reader]]<br />
|Read the [[Potential]] of any Coromon in a battle.<br />
|-<br />
|[[File:DRILL_SHOVEL_SILVER.png|32px]]<br />
|[[Drill Shovel (S)]]<br />
|A shovel with a small gem detection range. <br />
|-<br />
|[[File:DRILL_SHOVEL_GOLD.png|32px]]<br />
|[[Drill Shovel (G)]]<br />
|A shovel with a large gem detection range. <br />
|-<br />
|[[File:SURFBOARD.png|32px]]<br />
|[[LuxBoard]]<br />
|Traverse the waters in style.<br />
|-<br />
|[[File:LUX_GOLD_MAGNET.png|32px]]<br />
|[[Gold Magnet]]<br />
|Earn more gold after a battle. <br />
|-<br />
|[[File:LUX_KITCHEN.png|32px]]<br />
|[[Lux Kitchen]]<br />
|Combine your Fruits to bake a medicinal cake. <br />
|-<br />
|[[File:ITEM_FINDER.png|32px]]<br />
|[[LuxLocator]]<br />
|Reveals hidden items around you. (Unavailable in demo)<br />
|-<br />
| colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | [[Handbooks]]<br />
|-<br />
|[[File:TYPE_EFFECTIVENESS_MANUAL.png|32px]]<br />
|[[Type Manual]]<br />
|Type effectiveness manual<br />
|-<br />
|[[File:HANDBOOK_DIFFICULTY.png|32px]]<br />
|[[Difficulty handbook]]<br />
|We all have difficulties<br />
|-<br />
|[[File:HANDBOOK_CONDITIONS.png|32px]]<br />
|[[Condition handbook]]<br />
|A handy handbook explaining all conditions<br />
|-<br />
|[[File:HANDBOOK_CONDITIONS.png|32px]]<br />
|[[Coromon handbook]]<br />
|A travel journal: my journey across Velua<br />
|-<br />
|[[File:HANDBOOK_TRAINERS.png|32px]]<br />
|[[Trainer handbook]]<br />
|Of Coromon and trainers<br />
|-<br />
|[[File:HANDBOOK_STATS.png|32px]]<br />
|[[Stats handbook]]<br />
|An in-depth analysis of Coromon stats<br />
|-<br />
|[[File:HANDBOOK_WEATHER.png|32px]]<br />
|[[Weather handbook]]<br />
|Weather the weather<br />
|-<br />
|[[File:HANDBOOK_SKILLS.png|32px]]<br />
|[[Skills handbook]]<br />
|Skills, do you have them?<br />
|-<br />
|[[File:HANDBOOK_TRAITS.png|32px]]<br />
|[[Traits handbook]]<br />
|What makes a Coromon unique: Traits<br />
|-<br />
|[[File:HANDBOOK_POTENTIAL.png|32px]]<br />
|[[Potential handbook]]<br />
|Potential comes with experience<br />
|-<br />
| colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Quests<br />
|-<br />
|[[File:DarudicEntryPass.png|32px]]<br />
|[[Darudic Entry Pass]]<br />
|This pass grants the holder access to the Trainer Hub in [[Darudic]].<br />
|-<br />
|[[File:GateKey.png|32px]]<br />
|[[Gate Key]]<br />
|A key to the gate leading to the [[Monastery of Illuginn]].<br />
|-<br />
|[[File:CoreStone.png|32px]]<br />
|[[Core Stone]]<br />
|A mysterious artifact capable of unleashing unknown power.<br />
|-<br />
|[[File:Carrot.png|32px]]<br />
|[[Carrot]]<br />
|A carrot.<br />
|-<br />
|}<br />
<br />
===Skill Flashes===<br />
{| border="0" cellspacing="1" cellpadding="1" class="article-table" style="width:100%;"<br />
! scope="col" style="width:5%;"|Image<br />
! scope="col" style="width:20%;"|Name<br />
! scope="col" style="width:50%;"|Description<br />
! scope="col" style="width:12.5%;"|{{Gold}} Buy<br />
! scope="col" style="width:12.5%;"|{{Gold}} Sell<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 1]]<br />
|Flash the [[Mist]] Skill to a Coromon.<br />
|''Not for sale''<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 2]]<br />
|Flash the [[Distract]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 3]]<br />
|Flash the [[Tactical Slam]] Skill to a Coromon.<br />
|''Not for sale''<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 4]]<br />
|Flash the [[Ignite]] Skill to a Coromon.<br />
|''Not for sale''<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 5]]<br />
|Flash the [[Ball_of_Darkness|Ball of Darkness]] Skill to a Coromon.<br />
|''Not for sale''<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 6]]<br />
|Flash the [[Fridgid Barrier]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 7]]<br />
|Flash the [[EMP]] Skill to a Coromon.<br />
|1000<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 8]]<br />
|Flash the [[Inspect Scent]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 9]]<br />
|Flash the [[Epiphany]] Skill to a Coromon.<br />
|1500<br />
|150<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 10]]<br />
|Flash the [[Bubble Blower]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 11]]<br />
|Flash the [[Scream]] Skill to a Coromon.<br />
|''Not for sale''<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 12]]<br />
|Flash the [[Slush]] Skill to a Coromon.<br />
|''Not for sale''<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 14]]<br />
|Flash the [[Taser]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 15]]<br />
|Flash the [[Disable]] Skill to a Coromon.<br />
|1500<br />
|150<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 16]]<br />
|Flash the [[Snowball]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 17]]<br />
|Flash the [[Heatwave]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 18]]<br />
|Flash the [[Whoosh]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 19]]<br />
|Flash the [[Deep Cut]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 20]]<br />
|Flash the [[Phantom Spike]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 21]]<br />
|Flash the [[Monsoon]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 22]]<br />
|Flash the [[Artificial Night]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 23]]<br />
|Flash the [[Icy Flurry]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 25]]<br />
|Flash the [[Dirty Snow]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 26]]<br />
|Flash the [[Feint Bursts]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 27]]<br />
|Flash the [[Detonate]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 28]]<br />
|Flash the [[Cute Pose]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 31]]<br />
|Flash the [[Disable Heal]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 33]]<br />
|Flash the [[Sandspout]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 34]]<br />
|Flash the [[Super Drain]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 35]]<br />
|Flash the [[Lightning Strike]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 36]]<br />
|Flash the [[Fire Up]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 37]]<br />
|Flash the [[Inner Peace]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 38]]<br />
|Flash the [[All In]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 39]]<br />
|Flash the [[Drain]] Skill to a Coromon.<br />
|1500<br />
|150<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 40]]<br />
|Flash the [[Glass Cannon]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 41]]<br />
|Flash the [[Flying Kick]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 42]]<br />
|Flash the [[Feint Spurts]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 43]]<br />
|Flash the [[Smokescreen]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 44]]<br />
|Flash the [[Clearing Wind]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 45]]<br />
|Flash the [[Splash]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 46]]<br />
|Flash the [[Beat Up]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 47]]<br />
|Flash the [[Quicksand]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 48]]<br />
|Flash the [[Concentrate]] Skill to a Coromon.<br />
|1000<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 49]]<br />
|Flash the [[Sumo Stance]] Skill to a Coromon.<br />
|<br />
|150<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 50]]<br />
|Flash the [[Agility Training]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 51]]<br />
|Flash the [[Tempest]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 52]]<br />
|Flash the [[Sandman]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 53]]<br />
|Flash the [[Splatter]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 55]]<br />
|Flash the [[SnowFall]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 56]]<br />
|Flash the [[Precision Eye]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 57]]<br />
|Flash the [[Precision Punch]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 58]]<br />
|Flash the [[Rage]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 59]]<br />
|Flash the [[Crunch]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 60]]<br />
|Flash the [[Last_Stand|Last Stand]] Skill to a Coromon.<br />
|2000<br />
|200<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 61]]<br />
|Flash the [[Poison Chomp]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 62]]<br />
|Flash the [[Desert Winds]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 63]]<br />
|Flash the [[Berserk]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 64]]<br />
|Flash the [[Smackdown]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 65]]<br />
|Flash the [[Scary_Vision|Scary Vision]] Skill to a Coromon.<br />
|1000<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 66]]<br />
|Flash the [[Geyser]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 67]]<br />
|Flash the [[Reconstruct]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 68]]<br />
|Flash the [[Fiery Breath]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 70]]<br />
|Flash the [[Time Warp]] Skill to a Coromon.<br />
|<br />
|100<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 71]]<br />
|Flash the [[Electrify]] Skill to a Coromon.<br />
|2000<br />
|200<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 72]]<br />
|Flash the [[Rubber Web]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 73]]<br />
|Flash the [[Ninja Stance]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash 74]]<br />
|Flash the [[Spectral Lattice]] Skill to a Coromon.<br />
|<br />
|???<br />
|-<br />
|}<br />
<br />
===Other===<br />
{| border="0" cellspacing="1" cellpadding="1" class="article-table" style="width:100%;"<br />
! scope="col" style="width:5%;"|Image<br />
! scope="col" style="width:20%;"|Name<br />
! scope="col" style="width:45%;"|Description<br />
! scope="col" style="width:15%;"|{{Gold}} Buy<br />
! scope="col" style="width:15%;"|{{Gold}} Sell<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Useables<br />
|-<br />
|[[File:PotentialStone.png|32px]]<br />
|[[Potential Stone]]<br />
|Upgrade any Coromon to Potent [[Potential]]!<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:SOL_SODA.png|32px]]<br />
|[[Sol Soda]]<br />
|A cool, refreshing drink that will surely cool you down.<br />
|2249<br />
|1000<br />
|-<br />
|[[File:DEVOLVE_PILL.png|32px]]<br />
|[[Devolve Pill]]<br />
|Feed this to a Coromon to devolve it by 1 stage.<br />
|1000<br />
|500<br />
|-<br />
|[[File:RECALL.png|32px]]<br />
|[[LuxRecall]]<br />
|Recall to Lux Solis Campus.<br />
|600<br />
|250<br />
|-<br />
|[[File:RECALL_REMOTE_CONTROLLED.png|32px]]<br />
|[[LuxRecall RC]]<br />
|Remote controlled LuxRecall.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:RECALL_PREMIUM.png|32px]]<br />
|[[LuxRecall Plus]]<br />
|Recall to any teleporter.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:DATA_CHIP.png|32px]]<br />
|[[Data Chip]]<br />
|This Gauntlet chip collects and stores all Coromon related actions you take.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:XP_CHIP.png|32px]]<br />
|[[XP Chip]]<br />
|This Gauntlet chip boosts XP earned for 10 minutes.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:EscapeFlash.png|32px]]<br />
|[[Escape Flash]]<br />
|Blind Coromon with a bright flash to ensure a clean escape from a wild battle.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:PURRGY_NIBBLE.png|32px]]<br />
|[[Purrgy Nibbles]]<br />
|Extra nutritious food for your Purrgy.<br />
|400<br />
|100<br />
|-<br />
|[[File:PERFECTION_STONE.png|32px]]<br />
|[[Perfection Stone]]<br />
|Turns your Starter Coromons into their Perfect forms.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Shop coupons<br />
|-<br />
|[[File:SHOP_COUPON.png|32px]]<br />
|[[Coupon 25%]]<br />
|Get 25% of your total purchase back.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:SHOP_COUPON.png|32px]]<br />
|[[Coupon 50%]]<br />
|Get 50% of your total purchase back.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:SHOP_COUPON.png|32px]]<br />
|[[Coupon 75%]]<br />
|Get 75% of your total purchase back.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:SHOP_COUPON.png|32px]]<br />
|[[Coupon 5 free]]<br />
|A coupon to get the five most expensive items for free.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:GAUNTLET_COUPON.png|32px]]<br />
|[[Gauntlet Coupon]]<br />
|This coupon entitles you to receive one [[Gauntlet Coupon|Gauntlet]].<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:SHOP_COUPON.png|32px]]<br />
|[[Coupon Coat]]<br />
|Get a [[Warm Coat]] for "free" at the [[Alavi]] market.<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Gems<br />
|-<br />
|[[File:GEM_BLUE_1.png|32px]]<br />
|[[Blue Gem (s)]]<br />
|A small valuable gem.<br />
|style="text-align:center;"|''Not for sale''<br />
|style="text-align:center;"|[[File:DRILL_SHOVEL_SILVER.png|25px]]160 / [[File:DRILL_SHOVEL_GOLD.png|25px]]120<br />
|-<br />
|[[File:GEM_BLUE_2.png|32px]]<br />
|[[Blue Gem (m)]]<br />
|A valuable gem.<br />
|style="text-align:center;"|''Not for sale''<br />
|style="text-align:center;"|[[File:DRILL_SHOVEL_SILVER.png|25px]]800 / [[File:DRILL_SHOVEL_GOLD.png|25px]]600<br />
|-<br />
|[[File:GEM_BLUE_3.png|32px]]<br />
|[[Blue Gem (l)]]<br />
|A large valuable gem.<br />
|style="text-align:center;"|''Not for sale''<br />
|style="text-align:center;"|[[File:DRILL_SHOVEL_SILVER.png|25px]]3200 / [[File:DRILL_SHOVEL_GOLD.png|25px]]2400<br />
|-<br />
|[[File:GEM_GREEN_1.png|32px]]<br />
|[[Green Gem (s)]]<br />
|A small valuable gem.<br />
|style="text-align:center;"|''Not for sale''<br />
|style="text-align:center;"|[[File:DRILL_SHOVEL_SILVER.png|25px]]240 / [[File:DRILL_SHOVEL_GOLD.png|25px]]180<br />
|-<br />
|[[File:GEM_GREEN_2.png|32px]]<br />
|[[Green Gem (m)]]<br />
|A valuable gem.<br />
|style="text-align:center;"|''Not for sale''<br />
|style="text-align:center;"|[[File:DRILL_SHOVEL_SILVER.png|25px]]1200 / [[File:DRILL_SHOVEL_GOLD.png|25px]]900<br />
|-<br />
|[[File:GEM_GREEN_3.png|32px]]<br />
|[[Green Gem (l)]]<br />
|A large valuable gem.<br />
|style="text-align:center;"|''Not for sale''<br />
|style="text-align:center;"|[[File:DRILL_SHOVEL_SILVER.png|25px]]4800 / [[File:DRILL_SHOVEL_GOLD.png|25px]]3600<br />
|-<br />
|[[File:GEM_RED_1.png|32px]]<br />
|[[Red Gem (s)]]<br />
|A small valuable gem.<br />
|style="text-align:center;"|''Not for sale''<br />
|style="text-align:center;"|[[File:DRILL_SHOVEL_SILVER.png|25px]]320 / [[File:DRILL_SHOVEL_GOLD.png|25px]]240<br />
|-<br />
|[[File:GEM_RED_2.png|32px]]<br />
|[[Red Gem (m)]]<br />
|A valuable gem.<br />
|style="text-align:center;"|''Not for sale''<br />
|style="text-align:center;"|[[File:DRILL_SHOVEL_SILVER.png|25px]]1600 / [[File:DRILL_SHOVEL_GOLD.png|25px]]1200<br />
|-<br />
|[[File:GEM_RED_3.png|32px]]<br />
|[[Red Gem (l)]]<br />
|A large valuable gem.<br />
|style="text-align:center;"|''Not for sale''<br />
|style="text-align:center;"|[[File:DRILL_SHOVEL_SILVER.png|25px]]6400 / [[File:DRILL_SHOVEL_GOLD.png|25px]]4800<br />
|-<br />
| colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Titan essences<br />
|-<br />
|[[File:TITAN_ESSENCE_ELECTRIC.png|32px]]<br />
|[[Electric Essence]]<br />
|The Titan Essence of the Electric Titan [[Voltgar]].<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:TITAN_ESSENCE_GHOST.png|32px]]<br />
|[[Ghost Essence]]<br />
|The Titan Essence of the Ghost Titan [[Illuginn]].<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:TITAN_ESSENCE_SAND.png|32px]]<br />
|[[Sand Essence]]<br />
|The Titan Essence of the Sand Titan [[Sart]].<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:TITAN_ESSENCE_FIRE.png|32px]]<br />
|[[Fire Essence]]<br />
|The Titan Essence of the Fire Titan [[Hozai]].<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|[[File:TITAN_ESSENCE_ICE.png|32px]]<br />
|[[Ice Essence]]<br />
|The Titan Essence of the Ice Titan [[VĆørst]].<br />
|colspan="2" style="text-align:center;"|''Not for sale''<br />
|-<br />
|}</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=File:HEADGEAR_CHEF.png&diff=16916File:HEADGEAR CHEF.png2024-01-12T12:42:21Z<p>EnkiProxy: EnkiProxy moved page File:HeadgearChefsHat.png to File:HEADGEAR CHEF.png without leaving a redirect</p>
<hr />
<div></div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Chef%27s_hat&diff=16915Chef's hat2024-01-12T12:41:58Z<p>EnkiProxy: </p>
<hr />
<div>{{Item<br />
|image=HEADGEAR_CHEF.png<br />
|type=Clothing<br />
|subtype=Headgear<br />
}}<br />
<br />
'''{{PAGENAME}}''' is a [[Headgear|headgear]]; it has no special features.<br />
<br />
==Obtaining==<br />
{{PAGENAME}} can be obtained from Olivia in [[Alavi]] for completing her [[Quests|quest]] ''Scented Stew''.</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=File:HEADGEAR_BOW_BIG.png&diff=16914File:HEADGEAR BOW BIG.png2024-01-12T12:41:21Z<p>EnkiProxy: EnkiProxy moved page File:HeadgearBigbow.png to File:HEADGEAR BOW BIG.png without leaving a redirect</p>
<hr />
<div></div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Big_bow&diff=16913Big bow2024-01-12T12:40:54Z<p>EnkiProxy: </p>
<hr />
<div>{{Item<br />
|image=HEADGEAR_BOW_BIG.png<br />
|type=Clothing<br />
|subtype=Headgear<br />
}}<br />
<br />
'''{{PAGENAME}}''' is a [[Headgear|headgear]]; it has no special features.<br />
<br />
==Obtaining==<br />
{{PAGENAME}} can be found in the Sigrid's House, in [[Alavi]]</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=File:HEADGEAR_VIKING.png&diff=16912File:HEADGEAR VIKING.png2024-01-12T12:40:16Z<p>EnkiProxy: EnkiProxy moved page File:HeadgearViking.png to File:HEADGEAR VIKING.png without leaving a redirect</p>
<hr />
<div></div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Viking&diff=16911Viking2024-01-12T12:39:51Z<p>EnkiProxy: </p>
<hr />
<div>{{Item<br />
|image=HEADGEAR_VIKING.png<br />
|type=Clothing<br />
|subtype=Headgear<br />
}}<br />
<br />
'''{{PAGENAME}}''' is a [[Headgear|headgear]]; it has no special features.<br />
<br />
==Obtaining==<br />
{{PAGENAME}} can be found in the Viking House, in [[Alavi]]</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=File:OUTFIT_ICE_COAT.png&diff=16909File:OUTFIT ICE COAT.png2024-01-12T12:36:50Z<p>EnkiProxy: EnkiProxy moved page File:OutfitWarmCoat.png to File:OUTFIT ICE COAT.png without leaving a redirect</p>
<hr />
<div></div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Warm_Coat&diff=16908Warm Coat2024-01-12T12:36:31Z<p>EnkiProxy: </p>
<hr />
<div>{{Item<br />
|image=[[File:OUTFIT_ICE_COAT.png]]<br />
|type=Clothing<br />
|subtype=Outfits<br />
}}<br />
<br />
The '''{{PAGENAME}}''' is an [[Outfit|outfit]]; it has no special features.<br />
<br />
== Obtaining ==<br />
The '''{{PAGENAME}}''' can be obtained after giving shopkeeper in [[Alavi]] the [[Coupon Coat]] from Sigrid and then either a {{A|Bloby}} or {{Gold|50,000}}. The Coupon Coat is given to the player by Sigrid in Alavi as part of the [[Winter Fashion]] [[Quests|quest]].</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=File:OUTFIT_ROBES.png&diff=16907File:OUTFIT ROBES.png2024-01-12T12:32:19Z<p>EnkiProxy: EnkiProxy moved page File:OUTFIT ROBES.png to File:OUTFIT MONK.png: To match database and file</p>
<hr />
<div>#REDIRECT [[File:OUTFIT MONK.png]]</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=File:OUTFIT_MONK.png&diff=16906File:OUTFIT MONK.png2024-01-12T12:32:19Z<p>EnkiProxy: EnkiProxy moved page File:OUTFIT ROBES.png to File:OUTFIT MONK.png: To match database and file</p>
<hr />
<div><br />
== Licensing ==<br />
{{Fairuse}}</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Module:Items/List&diff=16905Module:Items/List2024-01-12T12:30:33Z<p>EnkiProxy: Added some missing new items</p>
<hr />
<div>local items = {<br />
ANCIENT_STONE = {<br />
name = "Ancient Stone",<br />
desc = "An old stone with engravings.",<br />
},<br />
BATTLE_TOKEN = {<br />
name = "Battle Token",<br />
desc = nil,<br />
},<br />
BEEHIVE = {<br />
name = "Beehive",<br />
desc = "A beehive which could attract unwanted attention.",<br />
},<br />
BLENDER = {<br />
name = "Lux Kitchen",<br />
desc = "Combine your [fruit.plural] to bake a medicinal cake.",<br />
},<br />
CAKE_APPLY_STATBOOST_ATTACK_1 = {<br />
name = "[stat.attack.short] Cake (S)",<br />
desc = "Increase [stat.attack] 1 stage for one battle.",<br />
},<br />
CAKE_APPLY_STATBOOST_ATTACK_2 = {<br />
name = "[stat.attack.short] Cake (L)",<br />
desc = "Increase [stat.attack] 2 stages for one battle.",<br />
},<br />
CAKE_APPLY_STATBOOST_ATTACK_AND_DEFENSE_1 = {<br />
name = "Physical Cake",<br />
desc = "Increase [stat.attack] and [stat.defense] stat by 1 stage.",<br />
},<br />
CAKE_APPLY_STATBOOST_DEFENSE_1 = {<br />
name = "[stat.defense.short] Cake (S)",<br />
desc = "Increase [stat.defense] 1 stage for one battle.",<br />
},<br />
CAKE_APPLY_STATBOOST_DEFENSE_2 = {<br />
name = "[stat.defense.short] Cake (L)",<br />
desc = "Increase [stat.defense] 2 stages for one battle.",<br />
},<br />
CAKE_APPLY_STATBOOST_SPECIALATTACK_1 = {<br />
name = "[stat.specialAttack.short] Cake (S)",<br />
desc = "Increase [stat.specialAttack] 1 stage for one battle.",<br />
},<br />
CAKE_APPLY_STATBOOST_SPECIALATTACK_2 = {<br />
name = "[stat.specialAttack.short] Cake (L)",<br />
desc = "Increase [stat.specialAttack] 2 stages for one battle.",<br />
},<br />
CAKE_APPLY_STATBOOST_SPECIALATTACK_AND_SPECIALDEFENSE_1 = {<br />
name = "Special Cake",<br />
desc = "Increase [stat.specialAttack] and [stat.specialDefense] stat by 1 stage.",<br />
},<br />
CAKE_APPLY_STATBOOST_SPECIALDEFENSE_1 = {<br />
name = "[stat.specialDefense.short] Cake (S)",<br />
desc = "Increase [stat.specialDefense] 1 stage for one battle.",<br />
},<br />
CAKE_APPLY_STATBOOST_SPECIALDEFENSE_2 = {<br />
name = "[stat.specialDefense.short] Cake (L)",<br />
desc = "Increase [stat.specialDefense] 2 stages for one battle.",<br />
},<br />
CAKE_APPLY_STATBOOST_SPEED_1 = {<br />
name = "[stat.speed.short] Cake (S)",<br />
desc = "Increase [stat.speed] 1 stage for one battle.",<br />
},<br />
CAKE_APPLY_STATBOOST_SPEED_2 = {<br />
name = "[stat.speed.short] Cake (L)",<br />
desc = "Increase [stat.speed] 2 stages for one battle.",<br />
},<br />
CAKE_CURE_CONDITION_BURN = {<br />
name = "Iced Cake",<br />
desc = "Cure a Coromon of its [condition.burn].",<br />
},<br />
CAKE_CURE_CONDITION_CURSE = {<br />
name = "Lifted Cake",<br />
desc = "Cure a Coromon of its [condition.curse].",<br />
},<br />
CAKE_CURE_CONDITION_FREEZE = {<br />
name = "Spicy Cake",<br />
desc = "Thaw out a Coromon, removing [condition.freeze].",<br />
},<br />
CAKE_CURE_CONDITION_HAZY = {<br />
name = "Clear Cake",<br />
desc = "Restore a Coromon's focus, removing its [condition.haziness].",<br />
},<br />
CAKE_CURE_CONDITION_POISON = {<br />
name = "Detox Cake",<br />
desc = "Remove [condition.poison] from a Coromon.",<br />
},<br />
CAKE_CURE_CONDITION_SHOCK = {<br />
name = "Ground Cake",<br />
desc = "Cure a Coromon of its [condition.shock].",<br />
},<br />
CAKE_CURE_CONDITION_SLEEP = {<br />
name = "Cafi Cake",<br />
desc = "Wake up a Coromon from its [condition.sleep].",<br />
},<br />
CAKE_LEVEL_UP = {<br />
name = "Level Cake",<br />
desc = "Increase the level of a Coromon by 1 full level.",<br />
},<br />
CAKE_RECOVER_ENERGY_1 = {<br />
name = "[sp.noColor] Cake (S)",<br />
sell = 75,<br />
cost = 150,<br />
desc = "Restore <color TEXT_SP>20</color> [sp]. Overcharges <color TEXT_SP>5</color> [sp] if applicable.",<br />
},<br />
CAKE_RECOVER_ENERGY_2 = {<br />
name = "[sp.noColor] Cake (M)",<br />
sell = 125,<br />
cost = 250,<br />
desc = "Restore <color TEXT_SP>25</color> [sp]. Overcharges <color TEXT_SP>10</color> [sp] if applicable.",<br />
},<br />
CAKE_RECOVER_ENERGY_3 = {<br />
name = "[sp.noColor] Cake (L)",<br />
sell = 200,<br />
cost = 400,<br />
desc = "Restore <color TEXT_SP>35</color> [sp]. Overcharges <color TEXT_SP>15</color> [sp] if applicable.",<br />
},<br />
CAKE_RECOVER_ENERGY_4 = {<br />
name = "[sp.noColor] Cake (XL)",<br />
sell = 400,<br />
cost = 800,<br />
desc = "Restore all [sp]. Overcharges <color TEXT_SP>15</color> [sp].",<br />
},<br />
CAKE_RECOVER_HEALTH_1 = {<br />
name = "[hp.noColor] Cake (S)",<br />
sell = 125,<br />
cost = 250,<br />
desc = "Restore <color TEXT_HP>20</color> [hp].",<br />
},<br />
CAKE_RECOVER_HEALTH_2 = {<br />
name = "[hp.noColor] Cake (M)",<br />
sell = 350,<br />
cost = 700,<br />
desc = "Restore <color TEXT_HP>50</color> [hp].",<br />
},<br />
CAKE_RECOVER_HEALTH_3 = {<br />
name = "[hp.noColor] Cake (L)",<br />
sell = 600,<br />
cost = 1200,<br />
desc = "Restore <color TEXT_HP>200</color> [hp].",<br />
},<br />
CAKE_RECOVER_HEALTH_4 = {<br />
name = "[hp.noColor] Cake (XL)",<br />
sell = 1250,<br />
cost = 2500,<br />
desc = "Restore all [hp].",<br />
},<br />
CAKE_RECOVER_HEALTH_AND_APPLY_STATBOOST_ATTACK_1 = {<br />
name = "HP+Attack Cake",<br />
sell = 2000,<br />
cost = 4000,<br />
desc = "Restore all [hp] and increase [stat.attack] stat by 1 stage.",<br />
},<br />
CAKE_RECOVER_HEALTH_AND_APPLY_STATBOOST_DEFENSE_1 = {<br />
name = "HP+Defense Cake",<br />
sell = 2000,<br />
cost = 4000,<br />
desc = "Restore all [hp] and increase [stat.defense] stat by 1 stage.",<br />
},<br />
CAKE_RECOVER_HEALTH_AND_APPLY_STATBOOST_SPECIALATTACK_1 = {<br />
name = "HP+Sp.Atk. Cake",<br />
sell = 2000,<br />
cost = 4000,<br />
desc = "Restore all [hp] and increase [stat.specialAttack] stat by 1 stage.",<br />
},<br />
CAKE_RECOVER_HEALTH_AND_APPLY_STATBOOST_SPECIALDEFENSE_1 = {<br />
name = "HP+Sp.Def Cake",<br />
sell = 2000,<br />
cost = 4000,<br />
desc = "Restore all [hp] and increase [stat.specialDefense] stat by 1 stage.",<br />
},<br />
CAKE_RECOVER_HEALTH_AND_ENERGY_1 = {<br />
name = "Combi Cake (S)",<br />
sell = 275,<br />
cost = 550,<br />
desc = "Restore <color TEXT_HP>15</color> [hp] and <color TEXT_SP>15</color> [sp]. Overcharges <color TEXT_SP>5</color> [sp] if applicable.",<br />
},<br />
CAKE_RECOVER_HEALTH_AND_ENERGY_2 = {<br />
name = "Combi Cake (M)",<br />
sell = 600,<br />
cost = 1200,<br />
desc = "Restore <color TEXT_HP>40</color> [hp] and <color TEXT_SP>20</color> [sp]. Overcharges <color TEXT_SP>10</color> [sp] if applicable.",<br />
},<br />
CAKE_RECOVER_HEALTH_AND_ENERGY_3 = {<br />
name = "Combi Cake (L)",<br />
sell = 1000,<br />
cost = 2000,<br />
desc = "Restore <color TEXT_HP>150</color> [hp] and <color TEXT_SP>25</color> [sp]. Overcharges <color TEXT_SP>15</color> [sp] if applicable.",<br />
},<br />
CAKE_RECOVER_HEALTH_AND_ENERGY_4 = {<br />
name = "Combi Cake (XL)",<br />
sell = 2000,<br />
cost = 4000,<br />
desc = "Restore all [hp] and [sp]. Overcharges <color TEXT_SP>15</color> [sp].",<br />
},<br />
CARROT = {<br />
name = "Carrot",<br />
sell = 1,<br />
desc = "A carrot.",<br />
},<br />
CLOTHING_KING = {<br />
name = "Royal cloak",<br />
desc = nil,<br />
},<br />
CLOTHING_LAB = {<br />
name = "Lab coat",<br />
desc = nil,<br />
},<br />
CLOTHING_TOWEL_HIGH = {<br />
name = "High towel",<br />
desc = nil,<br />
},<br />
CLOTHING_TOWEL_LOW = {<br />
name = "Low towel",<br />
desc = nil,<br />
},<br />
CORE_STONE = {<br />
name = "Core Stone",<br />
desc = "A mysterious artifact capable of unleashing unknown power.",<br />
},<br />
DATA_CHIP = {<br />
name = "Data Chip",<br />
desc = "This Gauntlet chip collects and stores all Coromon related actions you take.",<br />
},<br />
DEVOLVE_PILL = {<br />
name = "Devolve Pill",<br />
sell = 500,<br />
desc = "Feed this to a Coromon to devolve it by 1 stage.",<br />
},<br />
DRILL_SHOVEL_GOLD = {<br />
name = "Drill Shovel (G)",<br />
desc = "A shovel with a large gem detection range.",<br />
},<br />
DRILL_SHOVEL_SILVER = {<br />
name = "Drill Shovel (S)",<br />
desc = "A shovel with a small gem detection range.",<br />
},<br />
ESCAPE_FLASH = {<br />
name = "Escape Flash",<br />
desc = "Blind Coromon with a bright flash to ensure a clean escape from a wild battle.",<br />
},<br />
ESSENCE_COLLECTOR_MODULE = {<br />
name = "Essence Collector",<br />
desc = "A Gauntlet module which can collect [titanEssence.singular].",<br />
},<br />
ESSENCE_LOCATOR = {<br />
name = "Essence Locator",<br />
desc = "A nifty device invented by [character electricTown_THOMAS] that can locate [titanEssence.singular].",<br />
},<br />
FRUIT_APPLY_STATBOOST_ATTACK = {<br />
name = "Oki Fruit",<br />
desc = "Increases the [stat.attack] of the Coromon when in danger.",<br />
},<br />
FRUIT_APPLY_STATBOOST_ATTACK_AND_SPECIALATTACK_ON_EFFECTIVE_HIT = {<br />
name = "Zum Fruit",<br />
desc = "Increase [stat.attack] and [stat.specialAttack] by 2 stages after getting hit by a very effective attack.",<br />
},<br />
FRUIT_APPLY_STATBOOST_DEFENSE = {<br />
name = "Dip Fruit",<br />
desc = "Increases the [stat.defense] of the Coromon when in danger.",<br />
},<br />
FRUIT_APPLY_STATBOOST_SPECIALATTACK = {<br />
name = "Dally Fruit",<br />
desc = "Increases the [stat.specialAttack] of the Coromon when in danger.",<br />
},<br />
FRUIT_APPLY_STATBOOST_SPECIALDEFENSE = {<br />
name = "Liu Fruit",<br />
desc = "Increases the [stat.specialDefense] of the Coromon when in danger.",<br />
},<br />
FRUIT_APPLY_STATBOOST_SPEED = {<br />
name = "Hor Fruit",<br />
desc = "Increases the [stat.speed] of the Coromon when in danger.",<br />
},<br />
FRUIT_APPLY_STATBOOST_SPEED_ON_EFFECTIVE_HIT = {<br />
name = "Fari Fruit",<br />
desc = "Increases [stat.speed] after getting hit by a very effective attack.",<br />
},<br />
FRUIT_CLAMP_FATAL_DAMAGE = {<br />
name = "Cado Fruit",<br />
sell = 500,<br />
desc = "When the Coromon has full [hp], prevents [hp] from falling below 1.",<br />
},<br />
FRUIT_CURE_CONDITION = {<br />
name = "Paya Fruit",<br />
sell = 500,<br />
desc = "Removes any condition immediately when applied.",<br />
},<br />
FRUIT_CURE_CONDITION_BURN = {<br />
name = "Duria Fruit",<br />
desc = "Removes the burn immediately when getting burned.",<br />
},<br />
FRUIT_CURE_CONDITION_CURSE = {<br />
name = "Grapa Fruit",<br />
desc = "Lifts the curse immediately when getting cursed.",<br />
},<br />
FRUIT_CURE_CONDITION_DROWSY = {<br />
name = "Gao Fruit",<br />
desc = "Wakes up immediately when falling asleep.",<br />
},<br />
FRUIT_CURE_CONDITION_FREEZE = {<br />
name = "Crany Fruit",<br />
desc = "Defrosts immediately when getting frozen.",<br />
},<br />
FRUIT_CURE_CONDITION_HAZY = {<br />
name = "Jel Fruit",<br />
desc = "Regain focus immediately when starting to feel [condition.hazy].",<br />
},<br />
FRUIT_CURE_CONDITION_POISON = {<br />
name = "Fik Fruit",<br />
desc = "Removes the poison immediately when getting poisoned.",<br />
},<br />
FRUIT_CURE_CONDITION_SHOCK = {<br />
name = "Cuco Fruit",<br />
desc = "Removes the shock immediately when getting shocked.",<br />
},<br />
FRUIT_DRONE= {<br />
name = "Fruit Drone",<br />
desc = "Retrieves all of the ripe Fruits in Velua with the press of a button!",<br />
},<br />
FRUIT_RECOVER_ENERGY = {<br />
name = "Mull Fruit",<br />
sell = 125,<br />
desc = "Restores to <color TEXT_SP>75%</color> [sp] when nearing exhaustion.",<br />
},<br />
FRUIT_RECOVER_HEALTH = {<br />
name = "Juba Fruit",<br />
sell = 125,<br />
desc = "Restores to <color TEXT_HP>50%</color> [hp] when in danger.",<br />
},<br />
FRUIT_RECOVER_HEALTH_RISK_CONDITION = {<br />
name = "Canul Fruit",<br />
sell = 125,<br />
desc = "Restores to <color TEXT_HP>70%</color> [hp] when in danger, at the risk of getting a status ailment.",<br />
},<br />
FRUIT_REDUCE_CRITICAL = {<br />
name = "Tama Fruit",<br />
sell = 250,<br />
desc = "Reduces damage taken when hit by a critical hit.",<br />
},<br />
FRUIT_REDUCE_EFFECTIVE = {<br />
name = "Unip Fruit",<br />
sell = 250,<br />
desc = "Reduces damage taken when hit by a very effective attack.",<br />
},<br />
FRUIT_SKILL_POWER_BOOST_ELECTRIC = {<br />
name = "Sur Fruit",<br />
desc = "Increases Skill Power when using an [type.electric] attack.",<br />
},<br />
FRUIT_SKILL_POWER_BOOST_FIRE = {<br />
name = "Chaik Fruit",<br />
sell = 125,<br />
desc = "Increases Skill Power when using a [type.fire] attack.",<br />
},<br />
FRUIT_SKILL_POWER_BOOST_GHOST = {<br />
name = "Mais Fruit",<br />
sell = 125,<br />
desc = "Increases Skill Power when using a [type.ghost] attack.",<br />
},<br />
FRUIT_SKILL_POWER_BOOST_ICE = {<br />
name = "Ras Fruit",<br />
sell = 125,<br />
desc = "Increases Skill Power when using an [type.ice] attack.",<br />
},<br />
FRUIT_SKILL_POWER_BOOST_NORMAL = {<br />
name = "Pomo Fruit",<br />
sell = 125,<br />
desc = "Increases Skill Power when using a [type.normal] attack.",<br />
},<br />
FRUIT_SKILL_POWER_BOOST_SAND = {<br />
name = "Pix Fruit",<br />
sell = 125,<br />
desc = "Increases Skill Power when using a [type.sand] attack.",<br />
},<br />
FRUIT_SKILL_POWER_BOOST_WATER = {<br />
name = "Sopo Fruit",<br />
sell = 125,<br />
desc = "Increases Skill Power when using a [type.water] attack.",<br />
},<br />
FRUIT_SKIP_CHARGE = {<br />
name = "Cham Fruit",<br />
sell = 500,<br />
desc = "Instantly fires a charge attack.",<br />
},<br />
FRUIT_XP_BOOST = {<br />
name = "Ber Fruit",<br />
sell = 500,<br />
desc = "Increases [xp] gained when participating in a battle.",<br />
},<br />
GAUNTLET_DARK_RED = {<br />
name = "Umbra [gauntlet]",<br />
desc = nil,<br />
},<br />
GAUNTLET_LUXSOLIS_BLUE = {<br />
name = "[gauntlet]",<br />
desc = nil,<br />
},<br />
GAUNTLET_LUXSOLIS_GREEN = {<br />
name = "[gauntlet]",<br />
desc = nil,<br />
},<br />
GAUNTLET_LUXSOLIS_RED = {<br />
name = "[gauntlet]",<br />
desc = nil,<br />
},<br />
GEM_BLUE_1 = {<br />
name = "Blue Gem (s)",<br />
desc = "A small valuable gem.",<br />
},<br />
GEM_BLUE_2 = {<br />
name = "Blue Gem (m)",<br />
desc = "A valuable gem.",<br />
},<br />
GEM_BLUE_3 = {<br />
name = "Blue Gem (l)",<br />
desc = "A large valuable gem.",<br />
},<br />
GEM_GREEN_1 = {<br />
name = "Green Gem (s)",<br />
desc = "A small valuable gem.",<br />
},<br />
GEM_GREEN_2 = {<br />
name = "Green Gem (m)",<br />
desc = "A valuable gem.",<br />
},<br />
GEM_GREEN_3 = {<br />
name = "Green Gem (l)",<br />
desc = "A large valuable gem.",<br />
},<br />
GEM_PYRAMID_BLUE = {<br />
name = "Blue Gem",<br />
desc = nil,<br />
},<br />
GEM_PYRAMID_GREEN = {<br />
name = "Green Gem",<br />
desc = nil,<br />
},<br />
GEM_PYRAMID_MAGENTA = {<br />
name = "Magenta Gem",<br />
desc = nil,<br />
},<br />
GEM_PYRAMID_ORANGE = {<br />
name = "Orange Gem",<br />
desc = nil,<br />
},<br />
GEM_PYRAMID_PURPLE = {<br />
name = "Purple Gem",<br />
desc = nil,<br />
},<br />
GEM_PYRAMID_RED = {<br />
name = "Red Gem",<br />
desc = nil,<br />
},<br />
GEM_PYRAMID_TURQUOISE = {<br />
name = "Turquoise Gem",<br />
desc = nil,<br />
},<br />
GEM_PYRAMID_YELLOW = {<br />
name = "Yellow Gem",<br />
desc = nil,<br />
},<br />
GEM_RED_1 = {<br />
name = "Red Gem (s)",<br />
desc = "A small valuable gem.",<br />
},<br />
GEM_RED_2 = {<br />
name = "Red Gem (m)",<br />
desc = "A valuable gem.",<br />
},<br />
GEM_RED_3 = {<br />
name = "Red Gem (l)",<br />
desc = "A large valuable gem.",<br />
},<br />
GOLD = {<br />
name = "Gold",<br />
desc = nil,<br />
},<br />
GOLDEN_BUST = {<br />
name = "Golden Bust",<br />
desc = "A valuable golden bust.",<br />
},<br />
HANDBOOK_CONDITIONS = {<br />
name = "Condition handbook",<br />
desc = "A handy handbook explaining all conditions",<br />
},<br />
HANDBOOK_COROMON = {<br />
name = "Coromon handbook",<br />
desc = "A travel journal: my journey across [region]",<br />
},<br />
HANDBOOK_DIFFICULTY = {<br />
name = "Difficulty handbook",<br />
desc = "We all have difficulties",<br />
},<br />
HANDBOOK_POTENTIAL = {<br />
name = "Potential handbook",<br />
desc = "Potential comes with experience",<br />
},<br />
HANDBOOK_SKILLS = {<br />
name = "Skills handbook",<br />
desc = "Skills, do you have them?",<br />
},<br />
HANDBOOK_STATS = {<br />
name = "Stats handbook",<br />
desc = "An in-depth analysis of Coromon stats",<br />
},<br />
HANDBOOK_TRAINERS = {<br />
name = "Trainer handbook",<br />
desc = "Of Coromon and trainers",<br />
},<br />
HANDBOOK_TRAITS = {<br />
name = "Traits handbook",<br />
desc = "What makes a Coromon unique: [trait.plural]",<br />
},<br />
HANDBOOK_WEATHER = {<br />
name = "Weather handbook",<br />
desc = "Weather the weather",<br />
},<br />
HEADGEAR_AMISH = {<br />
name = "Amish hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_BANDANA = {<br />
name = "Bandana",<br />
desc = nil,<br />
},<br />
HEADGEAR_BEANIE = {<br />
name = "Beanie",<br />
desc = nil,<br />
},<br />
HEADGEAR_BOOK = {<br />
name = "Bookworm",<br />
desc = nil,<br />
},<br />
HEADGEAR_BOW_BIG = {<br />
name = "Big bow",<br />
desc = nil,<br />
},<br />
HEADGEAR_BOW_SMALL = {<br />
name = "Small bow",<br />
desc = nil,<br />
},<br />
HEADGEAR_BUBBLE = {<br />
name = "Bubbles hair clip",<br />
desc = nil,<br />
},<br />
HEADGEAR_BUNNY = {<br />
name = "Bunny ears",<br />
desc = nil,<br />
},<br />
HEADGEAR_CAP = {<br />
name = "Cap",<br />
desc = nil,<br />
},<br />
HEADGEAR_CAT = {<br />
name = "[monster GHOST_CAT_1] ears",<br />
desc = nil,<br />
},<br />
HEADGEAR_CHEF = {<br />
name = "Chef's hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_CHINESE = {<br />
name = "Farmer's hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_CLIP = {<br />
name = "Hair clip",<br />
desc = nil,<br />
},<br />
HEADGEAR_COWBOY = {<br />
name = "Cowboy hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_CROWN_GOLD = {<br />
name = "Golden crown",<br />
desc = nil,<br />
},<br />
HEADGEAR_CROWN_SILVER = {<br />
name = "Silver crown",<br />
desc = nil,<br />
},<br />
HEADGEAR_DEMO_STAR = {<br />
name = "Demo star",<br />
desc = nil,<br />
},<br />
HEADGEAR_DOLPHIN = {<br />
name = "Dolphin hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_FILLET_1 = {<br />
name = "Fillet",<br />
desc = nil,<br />
},<br />
HEADGEAR_FILLET_2 = {<br />
name = "Fillet",<br />
desc = nil,<br />
},<br />
HEADGEAR_FIRE_TURTLE_1 = {<br />
name = "[monster FIRE_TURTLE_1] hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_FLOWER = {<br />
name = "Flower",<br />
desc = nil,<br />
},<br />
HEADGEAR_FROG = {<br />
name = "Frog hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_GOGGLES = {<br />
name = "Goggles",<br />
desc = nil,<br />
},<br />
HEADGEAR_HAT_BACKWARDS = {<br />
name = "Red hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_HAT_BOY = {<br />
name = "Blue cap",<br />
desc = nil,<br />
},<br />
HEADGEAR_HAT_GIRL = {<br />
name = "Pink cap",<br />
desc = nil,<br />
},<br />
HEADGEAR_HEADPHONES = {<br />
name = "Headphones",<br />
desc = nil,<br />
},<br />
HEADGEAR_HIGH_HAT = {<br />
name = "Top hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_HOOD_1 = {<br />
name = "Hood",<br />
desc = nil,<br />
},<br />
HEADGEAR_ICE_BEAR_1 = {<br />
name = "[monster ICE_BEAR_1] hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_KARATEBAND = {<br />
name = "Sun band",<br />
desc = nil,<br />
},<br />
HEADGEAR_LEAF = {<br />
name = "Leaf",<br />
desc = nil,<br />
},<br />
HEADGEAR_MAGNET = {<br />
name = "Magnet Hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_PANDA = {<br />
name = "Panda hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_PIRATESCARF = {<br />
name = "Pirate scarf",<br />
desc = nil,<br />
},<br />
HEADGEAR_PUMPKIN = {<br />
name = "Pumpkin Hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_SKULL = {<br />
name = "Skull mask",<br />
desc = nil,<br />
},<br />
HEADGEAR_STAR = {<br />
name = "Star clip",<br />
desc = nil,<br />
},<br />
HEADGEAR_SUNHAT = {<br />
name = "Sun hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_TENNISCAP = {<br />
name = "Tennis cap",<br />
desc = nil,<br />
},<br />
HEADGEAR_TROPHY_HAT_BRONZE = {<br />
name = "Bronze Trophy",<br />
desc = nil,<br />
},<br />
HEADGEAR_TROPHY_HAT_GOLD = {<br />
name = "Golden Trophy",<br />
desc = nil,<br />
},<br />
HEADGEAR_TROPHY_HAT_SILVER = {<br />
name = "Silver Trophy",<br />
desc = nil,<br />
},<br />
HEADGEAR_TURBAN = {<br />
name = "Turban",<br />
desc = nil,<br />
},<br />
HEADGEAR_VIKING = {<br />
name = "Viking",<br />
desc = nil,<br />
},<br />
HEADGEAR_WATER_SHARK_1 = {<br />
name = "[monster WATER_SHARK_1] hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_WITCH = {<br />
name = "Witch Hat",<br />
desc = nil,<br />
},<br />
HEADGEAR_WORKER = {<br />
name = "Worker helm",<br />
desc = nil,<br />
},<br />
HOLD_BLOCK_ENTRY_HAZARD_EFFECT = {<br />
name = "Brume Gem",<br />
sell = 3000,<br />
desc = "Prevents being affected by entry hazards.",<br />
},<br />
HOLD_BLOCK_WEATHER_EFFECT_EFFECT = {<br />
name = "Nullifier Stone",<br />
sell = 4000,<br />
desc = "[traits.WEATHERPROOF.description]",<br />
},<br />
HOLD_DECREASE_HEALTH = {<br />
name = "Fear Disc",<br />
sell = 2000,<br />
desc = "Can attract already hurt Coromon if held by your leading [squad] member.",<br />
},<br />
HOLD_EXTEND_WEATHER_RAIN = {<br />
name = "Saphiro",<br />
sell = 2000,<br />
desc = "Summoned [weather.rain] lasts 3 rounds longer.",<br />
},<br />
HOLD_EXTEND_WEATHER_SANDSTORM = {<br />
name = "Ambrio",<br />
sell = 2000,<br />
desc = "Summoned [weather.sandstorm] lasts 3 rounds longer.",<br />
},<br />
HOLD_EXTEND_WEATHER_SNOW = {<br />
name = "Pearlio",<br />
sell = 2000,<br />
desc = "Summoned [weather.snow] lasts 3 rounds longer.",<br />
},<br />
HOLD_EXTEND_WEATHER_TWILIGHT = {<br />
name = "Amethio",<br />
sell = 2000,<br />
desc = "Summoned [weather.twilight] lasts 3 rounds longer.",<br />
},<br />
HOLD_EXTRA_GOLD = {<br />
name = "Gold Lump",<br />
sell = 10,<br />
desc = "Earn extra [currency.gold] after a battle.",<br />
},<br />
HOLD_EXTRA_XP = {<br />
name = "Smart Gem",<br />
sell = 10,<br />
desc = "Earn extra [xp] after participating in a battle.",<br />
},<br />
HOLD_INCREASE_ATTACK_BUT_LOCK_SKILL = {<br />
name = "Pista Stone",<br />
desc = "The Coromon increases its [stat.attack] by 50% but can only use the first Skill it uses in each battle.",<br />
},<br />
HOLD_INCREASE_DEFENSE_BUT_DISABLE_STATUS_SKILLS = {<br />
name = "Maca Stone",<br />
sell = 2000,<br />
desc = "The Coromon increases its [stat.defense] by 50% but can no longer use status skills.",<br />
},<br />
HOLD_INCREASE_SKILL_DAMAGE_AND_ENERGY_COST = {<br />
name = "Overcharger Gem",<br />
sell = 2000,<br />
desc = "The Coromon deals 25% increased damage, but requires 5 more [sp] to use skills.",<br />
},<br />
HOLD_INCREASE_SPECIALATTACK_BUT_LOCK_SKILL = {<br />
name = "Almo Stone",<br />
desc = "The Coromon increases its [stat.specialAttack] by 50% but can only use the first Skill it uses in each battle.",<br />
},<br />
HOLD_INCREASE_SPECIALDEFENSE_BUT_DISABLE_STATUS_SKILLS = {<br />
name = "Peca Stone",<br />
sell = 2000,<br />
desc = "The Coromon increases its [stat.specialDefense] by 50% but can no longer use status skills.",<br />
},<br />
HOLD_INCREASE_SPEED_BUT_LOCK_SKILL = {<br />
name = "Acor Stone",<br />
desc = "The Coromon increases its [stat.speed] by 50% but can no longer use status skills.",<br />
},<br />
HOLD_INCREASE_TRAIT_ENHANCEMENT_STAGE = {<br />
name = "Enhancer Gem",<br />
sell = 2000,<br />
desc = "Enhance the [trait.singular] of the Coromon by 1 stage.",<br />
},<br />
HOLD_LAZY_XP = {<br />
name = "Lazy Gem",<br />
sell = 10,<br />
desc = "Earn some [xp] when the holder did not participate in the battle.",<br />
},<br />
HOLD_LAZY_XP_PREMIUM = {<br />
name = "Sloth Gem",<br />
sell = 10,<br />
desc = "Earn a lot of [xp] when the holder did not participate in the battle.",<br />
},<br />
HOLD_RECOVER_HEALTH = {<br />
name = "Revitaliser Gem",<br />
sell = 2000,<br />
desc = "Restore some [hp] after each turn.",<br />
},<br />
HOLD_REDUCE_ENERGY_COST = {<br />
name = "Energiser Gem",<br />
sell = 2000,<br />
desc = "Reduce the [sp] cost of your skills by <color TEXT_SP>1</color> point.",<br />
},<br />
HOLD_REFLECT_DAMAGE_ON_CONTACT = {<br />
name = "Kiwano Rock",<br />
sell = 3000,<br />
desc = "All attackers making contact suffer from 15% recoil damage.",<br />
},<br />
HOLD_REPEL = {<br />
name = "Stinky Disc",<br />
sell = 2000,<br />
desc = "Chance to repel wild Coromon if held by your leading [squad] member.",<br />
},<br />
LIBRARY_HANDBOOK = {<br />
name = "Coromon Basics",<br />
desc = "This book is basically Coromon for Dummies.",<br />
},<br />
LUX_GOLD_MAGNET = {<br />
name = "Gold Magnet",<br />
desc = "Earn more gold after a battle.",<br />
},<br />
LUX_KITCHEN = {<br />
name = "Lux Kitchen",<br />
desc = "Combine your Fruits to bake a medicinal cake.",<br />
},<br />
LUX_LURE = {<br />
name = "LuxLure",<br />
desc = "Lure a wild Coromon inhabiting the current area which you have not caught before.",<br />
},<br />
MESCHER_STONE = {<br />
name = "Mescher Stone",<br />
desc = "A whimsical stone.",<br />
},<br />
MONSTERREQUEST_1 = {<br />
name = "[monster SAND_MOLE_2] I",<br />
desc = "[character luxSolisTown_TIM] is looking for a [monster SAND_MOLE_2] with the [trait LUCKY] trait.",<br />
},<br />
OUTFIT_GUARD = {<br />
name = "Guard",<br />
desc = nil,<br />
},<br />
OUTFIT_ICE_COAT = {<br />
name = "Warm Coat",<br />
desc = nil,<br />
},<br />
OUTFIT_MONK = {<br />
name = "Robes",<br />
desc = nil,<br />
},<br />
OUTFIT_SANTA = {<br />
name = "Santa Claus",<br />
desc = nil,<br />
},<br />
OUTFIT_WALDO = {<br />
name = "Stealth",<br />
desc = nil,<br />
},<br />
PAMPHLET_GEMS = {<br />
name = "Gem Pamphlet",<br />
desc = "A pamphlet explaining the different gems found in [region].",<br />
},<br />
PAMPHLET_JOHN_CHALLENGE = {<br />
name = "Challenge Pamphlet",<br />
desc = "A pamphlet explaining the rules of a challenge.",<br />
},<br />
PAMPHLET_SHROOMS = {<br />
name = "Shroom Pamphlet",<br />
desc = "A pamphlet explaining the Scented Super Shrooms.",<br />
},<br />
PERFECTION_STONE = {<br />
name = "Perfection Stone",<br />
desc = "Upgrade your starter Coromon to [monsterPotentialCategory.C] Potential!",<br />
},<br />
PHONE = {<br />
name = "Phone",<br />
desc = "The latest model.",<br />
},<br />
POCKET_SNIPS = {<br />
name = "Pocket Snips",<br />
desc = "Snips specially designed to safely snip Scented Super Shrooms.",<br />
},<br />
POTENTIAL_READER = {<br />
name = "Potential Reader",<br />
desc = "Read the Potential of any Coromon outside of battle.",<br />
},<br />
POTENTIAL_READER_PREMIUM = {<br />
name = "Battle Reader",<br />
desc = "Read the potential of any Coromon in a battle.",<br />
},<br />
POWERTOWER_FUSE_BLUE = {<br />
name = "Blue Fuse",<br />
desc = nil,<br />
},<br />
POWERTOWER_FUSE_GREEN = {<br />
name = "Green Fuse",<br />
desc = nil,<br />
},<br />
POWERTOWER_FUSE_MAGENTA = {<br />
name = "Magenta Fuse",<br />
desc = nil,<br />
},<br />
POWERTOWER_FUSE_ORANGE = {<br />
name = "Orange Fuse",<br />
desc = nil,<br />
},<br />
POWERTOWER_FUSE_PURPLE = {<br />
name = "Purple Fuse",<br />
desc = nil,<br />
},<br />
POWERTOWER_FUSE_RED = {<br />
name = "Red Fuse",<br />
desc = nil,<br />
},<br />
POWERTOWER_FUSE_TURQUOISE = {<br />
name = "Turquoise Fuse",<br />
desc = nil,<br />
},<br />
POWERTOWER_FUSE_YELLOW = {<br />
name = "Yellow Fuse",<br />
desc = nil,<br />
},<br />
PURRGY_NIBBLE = {<br />
name = "Purrgy Nibbles",<br />
sell = 100,<br />
cost = 400,<br />
desc = "Extra nutritious food for your [monster GHOST_CAT_1].",<br />
},<br />
RECALL = {<br />
name = "LuxRecall",<br />
sell = 250,<br />
cost = 500,<br />
desc = "Recall to [map luxSolisTown].",<br />
},<br />
RECALL_PREMIUM = {<br />
name = "LuxRecall Plus",<br />
desc = "Recall to any [teleporter].",<br />
},<br />
RECALL_REMOTE_CONTROLLED = {<br />
name = "LuxRecall RC",<br />
desc = "Remote controlled [item RECALL].",<br />
},<br />
RECIPE_CAKE_RECOVER_ENERGY_1 = {<br />
name = "Recipe II",<br />
desc = nil,<br />
},<br />
RECIPE_CAKE_RECOVER_HEALTH_1 = {<br />
name = "Recipe I",<br />
desc = nil,<br />
},<br />
REVIVE_SHARD = {<br />
name = "Phoenix Shard",<br />
sell = 750,<br />
cost = 1500,<br />
desc = "Revive a Coromon and restore half of its [hp].",<br />
},<br />
REVIVE_STONE = {<br />
name = "Phoenix Stone",<br />
sell = 2000,<br />
cost = 5000,<br />
desc = "Revive a Coromon and fully restore its [hp].",<br />
},<br />
ROTTEN_APPLE = {<br />
name = "Rotten Apple",<br />
desc = "Rotten to the core!",<br />
},<br />
SCENT_ADD_POTENTIAL_ROLL = {<br />
name = "Potent Scent",<br />
sell = 1000,<br />
cost = 2000,<br />
desc = "Attracts Coromon with higher [monsterPotential] for 6 minutes.",<br />
},<br />
SCENT_APPLY_CONDITION_BURN = {<br />
name = "Pepper Scent",<br />
desc = "Has a chance to apply [condition.burn] on wild Coromon for 3 minutes.",<br />
},<br />
SCENT_APPLY_CONDITION_CURSE = {<br />
name = "Doom Scent",<br />
desc = "Has a chance to apply [condition.curse] on wild Coromon for 3 minutes.",<br />
},<br />
SCENT_APPLY_CONDITION_FREEZE = {<br />
name = "Frigid Scent",<br />
desc = "Has a chance to apply [condition.freeze] on wild Coromon for 3 minutes.",<br />
},<br />
SCENT_APPLY_CONDITION_HAZY = {<br />
name = "Foggy Scent",<br />
desc = "Has a chance to apply [condition.haziness] on wild Coromon for 3 minutes.",<br />
},<br />
SCENT_APPLY_CONDITION_POISON = {<br />
name = "Toxic Scent",<br />
desc = "Has a chance to apply [condition.poison] on wild Coromon for 3 minutes.",<br />
},<br />
SCENT_APPLY_CONDITION_SHOCK = {<br />
name = "Charged Scent",<br />
desc = "Has a chance to apply [condition.shock] on wild Coromon for 3 minutes.",<br />
},<br />
SCENT_APPLY_CONDITION_SLEEP = {<br />
name = "Ether Scent",<br />
desc = "Has a chance to apply [condition.sleep] on wild Coromon for 3 minutes.",<br />
},<br />
SCENT_DECREASE_HEALTH = {<br />
name = "Fear Scent",<br />
sell = 600,<br />
cost = 1200,<br />
desc = "Can attract Coromon which are already hurt for 3 minutes.",<br />
},<br />
SCENT_INCREASE_LEVEL = {<br />
name = "Protein Scent",<br />
sell = 400,<br />
cost = 800,<br />
desc = "Attracts Coromon with a higher level for 3 minutes.",<br />
},<br />
SCENT_RECIPE_BOOK = {<br />
name = "Scent Recipe Book",<br />
desc = "A book that holds recipes to craft Scents.",<br />
},<br />
SCENT_REPEL_LOWER_LEVEL = {<br />
name = "Stinky Scent",<br />
sell = 300,<br />
cost = 600,<br />
desc = "Repels Coromon weaker than your leading [squad] member for 3 minutes.",<br />
},<br />
SHOP_COUPON_ICE_COAT = {<br />
name = "Coupon Coat",<br />
desc = "Get a warm coat for free at the [map iceTown] market.",<br />
},<br />
SHOP_COUPON_MOST_EXPENSIVE_5 = {<br />
name = "Coupon 5 free",<br />
desc = "A coupon to get the five most expensive items for free.",<br />
},<br />
SHOP_COUPON_PERCENT_25 = {<br />
name = "Coupon 25%",<br />
desc = "Get 25% of your total purchase back.",<br />
},<br />
SHOP_COUPON_PERCENT_50 = {<br />
name = "Coupon 50%",<br />
desc = "Get 50% of your total purchase back.",<br />
},<br />
SHOP_COUPON_PERCENT_75 = {<br />
name = "Coupon 75%",<br />
desc = "Get 75% of your total purchase back.",<br />
},<br />
SKILL_FLASH_AGILITY_TRAINING = {<br />
name = "Skill Flash 50",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "AGILITY_TRAINING"<br />
},<br />
SKILL_FLASH_ALL_IN = {<br />
name = "Skill Flash 38",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "ALL_IN"<br />
},<br />
SKILL_FLASH_ARTIFICIAL_NIGHT = {<br />
name = "Skill Flash 22",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "ARTIFICIAL_NIGHT"<br />
},<br />
SKILL_FLASH_BALL_OF_DARKNESS = {<br />
name = "Skill Flash 5",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "BALL_OF_DARKNESS"<br />
},<br />
SKILL_FLASH_BEAT_UP = {<br />
name = "Skill Flash 46",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "BEAT_UP"<br />
},<br />
SKILL_FLASH_BERSERK = {<br />
name = "Skill Flash 63",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "BERSERK"<br />
},<br />
SKILL_FLASH_BOLT_BOMB = {<br />
name = "Skill Flash 30",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "BOLT_BOMB"<br />
},<br />
SKILL_FLASH_BUBBLE_BLOWER = {<br />
name = "Skill Flash 10",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "BUBBLE_BLOWER"<br />
},<br />
SKILL_FLASH_CLEARING_WIND = {<br />
name = "Skill Flash 44",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "CLEARING_WIND"<br />
},<br />
SKILL_FLASH_CONCENTRATE = {<br />
name = "Skill Flash 48",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "CONCENTRATE"<br />
},<br />
SKILL_FLASH_CRUNCH = {<br />
name = "Skill Flash 59",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "CRUNCH"<br />
},<br />
SKILL_FLASH_CUTE_POSE = {<br />
name = "Skill Flash 28",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "CUTE_POSE"<br />
},<br />
SKILL_FLASH_DEEP_CUT = {<br />
name = "Skill Flash 19",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "DEEP_CUT"<br />
},<br />
SKILL_FLASH_DESERT_WINDS = {<br />
name = "Skill Flash 62",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "DESERT_WINDS"<br />
},<br />
SKILL_FLASH_DETONATE = {<br />
name = "Skill Flash 27",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "DETONATE"<br />
},<br />
SKILL_FLASH_DIRTY_SNOW = {<br />
name = "Skill Flash 25",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "DIRTY_SNOW"<br />
},<br />
SKILL_FLASH_DISABLE_HEAL = {<br />
name = "Skill Flash 31",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "DISABLE_HEAL"<br />
},<br />
SKILL_FLASH_DISABLE_SKILL = {<br />
name = "Skill Flash 15",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "DISABLE"<br />
},<br />
SKILL_FLASH_DISABLE_TRAIT = {<br />
name = "Skill Flash 29",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "DISABLE_TRAIT"<br />
},<br />
SKILL_FLASH_DISTRACT = {<br />
name = "Skill Flash 2",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "DISTRACT"<br />
},<br />
SKILL_FLASH_DRAIN = {<br />
name = "Skill Flash 39",<br />
sell = 150,<br />
cost = 1500,<br />
desc = nil,<br />
skill = "DRAIN"<br />
},<br />
SKILL_FLASH_ELECTRIFY = {<br />
name = "Skill Flash 71",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "ELECTRIFY"<br />
},<br />
SKILL_FLASH_EMP = {<br />
name = "Skill Flash 7",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "EMP"<br />
},<br />
SKILL_FLASH_EPIPHANY = {<br />
name = "Skill Flash 9",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "EPIPHANY"<br />
},<br />
SKILL_FLASH_FEINT_BURSTS = {<br />
name = "Skill Flash 26",<br />
sell = 150,<br />
cost = 1500,<br />
desc = nil,<br />
skill = "FEINT_BURSTS"<br />
},<br />
SKILL_FLASH_FEINT_SPURTS = {<br />
name = "Skill Flash 42",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "FEINT_SPURTS"<br />
},<br />
SKILL_FLASH_FIERY_BREATH = {<br />
name = "Skill Flash 68",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "FIERY_BREATH"<br />
},<br />
SKILL_FLASH_FIRE_UP = {<br />
name = "Skill Flash 36",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "FIRE_UP"<br />
},<br />
SKILL_FLASH_FLYING_KICK = {<br />
name = "Skill Flash 41",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "FLYING_KICK"<br />
},<br />
SKILL_FLASH_FRIGID_BARRIER = {<br />
name = "Skill Flash 6",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "FRIGID_BARRIER"<br />
},<br />
SKILL_FLASH_GEYSER = {<br />
name = "Skill Flash 66",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "GEYSER"<br />
},<br />
SKILL_FLASH_GLASS_CANNON = {<br />
name = "Skill Flash 40",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "GLASS_CANNON"<br />
},<br />
SKILL_FLASH_HEATWAVE = {<br />
name = "Skill Flash 17",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "HEATWAVE"<br />
},<br />
SKILL_FLASH_ICY_FLURRY = {<br />
name = "Skill Flash 23",<br />
sell = 150,<br />
cost = 1500,<br />
desc = nil,<br />
skill = "ICY_FLURRY"<br />
},<br />
SKILL_FLASH_IGNITE = {<br />
name = "Skill Flash 4",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "IGNITE"<br />
},<br />
SKILL_FLASH_INNER_PEACE = {<br />
name = "Skill Flash 37",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "INNER_PEACE"<br />
},<br />
SKILL_FLASH_INSPECT_SCENT = {<br />
name = "Skill Flash 8",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "INSPECT_SCENT"<br />
},<br />
SKILL_FLASH_LAST_STAND = {<br />
name = "Skill Flash 60",<br />
sell = 200,<br />
cost = 2000,<br />
desc = nil,<br />
skill = "LAST_STAND"<br />
},<br />
SKILL_FLASH_LIGHTNING_STRIKE = {<br />
name = "Skill Flash 35",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "LIGHTNING_STRIKE"<br />
},<br />
SKILL_FLASH_MIST = {<br />
name = "Skill Flash 1",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "MIST"<br />
},<br />
SKILL_FLASH_MONSOON = {<br />
name = "Skill Flash 21",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "MONSOON"<br />
},<br />
SKILL_FLASH_PHANTOM_SPIKE = {<br />
name = "Skill Flash 20",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "PHANTOM_SPIKE"<br />
},<br />
SKILL_FLASH_POISON_CHOMP = {<br />
name = "Skill Flash 61",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "POISON_CHOMP"<br />
},<br />
SKILL_FLASH_PRECISION_EYE = {<br />
name = "Skill Flash 56",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "PRECISION_EYE"<br />
},<br />
SKILL_FLASH_PRECISION_PUNCH = {<br />
name = "Skill Flash 57",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "PRECISION_PUNCH"<br />
},<br />
SKILL_FLASH_PREMONITION = {<br />
name = "Skill Flash 24",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "PREMONITION"<br />
},<br />
SKILL_FLASH_QUICKSAND = {<br />
name = "Skill Flash 47",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "QUICKSAND"<br />
},<br />
SKILL_FLASH_RAGE = {<br />
name = "Skill Flash 58",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "RAGE"<br />
},<br />
SKILL_FLASH_RECONSTRUCT = {<br />
name = "Skill Flash 67",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "RECONSTRUCT"<br />
},<br />
SKILL_FLASH_SANDMAN = {<br />
name = "Skill Flash 52",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "SANDMAN"<br />
},<br />
SKILL_FLASH_SANDSPOUT = {<br />
name = "Skill Flash 33",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "SANDSPOUT"<br />
},<br />
SKILL_FLASH_SCARY_VISION = {<br />
name = "Skill Flash 65",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "SCARY_VISION"<br />
},<br />
SKILL_FLASH_SCREAM = {<br />
name = "Skill Flash 11",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "SCREAM"<br />
},<br />
SKILL_FLASH_SHARED_FATE = {<br />
name = "Skill Flash 32",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "SHARED_FATE"<br />
},<br />
SKILL_FLASH_SLUSH = {<br />
name = "Skill Flash 12",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "SLUSH"<br />
},<br />
SKILL_FLASH_SMACKDOWN = {<br />
name = "Skill Flash 64",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "SMACKDOWN"<br />
},<br />
SKILL_FLASH_SMOKESCREEN = {<br />
name = "Skill Flash 43",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "SMOKESCREEN"<br />
},<br />
SKILL_FLASH_SNOWBALL = {<br />
name = "Skill Flash 16",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "SNOWBALL"<br />
},<br />
SKILL_FLASH_SNOWFALL = {<br />
name = "Skill Flash 55",<br />
sell = 200,<br />
cost = 2000,<br />
desc = nil,<br />
skill = "SNOWFALL"<br />
},<br />
SKILL_FLASH_SPLASH = {<br />
name = "Skill Flash 45",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "SPLASH"<br />
},<br />
SKILL_FLASH_SPLATTER = {<br />
name = "Skill Flash 53",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "SPLATTER"<br />
},<br />
SKILL_FLASH_STONE_FIST = {<br />
name = "Skill Flash 54",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "STONE_FIST"<br />
},<br />
SKILL_FLASH_SUMO_STANCE = {<br />
name = "Skill Flash 49",<br />
sell = 150,<br />
cost = 1500,<br />
desc = nil,<br />
skill = "SUMO_STANCE"<br />
},<br />
SKILL_FLASH_SUPER_DRAIN = {<br />
name = "Skill Flash 34",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "SUPER_DRAIN"<br />
},<br />
SKILL_FLASH_TACTICAL_SLAM = {<br />
name = "Skill Flash 3",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "TACTICAL_SLAM"<br />
},<br />
SKILL_FLASH_TASER = {<br />
name = "Skill Flash 14",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "TASER"<br />
},<br />
SKILL_FLASH_TEMPEST = {<br />
name = "Skill Flash 51",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "TEMPEST"<br />
},<br />
SKILL_FLASH_TIME_WARP = {<br />
name = "Skill Flash 70",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "TIME_WARP"<br />
},<br />
SKILL_FLASH_TOXIC_CLOUD = {<br />
name = "Skill Flash 69",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "TOXIC_CLOUD"<br />
},<br />
SKILL_FLASH_WHOOSH = {<br />
name = "Skill Flash 18",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "WHOOSH"<br />
},<br />
SKILL_FLASH_ZEN_CURE = {<br />
name = "Skill Flash 13",<br />
sell = 100,<br />
cost = 1000,<br />
desc = nil,<br />
skill = "ZEN_CURE"<br />
},<br />
SMOKEBALL = {<br />
name = "Smokeball",<br />
sell = 2000,<br />
desc = "Use this item to escape from a wild battle.",<br />
},<br />
SOL_SODA = {<br />
name = "Sol Soda",<br />
sell = 1000,<br />
cost = 2000,<br />
desc = "A cool, refreshing drink that will surely cool you down.",<br />
},<br />
SPINNER_DREAM = {<br />
name = "Dream [spinner.singular]",<br />
sell = 150,<br />
cost = 300,<br />
desc = "A [spinner.singular] which makes it easier to catch sleeping Coromon.",<br />
},<br />
SPINNER_ELEMENT_ELECTRIC = {<br />
name = "Static [spinner.singular]",<br />
desc = "A [spinner.singular] designed to catch [type.electric] type Coromon.",<br />
},<br />
SPINNER_ELEMENT_FIRE = {<br />
name = "Hot [spinner.singular]",<br />
desc = "A [spinner.singular] designed to efficiently catch [type.fire] type Coromon.",<br />
},<br />
SPINNER_ELEMENT_GHOST = {<br />
name = "Spooky [spinner.singular]",<br />
desc = "A [spinner.singular] designed to efficiently catch [type.ghost] type Coromon.",<br />
},<br />
SPINNER_ELEMENT_ICE = {<br />
name = "Icy [spinner.singular]",<br />
desc = "A [item SPINNER_REGULAR_1] designed to efficiently catch [type.ice] type Coromon.",<br />
},<br />
SPINNER_ELEMENT_NORMAL = {<br />
name = "Plain [spinner.singular]",<br />
desc = "A [spinner.singular] designed to efficiently catch [type.normal] type Coromon.",<br />
},<br />
SPINNER_ELEMENT_SAND = {<br />
name = "Ground [spinner.singular]",<br />
desc = "A [spinner.singular] designed to efficiently catch [type.sand] type Coromon.",<br />
},<br />
SPINNER_ELEMENT_WATER = {<br />
name = "Splash [spinner.singular]",<br />
desc = "A [spinner.singular] designed to efficiently catch [type.water] type Coromon.",<br />
},<br />
SPINNER_HEAL = {<br />
name = "Heal [spinner.singular]",<br />
sell = 150,<br />
cost = 300,<br />
desc = "A [spinner.singular] which fully restores [hp], [sp] and status problems when catching a Coromon.",<br />
},<br />
SPINNER_INSANE = {<br />
name = "Insane [spinner.singular]",<br />
desc = "A [spinner.singular] which can be used to capture Coromon for quests on [difficulty.insane] difficulty.",<br />
},<br />
SPINNER_REGULAR_1 = {<br />
name = "[spinner.singular]",<br />
sell = 100,<br />
cost = 200,<br />
desc = "A device for catching Coromon.",<br />
},<br />
SPINNER_REGULAR_2 = {<br />
name = "Silver [spinner.singular]",<br />
sell = 300,<br />
cost = 600,<br />
desc = "A device for catching Coromon. More effective than a [item SPINNER_REGULAR_1].",<br />
},<br />
SPINNER_REGULAR_3 = {<br />
name = "Golden [spinner.singular]",<br />
sell = 600,<br />
cost = 1200,<br />
desc = "A device for catching Coromon. More effective than a [item SPINNER_REGULAR_2].",<br />
},<br />
SPINNER_REGULAR_4 = {<br />
name = "Platinum [spinner.singular]",<br />
desc = "The ultimate [spinner.singular]. It will catch any wild Coromon without fail.",<br />
},<br />
SPINNER_SENSEI = {<br />
name = "[character fireTown_SENSEI] [spinner.singular]",<br />
desc = "A [spinner.singular] for [character fireTown_SENSEI]'s challenge.",<br />
},<br />
SPINNER_SURPRISE = {<br />
name = "Trick [spinner.singular]",<br />
sell = 150,<br />
cost = 300,<br />
desc = "A [spinner.singular] that is most effective when used at the start of a battle.",<br />
},<br />
SURFBOARD = {<br />
name = "LuxBoard",<br />
desc = "Traverse the waters in style.",<br />
},<br />
SWAMP_MUSHROOM_BLUE = {<br />
name = "Zenshroom",<br />
desc = "Extremely chill. Will lessen the strong side effects of some scents.",<br />
},<br />
SWAMP_MUSHROOM_GREEN = {<br />
name = "Grimshroom",<br />
desc = "Rather bitter, 90% of Coromon hate it, 10% love it.",<br />
},<br />
SWAMP_MUSHROOM_PINK = {<br />
name = "Mintshroom",<br />
desc = "Very fresh, use with pungent scents to neutralize the overall smell.",<br />
},<br />
SWAMP_MUSHROOM_PURPLE = {<br />
name = "Fungus",<br />
desc = "Gross, but extremely useful in making scents more pungent.",<br />
},<br />
SWAMP_MUSHROOM_RED = {<br />
name = "Sweatshroom",<br />
desc = "Spicy, even one whiff will sweat the dickens out of you.",<br />
},<br />
SWAMP_MUSHROOM_YELLOW = {<br />
name = "Sweetshroom",<br />
desc = "Very sugary, be careful if you have a weakness for sweets.",<br />
},<br />
TELEPORTER_PARCEL = {<br />
name = "[character amishTown_NOAH]'s package",<br />
desc = "A package filled with parts.",<br />
},<br />
TEMPLE_GATE_KEY = {<br />
name = "Gate Key",<br />
desc = "A key to the gate leading to the [map ghostTown_temple].",<br />
},<br />
TITAN_ESSENCE_ELECTRIC = {<br />
name = "Electric Essence",<br />
desc = "The [titanEssence.singular] of the [type.electric] [titan.singular] [titan TITAN_ELECTRIC].",<br />
},<br />
TITAN_ESSENCE_FIRE = {<br />
name = "Fire Essence",<br />
desc = "The [titanEssence.singular] of the [type.fire] [titan.singular] [monster TITAN_FIRE].",<br />
},<br />
TITAN_ESSENCE_GHOST = {<br />
name = "Ghost Essence",<br />
desc = "The [titanEssence.singular] of the [type.ghost] [titan.singular] [monster TITAN_GHOST].",<br />
},<br />
TITAN_ESSENCE_ICE = {<br />
name = "Ice Essence",<br />
desc = "The [titanEssence.singular] of the [type.ice] [titan.singular] [monster TITAN_ICE].",<br />
},<br />
TITAN_ESSENCE_SAND = {<br />
name = "Sand Essence",<br />
desc = "The [titanEssence.singular] of the [type.sand] [titan.singular] [monster TITAN_SAND].",<br />
},<br />
TITAN_ESSENCE_WATER = {<br />
name = "Water Essence",<br />
desc = "The [titanEssence.singular] of the [type.water] [titan.singular] [monster TITAN_WATER].",<br />
},<br />
TRAINER_HUB_ENTRY_PASS = {<br />
name = "[map desertTown] Entry Pass",<br />
desc = "This pass grants the holder access to the [trainerHub] in [map desertTown].",<br />
},<br />
TYPE_EFFECTIVENESS_MANUAL = {<br />
name = "Type Manual",<br />
desc = "Type effectiveness manual",<br />
},<br />
WHITE_PAINT = {<br />
name = "White paint",<br />
desc = "A can of white paint and a brush.",<br />
},<br />
XP_CHIP = {<br />
name = "[xp.noColor] Chip",<br />
desc = "This Gauntlet chip boosts [xp] earned for 1 hour.",<br />
},<br />
}<br />
return items;</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Music&diff=16383Music2023-11-26T17:21:15Z<p>EnkiProxy: Added mention of Piano Collections soundtrack</p>
<hr />
<div>{{Album<br />
|title=Coromon OST<br />
|image=[[File:Coromon OST albumart.jpg]]<br />
|artist=[https://davivasc.bandcamp.com Davi Vasc]<br />
|released=March 23, 2022<br />
|recorded=<br />
|length=<br />
|label=<br />
|producer=<br />
}}<br />
<br />
The game currently contains 52 songs in its soundtrack, all of which are composed by '''Davi Vasc'''. The Coromon Original Soundtrack is available for download as paid downloadable content on the game's [https://store.steampowered.com/app/1941270/Coromon_Soundtrack/ Steam store page], as well as [https://davivasc.bandcamp.com Vasc's Bandcamp] page.<ref>Davi Vasc has given explicit permission to use this music on the wiki. Consider purchasing the soundtrack along with the game!</ref><br />
<br />
A re-imagined piano version of the soundtrack titled [https://store.steampowered.com/app/2598420/Coromon_Piano_Collections/ Coromon Piano Collections] arranged by pianist [https://pabloenver.com/index.php/en/biography/ Pablo Enver] is also available for purchase.<br />
<br />
<br clear=all><br />
==Soundtrack==<br />
The game's soundtrack is as listed below along with tracks available for listening. It is also officially available as a [https://www.youtube.com/playlist?list=OLAK5uy_nmkvc3sxdVRBZfec66PHjnFOdErgAwz5s YouTube playlist].<br />
{| class="article-table sortable" style="text-align:center; width:100%"<br />
! style="text-align:center; width:3%" data-sort-type="number" | #<br />
! style="text-align:center; width:22%" data-sort-type="text" | Name<br />
! style="text-align:center; width:15%" data-sort-type="text" | Location/Origin<br />
! style="text-align:center; width:30%" class="unsortable"| Playback<br />
! style="text-align:center; width:30%" class="unsortable" | Description<br />
|-<br />
| 1 || Together and Onward || Title Screen || [[File:01 - Together and Onward.mp3]] || A joyful track starring the game's main melody heard throughout the game's music.<br />
|-<br />
| 2 || Wondrous Velua || [https://youtu.be/Ft4MECYvnnQ E3 Trailer] || [[File:Wondrous Velua.mp3]] || A special song composed specifically for the game's E3 Trailer in 2021.<br />
|-<br />
| 3 || Sleepy at Home || [[Player's House]]<br>Houses in [[Alavi]] || [[File:Sleepy at Home.mp3]] || A comforting and upbeat song which lets one know they are within safety or in a good bed waking up for the day.<br />
|-<br />
| 4 || The Sun Shines and the Future is Bright at Lux Solis Campus || [[Lux Solis Campus]] || [[File:The Sun Shines and the Future is Bright at Lux Solis Campus.mp3]] || A calming tune that welcomes one's arrival at any time in the first town.<br />
|-<br />
| 5 || A Clumsy Experiment || [[Coromon Lab]]<br>[[R&D Lab]]<br> || [[File:A Clumsy Experiment.mp3]] || A plucky-sounding track heard throughout many of Lux Solis's research facilities.<br />
|-<br />
| 6 || Call to Adventure - Radiant Park || [[Radiant Park]] || [[File:Call to Adventure - Radiant Park.mp3]] || A gentle yet encouraging track to kick off the start of a big adventure, utilizing the game's melody in its opening. <br />
|-<br />
| 7 || Friend or Foe || Battle || [[File:Friend or Foe.mp3]] || A thrilling track heard when encountering a wild Coromon in the grass. <br />
|-<br />
| 8 || Together and Onward, to Victory! || Battle || [[File:Together and Onward, to Victory!.mp3]] || A relieving march which plays during the brief respite after winning a battle. <br />
|-<br />
| 9 || Farming Town of Hayville || [[Hayville]] || [[File:Farming Town of Hayville.mp3]] || A peaceful country town theme for the Amish town of Hayville. <br />
|-<br />
| 10 || Ready, Set, Swurmy Rush! || [[Swurmy Rush]]<br>[[Swurmy Jump]] || [[File:Ready, Set, Swurmy Rush!.mp3]] || An encouraging tune heard while playing Swurmy Rush/Swurmy Jump. <br />
|-<br />
| 11 || Our Journey So Far - Trainer Hub || [[Trainer Hub]] || [[File:Our Journey So Far - Trainer Hub.mp3]] || A relaxing tune heard within any Trainer Hub throughout Velua. <br />
|-<br />
| 12 || Breeze Sweeping the Trees - Woodlow Forest || [[Woodlow Forest]] || [[File:Breeze Sweeping the Trees - Woodlow Forest.mp3]] || A pleasant song that plays while venturing through the most forested area of Velua. <br />
|-<br />
| 13 || Island of Perpetual Rain, Donar || [[Donar Island]] || [[File:Island of Perpetual Rain, Donar.mp3]] || A smooth groove heard when visiting Donar Island.<br />
|-<br />
| 14 || snainobbuW || Event || [[File:SnainobbuW.mp3]] || An estranged theme dedicated to the villainous alien lifeforms known as the Wubbonians. <br />
|-<br />
| 15 || Battle for Blackened Hearts || Battle || [[File:Battle for Blackened Hearts.mp3]] || A dramatic battle theme for confronting the mysteriously plagued Dark Magic Coromon. <br />
|-<br />
| 16 || Miracle of Change || Evolution || [[File:Miracle of Change.mp3]] || A jingle that plays when a Coromon evolves. <br />
|-<br />
| 17 || Electrifying Darkness - Thunderous Cave || [[Thunderous Cave]] || [[File:Electrifying Darkness - Thunderous Cave.mp3]] || A mystery-inducing track which plays within the game's first dungeon. <br />
|-<br />
| 18 || The Power Tower of Voltgar || [[Power Tower]] || [[File:The Power Tower of Voltgar.mp3]] || An explorative song for those climbing the elaborate tower of the electric Titan. <br />
|-<br />
| 19 || Battle with a Researcher, In the Name of Science! || Battle || [[File:Battle with a Researcher, In the Name of Science!.mp3]] || A specialized battle theme for battles with Lux Solis Researchers. <br />
|-<br />
| 20 || Premonition of Calamity || Event || [[File:Premonition of Calamity.mp3]] || A tense track that plays during Titan encounters or otherwise looming threats. <br />
|-<br />
| 21 || Battle Against a Titan || Battle || [[File:Battle Against a Titan.mp3]] || A mighty battle theme which plays upon taking on a Titan's challenge. <br />
|-<br />
| 22 || Murky Waters of Soggy Swamp || [[Soggy Swamp]] || [[File:Murky Waters of Soggy Swamp.mp3]] || A brooding song for a mushroom-filled bog full of twists and turns.<br />
|-<br />
| 23 || Eerie Town of Pawbury || [[Pawbury]] || [[File:Eerie Town of Pawbury.mp3]] || A ghostly theme for Velua's grim retirement home full of Purrgy and gravestones. <br />
|-<br />
| 24 || Furclaw Concerto || [[Furclaw Manor]] || [[File:Furclaw Concerto.mp3]] || A regal-sounding song which plays upon entering the largest residence within Pawbury.<br />
|-<br />
| 25 || Ode to Illuginn || [[Monastery of Illuginn]] || [[File:Ode to Illuginn.mp3]] || A hallowing ode to the Ghost Titan, [[Illuginn]] as one steps into his great hall. <br />
|-<br />
| 26 || Resting Souls || [[Haunted Halls]] || [[File:Resting Souls.mp3]] || A grim and eerie theme which plays throughout the depths of a church. <br />
|-<br />
| 27 || Inbetween Realm || Inbetween Realm || [[File:Inbetween Realm.mp3]] || An unsettling dirge heard when entering the realm where restless souls remain in purgatory.<br />
|-<br />
| 28 || The Mescher Realm of Illuginn || [[Mescher Realm]] || [[File:The Mescher Realm of Illuginn.mp3]] || Another eerie dirge for traversing throughout the Mescher Realm in search of souls.<br />
|-<br />
| 29 || Eyes Locked with a Rival || Overworld || [[File:Eyes Locked With a Rival.mp3]] || An energetic tune for a surprise encounter with someone who wishes to battle. <br />
|-<br />
| 30 || Challenge of a Rival || Battle || [[File:Challenge of a Rival.mp3]] || An intense battle theme which plays during a Trainer battle. <br />
|-<br />
| 31 || Together and Onward, Once Again || Battle || [[File:Together and Onward, Once Again.mp3]] || A lighthearted melody for when the player is defeated in battle. <br />
|-<br />
| 32 || Windswept Sands of Wostin Desert || [[Wostin Desert]] || [[File:Windswept Sands of Wostin Desert.mp3]] || An upbeat acoustic track fit for anyone trekking through the sizzling sands of the desert. <br />
|-<br />
| 33 || Darudic, Town of Sandstorms || [[Darudic]] || [[File:Darudic, Town of Sandstorms.mp3]] || A cheerful track with traditional Indian string instrumentation welcoming travelers into the sandy society of Darudic. <br />
|-<br />
| 34 || Warm Welcome || Various Houses || [[File:Warm Welcome.mp3]] || A playful tune for miscellaneous residences throughout Velua. <br />
|-<br />
| 35 || Lurking in the Grand Palace || [[Grand Palace]] || [[File:Lurking in the Grand Palace.mp3]] || A sneaky theme for a much-needed undercover mission in Darudic's palace. <br />
|-<br />
| 36 || The Pyramid of Sart || [[Pyramid of Sart]] || [[File:The Pyramid of Sart.mp3]] || An ominous track heard as the player navigates through various traps and puzzles within a pyramid. <br />
|-<br />
| 37 || Respite in the Oasis - Vermeer Grotto || [[Vermeer Grotto]] || [[File:Respite in the Oasis - Vermeer Grotto.mp3]] || A soothing harp melody that plays as one traverses the grotto. <br />
|-<br />
| 38 || Jump from the Shadows || Battle || [[File:Jump from the Shadows.mp3]] || An alternate battle theme which plays upon encountering a Coromon in a cavern or dungeon. <br />
|-<br />
| 39 || A New Friend Joins in || Battle || [[File:A New Friend Joins in.mp3]] || A more triumphant variation of the victory theme for when the player has captured a Coromon.<br />
|-<br />
| 40 || Vlamma, Town of Fire and Steel || [[Vlamma]] || [[File:Vlamma, Town of Fire and Steel.mp3]] || A welcoming tune which plays in the volcano town of Vlamma.<br />
|-<br />
| 41 || Dojo Grounds || [[Dojo Grounds]]<br>[[Vlamma Heights]] || [[File:Dojo Grounds.mp3]] || A curious song heard as the trainer makes their way throughout the connecting routes of Vlamma.<br />
|-<br />
| 42 || Way of the Warrior - Dojo || Dojo || [[File:42 - Way of the Warrior - Dojo.mp3]] || A traditional East Asian-like track which is heard upon setting foot into Light Sensei's Dojo.<br />
|-<br />
| 43 || Mount Muspel of Hozai || [[Mount Muspel]] || [[File:Mount Muspel of Hozai.mp3]] || An adventurous song heard throughout the depths of the volcanic mines.<br />
|-<br />
| 44 || Snowboard Mountain - Fresia Pass || [[Fresia Pass]]<br>Frostpeak || [[File:Snowbound Mountain - Fresia Pass.mp3]] || A courageous song which plays while venturing through the treacherous paths up north. <br />
|-<br />
| 45 || Snow-White Town - Alavi || [[Alavi]] || [[File:Snow-white Town - Alavi.mp3]] || A joyful and comforting tune inviting one to the snow-covered town of Alavi.<br />
|-<br />
| 46 || Shop || [[Shop]] || [[File:Shop OST.mp3]] || A cheerful theme heard throughout every shopping center in Velua.<br />
|-<br />
| 47 || Echoing Crystals || [[Frozen Cavern]] || [[File:Echoing Crystals.mp3]] || A serious track that plays as the player climbs the first four floors of Frozen Cavern.<br />
|-<br />
| 48 || The Frozen Cavern of VĆørst || [[Frozen Cavern]]<br>[[Alavi]] || [[File:The Frozen Cavern of VĆørst.mp3]] || An epic yet somber piano theme that plays upon a grief-stricken turn of events.<br />
|-<br />
| 49 || Ixqun, Where Water Flows || [[Submerged Tunnels]] || [[File:Ixqun, Where Water Flows.mp3]] || A calm tune heard throughout the passage towards Ixqun.<br />
|-<br />
| 50 || Gentle Waves || [[Sun Temple]] || [[File:Gentle Waves.mp3]] || A harp melody that plays in the empty halls of the Sun Temple.<br />
|-<br />
| 51 || The Sun Temple of Chalchiu || [[Ixqun]] || [[File:The Sun Temple of Chalchiu.mp3]] || A mighty and momentous song heard upon entering the ruins of Ixqun.<br />
|-<br />
| 52 || Together We Stood, Onwards We Went || End Credits<ref>As of ''app version 1.0.20'', a credits roll has been added to the game.</ref> || [[File:Together We Stood, Onwards We Went.mp3]] || The credits theme for the game's ending.<br />
|-<br />
|}<br />
<br />
==Other Songs==<br />
Below are a listing of songs separate from the soundtrack for the following reasons:<br><br />
* The song is currently unused in the game, but found within the game's files.<br />
* The song was used during the game's development in early builds.<br />
{| class="article-table sortable" style="text-align:center; width:100%"<br />
! style="text-align:center; width:24%" data-sort-type="text" | Name<br />
! style="text-align:center; width:15%" class="unsortable" | Origin<br />
! style="text-align:center; width:30%" class="unsortable"| Playback<br />
! style="text-align:center; width:30%" class="unsortable" | Description<br />
|-<br />
| wubbonianHQ.wav || Unknown || [[File:WubbonianHQ.ogg]] || Found within the game's files, this track currently remains unused. As the filename implies, the song may be intended to play within the headquarters of the Wubbonians.<br />
|-<br />
|}<br />
<br />
===Notes===<br />
<references /><br />
[[Category:Game Mechanics]]<br />
<br />
<!--<br />
Links to the sources<br />
Full Playlist: https://www.youtube.com/watch?v=XRK900o3Lfo<br />
Youtube Playlist: https://www.youtube.com/playlist?list=OLAK5uy_nmkvc3sxdVRBZfec66PHjnFOdErgAwz5s<br />
Bandcamp: https://davivasc.bandcamp.com/album/coromon-original-game-soundtrack<br />
Steam DLC: https://store.steampowered.com/app/1941270/Coromon_Soundtrack/<br />
--></div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Coromon_Wiki&diff=16382Coromon Wiki2023-11-26T16:26:37Z<p>EnkiProxy: Updated Apple Store link</p>
<hr />
<div>__NOTOC__<br />
<div style="display:none;"><br />
<forum> category=Browse cache=false </forum><br />
</div><br />
<div class="banner outlined" style="width:80%; margin:auto;"><br />
<h1 style="margin-bottom: -0.25em; margin-top: -0.5em; color:#fff;">'''Welcome to the Official Coromon Wiki!'''</h1><br />
</div><br />
{{MPNavBar}}<br />
<div style="width:100%; display:flex; flex-wrap: wrap;"><br />
<div style="flex-basis: 100%; flex: 2;"><br />
<div class="ui-container" style="margin:auto;"><br />
This is the official wiki for the JPRG-Like monster taming game [[Coromon (game)| Coromon]]. Here you'll find all the information you need on every [[Coromon]], [[Skill]], [[Traits|Trait]], [[Items|Item]], and [[Game Mechanics|Mechanic]] in the game to assist on your journey through [[Velua]]. <br />
<br />
There's always more research to be done in the world of Coromon. [[Special:CreateAccount| Create an account]] to get started on helping us with the wiki. Make sure read our [[Community Guidelines]] as well.<br />
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<h1 style="margin-bottom: -0.25em; margin-top: -0.5em; color:#fff;">'''News'''</h1><br />
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Current game version: {{GameVersion}}<br />
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<h1 style="margin-bottom: -0.25em; margin-top: -0.5em; color:#fff;">'''About The Game'''</h1><br />
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Explore a charming pixel world filled with challenging puzzles, interesting creatures and titanic bosses. You'll follow the story of an aspiring researcher joining the technologically advanced organisation of Lux Solis. Youāll be assigned to a specialized team called the Titan Taskforce, and you are tasked with investigating the six Titans known in the region of Velua.<br />
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But soon you find extraterrestrial forces bringing a mysterious elemental type to your planet, causing the fundament of the world to slowly collapse...<br />
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Lux Solis will assist you by providing useful gadgets, but it is all up to you to gather the Titan Essences, and undo the damage done to the earthās core.<br />
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<div style="font-size:120%; text-align:center; padding-bottom: 1em" >'''Get The Game!'''</div><br />
[[File:Steam Icon.png|60px|link=https://store.steampowered.com/app/1218210/Coromon/|alt=Steam]] [[File:Switch Icon.png|60px|link=https://www.nintendo.com/store/products/coromon-switch/|alt=Switch]] [[File:Android Icon.png|60px|link=https://play.google.com/store/apps/details?id=com.tragsoft.coromon|alt=Android]] [[File: iOS Icon.png|60px|link=https://apps.apple.com/app/coromon/id6451449431|alt=iOS]]<br />
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<div class="ui-discord-container" style="margin:auto; font-size: large;">[https://discord.gg/H2byTXd <span style="color:white;">'''Join the community on the Official Discord!'''</span>] [[File:Discord_Icon.png|32px|link=https://discord.gg/H2byTXd]]</div><br />
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<h3 style="color:#fff; font-size:200%; margin-top:-1em;">Twitter</h2><br />
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[[es:]]</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Template:GameVersion&diff=16381Template:GameVersion2023-11-26T16:21:19Z<p>EnkiProxy: </p>
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<div>[[Build Notes|1.2.1]]<noinclude><br />
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A template that displays the most current version of the game, update this template to see changes throughout the entire wiki.<br />
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</noinclude></div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Game_Mechanics&diff=16380Game Mechanics2023-11-26T16:17:39Z<p>EnkiProxy: /* World Mechanics */</p>
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<div>{{stub}}<br />
<small>Note: Some pages contain outdated information.</small><br />
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==Battle Mechanics==<br />
* [[Condition]]: '''Status ailments''' that can be inflicted onto Coromon during battle from certain skills or items that damage or incapacitate a Coromon's ability to fight.<br />
* [[Damage]]: '''Damage''' is the amount of HP that is lost by a Coromon when getting hit by a skill.<br />
* [[Evolution]]: '''Evolution''' is the process that Coromon undergo, in which they permanently change their physical form to a higher stage, increasing their stats.<br />
* [[Level]]: '''Level''' determines the experience progression of a Coromon. Each level increase the stats of a Coromon, as well as unlocks new skills after a threshold.<br />
* [[Potential]]: '''Potential''' determines the color of a Coromon's appearance as well as the frequency and total number of Potential Levels they can awaken.<br />
** [[Potential Values]]: Table of stats gain range and experience needed from Potential.<br />
* [[Priority]]: '''Priority''' is the sequential order of skills in a battle. The higher the priority, the earlier a skill will be performed disregarding Speed difference.<br />
* [[Rarity]]: '''Rarity''' is a stat of a Coromon that affects their total amount of experience required to reach the next level.<br />
* [[Stats]]: '''Stats''' are numerical values pertaining to a Coromon. It affects a Coromon's performance in battle.<br />
** [[Critical Hit]]: '''Critical Hit''' is a damage modifier that multiplies a Skill's damage.<br />
** [[Hit Probability]]: '''Hit Probability''' refers to the chances of a skill successfully landing on a Coromon.<br />
* [[Types#Type_Effectiveness|Type Effectiveness]]: '''Type Effectiveness''' is the strength and weakness interaction between each Coromon and Skill type.<br />
* [[Type Proficiency]]: '''Type Proficiency''' is a damage boost applied to Skills used by a Coromon of the same type.<br />
* [[Weather]]: '''Weather''' are battlefield conditions that have a variety of effects on Coromons in battle.<br />
<br />
==World Mechanics==<br />
* [[Digging]]: '''Digging''' is a system that enables the player to dig up hidden gems and useful items.<br />
* [[Growing Pots]]: '''Growing Pots''' are devices where fruits can be cultivated and harvested.<br />
* [[Milestones]]: '''Milestone''' is a system that rewards players with Promotion Bonuses for completing goals.<br />
* [[Module]]: '''Module''' is a function installed on a Gauntlet allowing its user to perform various actions in the game world.<br />
* [[Potentiflator]]: '''Potentiflator''' is a device used to increase a Coromon's Potential.<br />
* [[Resetination]]: '''Resetination''' is a process by which you can reset and redistribute the stats gained from awakening Potential in your Coromon.<br />
* [[Skill Flash]]: '''Skill Flashes''' are usable items that teach a Coromon a Skill when used.<br />
* [[Skins]]: '''Skins''' are a way to customize your Coromon, giving it a fresh new look.<br />
* [[Traitformator]]: '''Traitformator''' is a device used to change the Trait of a Coromon.<br />
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==General Mechanics==<br />
* [[Controls]]: Basic and advanced game controls.<br />
* [[Difficulty]]: '''Difficulty''' is a setting that can change various things to make the game easier or harder.<br />
* [[Emotes]]: '''Emotes''' are reaction animations used to convey emotion in picture form used in the overworld as well as during battle.<br />
* [[Music]]: Collection of 52 tracks that plays in the various areas of the game.<br />
* [[PVP]]: Online competitive or casual battles against other players via CoroNet.<br />
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[[Category:Game Mechanics]]</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Quests&diff=16379Quests2023-11-26T16:10:21Z<p>EnkiProxy: /* Donar Island */</p>
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<div>{{stub}}<br />
'''{{PAGENAME}}''' are tasks in [[Coromon (game)|Coromon]], usually given by NPCs, that grant the player a variety of rewards upon completion. <br />
__TOC__<br />
<br><br />
There are a total of ? quests in the game. These quests are separated into six categories, based on what must be done to complete the quest.<br />
*'''Battle Quests''' requires the player to battle a certain Coromon or Trainer.<br />
*'''Capture Quests''' requires the player to venture into the wild and catch a Coromon.<br />
*'''Fetch Quests''' requires the player to locate and bring an item for the NPC. <br />
*'''Puzzle Quests''' requires the player to solve a puzzle.<br />
*'''Quiz Quests''' requires the player to answer questions correctly.<br />
*'''Talk Quests''' requires the player to talk to a NPC.<br />
<br />
A storyline quest happens during the entirety of the game, this quest can function like any of the categories above. The Logbook will update every time you finish a step of a quest.<br />
<br />
==Main Storyline==<br />
{| class="article-table" width="100%" style="text-align:center;"<br />
! style="text-align:center; width:10%" |Name<br />
! style="text-align:center; width:5%" |Type<br />
! style="text-align:center; width:25%" |Availability<br />
! style="text-align:center; width:5%" |Giver<br />
! style="text-align:center; width:25%" |Task<br />
! style="text-align:center; width:20%" |Rewards<br />
|-<br />
|[[Titan Taskforce]]<br />
|Various<br />
|After completing the [[Prologue]]<br />
|[[Professor Rigel]]<br>[[File:Ls_spruce.png|50px]]<br />
|Gather the Titan Essences and solve the various tasks as a Battle Researcher in Velua<br />
|''View [[Titan Taskforce|quest page]] for full list''<br />
|}<br />
<br />
==Lux Solis Campus==<br />
===Player's House===<br />
{| class="article-table" width="100%" style="text-align:center;"<br />
! style="text-align:center; width:10%" |Name<br />
! style="text-align:center; width:5%" |Type<br />
! style="text-align:center; width:25%" |Availability<br />
! style="text-align:center; width:5%" |Giver<br />
! style="text-align:center; width:25%" |Task<br />
! style="text-align:center; width:20%" |Rewards<br />
|-<br />
|[[Prologue]]<br />
|Talk<br />
|Starting the Game<br />
|[[File:CONFUSION.png|50px]]<br />
|Become a Lux Solis Battle Researcher<br />
|''View [[Prologue#Rewards|quest page]] for full list''<br />
|}<br />
==Radiant Park==<br />
{| class="article-table" width="100%" style="text-align:center;"<br />
! style="text-align:center; width:10%" |Name<br />
! style="text-align:center; width:5%" |Type<br />
! style="text-align:center; width:25%" |Availability<br />
! style="text-align:center; width:5%" |Giver<br />
! style="text-align:center; width:25%" |Task<br />
! style="text-align:center; width:20%" |Rewards<br />
|-<br />
|[[Spinner Problems]]<br />
|Capture<br />
|After [[Prologue]]<br />
|[[Jerome]]<br>[[File:LuxSolisRoute_JEROME.png|50px]]<br />
|Catch a Coromon to show to Jerome<br />
|{{I|Silver Spinner}} x2<br />
|}<br />
<br />
==Hayville==<br />
{| class="article-table" width="100%" style="text-align:center;"<br />
! style="text-align:center; width:10%" |Name<br />
! style="text-align:center; width:5%" |Type<br />
! style="text-align:center; width:25%" |Availability<br />
! style="text-align:center; width:5%" |Giver<br />
! style="text-align:center; width:25%" |Task<br />
! style="text-align:center; width:20%" |Rewards<br />
|-<br />
|[[Find a Mino]]<br />
|Capture<br />
|Reaching Hayville<br />
|[[Chuck]]<br>[[File:AmishTown_CHUCK.png|50px]]<br />
|Trade a{{A|Mino}} with Chuck<br />
|Lv 8 {{A|Beezel}}<br>[[File:11_Beezel_A_front.gif|50px]]<br />
|-<br />
|[[Monica's Study]]<br />
|Fetch<br />
|After helping [[Perrin]] in [[Titan Taskforce]]<br />
|[[Monica]]<br>[[File:AmishTown_MONICA.png|50px]]<br />
|Find and deliver {{I|Coromon Basics}} to Monica<br />
|{{I|Oki Fruit}} x2<br> {{I|Dip Fruit}} x2<br> {{I|Skill Flash 50}}<br />
|-<br />
|[[Battle of Wits]]<br />
|Quiz<br />
|After reading [[Handbooks]] given by [[Merrin]] in [[Titan Taskforce]]<br />
|[[Jebediah]]<br>[[File:AmishTown_JEBEDIAH.png|50px]]<br />
|Answer 11 questions correctly<br />
|{{I|Bookworm}}<br>{{I|Lazy Gem}}<br />
|-<br />
|[[Beezel Breakout]]<br />
|Battle<br />
|After receiving the upgraded Gauntlet from [[Perrin]] in [[Titan Taskforce]]<br />
|[[Beth]]<br>[[File:AmishTown_BETH.png|50px]]<br />
|Find and defeat the 6 escaped {{A|Beezel}} in Hayville<br />
|{{I|Stinky Disc}}<br />
|-<br />
|[[Broken Teleporter]]<br />
|Fetch<br />
|After helping [[Perrin]] in [[Titan Taskforce]]<br />
|[[Noah]]<br>[[File:AmishTown_NOAH.png|50px]]<br />
|Find and return {{I|Noah's Package|icon=TELEPORTER_PARCEL}}<br />
|''Teleporter Access to [[Hayville]]''<br />
|-<br />
|[[Battle of Knowledge]]<br />
|Quiz<br />
|After completing [[Battle of Wits]] and [[Knowledge is Power]]<br />
|[[Jebediah]]<br>[[File:AmishTown_JEBEDIAH_BANDANA.png|50px]]<br />
|Answer 9 questions correctly<br />
|{{I|Sloth Gem}}<br />
|}<br />
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==Woodlow Forest==<br />
{| class="article-table" width="100%" style="text-align:center;"<br />
! style="text-align:center; width:10%" |Name<br />
! style="text-align:center; width:5%" |Type<br />
! style="text-align:center; width:25%" |Availability<br />
! style="text-align:center; width:5%" |Giver<br />
! style="text-align:center; width:25%" |Task<br />
! style="text-align:center; width:20%" |Rewards<br />
|-<br />
|[[Rocky Road]]<br />
|Capture<br />
|After receiving the upgraded Gauntlet from [[Perrin]] in [[Titan Taskforce]]<br />
|[[Jack]]<br>[[File:AmishRoute_JACK.png|50px]]<br />
|Bring a{{A|Molteye}} for Jack<br />
|{{I|Skill Flash 63}}<br>{{I|Revitaliser Gem}}<br />
|}<br />
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==Donar Island==<br />
{| class="article-table" width="100%" style="text-align:center;"<br />
! style="text-align:center; width:10%" |Name<br />
! style="text-align:center; width:5%" |Type<br />
! style="text-align:center; width:25%" |Availability<br />
! style="text-align:center; width:5%" |Giver<br />
! style="text-align:center; width:25%" |Task<br />
! style="text-align:center; width:20%" |Rewards<br />
|-<br />
|[[Buzzlet Delivery]]<br />
|Capture<br />
|Reaching [[Donar Island]]<br />
|[[Joseph]]<br>[[File:ElectricTown_JOSEPH.png|50px]]<br />
|Capture 2{{A|Buzzlet}} with a potential value of 14 or higher<br />
|{{I|Battle Reader}}<br>{{I|Fear Disc}}<br>{{I|Magnet Hat}}<br />
|-<br />
|[[Knowledge is Power]]<br />
|Talk<br />
|Reaching [[Donar Island]]<br />
|[[Merrin]]<br>[[File:Merrin.png|50px]]<br />
|Speak to [[Merrin]] in the [[Hayville]]'s Library<br />
|Various [[Handbooks]]<br />
|}<br />
<br />
==Soggy Swamp==<br />
{| class="article-table" width="100%" style="text-align:center;"<br />
! style="text-align:center; width:10%" |Name<br />
! style="text-align:center; width:5%" |Type<br />
! style="text-align:center; width:25%" |Availability<br />
! style="text-align:center; width:5%" |Giver<br />
! style="text-align:center; width:25%" |Task<br />
! style="text-align:center; width:20%" |Rewards<br />
|-<br />
|[[Attraction]]<br />
|Fetch<br />
|Reaching the Center Zone in [[Soggy Swamp]]<br />
|[[Velma]]<br>[[File:StarterTown_VELMA.png|50px]]<br />
|Bring {{I|Sweatshroom}} x2, {{I|Zenshroom}} x2, {{I|Grimshroom}} x2 and a {{I|Ber Fruit}} to Velma<br />
|[[File:Attract.png|24px]] [[Module#AROMA|Aroma Module]]<br />
|}<br />
<br />
==Pawbury==<br />
{| class="article-table" width="100%" style="text-align:center;"<br />
! style="text-align:center; width:10%" |Name<br />
! style="text-align:center; width:5%" |Type<br />
! style="text-align:center; width:25%" |Availability<br />
! style="text-align:center; width:5%" |Giver<br />
! style="text-align:center; width:25%" |Task<br />
! style="text-align:center; width:20%" |Rewards<br />
|-<br />
|[[Swurmy Statue]]<br />
|Capture<br />
|Reaching [[Pawbury]]<br />
|[[Mason]]<br>[[File:GhostTown_MASON.png|50px]]<br />
|Show a{{A|Swurmy}} to Mason<br />
|{{I|Amethio}}<br />
|}<br />
<br />
==Vlamma==<br />
{| class="article-table" width="100%" style="text-align:center;"<br />
! style="text-align:center; width:10%" |Name<br />
! style="text-align:center; width:5%" |Type<br />
! style="text-align:center; width:25%" |Availability<br />
! style="text-align:center; width:5%" |Giver<br />
! style="text-align:center; width:25%" |Task<br />
! style="text-align:center; width:20%" |Rewards<br />
|-<br />
|[[Shanaia's Starters]]<br />
|Capture<br />
|Reaching [[Vlamma]]<br />
|[[Shanaia]]<br>[[File:FireTown_SHANAIA.png|50px]]<br />
|Trade a{{A|Nibblegar}} with Shanaia<br />
|Lv 35{{A|Toruga}}<br>[[File:4_Toruga_A_front.gif|50px]]<br />
|-<br />
|[[John's Challenge]]<br />
|Capture & Battle<br />
|[[Vlamma]] right wing<br />
|[[John]]<br>[[File:ContentCreator_JOHN.png|50px]]<br />
|Defeat a Coromon 3x your level within [[Vlamma]].<br />
|{{I|Nullifier Rock|icon=HOLD_BLOCK_ENTRY_HAZARD_EFFECT}}<br />
|}<br />
<br />
==Remaining Quests==<br />
TBD<br />
<!--<br />
===Mount Muspel===<br />
===Vlamma Heights===<br />
==Fresia Pass==<br />
===Frostpeak===<br />
==Alavi==<br />
==Frozen Cavern==<br />
==Submerged Tunnels==<br />
==Ixqun==<br />
--><br />
[[Category:Quests]]<br />
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[[es:Misiones]]</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Buzzlet_Delivery&diff=16378Buzzlet Delivery2023-11-26T16:10:11Z<p>EnkiProxy: </p>
<hr />
<div>{{Quest<br />
|image=QUEST_BUZZLETDELIVERY.png<br />
|location=[[Buzzlet Lab]], [[Donar Island]]<br />
|quest giver=[[Joseph]]<br />
|objective=Capture 2 [[Buzzlet]] with a potential value of 14 or higher<br />
|reward=[[Battle Reader]]<br>[[Fear Disc]]<br>[[Magnet Hat]]<br />
}}<br />
'''Buzzlet Delivery''' is a quest started and finished in the [[Buzzlet Lab]] at [[Donar Island]]. It can be started by speaking to [[Joseph]].<br />
<br />
== Description ==<br />
After the quest is started, you must head to [[Thunderous Cave]], [[Woodlow Forest]] or [[Woodlow Harbor]] and capture two [[Buzzlet|Buzzlets]] that have a [[potential]] value of 14 or higher. Using a [[Potent Scent]] to increase chances of finding potent Coromons and the [[Battle Reader]] to check the values is very helpful on this quest. Once you have captured both Buzzlets, return to the [[Buzzlet Lab]] and give them to '''Joseph''' to complete the quest.<br />
*ā ļøThe Buzzlets are removed from the player's squad forever, be mindful of this.<br />
*Another helpful tip is that you can increase the potential values with the [[Potentiflator]] in Donar Island's [[Trainer Hub]] top floor for {{gold|2500}}.<br />
<br />
==Logbook==<br />
*'''Active:''' "Joseph needs 2 more Buzzlet with a Potential of 14 or higher."<br />
*'''Completed:''' "I delivered all Buzzlet to Joseph."<br />
<br />
==Trivia==<br />
*''Prior to version [[Build Notes#v1.0.19|1.0.19]], this quests required 4 Buzzlets of 15 potential value or higher.''<br />
[[Category:Quests]]</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Talk:Woodlow_Forest&diff=15385Talk:Woodlow Forest2023-11-02T15:56:40Z<p>EnkiProxy: </p>
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<div>Can I find bitty bolt in version 0.6.1.0?<br />
<br />
: Someone claimed they did find one in demo, if it's found at the same area as the full version it should be in the top-middle area. [[User:EnkiProxy|EnkiProxy]] ([[User talk:EnkiProxy|talk]]) 15:56, 2 November 2023 (UTC)</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Lux_Solis_Campus&diff=15366Lux Solis Campus2023-10-15T21:21:06Z<p>EnkiProxy: /* Developer Battles */ Updated Marcel and Jochem cormon sprites</p>
<hr />
<div>[[File:Lux Solis Campus.png|right|thumb|Map of Lux Solis Campus]]<br />
{{Quote<br />
|On this campus, Lux Solis teach their new personnel all about being a Battle Researcher, preparing them for field work.<br />
|Area Description<br />
}}<br />
<br />
'''Lux Solis Campus''' is the headquarters of [[Lux Solis]]. It is reached by train from the [[Player's House]], and the area connects to [[Radiant Park]]. It is the first town of the game and is where the player obtains their first two [[Coromon]].<br />
<br />
==Description==<br />
The Lux Solis emblem is displayed on various signboards and flags in the area. The exit to Radiant Park is to the south. The player must complete the [[Prologue]] to continue to the park.<br />
<br />
===[[Train Station]]===<br />
[[File:Lux Solis Campus Station.png|thumb|left]]<br />
At the northwest part of Lux Solis Campus lies a [[Train Station|train station]], connected to a reception office for new Trainers where they are prompted to select a difficulty for the game and colored [[Gauntlet]] of their choice. <br clear=all><br />
<br />
===[[Coromon Lab]]===<br />
[[File:Lux Solis Campus Coromon Lab.png|thumb|left]]<br />
The [[Coromon Lab]] is where players obtain their starter Coromon. It is located north of the campus.<br clear=all><br />
<br />
===[[Shop]]===<br />
[[File:Lux Solis Campus Shop.png|thumb|left]]<br />
The Shop is where players buy [[Items|items]] to assist them in their journey. It is located in the center of the map.<br clear=all><br />
<br />
===[[Trainer Hub]]===<br />
[[File:Lux Solis Campus Trainer Hub.png|thumb|left]]<br />
At the east side is a Trainer Hub, where players can heal their Coromon. The top floor houses a facility that increases the player's catching rates that becomes available after defeating [[Voltgar]].<br clear=all><br />
<br />
===Arena===<br />
[[File:Lux Solis Campus Arena.png|thumb|left]]<br />
The west part of Lux Solis Campus houses the Arena, where Trainers pit their Coromon against one another. This is where the player will tutorial battle with [[Professor Nelson]], and face the [[Lux Solis Mirror Challenge|Mirror Challenge]] later on in the story.<br />
<br />
In the demo version the player may also face the developers [[Marcel]] and [[Jochem]] repeatedly after defeating the [[Voltgar|first titan]].<br clear=all/><br />
<br />
==Music Theme==<br />
[[File:Lux_Solis_Campus_Theme.mp3]]<br />
This theme plays when the player is on the '''Lux Solis Campus''', the sound of chirping birds is also heard as it is playing. ''(For Mobile Users, click [[:File:Lux Solis Campus Theme.mp3|here]])'' <br />
<br />
==Items==<br />
{| class="article-table mw-collapsible" border="0" cellspacing="1" cellpadding="1" width="100%"<br />
|-<br />
! style="text-align:center; width:15%;"| Area<br />
! style="text-align:center"| Item<br />
! style="text-align:center"| Location<br />
|-<br />
| rowspan="2" | Train Station<br />
| style="text-align:left;" |{{I|Gold}} x3000<br />
| Received from Mother<br />
|-<br />
| style="text-align:left;" |{{I|Gold}} x50<br />
| Plant in north-west corner<br />
|-<br />
| rowspan="2" | Reception<br />
| style="text-align:left;" | {{I|Gold}} x350<br />
| Sofa in south-west corner<br />
|-<br />
| style="text-align:left;" | {{I|Foggy Scent}} x1<br />
| Cabinet right of receptionist desk<br />
|-<br />
| rowspan="8" | Lux Solis Campus<br />
| style="text-align:left;" | {{I|HP Cake (S)}} x1<br />
| Left corner of Train Station<br />
|-<br />
| style="text-align:left;" | {{I|Gold}} x150<br />
| Bush on right corner of top bleacher<br />
|-<br />
| style="text-align:left;" | {{I|HP Cake (S)}} x1<br />
| Chest on left bleacher<br />
|-<br />
| style="text-align:left;" | {{I|HP Cake (S)}} x1<br />
| Flower pot in the bottom-right corner of left garden area<br />
|-<br />
| style=" text-align:left;" | {{I|Combi Cake (S)}} x1<br />
| Chest just north of pond<br />
|-<br />
| style=" text-align:left;" | {{I|Coupon 25%}} x1<br />
| rowspan="2" | Talk to Shop Assistant<br />
|-<br />
| style=" text-align:left;" | {{I|Coupon 50%}} x1<br />
|-<br />
| style=" text-align:left;" | {{I|Santa Outfit|icon=OUTFIT_SANTA}}<br />
| Christmas Tree in front of the shop (only during Christmas)<br />
|-<br />
| Coromon Lab BF1<br />
| style="text-align:left;" | {{I|Gold}} x250<br />
| Plant in bottom-left corner of Nelson's lab<br />
|}<br />
<br />
==Shop<ref>More standard [[shop]] items become available as you progress through the game.</ref><span class="mw-customtoggle-0" class="data-expandtext data-collapsetext"></span>==<br />
{| class="article-table mw-collapsible" border="0" cellspacing="1" cellpadding="1" width="100%";<br />
! scope="col" style="width:5%; text-align:left;" |Image<br />
! scope="col" style="width:15%; text-align:left;" |Name<br />
! scope="col" style="width:45%; text-align:left;" |Description<br />
! scope="col" style="width:5%; text-align:left;" |{{Gold}}Price<br />
|-<br />
! colspan="4" style="text-align:center; font-weight:bold; background-color:#292330;" |Health<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_1.png|32px]]<br />
|[[HP Cake (S)]]<br />
|Restore '''<span style="color:#E91E63;">20 HP</span>'''<br />
| style="text-align:center;" |250<br />
|-<br />
! colspan="4" style="text-align:center; font-weight:bold; background-color:#292330;" |Energy<br />
|-<br />
|[[File:CAKE_RECOVER_ENERGY_1.png|32px]]<br />
|[[SP Cake (S)]]<br />
|Restore '''<span style="color:#BA68C8;">20 SP</span>'''. Overcharges '''<span style="color:#BA68C8;">5 SP</span>''' if applicable<br />
| style="text-align:center;" |150<br />
|-<br />
! colspan="4" style="text-align:center; font-weight:bold; background-color:#292330;" |Status<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_BURN.png|32px]]<br />
|[[Iced Cake]]<br />
|Cure a Coromon of its <span style="color:#C0392B;">burn</span><br />
| style="text-align:center;" |350<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_CURSE.png|32px]]<br />
|[[Lifted Cake]]<br />
|Cure a Coromon of its <span style="color:#76448A;">curse</span><br />
| style="text-align:center;" |300<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_FREEZE.png|32px]]<br />
|[[Spicy Cake]]<br />
|Thaw out a Coromon, removing <span style="color:#90CAF9;">freeze</span><br />
| style="text-align:center;" |200<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_HAZY.png|32px]]<br />
|[[Clear Cake]]<br />
|Restore a Coromon's focus, removing its <span style="color:#EC7063;">haziness</span><br />
| style="text-align:center;" |200<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_POISON.png|32px]]<br />
|[[Detox Cake]]<br />
|Remove <span style="color:#4CAF50;">poison</span> from a Coromon<br />
| style="text-align:center;" |300<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_SHOCK.png|32px]]<br />
|[[Ground Cake]]<br />
|Cure a Coromon of its <span style="color:#D4E157;">shock</span><br />
| style="text-align:center;" |350<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_SLEEP.png|32px]]<br />
|[[Cafi Cake]]<br />
|Wake up a Coromon from its <span style="color:#CE93D8;">sleep</span><br />
| style="text-align:center;" |200<br />
|-<br />
! colspan="4" style="text-align:center; font-weight:bold; background-color:#292330;" |Spinners<br />
|-<br />
|[[File:SPINNER_REGULAR_1.png|32px]]<br />
|[[Spinner]]<br />
|A device for catching Coromon<br />
| style="text-align:center;" |200<br />
|-<br />
|[[File:SPINNER_ELEMENT_NORMAL.png|32px]]<br />
|[[Plain Spinner]]<br />
|A Spinner designed to efficiently catch [[Normal]] type Coromon<br />
| style="text-align:center;" |500<br />
|-<br />
! colspan="4" style="text-align:center; font-weight:bold; background-color:#292330;" |Usables<br />
|-<br />
|[[File:RECALL.png|32px]]<br />
|[[LuxRecall]]<br />
|Recall to Lux Solis campus<br />
| style="text-align:center;" |500<br />
|}<br />
<references/><br />
<br />
==Hidden Gems/Items location==<br />
{| class="article-table mw-collapsible" border="0" cellspacing="1" cellpadding="1" width="100%";<br />
! colspan="3"|<br />
|-<br />
! scope="col" style="text-align:center; width:25%"|Location<br />
! scope="col" style="text-align:center;"|[[File:GEM_RED_1.png|25px]]Item<br />
! scope="col" style="text-align:center; width:15%"|{{Gold}} Sell price<br />
|-<br />
! colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Lux Solis Campus<br />
|-<br />
|style="text-align:center"|[[File:LuxSolis_gem1.png|150px]]<br />
|style="text-align:center"|{{I|GEM_BLUE_1}}<br />
|style="text-align:center"|[[File:DRILL_SHOVEL_SILVER.png|25px]]160 / [[File:DRILL_SHOVEL_GOLD.png|25px]]120<br />
|-<br />
|style="text-align:center"|[[File:LuxSolis_gem2.png|150px]]<br />
|style="text-align:center"|{{I|GEM_BLUE_1}}<br />
|style="text-align:center"|[[File:DRILL_SHOVEL_SILVER.png|25px]]160 / [[File:DRILL_SHOVEL_GOLD.png|25px]]120<br />
|-<br />
|style="text-align:center"|[[File:LuxSolis_gem3.png|150px]]<br />
|style="text-align:center"|{{I|GEM_BLUE_3}}<br />
|style="text-align:center"|[[File:DRILL_SHOVEL_SILVER.png|25px]]3200 / [[File:DRILL_SHOVEL_GOLD.png|25px]]2400<br />
|-<br />
|style="text-align:center"|[[File:LuxSolis_gem4.png|150px]]<br />
|style="text-align:center"|{{I|GEM_GREEN_1}}<br />
|style="text-align:center"|[[File:DRILL_SHOVEL_SILVER.png|25px]]240 / [[File:DRILL_SHOVEL_GOLD.png|25px]]180<br />
|-<br />
|style="text-align:center"|[[File:LuxSolis_gem5.png|150px]]<br />
|style="text-align:center"|{{I|GEM_GREEN_1}}<br />
|style="text-align:center"|[[File:DRILL_SHOVEL_SILVER.png|25px]]240 / [[File:DRILL_SHOVEL_GOLD.png|25px]]180<br />
|-<br />
|style="text-align:center"|[[File:LuxSolis_gem6.png|150px]]<br />
|style="text-align:center"|{{I|GEM_GREEN_1}}<br />
|style="text-align:center"|[[File:DRILL_SHOVEL_SILVER.png|25px]]240 / [[File:DRILL_SHOVEL_GOLD.png|25px]]180<br />
|-<br />
|style="text-align:center"|[[File:LuxSolis_gem7.png|150px]]<br />
|style="text-align:center"|{{I|GEM_GREEN_2}}<br />
|style="text-align:center"|[[File:DRILL_SHOVEL_SILVER.png|25px]]1200 / [[File:DRILL_SHOVEL_GOLD.png|25px]]900<br />
|-<br />
! colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Shop<br />
|-<br />
|style="text-align:center"|[[File:LuxSolisShop_gem1.png|150px]]<br />
|style="text-align:center"|{{I|GEM_BLUE_2}}<br />
|style="text-align:center"|[[File:DRILL_SHOVEL_SILVER.png|25px]]800 / [[File:DRILL_SHOVEL_GOLD.png|25px]]600<br />
|-<br />
! colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Coromon Lab<br />
|-<br />
|style="text-align:center"|''There are no hidden gems/items in this map.''<br />
|style="text-align:center"|''None''<br />
|style="text-align:center"|[[File:DRILL_SHOVEL_SILVER.png|25px]]''N/A'' / [[File:DRILL_SHOVEL_GOLD.png|25px]]''N/A''<br />
|-<br />
! colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Trainer Hub<br />
|-<br />
|style="text-align:center"|''There are no hidden gems/items in this map.''<br />
|style="text-align:center"|''None''<br />
|style="text-align:center"|[[File:DRILL_SHOVEL_SILVER.png|25px]]''N/A'' / [[File:DRILL_SHOVEL_GOLD.png|25px]]''N/A''<br />
|-<br />
! colspan="5" style="text-align:center; font-weight:bold; background-color:#292330;" | Train Station<br />
|-<br />
|style="text-align:center"|''There are no hidden gems/items in this map.''<br />
|style="text-align:center"|''None''<br />
|style="text-align:center"|[[File:DRILL_SHOVEL_SILVER.png|25px]]''N/A'' / [[File:DRILL_SHOVEL_GOLD.png|25px]]''N/A''<br />
|-<br />
|}<br />
<br />
==Trainers==<br />
===Developer Battles===<br />
After completing the demo, the developers can be fought repeatably at the Arena. Each time they are defeated, their Coromon gain a level and their reward amount increases. Defeating either of them at 99 rewards 5 [[Platinum Spinner|Platinum Spinners]].<br />
{{TrainerBattle/3<br />
|Image=starterTown MARCEL.png<br />
|Name=Marcel<br />
|Area=Lux Solis Campus Arena<br />
|Reward={{gold}}31.4*lvl + 721<br />
|Cor1=Eclyptor<br />
|Cor1Im=40_Eclyptor_C_front.gif<br />
|Cor1L=23<br />
|Cor1Pot=Perfect<br />
|Cor1Type=Ghost<br />
|Cor1Move1=Shadewalker<br />
|Cor1Move2=Body Blast<br />
|Cor1Move3=Hypno Wave<br />
|Cor1Move4=Voodoo<br />
|Cor2=Rhynobuz<br />
|Cor2Im=37_Rhynobuz_C_front.gif<br />
|Cor2L=23<br />
|Cor2Pot=Perfect<br />
|Cor2Type=Electric<br />
|Cor2Move1=Lightning Strike<br />
|Cor2Move2=Taser<br />
|Cor2Move3=Electrify<br />
|Cor2Move4=Body Blast<br />
|Cor3=Skelatops<br />
|Cor3Im=56_Skelatops_C_front.gif<br />
|Cor3L=23<br />
|Cor3Pot=Perfect<br />
|Cor3Type=Sand<br />
|Cor3Move1=Poison Chomp<br />
|Cor3Move2=Epiphany<br />
|Cor3Move3=Pocket Sand<br />
|Cor3Move4=Boulder Barrage<br />
}}<br />
<br />
{{TrainerBattle/3<br />
|Image=starterTown JOCHEM.png<br />
|Name=Jochem<br />
|Area=Lux Solis Campus Arena<br />
|Reward={{gold}}41.2*lvl + 946<br />
|Cor1=Volcadon<br />
|Cor1Im=6_Volcadon_C_front.gif<br />
|Cor1L=23<br />
|Cor1Pot=Perfect<br />
|Cor1Type=Fire<br />
|Cor1Move1=Toughen Up<br />
|Cor1Move2=Smokescreen<br />
|Cor1Move3=Boulder Barrage<br />
|Cor1Move4=Cinder<br />
|Cor2=Megalobite<br />
|Cor2Im=9_Megalobite_C_front.gif<br />
|Cor2L=23<br />
|Cor2Pot=Perfect<br />
|Cor2Type=Water<br />
|Cor2Move1=Splash<br />
|Cor2Move2=Streamline<br />
|Cor2Move3=Feint Spurts<br />
|Cor2Move4=Bubble Burst<br />
|Cor3=Bearealis<br />
|Cor3Im=3_Bearealis_C_front.gif<br />
|Cor3L=23<br />
|Cor3Pot=Perfect<br />
|Cor3Type=Ice<br />
|Cor3Move1=Frost Chomp<br />
|Cor3Move2=Beat Up<br />
|Cor3Move3=Glacier<br />
|Cor3Move4=Splash<br />
}}<br />
<br />
==Gallery==<br />
<gallery><br />
Lux Solis Campus Layout.png|Map of Item Locations<br />
File:LuxSolisBattleScreen.png|Battle screen<br />
Lux Solis Campus Layout.png|Full Item Layout<br />
Lux Solis Campus Christmas.png|Map during Christmas<br />
Train Station Layout.png|Train Station Item Layout<br />
Reception Layout.png|Reception Item Layout<br />
Coromon Lab.png|Coromon Lab<br />
Coromon Lab BF1 Layout.png|Coromon Lab BF1 Item Layout<br />
</gallery><br />
<br />
==Achievement==<br />
[[File:AdventureAwaits.png]] '''Adventure Awaits!''': ''pick your starter.''<br />
</br></br><br />
[[File:SantaIsComing.png]] '''Santa is Coming''': ''collect the hidden Santa Outfit.''</br><br />
'''How to get:''' see [[Santa Outfit]] for more details.<br />
<br />
[[Category:Locations]]<br />
[[es:Campus de Lux Solis]]</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=File:TAIL_SPLASH.png&diff=15107File:TAIL SPLASH.png2023-05-31T11:45:32Z<p>EnkiProxy: </p>
<hr />
<div><br />
== Licensing ==<br />
{{Fairuse}}</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=File:STAY_FROSTY.png&diff=15106File:STAY FROSTY.png2023-05-31T11:45:02Z<p>EnkiProxy: </p>
<hr />
<div><br />
== Licensing ==<br />
{{Fairuse}}</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=File:SPIKE_TRAP.png&diff=15105File:SPIKE TRAP.png2023-05-31T11:44:23Z<p>EnkiProxy: </p>
<hr />
<div><br />
== Licensing ==<br />
{{Fairuse}}</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=File:INVERSAL.png&diff=15104File:INVERSAL.png2023-05-31T11:43:46Z<p>EnkiProxy: </p>
<hr />
<div><br />
== Licensing ==<br />
{{Fairuse}}</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Spike_Trap&diff=15103Spike Trap2023-05-31T11:43:30Z<p>EnkiProxy: Created page with "{{SkillPage}} Category:Skills Category:Normal Type Skills Category:Status Skills"</p>
<hr />
<div>{{SkillPage}}<br />
<br />
[[Category:Skills]]<br />
[[Category:Normal Type Skills]]<br />
[[Category:Status Skills]]</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Module:Family/List&diff=15102Module:Family/List2023-05-31T11:23:11Z<p>EnkiProxy: Changing "DISABLE_SKILL" back to "DISABLE" to match in-game name and avoid broken links on pages</p>
<hr />
<div>local families = {<br />
DARKMAGIC_CRAB = {<br />
type = "Dark Magic",<br />
rarity = "Legendary",<br />
evos = {{ID="DARKMAGIC_CRAB_2", level=0}},<br />
skills = {{name="SCRATCH", level=1},{name="TOUGHEN_UP", level=5},{name="DISTORT", level=7},{name="FURY_PINCER", level=9},{name="FEINT_SPURTS", level=15},{name="LAST_STAND", level=18},{name="SPLATTER", level=25},{name="ENVELOPING_DARKNESS", level=27},{name="EPIPHANY", level=33},{name="BODY_BLAST", level=38},{name="BUBBLE_BLOWER", level=45},{name="DEATH_GRIP", level=51},{name="SHADOW_REND", level=57},{name="HEADBASH", level=62}},<br />
traits = {{odds=25, "CONSERVER"},{odds=35, "FULLY_RESTED"},{odds=20, "POLISHED_BODY"},{odds=20, "HUMIDIFIER"}}<br />
},<br />
DARKMAGIC_FIREFLY = {<br />
type = "Dark Magic",<br />
rarity = "Legendary",<br />
evos = {{ID="DARKMAGIC_FIREFLY_1", level=0},{ID="DARKMAGIC_FIREFLY_2", level=16},{ID="DARKMAGIC_FIREFLY_3", level=30}},<br />
skills = {{name="SCRATCH", level=1},{name="CUTE_POSE", level=2},{name="CORRUPT", level=3},{name="SWARM_DIVERSION", level=4},{name="QUAD_VOLT", level=10},{name="ELECTRIFY", level=14},{name="DISRUPTION", level=17},{name="ENERGY_DRAIN", level=19},{name="WHOOSH", level=23},{name="TASER", level=32},{name="SWARM_SHOCKER", level=38},{name="LACERATE", level=46},{name="ELECTRO_MINES", level=52},{name="PRECISION_EYE", level=55}},<br />
traits = {{odds=25, "AMPLIFIED"},{odds=40, "CONDUCTOR"},{odds=35, "BRIGHT_LIGHT"}}<br />
},<br />
DARKMAGIC_SNOWBALL = {<br />
type = "Dark Magic",<br />
rarity = "Legendary",<br />
evos = {{ID="DARKMAGIC_SNOWBALL_1", level=0},{ID="DARKMAGIC_SNOWBALL_2", level=24}},<br />
skills = {{name="SLAM", level=1},{name="SLUSH", level=6},{name="CORRUPTED_STORM", level=8},{name="STREAMLINE", level=9},{name="ENVELOPING_DARKNESS", level=12},{name="DIRTY_SNOW", level=14},{name="SHADOW_FURY", level=17},{name="SNOWBALL", level=19},{name="SNOWFALL", level=23},{name="SHARP_SNOWBALL", level=28},{name="ICY_NAILS", level=32},{name="ILLUSION_BURST", level=37},{name="MUTILATION_BEAM", level=39},{name="GLASS_CANNON", level=42},{name="ICE_GRENADE", level=48},{name="BODY_BLAST", level=53},{name="BLIZZARD", level=57}},<br />
traits = {{odds=20, "LUCKY"},{odds=25, "ANTARCTIC"},{odds=30, "SNOWMAN"},{odds=25, "MAGIC_LAYER"}}<br />
},<br />
DARKMAGIC_WORM = {<br />
type = "Dark Magic",<br />
rarity = "Legendary",<br />
evos = {{ID="DARKMAGIC_WORM_2", level=0},{ID="DARKMAGIC_WORM_3", level=39}},<br />
skills = {{name="CHOMP", level=1},{name="BURROW", level=4},{name="CORRUPT", level=6},{name="DESERT_WINDS", level=9},{name="MUD_BALL", level=15},{name="DISRUPTION", level=17},{name="ENERGY_DRAIN", level=19},{name="SANDSPOUT", level=23},{name="DISTORT", level=27},{name="SEISMIC_WAVE", level=29},{name="SUPER_DRAIN", level=35},{name="SHADOW_FURY", level=37},{name="QUICKSAND", level=41},{name="CRUMBLE", level=47},{name="SAND_DEVILS", level=56}},<br />
traits = {{odds=30, "SLIPPERY"},{odds=25, "VEGETARIAN"},{odds=30, "DRY_WIND"},{odds=15, "NANO_SKIN"}}<br />
},<br />
ELECTRIC_BEETLE = {<br />
type = "Electric",<br />
rarity = "Common",<br />
evos = {{ID="ELECTRIC_BEETLE_1", level=0},{ID="ELECTRIC_BEETLE_2", level=17},{ID="ELECTRIC_BEETLE_3", level=36}},<br />
skills = {{name="SLAM", level=1},{name="TOUGHEN_UP", level=3},{name="TASER", level=9},{name="LIGHTNING_STRIKE", level=15},{name="STREAMLINE", level=21},{name="MULTI_LIGHTNING_BOLT", level=27},{name="BODY_BLAST", level=35},{name="CRACKLE_HORN", level=38},{name="THUNDER_SALVO", level=42},{name="STALAGMITES", level=49},{name="BOLT_BOMB", level=58}},<br />
traits = {{odds=30, "GOOD_AIM"},{odds=40, "STATIC_BODY"},{odds=30, "IMPATIENT"}}<br />
},<br />
ELECTRIC_CERBERUS = {<br />
type = "Electric",<br />
rarity = "Uncommon",<br />
evos = {{ID="ELECTRIC_CERBERUS_1", level=0},{ID="ELECTRIC_CERBERUS_2", level=34}},<br />
skills = {{name="CHOMP", level=1},{name="MIGHTY_ROAR", level=2},{name="FAST_STRIKE", level=8},{name="VOLT_LICK", level=12},{name="ELECTRO_MINES", level=16},{name="SCARY_VISION", level=21},{name="MULTI_LIGHTNING_BOLT", level=25},{name="ELECTRIFY", level=32},{name="CRUNCH", level=37},{name="POWER_TALONS", level=44},{name="SOUL_CRUSH", level=49},{name="SPARK_DISC", level=56}},<br />
traits = {{odds=25, "MENACING"},{odds=30, "COWARD"},{odds=45, "BRAVE"}}<br />
},<br />
ELECTRIC_CLOUD = {<br />
type = "Electric",<br />
rarity = "Uncommon",<br />
evos = {{ID="ELECTRIC_CLOUD_1", level=0},{ID="ELECTRIC_CLOUD_2", level=35}},<br />
skills = {{name="QUAD_VOLT", level=1},{name="INNER_PEACE", level=3},{name="LIGHTNING_STRIKE", level=13},{name="ELECTRIFY", level=18},{name="MULTI_LIGHTNING_BOLT", level=23},{name="ACID_RAIN", level=30},{name="CLOUDBURST", level=33},{name="SPARK_WALL", level=37},{name="THUNDER_SALVO", level=43},{name="TOXIC_CLOUD", level=48},{name="ILLUSION_BURST", level=54},{name="EMP", level=58},{name="SUPERCHARGE", level=61}},<br />
traits = {{odds=25, "SPECIALIST"},{odds=20, "RESISTANT"},{odds=15, "AMPLIFIED"},{odds=20, "CLEAR_SKIES"},{odds=20, "POLLUTER"}}<br />
},<br />
ELECTRIC_FIREFLY = {<br />
type = "Electric",<br />
rarity = "Common",<br />
evos = {{ID="ELECTRIC_FIREFLY_1", level=0},{ID="ELECTRIC_FIREFLY_2", level=16},{ID="ELECTRIC_FIREFLY_3", level=30}},<br />
skills = {{name="SCRATCH", level=1},{name="CUTE_POSE", level=2},{name="SWARM_DIVERSION", level=4},{name="QUAD_VOLT", level=10},{name="ELECTRIFY", level=14},{name="ENERGY_DRAIN", level=19},{name="SPARK_WALL", level=21},{name="WHOOSH", level=23},{name="TASER", level=32},{name="SWARM_SHOCKER", level=38},{name="LACERATE", level=46},{name="ELECTRO_MINES", level=52},{name="PRECISION_EYE", level=55}},<br />
traits = {{odds=25, "AMPLIFIED"},{odds=40, "CONDUCTOR"},{odds=35, "BRIGHT_LIGHT"}}<br />
},<br />
ELECTRIC_OOZE = {<br />
type = "Electric",<br />
rarity = "Uncommon",<br />
evos = {{ID="ELECTRIC_OOZE_1", level=0},{ID="ELECTRIC_OOZE_2", level=38}},<br />
skills = {{name="POWER_SLAP", level=1},{name="TOUGHEN_UP", level=5},{name="ELECTRIC_POUND", level=9},{name="DISABLE", level=12},{name="LIGHTNING_STRIKE", level=17},{name="TASER", level=23},{name="ELECTRO_MINES", level=28},{name="LAST_STAND", level=34},{name="SPARKLE_SLAM", level=38},{name="BODY_BLAST", level=43},{name="OOZE_ARMOR", level=48},{name="TRANSCENDING", level=54},{name="SPARK_WALL", level=59}},<br />
traits = {{odds=40, "STICKY_LAYER"},{odds=30, "STINKY"},{odds=15, "GRAVITY_PULL"},{odds=15, "MAGNETIC"}}<br />
},<br />
ELECTRIC_TIGER = {<br />
type = "Electric",<br />
rarity = "Uncommon",<br />
evos = {{ID="ELECTRIC_TIGER_1", level=0},{ID="ELECTRIC_TIGER_2", level=30}},<br />
skills = {{name="CHOMP", level=1},{name="CUTE_POSE", level=3},{name="QUAD_VOLT", level=10},{name="STATIC_FUR", level=15},{name="BOLT_BOMB", level=20},{name="REVENGE_JAWS", level=26},{name="MULTI_LIGHTNING_BOLT", level=34},{name="MIGHTY_ROAR", level=38},{name="FLAMING_TACKLE", level=40},{name="SPARK_DISC", level=42},{name="SUPERCHARGE", level=47},{name="POWER_TALONS", level=53},{name="POWER_NAP", level=60}},<br />
traits = {{odds=40, "ZEALOUS"},{odds=30, "SCRAPPER"},{odds=30, "FAST_LEARNER"}}<br />
},<br />
FIRE_BULL = {<br />
type = "Fire",<br />
rarity = "Uncommon",<br />
evos = {{ID="FIRE_BULL_1", level=0},{ID="FIRE_BULL_2", level=32}},<br />
skills = {{name="TAIL_SPIN", level=1},{name="CUTE_POSE", level=3},{name="RAGE", level=8},{name="PIERCING_HORNS", level=14},{name="AGILITY_TRAINING", level=19},{name="HEATED_HORNS", level=22},{name="BERSERK", level=26},{name="PHANTOM_SPIKE", level=31},{name="IGNITE", level=36},{name="FIERY_BREATH", level=44},{name="HEADCRASH", level=47},{name="SPARKLE_SLAM", level=52},{name="STAMPEDE", level=56},{name="OVERDRIVE", level=61}},<br />
traits = {{odds=35, "COMEBACK"},{odds=25, "HARDHEADED"},{odds=25, "MOTIVATED"},{odds=15, "HOT_HEADED"}}<br />
},<br />
FIRE_GOLEM = {<br />
type = "Fire",<br />
rarity = "Common",<br />
evos = {{ID="FIRE_GOLEM_1", level=0},{ID="FIRE_GOLEM_2", level=42}},<br />
skills = {{name="SLAM", level=1},{name="TOUGHEN_UP", level=6},{name="MIGHTY_ROAR", level=10},{name="FLAMING_TACKLE", level=15},{name="FEINT_BURSTS", level=20},{name="HEATWAVE", level=24},{name="MAGMA_PUNCH", level=28},{name="LAVA_BOULDER", level=36},{name="CONSTRICTING_FLAMES", level=43},{name="FIRESTORM", level=50},{name="ILLUSION_BURST", level=54},{name="DETONATE", level=59}},<br />
traits = {{odds=45, "SHORT_FUSED"},{odds=15, "POLISHED_BODY"},{odds=20, "STEAM_LAYER"},{odds=20, "STEADY"}}<br />
},<br />
FIRE_KRAKEN = {<br />
type = "Fire",<br />
rarity = "Uncommon",<br />
evos = {{ID="FIRE_KRAKEN_1", level=0},{ID="FIRE_KRAKEN_2", level=30}},<br />
skills = {{name="CINDER", level=1},{name="MIGHTY_ROAR", level=5},{name="TAIL_SPIN", level=9},{name="SMOKESCREEN", level=13},{name="FEINT_BURSTS", level=19},{name="CONSTRICT", level=25},{name="FIRE_UP", level=32},{name="CRUNCH", level=35},{name="DETONATE", level=42},{name="BLAZING_COALS", level=45},{name="BACKSTAB", level=48},{name="HEAT_BEAM", level=52},{name="SCREAM", level=56}},<br />
traits = {{odds=20, "FLARE_INTAKE"},{odds=30, "REIGNITE"},{odds=25, "HOT_HEADED"},{odds=25, "MAGIC_LAYER"}}<br />
},<br />
FIRE_MAGMA = {<br />
type = "Fire",<br />
rarity = "Common",<br />
evos = {{ID="FIRE_MAGMA_1", level=0},{ID="FIRE_MAGMA_2", level=23},{ID="FIRE_MAGMA_3", level=44}},<br />
skills = {{name="SLAM", level=1},{name="TOUGHEN_UP", level=4},{name="IGNITE", level=9},{name="RAGE", level=12},{name="FEINT_BURSTS", level=16},{name="LOOSE_CANNON", level=24},{name="LAVA_BOULDER", level=28},{name="MAGMA_PUNCH", level=33},{name="HEATWAVE", level=38},{name="SOUL_CRUSH", level=42},{name="SMACKDOWN", level=48},{name="HEAT_BEAM", level=53}},<br />
traits = {{odds=20, "FLARE_INTAKE"},{odds=25, "GULLIBLE"},{odds=25, "RADIATOR"},{odds=30, "THERMOGENESIS"}}<br />
},<br />
FIRE_PHOENIX = {<br />
type = "Fire",<br />
rarity = "Common",<br />
evos = {{ID="FIRE_PHOENIX_1", level=0},{ID="FIRE_PHOENIX_2", level=12},{ID="FIRE_PHOENIX_3", level=34}},<br />
skills = {{name="CLAW", level=1},{name="DISTRACT", level=3},{name="HEALTH_LINK", level=10},{name="PYRE_PECK", level=16},{name="ALL_IN", level=20},{name="FEATHER_FURY", level=26},{name="WIND_BLAST", level=31},{name="EMPATHY", level=34},{name="FIERY_BREATH", level=40},{name="BLAZE_FEATHERS", level=47},{name="BLAZING_COALS", level=53},{name="INNER_PEACE", level=59}},<br />
traits = {{odds=25, "SOOTHING_AURA"},{odds=35, "AFTERBURNER"},{odds=25, "REBIRTH"},{odds=15, "THERMOGENESIS"}}<br />
},<br />
FIRE_TURTLE = {<br />
type = "Fire",<br />
rarity = "Rare",<br />
evos = {{ID="FIRE_TURTLE_1", level=0},{ID="FIRE_TURTLE_2", level=18},{ID="FIRE_TURTLE_3", level=36}},<br />
skills = {{name="SLAM", level=1},{name="CUTE_POSE", level=3},{name="CINDER", level=6},{name="IGNITE", level=12},{name="FLAMING_TACKLE", level=17},{name="BOULDER_BARRAGE", level=22},{name="SMOKESCREEN", level=26},{name="SEISMIC_WAVE", level=31},{name="ILLUSION_BURST", level=34},{name="FIRE_UP", level=40},{name="FIRESTORM", level=46},{name="BACKSTAB", level=51},{name="BODY_BLAST", level=54},{name="HEATWAVE", level=58}},<br />
traits = {{odds=25, "VEGETARIAN"},{odds=25, "THICK_SKIN"},{odds=20, "STEAM_LAYER"},{odds=15, "GOURMAND"},{odds=15, "POLLUTER"}}<br />
},<br />
FUSEBOX = {<br />
type = "Normal",<br />
rarity = "Common",<br />
evos = {{ID="FUSEBOX", level=0}},<br />
skills = {{name="QUICK_CHARGE", level=1}},<br />
traits = {{odds=100, "FUSEBOX"}}<br />
},<br />
GHOST_CAT = {<br />
type = "Ghost",<br />
rarity = "Common",<br />
evos = {{ID="GHOST_CAT_1", level=0},{ID="GHOST_CAT_2", level=38},{ID="GHOST_CAT_3", level=50}},<br />
skills = {{name="FADE_ATTACK", level=1},{name="CONFUSION", level=5},{name="KITTY_CLAWS", level=9},{name="CONCENTRATE", level=13},{name="PREMONITION", level=18},{name="GHASTLY_NAP", level=23},{name="PHANTOM_SPIKE", level=28},{name="CAT_SCRATCH", level=35},{name="SOUL_SWAP", level=43},{name="MAGMA_PUNCH", level=50},{name="LACERATE", level=52},{name="DISABLE", level=60}},<br />
traits = {{odds=40, "KINDRED_SOUL"},{odds=30, "TACTICAL_RETREAT"},{odds=30, "BACKUP_PLAN"}}<br />
},<br />
GHOST_CHERUBIM = {<br />
type = "Ghost",<br />
rarity = "Uncommon",<br />
evos = {{ID="GHOST_CHERUBIM_1", level=0},{ID="GHOST_CHERUBIM_2", level=32}},<br />
skills = {{name="FADE_ATTACK", level=1},{name="HYPNO_WAVE", level=4},{name="SHARED_FATE", level=8},{name="GLASS_CANNON", level=12},{name="WIND_BLAST", level=19},{name="ARTIFICIAL_NIGHT", level=26},{name="CURSED_GROUNDS", level=28},{name="FEATHER_FURY", level=31},{name="BALL_OF_DARKNESS", level=37},{name="FRANTIC_MASK", level=45},{name="BALL_OF_LIGHT", level=53},{name="TIME_WARP", level=61}},<br />
traits = {{odds=25, "FEARLESS"},{odds=25, "RESTLESS"},{odds=35, "SOUL_EATER"},{odds=15, "PEP_TALK"}}<br />
},<br />
GHOST_OCTO = {<br />
type = "Ghost",<br />
rarity = "Common",<br />
evos = {{ID="GHOST_OCTO_1", level=0},{ID="GHOST_OCTO_2", level=37}},<br />
skills = {{name="CHOMP", level=1},{name="DRAIN", level=5},{name="SOUL_SWAP", level=10},{name="PREMONITION", level=13},{name="SHADEWALKER", level=19},{name="CURSED_GROUNDS", level=23},{name="TOXIC_CLOUD", level=27},{name="SCARY_VISION", level=33},{name="SUPER_DRAIN", level=37},{name="HORROR_MASK", level=41},{name="FINAL_GIFT", level=46},{name="BALL_OF_DARKNESS", level=50},{name="ARTIFICIAL_NIGHT", level=55}},<br />
traits = {{odds=30, "COSMIC"},{odds=20, "MOTIVATED"},{odds=30, "DARK_ATMOSPHERE"},{odds=20, "MENACING"}}<br />
},<br />
GHOST_OROCHI = {<br />
type = "Ghost",<br />
rarity = "Uncommon",<br />
evos = {{ID="GHOST_OROCHI_1", level=0},{ID="GHOST_OROCHI_2", level=40}},<br />
skills = {{name="SHADEWALKER", level=1},{name="FRANTIC_MASK", level=3},{name="VOODOO", level=11},{name="FINAL_GIFT", level=14},{name="PHANTOM_SPIKE", level=20},{name="TOXIC_CLOUD", level=26},{name="HORROR_MASK", level=32},{name="BALL_OF_DARKNESS", level=38},{name="ARTIFICIAL_NIGHT", level=41},{name="SHADOWRUNNER", level=43},{name="REPLENISH", level=46},{name="HAUNTED_GROUNDS", level=49},{name="SACRIFICE", level=53},{name="FLYING_KICK", level=57},{name="HOCUS_POCUS", level=61}},<br />
traits = {{odds=20, "DIMENSIONAL_EYE"},{odds=15, "DISRUPTING_AURA"},{odds=35, "FULLY_RESTED"},{odds=30, "CLEAN_RETREAT"}}<br />
},<br />
GHOST_SLIME = {<br />
type = "Ghost",<br />
rarity = "Uncommon",<br />
evos = {{ID="GHOST_SLIME_1", level=0},{ID="GHOST_SLIME_2", level=28}},<br />
skills = {{name="CHOMP", level=1},{name="STICKY_SALIVA", level=5},{name="FEELERS", level=8},{name="SHADEWALKER", level=13},{name="INVERSAL", level=18},{name="BEAT_UP", level=21},{name="SCARY_VISION", level=25},{name="FLYING_KICK", level=30},{name="OOZE_ARMOR", level=33},{name="SHADOWRUNNER", level=35},{name="MIST", level=38},{name="SMACKDOWN", level=44},{name="REPLENISH", level=49},{name="BACKSTAB", level=53},{name="TIME_WARP", level=58},{name="TRANSCENDING", level=62}},<br />
traits = {{odds=35, "GOURMAND"},{odds=20, "REGURGITATOR"},{odds=20, "STICKY_LAYER"},{odds=25, "RESISTANT"}}<br />
},<br />
GHOST_WOLF = {<br />
type = "Ghost",<br />
rarity = "Common",<br />
evos = {{ID="GHOST_WOLF_1", level=0},{ID="GHOST_WOLF_2", level=21},{ID="GHOST_WOLF_3", level=39}},<br />
skills = {{name="FADE_ATTACK", level=1},{name="MIGHTY_ROAR", level=4},{name="HYPNO_WAVE", level=8},{name="SHADEWALKER", level=12},{name="HOWL", level=17},{name="VOODOO", level=23},{name="CRUNCH", level=27},{name="MOON_DISC", level=33},{name="SHADOWRUNNER", level=38},{name="SPECTRAL_TIDE", level=42},{name="SOUL_CRUSH", level=47},{name="ILLUSION_SLICE", level=50},{name="MOONLIGHT", level=53},{name="PREMONITION", level=58}},<br />
traits = {{odds=30, "DIMENSIONAL_EYE"},{odds=40, "MENACING"},{odds=10, "DARK_ATMOSPHERE"},{odds=20, "STEADY"}}<br />
},<br />
ICE_BEAR = {<br />
type = "Ice",<br />
rarity = "Rare",<br />
evos = {{ID="ICE_BEAR_1", level=0},{ID="ICE_BEAR_2", level=16},{ID="ICE_BEAR_3", level=34}},<br />
skills = {{name="SCRATCH", level=1},{name="CUTE_POSE", level=3},{name="FROST_CHOMP", level=6},{name="STATIC_FUR", level=10},{name="BEAT_UP", level=13},{name="SPLASH", level=16},{name="SNOWBALL", level=23},{name="REVENGE", level=30},{name="GLACIER", level=37},{name="INNER_PEACE", level=45},{name="FRIGID_BARRIER", level=52},{name="AVALANCHE", level=59}},<br />
traits = {{odds=35, "STOIC"},{odds=25, "SHARP_CLAWS"},{odds=25, "CONTAINED_POWER"},{odds=15, "NIMBLE"}}<br />
},<br />
ICE_CREATURE = {<br />
type = "Ice",<br />
rarity = "Uncommon",<br />
evos = {{ID="ICE_CREATURE_1", level=0},{ID="ICE_CREATURE_2", level=18},{ID="ICE_CREATURE_3", level=39}},<br />
skills = {{name="SCRATCH", level=1},{name="TOUGHEN_UP", level=3},{name="FROST_CHOMP", level=10},{name="ICE_WALL", level=15},{name="PERMAFROST", level=23},{name="SHATTERING_CLAW", level=26},{name="FROZEN_SPIKES", level=34},{name="ICY_FLURRY", level=39},{name="SNOWFALL", level=42},{name="GLACIER", level=47},{name="INTENSIFICE", level=53},{name="ILLUSION_SLICE", level=58},{name="GLACIER_DROP", level=62}},<br />
traits = {{odds=15, "SHINY"},{odds=35, "FULLY_RESTED"},{odds=25, "COOL_BODY"},{odds=25, "SNOWMAN"}}<br />
},<br />
ICE_MOTH = {<br />
type = "Ice",<br />
rarity = "Rare",<br />
evos = {{ID="ICE_MOTH_1", level=0},{ID="ICE_MOTH_2", level=20},{ID="ICE_MOTH_3", level=38}},<br />
skills = {{name="SCRATCH", level=1},{name="HYPNO_WAVE", level=3},{name="DRAIN", level=7},{name="SNOWBURST", level=11},{name="TOUGHEN_UP", level=13},{name="CLEARING_WIND", level=16},{name="FROST_WEB", level=19},{name="FROZEN_SPIKES", level=23},{name="ENERGY_DRAIN", level=27},{name="WIND_BLAST", level=33},{name="ICY_FLURRY", level=41},{name="STAY_FROSTY", level=50},{name="TEMPEST", level=58}},<br />
traits = {{odds=20, "CRIPPLER"},{odds=35, "CAFFEINATED"},{odds=25, "CLEAN_RETREAT"},{odds=20, "GLACIAL_AFFINITY"}}<br />
},<br />
ICE_SNOWBALL = {<br />
type = "Ice",<br />
rarity = "Uncommon",<br />
evos = {{ID="ICE_SNOWBALL_1", level=0},{ID="ICE_SNOWBALL_2", level=24}},<br />
skills = {{name="SLAM", level=1},{name="SLUSH", level=6},{name="STREAMLINE", level=9},{name="DIRTY_SNOW", level=14},{name="SNOWBALL", level=19},{name="SNOWFALL", level=23},{name="SHARP_SNOWBALL", level=28},{name="ICY_NAILS", level=32},{name="ILLUSION_BURST", level=37},{name="GLASS_CANNON", level=42},{name="ICE_GRENADE", level=48},{name="BODY_BLAST", level=53},{name="BLIZZARD", level=57}},<br />
traits = {{odds=20, "LUCKY"},{odds=25, "ANTARCTIC"},{odds=30, "SNOWMAN"},{odds=25, "MAGIC_LAYER"}}<br />
},<br />
ICE_TOUCAN = {<br />
type = "Ice",<br />
rarity = "Common",<br />
evos = {{ID="ICE_TOUCAN_1", level=0},{ID="ICE_TOUCAN_2", level=40}},<br />
skills = {{name="CLAW", level=1},{name="FROST_WEB", level=5},{name="DIRTY_SNOW", level=9},{name="PECK", level=15},{name="PERMAFROST", level=23},{name="ICE_WALL", level=29},{name="FROST_FEATHERS", level=36},{name="MIST", level=40},{name="SHATTERING_CLAW", level=45},{name="SHARP_SNOWBALL", level=49},{name="ICY_NAILS", level=50},{name="SOUL_CRUSH", level=53},{name="CLEARING_WIND", level=56},{name="PINION_SLICE", level=60}},<br />
traits = {{odds=30, "INTELLIGENT"},{odds=25, "GLACIAL_AFFINITY"},{odds=25, "COOL_BODY"},{odds=20, "SNOWMAN"}}<br />
},<br />
NORMAL_ADDER = {<br />
type = "Normal",<br />
rarity = "Common",<br />
evos = {{ID="NORMAL_ADDER_1", level=0},{ID="NORMAL_ADDER_2", level=25}},<br />
skills = {{name="POISON_STING", level=1},{name="DRAIN", level=4},{name="TOUGHEN_UP", level=8},{name="CONSTRICT", level=12},{name="ACID_BITE", level=17},{name="EPIPHANY", level=23},{name="SUPER_DRAIN", level=28},{name="SPIKE_TRAP", level=31},{name="POISON_CHOMP", level=36},{name="DISABLE_HEAL", level=44},{name="HEADCRASH", level=52},{name="SUPER_ENERGY_DRAIN", level=61}},<br />
traits = {{odds=30, "RECONSTITUTION"},{odds=30, "GOOD_AIM"},{odds=20, "MOLTER"},{odds=20, "SPIKED_BODY"}}<br />
},<br />
NORMAL_BEE = {<br />
type = "Normal",<br />
rarity = "Common",<br />
evos = {{ID="NORMAL_BEE_1", level=0},{ID="NORMAL_BEE_2", level=14},{ID="NORMAL_BEE_3", level=28}},<br />
skills = {{name="SLAM", level=1},{name="RAGE", level=3},{name="VENOMOUS_BEES", level=8},{name="DOUBLE_STING", level=14},{name="WIND_BLAST", level=20},{name="FEELERS", level=25},{name="SUPER_DRAIN", level=34},{name="PRECISION_EYE", level=37},{name="TRANSCENDING", level=45},{name="SANDMAN", level=54}},<br />
traits = {{odds=25, "STRATEGIST"},{odds=25, "SLIPPERY"},{odds=15, "INNER_FIRE"},{odds=20, "ANTIDOTE"},{odds=15, "RESISTANT"}}<br />
},<br />
NORMAL_CROW = {<br />
type = "Normal",<br />
rarity = "Common",<br />
evos = {{ID="NORMAL_CROW_1", level=0},{ID="NORMAL_CROW_2", level=15},{ID="NORMAL_CROW_3", level=41}},<br />
skills = {{name="CLAW", level=1},{name="POCKET_SAND", level=4},{name="FAST_STRIKE", level=6},{name="COIN_SNATCH", level=9},{name="WIND_BLAST", level=14},{name="PECK", level=17},{name="AGILITY_TRAINING", level=23},{name="PYRE_PECK", level=29},{name="FEATHER_FURY", level=34},{name="DISTRACT", level=39},{name="POWER_TALONS", level=43},{name="SPIKE_TRAP", level=49},{name="WHOOSH", level=53},{name="TEMPEST", level=56},{name="LACERATE", level=61}},<br />
traits = {{odds=30, "PEP_TALK"},{odds=20, "ESCAPIST"},{odds=20, "ROBBER"},{odds=15, "WEATHERPROOF"},{odds=15, "TACTICAL_RETREAT"}}<br />
},<br />
NORMAL_CYBORG = {<br />
type = "Normal",<br />
rarity = "Uncommon",<br />
evos = {{ID="NORMAL_CYBORG_1", level=0},{ID="NORMAL_CYBORG_2", level=30},{ID="NORMAL_CYBORG_3", level=50}},<br />
skills = {{name="SLAM", level=1},{name="FEELERS", level=5},{name="PROPELLOR_PUNCH", level=9},{name="FACTORY_RESET", level=15},{name="FACE_SLAP", level=21},{name="PRECISION_PUNCH", level=25},{name="UPSHIFT", level=30},{name="ILLUSION_BURST", level=36},{name="FLYING_KICK", level=42},{name="EMP", level=48},{name="TRANSCENDING", level=53},{name="OVERDRIVE", level=57},{name="ILLUSION_SLICE", level=62},{name="STAT_COPYCAT", level=66}},<br />
traits = {{odds=20, "CONDUCTOR"},{odds=20, "ROBBER"},{odds=25, "OVERCLOCKER"},{odds=20, "NANO_SKIN"},{odds=15, "PATDOWN"}}<br />
},<br />
NORMAL_RODENT = {<br />
type = "Normal",<br />
rarity = "Common",<br />
evos = {{ID="NORMAL_RODENT_1", level=0},{ID="NORMAL_RODENT_2", level=18},{ID="NORMAL_RODENT_3", level=33}},<br />
skills = {{name="SCRATCH", level=1},{name="CONCENTRATE", level=3},{name="INSPECT_SCENT", level=8},{name="DEEP_CUT", level=13},{name="TACTICAL_SLAM", level=17},{name="DOUBLE_SLASH", level=22},{name="BERSERK", level=29},{name="DISTRACT", level=35},{name="BODY_BLAST", level=39},{name="TRAIT_SCENT", level=43},{name="RAGE", level=47},{name="LAST_STAND", level=55}},<br />
traits = {{odds=15, "HOARDER"},{odds=35, "THICK_SKIN"},{odds=30, "VACCINATED"},{odds=20, "PATDOWN"}}<br />
},<br />
NORMAL_SPINNER = {<br />
type = "Normal",<br />
rarity = "Common",<br />
evos = {{ID="NORMAL_SPINNER", level=0}},<br />
skills = {{name="QUICK_CHARGE", level=1}},<br />
traits = {{odds=30, "EMPATHETIC"},{odds=30, "INTELLIGENT"},{odds=40, "STRATEGIST"}}<br />
},<br />
SAND_BEAST = {<br />
type = "Sand",<br />
rarity = "Common",<br />
evos = {{ID="SAND_BEAST_1", level=0},{ID="SAND_BEAST_2", level=30}},<br />
skills = {{name="CHOMP", level=1},{name="TOUGHEN_UP", level=4},{name="POCKET_SAND", level=7},{name="MUD_BALL", level=12},{name="SANDSPOUT", level=19},{name="REVENGE_JAWS", level=24},{name="DESERT_WINDS", level=28},{name="SEISMIC_WAVE", level=34},{name="CRUNCH", level=39},{name="IGNORE_PAIN", level=45},{name="METEOR_SHOWER", level=52},{name="INNER_PEACE", level=61}},<br />
traits = {{odds=30, "THICK_SKIN"},{odds=30, "MENACING"},{odds=40, "DIRT_COAT"}}<br />
},<br />
SAND_CHIMAERA = {<br />
type = "Sand",<br />
rarity = "Uncommon",<br />
evos = {{ID="SAND_CHIMAERA_1", level=0},{ID="SAND_CHIMAERA_2", level=37}},<br />
skills = {{name="SCRATCH", level=1},{name="POCKET_SAND", level=7},{name="RAGE", level=10},{name="DOUBLE_SLASH", level=17},{name="CRUMBLE", level=25},{name="DEEP_CUT", level=30},{name="EPIPHANY", level=35},{name="LACERATE", level=41},{name="DEATH_GRIP", level=46},{name="PARCHED_JAWS", level=51},{name="TAIL_SWEEP", level=57}},<br />
traits = {{odds=25, "PREPARED"},{odds=35, "ACCURATE"},{odds=40, "SHARP_CLAWS"}}<br />
},<br />
SAND_CRAB = {<br />
type = "Sand",<br />
rarity = "Common",<br />
evos = {{ID="SAND_CRAB_1", level=0},{ID="SAND_CRAB_2", level=18},{ID="SAND_CRAB_3", level=32}},<br />
skills = {{name="SCRATCH", level=1},{name="TOUGHEN_UP", level=1},{name="BURROW", level=8},{name="SPLASH", level=15},{name="BERSERK", level=21},{name="BOULDER_BARRAGE", level=26},{name="SAND_SKEWERS", level=32},{name="DOUBLE_SLASH", level=36},{name="SAND_COLUMNS", level=41},{name="HEADCRAB", level=44},{name="SHELL_DRILL", level=48},{name="SUFFOCATE", level=51},{name="SAND_DEVILS", level=56}},<br />
traits = {{odds=30, "FAST_LEARNER"},{odds=20, "WET_COAT"},{odds=30, "COWARD"},{odds=20, "STEADY"}}<br />
},<br />
SAND_GOLEM = {<br />
type = "Sand",<br />
rarity = "Rare",<br />
evos = {{ID="SAND_GOLEM_1", level=0},{ID="SAND_GOLEM_2", level=23},{ID="SAND_GOLEM_3", level=45}},<br />
skills = {{name="FURY_FIST", level=1},{name="RECONSTRUCT", level=6},{name="SANDBALL", level=13},{name="BOULDER_BARRAGE", level=22},{name="ALL_IN", level=25},{name="DUST_STORM", level=30},{name="STONE_FIST", level=35},{name="STALAGMITES", level=42},{name="SUMO_STANCE", level=47},{name="TRANSCENDING", level=53},{name="SAND_COLUMNS", level=57},{name="DESERT_WINDS", level=61}},<br />
traits = {{odds=25, "LOW_DENSITY"},{odds=25, "SHOCK_ABSORBER"},{odds=25, "DRY_WIND"}}<br />
},<br />
SAND_MOLE = {<br />
type = "Sand",<br />
rarity = "Common",<br />
evos = {{ID="SAND_MOLE_1", level=0},{ID="SAND_MOLE_2", level=17},{ID="SAND_MOLE_3", level=31}},<br />
skills = {{name="SCRATCH", level=1},{name="SANDBALL", level=4},{name="COIN_SNATCH", level=7},{name="TAIL_SPIN", level=11},{name="CONSTRICT", level=14},{name="TRICKY_CLAWS", level=17},{name="CONCENTRATE", level=21},{name="QUICKSAND", level=27},{name="ILLUSION_BURST", level=32},{name="SEISMIC_WAVE", level=38},{name="STREAMLINE", level=42},{name="METEOR_SHOWER", level=47},{name="ILLUSION_SLICE", level=50},{name="DEATH_GRIP", level=53}},<br />
traits = {{odds=15, "VIGILANT"},{odds=25, "ESCAPIST"},{odds=30, "LUCKY"}}<br />
},<br />
SAND_SKELETON = {<br />
type = "Sand",<br />
rarity = "Uncommon",<br />
evos = {{ID="SAND_SKELETON_1", level=0},{ID="SAND_SKELETON_2", level=18},{ID="SAND_SKELETON_3", level=37}},<br />
skills = {{name="CHOMP", level=1},{name="EPIPHANY", level=8},{name="TOXIC_SKULL", level=12},{name="TRICKY_BONE", level=17},{name="SANDMAN", level=23},{name="REVENGE_JAWS", level=26},{name="ACID_BITE", level=29},{name="STALAGMITES", level=34},{name="ACID_RAIN", level=38},{name="SOUL_CRUSH", level=42},{name="SAND_SKEWERS", level=47},{name="PARCHED_JAWS", level=51},{name="HEADCRASH", level=55}},<br />
traits = {{odds=15, "CRIPPLER"},{odds=20, "SCRAPPER"},{odds=25, "DIRT_COAT"},{odds=25, "POLLUTER"},{odds=15, "IMPATIENT"}}<br />
},<br />
SAND_WORM = {<br />
type = "Sand",<br />
rarity = "Uncommon",<br />
evos = {{ID="SAND_WORM_1", level=0},{ID="SAND_WORM_2", level=24},{ID="SAND_WORM_3", level=39}},<br />
skills = {{name="CHOMP", level=1},{name="BURROW", level=4},{name="DESERT_WINDS", level=9},{name="MUD_BALL", level=15},{name="ENERGY_DRAIN", level=19},{name="SANDSPOUT", level=23},{name="SEISMIC_WAVE", level=29},{name="SUPER_DRAIN", level=35},{name="BODY_BLAST", level=38},{name="QUICKSAND", level=41},{name="CRUMBLE", level=47},{name="ACID_RAIN", level=52},{name="SAND_DEVILS", level=56}},<br />
traits = {{odds=30, "SLIPPERY"},{odds=25, "VEGETARIAN"},{odds=30, "DRY_WIND"},{odds=15, "NANO_SKIN"}}<br />
},<br />
TITAN_ELECTRIC = {<br />
type = "Electric",<br />
rarity = "Legendary",<br />
evos = {{ID="TITAN_ELECTRIC", level=0}},<br />
skills = {{name="SUPER_PUNCH", level=1},{name="TASER", level=2},{name="SURGE_PUNCH", level=3},{name="SPARK_DISC", level=4},{name="SPARK_WALL", level=5},{name="LIGHTNING_STRIKE", level=6},{name="ELECTRIFY", level=7}},<br />
traits = {{odds=100, "TITAN_ELECTRIC"}}<br />
},<br />
TITAN_FIRE = {<br />
type = "Fire",<br />
rarity = "Legendary",<br />
evos = {{ID="TITAN_FIRE", level=0}},<br />
skills = {{name="FIERY_BREATH", level=1},{name="FIRESTORM", level=2},{name="TEMPEST", level=3},{name="IGNITE", level=4},{name="SMACKDOWN", level=5},{name="MAGMA_PUNCH", level=6},{name="CONSTRICTING_FLAMES", level=7}},<br />
traits = {{odds=100, "TITAN_FIRE"}}<br />
},<br />
TITAN_GHOST = {<br />
type = "Ghost",<br />
rarity = "Legendary",<br />
evos = {{ID="TITAN_GHOST", level=0}},<br />
skills = {{name="POLTER_CRUSH", level=1},{name="SOUL_CRUSH", level=2},{name="BALL_OF_LIGHT", level=3},{name="TIME_WARP", level=4},{name="HYPNOTIZE", level=5},{name="PREMONITION", level=6},{name="DISABLE", level=7}},<br />
traits = {{odds=100, "TITAN_GHOST"}}<br />
},<br />
TITAN_ICE = {<br />
type = "Ice",<br />
rarity = "Legendary",<br />
evos = {{ID="TITAN_ICE", level=0}},<br />
skills = {{name="SPLASH", level=1},{name="MIST", level=2},{name="SNOWFALL", level=3},{name="ICE_WALL", level=4},{name="FRIGID_BARRIER", level=5},{name="ICY_FLURRY", level=6},{name="ICEBERG_SWEEP", level=7},{name="SNOWBALL", level=8},{name="AVALANCHE", level=9}},<br />
traits = {{odds=100, "TITAN_ICE"}}<br />
},<br />
TITAN_SAND = {<br />
type = "Sand",<br />
rarity = "Legendary",<br />
evos = {{ID="TITAN_SAND", level=0}},<br />
skills = {{name="STALAGMITES", level=1},{name="SUFFOCATE", level=2},{name="POCKET_SAND", level=3},{name="SAND_PISTON", level=4},{name="ROCK_WALL", level=5},{name="SEISMIC_WAVE", level=6},{name="BOULDER_BARRAGE", level=7},{name="DESERT_HURRICANE", level=8},{name="SANDSTORM_SMACK", level=9}},<br />
traits = {{odds=100, "TITAN_SAND"}}<br />
},<br />
TITAN_WATER = {<br />
type = "Dark Magic",<br />
rarity = "Legendary",<br />
evos = {{ID="TITAN_WATER", level=0}},<br />
skills = {{name="SHADOW_REND", level=1},{name="CRUSHING_WATERFALL", level=2},{name="BUBBLE_BLOWER", level=3},{name="DISABLE_HEAL", level=4},{name="SPLASH", level=5},{name="DISTORT", level=6},{name="DISRUPTION", level=7},{name="CORRUPT", level=8}},<br />
traits = {{odds=100, "TITAN_WATER"}}<br />
},<br />
WATER_CRAB = {<br />
type = "Water",<br />
rarity = "Common",<br />
evos = {{ID="WATER_CRAB_1", level=0},{ID="WATER_CRAB_2", level=34}},<br />
skills = {{name="SCRATCH", level=1},{name="TOUGHEN_UP", level=5},{name="FURY_PINCER", level=9},{name="FEINT_SPURTS", level=15},{name="LAST_STAND", level=18},{name="SPLATTER", level=25},{name="EPIPHANY", level=33},{name="BODY_BLAST", level=38},{name="BUBBLE_BLOWER", level=45},{name="DEATH_GRIP", level=51},{name="HEADBASH", level=62}},<br />
traits = {{odds=25, "CONSERVER"},{odds=35, "FULLY_RESTED"},{odds=20, "POLISHED_BODY"},{odds=20, "HUMIDIFIER"}}<br />
},<br />
WATER_FISH = {<br />
type = "Water",<br />
rarity = "Uncommon",<br />
evos = {{ID="WATER_FISH_1", level=0},{ID="WATER_FISH_2", level=39}},<br />
skills = {{name="SLAM", level=1},{name="AGILITY_TRAINING", level=6},{name="CLOUDBURST", level=12},{name="TAIL_SPLASH", level=18},{name="BUBBLE_WRAP", level=25},{name="SPLATTER", level=32},{name="GEYSER", level=39},{name="ZEN_CURE", level=44},{name="HYDRO_PUNCH", level=47},{name="INNER_PEACE", level=51},{name="CRUSHING_WATERFALL", level=55},{name="MONSOON", level=60}},<br />
traits = {{odds=30, "ACUPUNCTURE"},{odds=25, "AMPLIFIED"},{odds=25, "WET_COAT"},{odds=20, "SOOTHING_AURA"}}<br />
},<br />
WATER_FROG = {<br />
type = "Water",<br />
rarity = "Uncommon",<br />
evos = {{ID="WATER_FROG_1", level=0},{ID="WATER_FROG_2", level=18},{ID="WATER_FROG_3", level=38}},<br />
skills = {{name="SLAM", level=1},{name="IGNORE_PAIN", level=6},{name="SLUSH", level=10},{name="CLOUDBURST", level=18},{name="TOXIC_CLOUD", level=22},{name="PRECISION_PUNCH", level=27},{name="SPLASH", level=34},{name="ACID_RAIN", level=40},{name="FLYING_KICK", level=45},{name="CRUSHING_WATERFALL", level=54},{name="ALL_IN", level=61}},<br />
traits = {{odds=40, "HUMIDIFIER"},{odds=45, "TOXIC_SKIN"},{odds=15, "ANTIFUNGAL"}}<br />
},<br />
WATER_JELLYFISH = {<br />
type = "Water",<br />
rarity = "Common",<br />
evos = {{ID="WATER_JELLYFISH_1", level=0},{ID="WATER_JELLYFISH_2", level=21},{ID="WATER_JELLYFISH_3", level=34}},<br />
skills = {{name="BUBBLE_BURST", level=1},{name="CONFUSION", level=7},{name="STING", level=12},{name="STAT_COPYCAT", level=17},{name="FEINT_SPURTS", level=23},{name="WATER_CLONE", level=28},{name="WHIRLPOOL", level=34},{name="SOUL_CRUSH", level=39},{name="HYDRO_PUNCH", level=45},{name="SUPERCHARGE", level=49},{name="BOLT_BOMB", level=54},{name="MIST", level=58}},<br />
traits = {{odds=25, "INVERSE"},{odds=20, "WATER_COOLED"},{odds=35, "CLEANSE"},{odds=20, "VACCINATED"}}<br />
},<br />
WATER_SHARK = {<br />
type = "Water",<br />
rarity = "Rare",<br />
evos = {{ID="WATER_SHARK_1", level=0},{ID="WATER_SHARK_2", level=17},{ID="WATER_SHARK_3", level=35}},<br />
skills = {{name="CHOMP", level=1},{name="MIGHTY_ROAR", level=3},{name="BUBBLE_BURST", level=6},{name="STREAMLINE", level=10},{name="FEINT_SPURTS", level=13},{name="SPLASH", level=18},{name="POWER_NAP", level=26},{name="CRUNCH", level=32},{name="MONSOON", level=36},{name="BUBBLE_BLOWER", level=43},{name="SOUL_CRUSH", level=47},{name="HEADCRASH", level=52},{name="CRUSHING_WATERFALL", level=57}},<br />
traits = {{odds=25, "VIGILANT"},{odds=25, "SUPERSENSORY"},{odds=35, "FULLY_RESTED"},{odds=15, "WET_COAT"}}<br />
},<br />
WATER_SWAMP = {<br />
type = "Water",<br />
rarity = "Common",<br />
evos = {{ID="WATER_SWAMP_1", level=0},{ID="WATER_SWAMP_2", level=32}},<br />
skills = {{name="BUBBLE_BURST", level=1},{name="HEALTH_LINK", level=8},{name="CLOUDBURST", level=14},{name="DOUBLE_SLASH", level=19},{name="MONSOON", level=24},{name="POISON_CHOMP", level=30},{name="STICKY_SALIVA", level=35},{name="ILLUSION_BURST", level=39},{name="GEYSER", level=43},{name="BACKSTAB", level=47},{name="HYDRO_PUNCH", level=52},{name="SCREAM", level=56}},<br />
traits = {{odds=30, "CONSERVER"},{odds=15, "CAFFEINATED"},{odds=40, "WATER_COOLED"},{odds=15, "RECONSTITUTION"}}<br />
},<br />
WATER_TURTLE = {<br />
type = "Water",<br />
rarity = "Uncommon",<br />
evos = {{ID="WATER_TURTLE_1", level=0},{ID="WATER_TURTLE_2", level=38}},<br />
skills = {{name="CHOMP", level=1},{name="CRYSTAL_SURPRISE", level=6},{name="CRYSTAL_SHOT", level=12},{name="STREAMLINE", level=16},{name="FEINT_SPURTS", level=20},{name="TAIL_SWEEP", level=27},{name="PERMAFROST", level=33},{name="WHIRLPOOL", level=41},{name="CRYSTAL_BARRAGE", level=48},{name="WITHDRAW", level=56},{name="HEADBASH", level=62}},<br />
traits = {{odds=40, "EMPATHETIC"},{odds=30, "NURSE"},{odds=20, "HARDHEADED"},{odds=10, "SHINY"}}<br />
},<br />
}<br />
return families;</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Template:TraitPage&diff=15095Template:TraitPage2023-05-09T17:22:20Z<p>EnkiProxy: </p>
<hr />
<div><onlyinclude><br />
<div style="display: none"><br />
{{#vardefine:name|{{#if:{{{1|}}}|{{{1|}}}|{{BASEPAGENAME}}}}}}<br />
{{#vardefine:type|{{#invoke:Traits|getParam|trait={{#var:name}}|param=type}}}}<br />
</div><br />
{{Trait<br />
|title={{#var:name}}<br />
|image={{{image|}}}<br />
|type={{#var:type}}<br />
|bind={{#ifeq:{{#var:type}}|Active|Yes}}<br />
|cooldown={{#invoke:Traits|getParam|trait={{#var:name}}|param=coolDown}}<br />
}}<br />
{{#ifeq:{{#invoke:Traits|isValid|{{#var:name}}}}|true|<br />
{{#if:{{{intro|}}}|{{{intro|}}}| '''{{#var:name}}''' is {{#switch:{{#var:type}}|Active=an|Passive=a}} [[{{#var:type}}]] [[Trait]].<br />
}}{{#if:{{{section1header|}}}| <h2>{{{section1header|}}}</h2>}}<br />
{{#if:{{{section1|}}}| {{{section1|}}}}}<br />
==Description==<br />
''"{{#invoke:Parse|parseGameText|{{#invoke:Traits|getDesc|trait={{#var:name}}}}}}"''<br />
<br />
== Trait Enhancements ==<br />
* '''+''' {{#invoke:Parse|parseGameText|{{#invoke:Traits|get|trait={{#var:name}}|parameter=desc2}}}}<br />
* '''++''' {{#invoke:Parse|parseGameText|{{#invoke:Traits|get|trait={{#var:name}}|parameter=desc3}}}}<br />
<br />
==Coromon With {{#var:name}}==<br />
{{#invoke:Family|getMonstersWithTrait|trait={{#var:name}}}}<br />
<br />
{{#if:{{{trivia|}}}|<br />
==Trivia==<br />
{{{trivia|}}}<br />
}}<br />
}}</onlyinclude><br />
{{TraitPage/doc}}<br />
[[es:Plantilla:TraitPage]]</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Module:Traits/List&diff=15090Module:Traits/List2023-05-09T17:08:45Z<p>EnkiProxy: </p>
<hr />
<div>local traits = {<br />
ACCURATE = {<br />
name = "Accurate",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon has such good aim that its [stat.accuracy] is increased by 50%.",<br />
desc2 = "The Coromon has such good aim that its [stat.accuracy] and [stat.criticalHitChance] is always increased by 1 stage.",<br />
desc3 = "The Coromon has such good aim that its [stat.accuracy] is always increased by 1 stage and [stat.criticalHitChance] by 2 stages."<br />
},<br />
ACUPUNCTURE = {<br />
name = "Acupuncture",<br />
type = "Active",<br />
coolDown = 10,<br />
desc = "The Coromon treats a member of the [squad] to cure them of all status problems."<br />
},<br />
AFTERBURNER = {<br />
name = "Afterburner",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "When the Coromon is defeated in battle, inflicts [condition.burn] on the opponent team."<br />
},<br />
AMPLIFIED = {<br />
name = "Amplified",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Super effective attacks against the opponent deal 25% extra damage."<br />
},<br />
ANTARCTIC = {<br />
name = "Antarctic",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon makes it [weather.snow] upon entering a battle."<br />
},<br />
ANTIDOTE = {<br />
name = "Antidote",<br />
type = "Active",<br />
coolDown = 10,<br />
desc = "The Coromon builds up an antidote over time which can cure a [squad] member from [condition.poison]."<br />
},<br />
ANTIFUNGAL = {<br />
name = "Anti-fungal",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "By using [item SWAMP_MUSHROOM_PURPLE], the Coromon can fully restore its [hp]."<br />
},<br />
BACKUP_PLAN = {<br />
name = "Backup Plan",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon has a 30% chance to cling to life instead of fainting when it has more than 1 [hp]."<br />
},<br />
BRAVE = {<br />
name = "Brave",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "This Coromon is so brave that it can not be affected by [condition.curse]."<br />
},<br />
BRIGHT_LIGHT = {<br />
name = "Bright Light",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon emanates a bright light, blocking [weather.twilight] and lighting up caves."<br />
},<br />
CAFFEINATED = {<br />
name = "Caffeinated",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon is hyper and its max [sp] is increased by up to 18 points based on its level."<br />
},<br />
CLEANSE = {<br />
name = "Cleanse",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "[weather.rain] has a soothing effect on this Coromon, curing all status problems."<br />
},<br />
CLEAN_RETREAT = {<br />
name = "Clean Retreat",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon is cured of all status problems when returned to its [spinner.singular]."<br />
},<br />
CLEAR_SKIES = {<br />
name = "Clear Skies",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Clear the skies and return the weather to normal, and preventing it from changing again."<br />
},<br />
CLUMSY_POWER = {<br />
name = "Clumsy Power",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromons attacks gain 25% more power but lose 10% accuracy."<br />
},<br />
COMEBACK = {<br />
name = "Comeback",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "When its [hp] drops below 25%, the Coromon makes a comeback, increasing its [stat.attack]."<br />
},<br />
CONDUCTOR = {<br />
name = "Conductor",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon charges when hit by an [type.electric] attack, increasing its [stat.speed]."<br />
},<br />
CONSERVER = {<br />
name = "Conserver",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon can use skills at a reduced [sp] cost."<br />
},<br />
CONTAINED_POWER = {<br />
name = "Contained Power",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon contains its power. Once every three damaging Skills its power unleashes, dealing 50% more damage."<br />
},<br />
COOL_BODY = {<br />
name = "Cool body",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon is so cold, that making contact has a 10% chance to [condition.freeze] the attacker."<br />
},<br />
COPYCAT = {<br />
name = "Copycat",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Copy the trait of its opponent, making the trait its own."<br />
},<br />
COSMIC = {<br />
name = "Cosmic",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon draws power from the [weather.twilight], causing all negative stat changes applied to it to become positive."<br />
},<br />
COWARD = {<br />
name = "Coward",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "When the Coromon receives a critical hit, it cowers and increases its [stat.defense] 2 stages."<br />
},<br />
CRIPPLER = {<br />
name = "Crippler",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "When the Coromon inflicts a status problem or stat change on an opponent, damage the target's [sp] by 10% of their max [sp]."<br />
},<br />
DARK_ATMOSPHERE = {<br />
name = "Dark Atmosphere",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon calls forth the [weather.twilight] upon entering a battle."<br />
},<br />
DIMENSIONAL_EYE = {<br />
name = "Dimensional Eye",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon excels at seeing weak points while in the [weather.twilight], increasing its [stat.criticalHitChance] by 1 stage."<br />
},<br />
DIRT_COAT = {<br />
name = "Dirt Coat",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon covers itself in a sturdy dirt coat during a [weather.sandstorm], increasing its [stat.defense]."<br />
},<br />
DISCHARGE = {<br />
name = "Discharge",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "When not hit by an [type.electric] skill, the fusebox discharges, damaging and shocking its opponent."<br />
},<br />
DRY_WIND = {<br />
name = "Dry Wind",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon summons a [weather.sandstorm] upon entering a battle."<br />
},<br />
DISRUPTING_AURA = {<br />
name = "Disrupting Aura",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon's aura depletes 2 SP of any attacker making contact."<br />
}, <br />
EMPATHETIC = {<br />
name = "Empathetic",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon is also affected by any stat changes the opponent is affected by."<br />
},<br />
ESCAPIST = {<br />
name = "Escapist",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "This Coromon is immune to being trapped, and in normal circumstances never fails to escape from a wild Coromon."<br />
},<br />
FAST_LEARNER = {<br />
name = "Fast Learner",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon learns quickly, gaining 5% extra [xp] from battles."<br />
},<br />
FEARLESS = {<br />
name = "Fearless",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon refuses to run from any fight, and its max [hp] is increased by up to 40 points based on its level."<br />
},<br />
FLARE_INTAKE = {<br />
name = "Flare Intake",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "By absorbing flames, the Coromon raises its [stat.specialAttack] when hit by a [type.fire] move."<br />
},<br />
FULLY_RESTED = {<br />
name = "Fully Rested",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "When the Coromon has full [hp], any damage is reduced by 40%."<br />
},<br />
GOOD_AIM = {<br />
name = "Good Aim",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Physical skills hit the right spot, increasing critical hit damage by 50%."<br />
},<br />
GOURMAND = {<br />
name = "Gourmand",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon gains 50% additional [hp] and [sp] when consuming cakes."<br />
},<br />
GLACIAL_AFFINITY = {<br />
name = "Glacial Affinity",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "For every [type.ice] Coromon on your team, this Coromon's skills deal 10% more damage."<br />
},<br />
GRAVITY_PULL = {<br />
name = "Gravity Pull",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "This Coromon has such a big mass that it has 25% chance to prevent opponents from switching out or escaping."<br />
},<br />
GULLIBLE = {<br />
name = "Gullible",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon is very gullible, and every stat change is doubled."<br />
},<br />
HARDHEADED = {<br />
name = "Hardheaded",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Because of its hard head, the Coromon suffers 50% less recoil damage."<br />
},<br />
HIDEOUS = {<br />
name = "Hideous",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon is so hideous that it causes all its opponent's attacks to cost more [sp]."<br />
},<br />
HOARDER = {<br />
name = "Hoarder",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon sometimes hoards items it finds lying around the battlefield."<br />
},<br />
HOT_HEADED = {<br />
name = "Hot Headed",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "[type.fire] Skills used by the Coromon deal 20% more damage. Does not work in Snow."<br />
},<br />
HUMIDIFIER = {<br />
name = "Humidifier",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon makes it [weather.rain] upon entering a battle."<br />
},<br />
IMPATIENT = {<br />
name = "Impatient",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Upon defeating an opponent, the Coromon gets impatient and raises its [stat.speed]."<br />
},<br />
INNER_FIRE = {<br />
name = "Inner Fire",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon has an inner fire burning so hot, that it cannot be [condition.frozen]."<br />
},<br />
INTELLIGENT = {<br />
name = "Intelligent",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon uses its knowledge to increase its [stat.evasion] by 15% when battling wild Coromon."<br />
},<br />
INVERSE = {<br />
name = "Inverse",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon doesn't know left from right, so all stat changes are reversed."<br />
},<br />
KINDRED_SOUL = {<br />
name = "Kindred Soul",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Upon entering a battle, if the opponent has higher max HP, the Coromon links their souls to match its [hp] until the battle ends.."<br />
},<br />
LOW_DENSITY = {<br />
name = "Low Density",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "During a Sandstorm, the Coromon is immune to the contact effects of any opponent it attacks."<br />
}, <br />
LUCKY = {<br />
name = "Lucky",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon is so lucky that it has 25% increased [stat.criticalHitChance]."<br />
},<br />
MAGIC_LAYER = {<br />
name = "Magic Layer",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Because of it's aura of magic, the Coromon reduces special damage taken by 15% and increases special damage dealt by 10%."<br />
},<br />
MAGNETIC = {<br />
name = "Magnetic",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "When a [spinner.singular] fails to catch a wild Coromon, this Coromon tries to pull back the [spinner.singular] to the trainer with a 50% chance of success."<br />
},<br />
MENACING = {<br />
name = "Menacing",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon intimidates its opponent, lowering its [stat.attack]. As the [squad] leader outside of battle it has a chance to repel wild Coromon which are much weaker."<br />
},<br />
MOLTER = {<br />
name = "Molter",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon sheds its skin after each round, giving it 30% chance to cure status problems."<br />
},<br />
MOTIVATED = {<br />
name = "Motivated",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Upon defeating an opponent, the Coromon gets motivated and raises its [stat.attack] and [stat.specialAttack]."<br />
},<br />
NANO_SKIN = {<br />
name = "Nano Skin",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "This Coromon's regenerative exoskeleton makes it immune to bleeding."<br />
},<br />
NIMBLE = {<br />
name = "Nimble",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "When attacked, the Coromon steals any [fruit.singular] held by an attacker making contact."<br />
},<br />
NORMALIZED = {<br />
name = "Normalized",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon doesn't mind critical hits, and reduces their damage by 25%."<br />
},<br />
NOT_ALLOWED = {<br />
name = " ",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = " "<br />
},<br />
NULLIFIER = {<br />
name = "Nullifier",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "While the Coromon is on the battlefield, attacker's traits will not trigger."<br />
},<br />
NURSE = {<br />
name = "Nurse",<br />
type = "Active",<br />
coolDown = 10,<br />
desc = "The Coromon takes care of a member of the [squad], restoring them to full [hp]."<br />
},<br />
OVERCLOCKER = {<br />
name = "Overclocker",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "If the opponent has higher [stat.attack], the Coromon overclocks its own [stat.attack] to match it."<br />
},<br />
PATDOWN = {<br />
name = "Patdown",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Upon entering a battle, the Coromon pats the opponent down to detect any held items. The held item can be viewed in the opponentās details by tapping its nametag."<br />
},<br />
PEP_TALK = {<br />
name = "Pep Talk",<br />
type = "Active",<br />
coolDown = 10,<br />
desc = "The Coromon gives a pep talk to a member of the [squad], overcharging their [sp] by 15 points."<br />
},<br />
POLISHED_BODY = {<br />
name = "Polished Body",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon's smooth body prevents any stat from lowering, unless caused by itself."<br />
},<br />
POLLUTER = {<br />
name = "Polluter",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "While on the battlefield, the Coromon pollutes the air on the opponent's side, making any opponent unable to eat Fruits."<br />
},<br />
PREPARED = {<br />
name = "Prepared",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon is always prepared for a battle, doubling its [stat.speed] upon entering a battle."<br />
},<br />
RADIATOR = {<br />
name = "Radiator",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The body of the Coromon is so hot that making contact has a 25% chance to [condition.burn] the attacker."<br />
},<br />
REBIRTH = {<br />
name = "Rebirth",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Upon fainting, the Coromon will be reborn as [monster FIRE_PHOENIX_1]. After 3 battles [monster FIRE_PHOENIX_1] will hatch."<br />
},<br />
RECONSTITUTION = {<br />
name = "Reconstitution",<br />
type = "Active",<br />
coolDown = 5,<br />
desc = "The Coromon reconstitutes itself, restoring a small amount of [hp] and [sp] and curing itself of status problems."<br />
},<br />
REGURGITATOR = {<br />
name = "Regurgitator",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon regurgitates its Fruit after 4 rounds, after which the Fruit can be consumed again."<br />
},<br />
REIGNITE = {<br />
name = "Reignite",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "When falling below 25% [hp], the Coromon reignites and raises its [type.fire] move damage by 50%."<br />
},<br />
RESISTANT = {<br />
name = "Resistant",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon doesn't mind special attacks, and reduces their damage by 25%."<br />
},<br />
RESTLESS = {<br />
name = "Restless",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon is too restless to fall asleep."<br />
},<br />
ROBBER = {<br />
name = "Robber",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The spoils go to the victor. Steal 50% extra [currency.gold] when defeating a trainer."<br />
},<br />
SCRAPPER = {<br />
name = "Scrapper",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon doesn't mind physical attacks, and reduces their damage by 25%."<br />
},<br />
SHARP_CLAWS = {<br />
name = "Sharp Claws",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Its claws are so sharp that lowering its [stat.attack] is impossible, and its contact Skills deal 15% additional damage."<br />
},<br />
SHOCK_ABSORBER = {<br />
name = "Shock Absorber",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon doesn't mind critical hits, and reduces their damage by 25%."<br />
},<br />
SHINY = {<br />
name = "Shiny",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "When no weather is active, it's body is so shiny that it reduces opponent's [stat.accuracy] by one stage upon entering a battle."<br />
},<br />
SHORT_FUSED = {<br />
name = "Short Fused",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon gets angry upon receiving a critical hit, increasing its [stat.attack] by 2 stages."<br />
},<br />
SLIPPERY = {<br />
name = "Slippery",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "This slippery Coromon has a 25% increased chance to dodge status changing moves."<br />
},<br />
SNOWMAN = {<br />
name = "Snowman",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon rebuilds itself using [weather.snow], restoring 5% HP after every round when [weather.snow] is falling."<br />
},<br />
SOOTHING_AURA = {<br />
name = "Soothing Aura",<br />
type = "Active",<br />
coolDown = 10,<br />
desc = "The Coromon can call down a soothing aura, restoring 20% [hp] to all [squad] members."<br />
},<br />
SOUL_EATER = {<br />
name = "Soul Eater",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "When defeating an opponent, the Coromon raises its most proficient stat."<br />
},<br />
SPECIALIST = {<br />
name = "Specialist",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon restores 4% (rounded up) of its [sp] each turn, and 50% more [sp] than normal after each battle."<br />
},<br />
SPIKED_BODY = {<br />
name = "Spiked Body",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Sharp spikes or needles return 15% of damage taken upon contact to the attacker."<br />
},<br />
STATIC_BODY = {<br />
name = "Static Body",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Because of its static body, attackers making contact have a 50% chance to get [condition.shocked]."<br />
},<br />
STEADY = {<br />
name = "Steady",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "This Coromon's strong stature prevents getting knocked down."<br />
},<br />
STEAM_LAYER = {<br />
name = "Steam Layer",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon is protected by a layer of steam during a [weather.heatwave], increasing its [stat.specialDefense]."<br />
},<br />
STICKY_LAYER = {<br />
name = "Sticky Layer",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The sticky layer of the Coromon lowers the [stat.speed] of an attacker making contact."<br />
},<br />
STINKY = {<br />
name = "Stinky",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Upon entering a battle, the Coromon's stinky scent has a 20% chance to make the opponent [condition.hazy]. As the [squad] leader outside of battle it has a chance to repel wild Coromon."<br />
},<br />
STOIC = {<br />
name = "Stoic",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "After taking super effective damage, the Coromon's [stat.defense] or [stat.specialDefense] increases by two stages, countering the type of damage taken."<br />
},<br />
STRATEGIST = {<br />
name = "Strategist",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "When the Coromon moves later than its target, it strategically finds weak spots and attacks with double [stat.criticalHitChance]."<br />
},<br />
SUPERSENSORY = {<br />
name = "Supersensory",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon raises its most proficient stat when one of its stats is lowered."<br />
},<br />
TACTICAL_RETREAT = {<br />
name = "Tactical Retreat",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "When the Coromon retreats to its [spinner.singular], restore <color TEXT_HP>25%</color> of its [hp]."<br />
},<br />
THERMOGENESIS = {<br />
name = "Thermogenesis",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon creates a Heatwave for 5 turns upon entering a battle."<br />
},<br />
THICK_SKIN = {<br />
name = "Thick Skin",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Its thick skin makes the Coromon immune to critical hits."<br />
},<br />
TITAN_ELECTRIC = {<br />
name = "Pure Essence",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Power overwhelming."<br />
},<br />
TITAN_FIRE = {<br />
name = "Pure Essence",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Power overwhelming."<br />
},<br />
TITAN_GHOST = {<br />
name = "Pure Essence",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Power overwhelming."<br />
},<br />
TITAN_ICE = {<br />
name = "Pure Essence",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Power overwhelming."<br />
},<br />
TITAN_SAND = {<br />
name = "Pure Essence",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Power overwhelming."<br />
},<br />
TITAN_WATER = {<br />
name = "Pure Essence",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Power overwhelming."<br />
},<br />
TOXIC_SKIN = {<br />
name = "Toxic Skin",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon has a toxic skin. Any contact with it has a 50% chance to [condition.poison] the attacker."<br />
},<br />
TUNNELER = {<br />
name = "Tunneler",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "During a [weather.sandstorm], the Coromon is immune to the contact effects of any defending Coromon."<br />
},<br />
VACCINATED = {<br />
name = "Vaccinated",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon is vaccinated, which makes it immune to [condition.poison]."<br />
},<br />
VEGETARIAN = {<br />
name = "Vegetarian",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "[fruit.singular] is healthy. The Coromon restores <color TEXT_HP>30%</color> [hp] when consuming [fruit.singular]."<br />
},<br />
VIGILANT = {<br />
name = "Vigilant",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "When its [hp] drops below 25%, becomes vigilant, increasing its [stat.speed] and [stat.accuracy]."<br />
},<br />
WATER_COOLED = {<br />
name = "Water Cooled",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon is water cooled, making it immune to [condition.burn]."<br />
},<br />
WEATHERPROOF = {<br />
name = "Weatherproof",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon is not affected by any weather effect."<br />
},<br />
WET_COAT = {<br />
name = "Wet Coat",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon feels at home in [weather.rain], increasing its [stat.speed]."<br />
},<br />
WINTER_COAT = {<br />
name = "Winter Coat",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon can move unimpeded in [weather.snow], increasing its [stat.evasion]."<br />
},<br />
ZEALOUS = {<br />
name = "Zealous",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Skills used by the Coromon deal 20% more damage but cost 2 more [sp]."<br />
},<br />
}<br />
return traits</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Module:Traits&diff=15089Module:Traits2023-05-09T17:08:15Z<p>EnkiProxy: </p>
<hr />
<div>local p = { }<br />
<br />
local traits = mw.loadData("Module:Traits/List");<br />
<br />
local errorMsg = "'''Invalid Trait Name. Refer to [[Module:Traits]] for help.'''"<br />
<br />
function p.getList ()<br />
return traits<br />
end<br />
<br />
function p.isValid (frame)<br />
<br />
local trait = frame.args[1] or frame.args["trait"]<br />
<br />
for k, v in pairs(traits) do<br />
if v["name"] == trait then<br />
return 'true'<br />
end<br />
end<br />
<br />
return 'false'<br />
end<br />
<br />
function p.getTrait (frame)<br />
local trait = frame.args[1] or frame.args["trait"]<br />
<br />
for k, v in pairs(traits) do<br />
if v["name"] == trait or k == trait then<br />
return v<br />
end<br />
end<br />
end<br />
<br />
function p.getTraitID (frame)<br />
local trait = frame.args[1] or frame.args["trait"]<br />
<br />
for k, v in pairs(traits) do<br />
if v["name"] == trait then<br />
return k<br />
end<br />
end<br />
end<br />
<br />
function p.getTraitParamOrDefault (frame, param, valueIfEmpty)<br />
local trait = p.getTrait(frame)<br />
if trait == nil then<br />
return errorMsg<br />
end<br />
<br />
if trait[param] == nil then<br />
return param .. " is undefined for " .. trait["name"]<br />
end<br />
<br />
return trait[param] ~= "" and trait[param] or valueIfEmpty<br />
end<br />
<br />
function p.getDesc (frame)<br />
return p.getTraitParamOrDefault(frame, "desc", "N/A")<br />
end<br />
<br />
function p.get(frame,parameter)<br />
return p.getTraitParamOrDefault(frame, parameter, "N/A")<br />
end<br />
<br />
function p.getParam (frame)<br />
<br />
local trait = p.getTrait(frame)<br />
local param = frame.args[2] or frame.args["param"]<br />
<br />
return trait[param]<br />
end<br />
<br />
return p</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Template:TraitPage&diff=15088Template:TraitPage2023-05-09T17:07:46Z<p>EnkiProxy: </p>
<hr />
<div><onlyinclude><br />
<div style="display: none"><br />
{{#vardefine:name|{{#if:{{{1|}}}|{{{1|}}}|{{BASEPAGENAME}}}}}}<br />
{{#vardefine:type|{{#invoke:Traits|getParam|trait={{#var:name}}|param=type}}}}<br />
</div><br />
{{Trait<br />
|title={{#var:name}}<br />
|image={{{image|}}}<br />
|type={{#var:type}}<br />
|bind={{#ifeq:{{#var:type}}|Active|Yes}}<br />
|cooldown={{#invoke:Traits|getParam|trait={{#var:name}}|param=coolDown}}<br />
}}<br />
{{#ifeq:{{#invoke:Traits|isValid|{{#var:name}}}}|true|<br />
{{#if:{{{intro|}}}|{{{intro|}}}| '''{{#var:name}}''' is {{#switch:{{#var:type}}|Active=an|Passive=a}} [[{{#var:type}}]] [[Trait]].<br />
}}{{#if:{{{section1header|}}}| <h2>{{{section1header|}}}</h2>}}<br />
{{#if:{{{section1|}}}| {{{section1|}}}}}<br />
==Description==<br />
''"{{#invoke:Parse|parseGameText|{{#invoke:Traits|getDesc|trait={{#var:name}}}}}}"''<br />
<br />
== Trait Enhancements ==<br />
* '''+'''{{#invoke:Parse|parseGameText|{{#invoke:Traits|get|trait={{#var:name}}|param=desc2}}}}<br />
* '''++'''{{#invoke:Parse|parseGameText|{{#invoke:Traits|get|trait={{#var:name}}|param=desc3}}}}<br />
<br />
==Coromon With {{#var:name}}==<br />
{{#invoke:Family|getMonstersWithTrait|trait={{#var:name}}}}<br />
<br />
{{#if:{{{trivia|}}}|<br />
==Trivia==<br />
{{{trivia|}}}<br />
}}<br />
}}</onlyinclude><br />
{{TraitPage/doc}}<br />
[[es:Plantilla:TraitPage]]</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Template:TraitPage&diff=15087Template:TraitPage2023-05-09T17:04:32Z<p>EnkiProxy: </p>
<hr />
<div><onlyinclude><br />
<div style="display: none"><br />
{{#vardefine:name|{{#if:{{{1|}}}|{{{1|}}}|{{BASEPAGENAME}}}}}}<br />
{{#vardefine:type|{{#invoke:Traits|getParam|trait={{#var:name}}|param=type}}}}<br />
</div><br />
{{Trait<br />
|title={{#var:name}}<br />
|image={{{image|}}}<br />
|type={{#var:type}}<br />
|bind={{#ifeq:{{#var:type}}|Active|Yes}}<br />
|cooldown={{#invoke:Traits|getParam|trait={{#var:name}}|param=coolDown}}<br />
}}<br />
{{#ifeq:{{#invoke:Traits|isValid|{{#var:name}}}}|true|<br />
{{#if:{{{intro|}}}|{{{intro|}}}| '''{{#var:name}}''' is {{#switch:{{#var:type}}|Active=an|Passive=a}} [[{{#var:type}}]] [[Trait]].<br />
}}{{#if:{{{section1header|}}}| <h2>{{{section1header|}}}</h2>}}<br />
{{#if:{{{section1|}}}| {{{section1|}}}}}<br />
==Description==<br />
''"{{#invoke:Parse|parseGameText|{{#invoke:Traits|getDesc|trait={{#var:name}}}}}}"''<br />
<br />
== Trait Enhancements ==<br />
* "{{#invoke:Parse|parseGameText|{{#invoke:Traits|get|trait={{#var:name}}|param=desc2}}}}"<br />
* "{{#invoke:Parse|parseGameText|{{#invoke:Traits|get|trait={{#var:name}}|param=desc3}}}}"<br />
<br />
==Coromon With {{#var:name}}==<br />
{{#invoke:Family|getMonstersWithTrait|trait={{#var:name}}}}<br />
<br />
{{#if:{{{trivia|}}}|<br />
==Trivia==<br />
{{{trivia|}}}<br />
}}<br />
}}</onlyinclude><br />
{{TraitPage/doc}}<br />
[[es:Plantilla:TraitPage]]</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Template:TraitPage&diff=15086Template:TraitPage2023-05-09T15:54:33Z<p>EnkiProxy: </p>
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<div><onlyinclude><br />
<div style="display: none"><br />
{{#vardefine:name|{{#if:{{{1|}}}|{{{1|}}}|{{BASEPAGENAME}}}}}}<br />
{{#vardefine:type|{{#invoke:Traits|getParam|trait={{#var:name}}|param=type}}}}<br />
</div><br />
{{Trait<br />
|title={{#var:name}}<br />
|image={{{image|}}}<br />
|type={{#var:type}}<br />
|bind={{#ifeq:{{#var:type}}|Active|Yes}}<br />
|cooldown={{#invoke:Traits|getParam|trait={{#var:name}}|param=coolDown}}<br />
}}<br />
{{#ifeq:{{#invoke:Traits|isValid|{{#var:name}}}}|true|<br />
{{#if:{{{intro|}}}|{{{intro|}}}| '''{{#var:name}}''' is {{#switch:{{#var:type}}|Active=an|Passive=a}} [[{{#var:type}}]] [[Trait]].<br />
}}{{#if:{{{section1header|}}}| <h2>{{{section1header|}}}</h2>}}<br />
{{#if:{{{section1|}}}| {{{section1|}}}}}<br />
==Description==<br />
''"{{#invoke:Parse|parseGameText|{{#invoke:Traits|getDesc|trait={{#var:name}}}}}}"''<br />
<br />
== Trait Enhancements ==<br />
{{{enhancement|}}}<br />
<br />
==Coromon With {{#var:name}}==<br />
{{#invoke:Family|getMonstersWithTrait|trait={{#var:name}}}}<br />
<br />
{{#if:{{{trivia|}}}|<br />
==Trivia==<br />
{{{trivia|}}}<br />
}}<br />
}}</onlyinclude><br />
{{TraitPage/doc}}<br />
[[es:Plantilla:TraitPage]]</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Template:TraitPage&diff=15085Template:TraitPage2023-05-09T15:47:40Z<p>EnkiProxy: Testing to add enhancements</p>
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<div><onlyinclude><br />
<div style="display: none"><br />
{{#vardefine:name|{{#if:{{{1|}}}|{{{1|}}}|{{BASEPAGENAME}}}}}}<br />
{{#vardefine:type|{{#invoke:Traits|getParam|trait={{#var:name}}|param=type}}}}<br />
</div><br />
{{Trait<br />
|title={{#var:name}}<br />
|image={{{image|}}}<br />
|type={{#var:type}}<br />
|bind={{#ifeq:{{#var:type}}|Active|Yes}}<br />
|cooldown={{#invoke:Traits|getParam|trait={{#var:name}}|param=coolDown}}<br />
}}<br />
{{#ifeq:{{#invoke:Traits|isValid|{{#var:name}}}}|true|<br />
{{#if:{{{intro|}}}|{{{intro|}}}| '''{{#var:name}}''' is {{#switch:{{#var:type}}|Active=an|Passive=a}} [[{{#var:type}}]] [[Trait]].<br />
}}{{#if:{{{section1header|}}}| <h2>{{{section1header|}}}</h2>}}<br />
{{#if:{{{section1|}}}| {{{section1|}}}}}<br />
==Description==<br />
''"{{#invoke:Parse|parseGameText|{{#invoke:Traits|getDesc|trait={{#var:name}}}}}}"''<br />
<br />
== Trait Enhancements ==<br />
{{{enchancement|}}}<br />
<br />
==Coromon With {{#var:name}}==<br />
{{#invoke:Family|getMonstersWithTrait|trait={{#var:name}}}}<br />
<br />
{{#if:{{{trivia|}}}|<br />
==Trivia==<br />
{{{trivia|}}}<br />
}}<br />
}}</onlyinclude><br />
{{TraitPage/doc}}<br />
[[es:Plantilla:TraitPage]]</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Module:Traits/List&diff=15053Module:Traits/List2023-05-05T19:50:37Z<p>EnkiProxy: Reverted edits by Juke (talk) to last revision by A Doge345</p>
<hr />
<div>local traits = {<br />
ACCURATE = {<br />
name = "Accurate",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon has such good aim that its [stat.accuracy] is increased by 50%."<br />
},<br />
ACUPUNCTURE = {<br />
name = "Acupuncture",<br />
type = "Active",<br />
coolDown = 10,<br />
desc = "The Coromon treats a member of the [squad] to cure them of all status problems."<br />
},<br />
AFTERBURNER = {<br />
name = "Afterburner",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "When the Coromon is defeated in battle, inflicts [condition.burn] on the opponent team."<br />
},<br />
AMPLIFIED = {<br />
name = "Amplified",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Super effective attacks against the opponent deal 25% extra damage."<br />
},<br />
ANTARCTIC = {<br />
name = "Antarctic",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon makes it [weather.snow] upon entering a battle."<br />
},<br />
ANTIDOTE = {<br />
name = "Antidote",<br />
type = "Active",<br />
coolDown = 10,<br />
desc = "The Coromon builds up an antidote over time which can cure a [squad] member from [condition.poison]."<br />
},<br />
ANTIFUNGAL = {<br />
name = "Anti-fungal",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "By using [item SWAMP_MUSHROOM_PURPLE], the Coromon can fully restore its [hp]."<br />
},<br />
BACKUP_PLAN = {<br />
name = "Backup Plan",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon has a 30% chance to cling to life instead of fainting when it has more than 1 [hp]."<br />
},<br />
BRAVE = {<br />
name = "Brave",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "This Coromon is so brave that it can not be affected by [condition.curse]."<br />
},<br />
BRIGHT_LIGHT = {<br />
name = "Bright Light",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon emanates a bright light, blocking [weather.twilight] and lighting up caves."<br />
},<br />
CAFFEINATED = {<br />
name = "Caffeinated",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon is hyper and its max [sp] is increased by up to 18 points based on its level."<br />
},<br />
CLEANSE = {<br />
name = "Cleanse",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "[weather.rain] has a soothing effect on this Coromon, curing all status problems."<br />
},<br />
CLEAN_RETREAT = {<br />
name = "Clean Retreat",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon is cured of all status problems when returned to its [spinner.singular]."<br />
},<br />
CLEAR_SKIES = {<br />
name = "Clear Skies",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Clear the skies and return the weather to normal, and preventing it from changing again."<br />
},<br />
CLUMSY_POWER = {<br />
name = "Clumsy Power",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromons attacks gain 25% more power but lose 10% accuracy."<br />
},<br />
COMEBACK = {<br />
name = "Comeback",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "When its [hp] drops below 25%, the Coromon makes a comeback, increasing its [stat.attack]."<br />
},<br />
CONDUCTOR = {<br />
name = "Conductor",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon charges when hit by an [type.electric] attack, increasing its [stat.speed]."<br />
},<br />
CONSERVER = {<br />
name = "Conserver",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon can use skills at a reduced [sp] cost."<br />
},<br />
CONTAINED_POWER = {<br />
name = "Contained Power",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon contains its power. Once every three damaging Skills its power unleashes, dealing 50% more damage."<br />
},<br />
COOL_BODY = {<br />
name = "Cool body",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon is so cold, that making contact has a 10% chance to [condition.freeze] the attacker."<br />
},<br />
COPYCAT = {<br />
name = "Copycat",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Copy the trait of its opponent, making the trait its own."<br />
},<br />
COSMIC = {<br />
name = "Cosmic",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon draws power from the [weather.twilight], causing all negative stat changes applied to it to become positive."<br />
},<br />
COWARD = {<br />
name = "Coward",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "When the Coromon receives a critical hit, it cowers and increases its [stat.defense] 2 stages."<br />
},<br />
CRIPPLER = {<br />
name = "Crippler",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "When the Coromon inflicts a status problem or stat change on an opponent, damage the target's [sp] by 10% of their max [sp]."<br />
},<br />
DARK_ATMOSPHERE = {<br />
name = "Dark Atmosphere",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon calls forth the [weather.twilight] upon entering a battle."<br />
},<br />
DIMENSIONAL_EYE = {<br />
name = "Dimensional Eye",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon excels at seeing weak points while in the [weather.twilight], increasing its [stat.criticalHitChance] by 1 stage."<br />
},<br />
DIRT_COAT = {<br />
name = "Dirt Coat",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon covers itself in a sturdy dirt coat during a [weather.sandstorm], increasing its [stat.defense]."<br />
},<br />
DISCHARGE = {<br />
name = "Discharge",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "When not hit by an [type.electric] skill, the fusebox discharges, damaging and shocking its opponent."<br />
},<br />
DRY_WIND = {<br />
name = "Dry Wind",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon summons a [weather.sandstorm] upon entering a battle."<br />
},<br />
DISRUPTING_AURA = {<br />
name = "Disrupting Aura",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon's aura depletes 2 SP of any attacker making contact."<br />
}, <br />
EMPATHETIC = {<br />
name = "Empathetic",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon is also affected by any stat changes the opponent is affected by."<br />
},<br />
ESCAPIST = {<br />
name = "Escapist",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "This Coromon is immune to being trapped, and in normal circumstances never fails to escape from a wild Coromon."<br />
},<br />
FAST_LEARNER = {<br />
name = "Fast Learner",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon learns quickly, gaining 5% extra [xp] from battles."<br />
},<br />
FEARLESS = {<br />
name = "Fearless",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon refuses to run from any fight, and its max [hp] is increased by up to 40 points based on its level."<br />
},<br />
FLARE_INTAKE = {<br />
name = "Flare Intake",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "By absorbing flames, the Coromon raises its [stat.specialAttack] when hit by a [type.fire] move."<br />
},<br />
FULLY_RESTED = {<br />
name = "Fully Rested",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "When the Coromon has full [hp], any damage is reduced by 40%."<br />
},<br />
GOOD_AIM = {<br />
name = "Good Aim",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Physical skills hit the right spot, increasing critical hit damage by 50%."<br />
},<br />
GOURMAND = {<br />
name = "Gourmand",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon gains 50% additional [hp] and [sp] when consuming cakes."<br />
},<br />
GLACIAL_AFFINITY = {<br />
name = "Glacial Affinity",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "For every [type.ice] Coromon on your team, this Coromon's skills deal 10% more damage."<br />
},<br />
GRAVITY_PULL = {<br />
name = "Gravity Pull",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "This Coromon has such a big mass that it has 25% chance to prevent opponents from switching out or escaping."<br />
},<br />
GULLIBLE = {<br />
name = "Gullible",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon is very gullible, and every stat change is doubled."<br />
},<br />
HARDHEADED = {<br />
name = "Hardheaded",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Because of its hard head, the Coromon suffers 50% less recoil damage."<br />
},<br />
HIDEOUS = {<br />
name = "Hideous",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon is so hideous that it causes all its opponent's attacks to cost more [sp]."<br />
},<br />
HOARDER = {<br />
name = "Hoarder",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon sometimes hoards items it finds lying around the battlefield."<br />
},<br />
HOT_HEADED = {<br />
name = "Hot Headed",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "[type.fire] Skills used by the Coromon deal 20% more damage. Does not work in Snow."<br />
},<br />
HUMIDIFIER = {<br />
name = "Humidifier",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon makes it [weather.rain] upon entering a battle."<br />
},<br />
IMPATIENT = {<br />
name = "Impatient",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Upon defeating an opponent, the Coromon gets impatient and raises its [stat.speed]."<br />
},<br />
INNER_FIRE = {<br />
name = "Inner Fire",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon has an inner fire burning so hot, that it cannot be [condition.frozen]."<br />
},<br />
INTELLIGENT = {<br />
name = "Intelligent",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon uses its knowledge to increase its [stat.evasion] by 15% when battling wild Coromon."<br />
},<br />
INVERSE = {<br />
name = "Inverse",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon doesn't know left from right, so all stat changes are reversed."<br />
},<br />
KINDRED_SOUL = {<br />
name = "Kindred Soul",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Upon entering a battle, if the opponent has higher max HP, the Coromon links their souls to match its [hp] until the battle ends.."<br />
},<br />
LOW_DENSITY = {<br />
name = "Low Density",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "During a Sandstorm, the Coromon is immune to the contact effects of any opponent it attacks."<br />
}, <br />
LUCKY = {<br />
name = "Lucky",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon is so lucky that it has 25% increased [stat.criticalHitChance]."<br />
},<br />
MAGIC_LAYER = {<br />
name = "Magic Layer",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Because of it's aura of magic, the Coromon reduces special damage taken by 15% and increases special damage dealt by 10%."<br />
},<br />
MAGNETIC = {<br />
name = "Magnetic",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "When a [spinner.singular] fails to catch a wild Coromon, this Coromon tries to pull back the [spinner.singular] to the trainer with a 50% chance of success."<br />
},<br />
MENACING = {<br />
name = "Menacing",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon intimidates its opponent, lowering its [stat.attack]. As the [squad] leader outside of battle it has a chance to repel wild Coromon which are much weaker."<br />
},<br />
MOLTER = {<br />
name = "Molter",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon sheds its skin after each round, giving it 30% chance to cure status problems."<br />
},<br />
MOTIVATED = {<br />
name = "Motivated",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Upon defeating an opponent, the Coromon gets motivated and raises its [stat.attack] and [stat.specialAttack]."<br />
},<br />
NANO_SKIN = {<br />
name = "Nano Skin",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "This Coromon's regenerative exoskeleton makes it immune to bleeding."<br />
},<br />
NIMBLE = {<br />
name = "Nimble",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "When attacked, the Coromon steals any [fruit.singular] held by an attacker making contact."<br />
},<br />
NORMALIZED = {<br />
name = "Normalized",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon doesn't mind critical hits, and reduces their damage by 25%."<br />
},<br />
NOT_ALLOWED = {<br />
name = " ",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = " "<br />
},<br />
NULLIFIER = {<br />
name = "Nullifier",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "While the Coromon is on the battlefield, attacker's traits will not trigger."<br />
},<br />
NURSE = {<br />
name = "Nurse",<br />
type = "Active",<br />
coolDown = 10,<br />
desc = "The Coromon takes care of a member of the [squad], restoring them to full [hp]."<br />
},<br />
OVERCLOCKER = {<br />
name = "Overclocker",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "If the opponent has higher [stat.attack], the Coromon overclocks its own [stat.attack] to match it."<br />
},<br />
PATDOWN = {<br />
name = "Patdown",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Upon entering a battle, the Coromon pats the opponent down to detect any held items. The held item can be viewed in the opponentās details by tapping its nametag."<br />
},<br />
PEP_TALK = {<br />
name = "Pep Talk",<br />
type = "Active",<br />
coolDown = 10,<br />
desc = "The Coromon gives a pep talk to a member of the [squad], overcharging their [sp] by 15 points."<br />
},<br />
POLISHED_BODY = {<br />
name = "Polished Body",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon's smooth body prevents any stat from lowering, unless caused by itself."<br />
},<br />
POLLUTER = {<br />
name = "Polluter",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "While on the battlefield, the Coromon pollutes the air on the opponent's side, making any opponent unable to eat Fruits."<br />
},<br />
PREPARED = {<br />
name = "Prepared",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon is always prepared for a battle, doubling its [stat.speed] upon entering a battle."<br />
},<br />
RADIATOR = {<br />
name = "Radiator",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The body of the Coromon is so hot that making contact has a 25% chance to [condition.burn] the attacker."<br />
},<br />
REBIRTH = {<br />
name = "Rebirth",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Upon fainting, the Coromon will be reborn as [monster FIRE_PHOENIX_1]. After 3 battles [monster FIRE_PHOENIX_1] will hatch."<br />
},<br />
RECONSTITUTION = {<br />
name = "Reconstitution",<br />
type = "Active",<br />
coolDown = 5,<br />
desc = "The Coromon reconstitutes itself, restoring a small amount of [hp] and [sp] and curing itself of status problems."<br />
},<br />
REGURGITATOR = {<br />
name = "Regurgitator",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon regurgitates its Fruit after 4 rounds, after which the Fruit can be consumed again."<br />
},<br />
REIGNITE = {<br />
name = "Reignite",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "When falling below 25% [hp], the Coromon reignites and raises its [type.fire] move damage by 50%."<br />
},<br />
RESISTANT = {<br />
name = "Resistant",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon doesn't mind special attacks, and reduces their damage by 25%."<br />
},<br />
RESTLESS = {<br />
name = "Restless",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon is too restless to fall asleep."<br />
},<br />
ROBBER = {<br />
name = "Robber",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The spoils go to the victor. Steal 50% extra [currency.gold] when defeating a trainer."<br />
},<br />
SCRAPPER = {<br />
name = "Scrapper",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon doesn't mind physical attacks, and reduces their damage by 25%."<br />
},<br />
SHARP_CLAWS = {<br />
name = "Sharp Claws",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Its claws are so sharp that lowering its [stat.attack] is impossible, and its contact Skills deal 15% additional damage."<br />
},<br />
SHOCK_ABSORBER = {<br />
name = "Shock Absorber",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon doesn't mind critical hits, and reduces their damage by 25%."<br />
},<br />
SHINY = {<br />
name = "Shiny",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "When no weather is active, it's body is so shiny that it reduces opponent's [stat.accuracy] by one stage upon entering a battle."<br />
},<br />
SHORT_FUSED = {<br />
name = "Short Fused",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon gets angry upon receiving a critical hit, increasing its [stat.attack] by 2 stages."<br />
},<br />
SLIPPERY = {<br />
name = "Slippery",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "This slippery Coromon has a 25% increased chance to dodge status changing moves."<br />
},<br />
SNOWMAN = {<br />
name = "Snowman",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon rebuilds itself using [weather.snow], restoring 5% HP after every round when [weather.snow] is falling."<br />
},<br />
SOOTHING_AURA = {<br />
name = "Soothing Aura",<br />
type = "Active",<br />
coolDown = 10,<br />
desc = "The Coromon can call down a soothing aura, restoring 20% [hp] to all [squad] members."<br />
},<br />
SOUL_EATER = {<br />
name = "Soul Eater",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "When defeating an opponent, the Coromon raises its most proficient stat."<br />
},<br />
SPECIALIST = {<br />
name = "Specialist",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon restores 4% (rounded up) of its [sp] each turn, and 50% more [sp] than normal after each battle."<br />
},<br />
SPIKED_BODY = {<br />
name = "Spiked Body",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Sharp spikes or needles return 15% of damage taken upon contact to the attacker."<br />
},<br />
STATIC_BODY = {<br />
name = "Static Body",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Because of its static body, attackers making contact have a 50% chance to get [condition.shocked]."<br />
},<br />
STEADY = {<br />
name = "Steady",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "This Coromon's strong stature prevents getting knocked down."<br />
},<br />
STEAM_LAYER = {<br />
name = "Steam Layer",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon is protected by a layer of steam during a [weather.heatwave], increasing its [stat.specialDefense]."<br />
},<br />
STICKY_LAYER = {<br />
name = "Sticky Layer",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The sticky layer of the Coromon lowers the [stat.speed] of an attacker making contact."<br />
},<br />
STINKY = {<br />
name = "Stinky",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Upon entering a battle, the Coromon's stinky scent has a 20% chance to make the opponent [condition.hazy]. As the [squad] leader outside of battle it has a chance to repel wild Coromon."<br />
},<br />
STOIC = {<br />
name = "Stoic",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "After taking super effective damage, the Coromon's [stat.defense] or [stat.specialDefense] increases by two stages, countering the type of damage taken."<br />
},<br />
STRATEGIST = {<br />
name = "Strategist",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "When the Coromon moves later than its target, it strategically finds weak spots and attacks with double [stat.criticalHitChance]."<br />
},<br />
SUPERSENSORY = {<br />
name = "Supersensory",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon raises its most proficient stat when one of its stats is lowered."<br />
},<br />
TACTICAL_RETREAT = {<br />
name = "Tactical Retreat",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "When the Coromon retreats to its [spinner.singular], restore <color TEXT_HP>25%</color> of its [hp]."<br />
},<br />
THERMOGENESIS = {<br />
name = "Thermogenesis",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon creates a Heatwave for 5 turns upon entering a battle."<br />
},<br />
THICK_SKIN = {<br />
name = "Thick Skin",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Its thick skin makes the Coromon immune to critical hits."<br />
},<br />
TITAN_ELECTRIC = {<br />
name = "Pure Essence",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Power overwhelming."<br />
},<br />
TITAN_FIRE = {<br />
name = "Pure Essence",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Power overwhelming."<br />
},<br />
TITAN_GHOST = {<br />
name = "Pure Essence",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Power overwhelming."<br />
},<br />
TITAN_ICE = {<br />
name = "Pure Essence",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Power overwhelming."<br />
},<br />
TITAN_SAND = {<br />
name = "Pure Essence",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Power overwhelming."<br />
},<br />
TITAN_WATER = {<br />
name = "Pure Essence",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Power overwhelming."<br />
},<br />
TOXIC_SKIN = {<br />
name = "Toxic Skin",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon has a toxic skin. Any contact with it has a 50% chance to [condition.poison] the attacker."<br />
},<br />
TUNNELER = {<br />
name = "Tunneler",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "During a [weather.sandstorm], the Coromon is immune to the contact effects of any defending Coromon."<br />
},<br />
VACCINATED = {<br />
name = "Vaccinated",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon is vaccinated, which makes it immune to [condition.poison]."<br />
},<br />
VEGETARIAN = {<br />
name = "Vegetarian",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "[fruit.singular] is healthy. The Coromon restores <color TEXT_HP>30%</color> [hp] when consuming [fruit.singular]."<br />
},<br />
VIGILANT = {<br />
name = "Vigilant",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "When its [hp] drops below 25%, becomes vigilant, increasing its [stat.speed] and [stat.accuracy]."<br />
},<br />
WATER_COOLED = {<br />
name = "Water Cooled",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon is water cooled, making it immune to [condition.burn]."<br />
},<br />
WEATHERPROOF = {<br />
name = "Weatherproof",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon is not affected by any weather effect."<br />
},<br />
WET_COAT = {<br />
name = "Wet Coat",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon feels at home in [weather.rain], increasing its [stat.speed]."<br />
},<br />
WINTER_COAT = {<br />
name = "Winter Coat",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "The Coromon can move unimpeded in [weather.snow], increasing its [stat.evasion]."<br />
},<br />
ZEALOUS = {<br />
name = "Zealous",<br />
type = "Passive",<br />
coolDown = nil,<br />
desc = "Skills used by the Coromon deal 20% more damage but cost 2 more [sp]."<br />
},<br />
}<br />
return traits</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Template:GameVersion&diff=15012Template:GameVersion2023-05-03T00:24:06Z<p>EnkiProxy: 1.1.2</p>
<hr />
<div>[[Build Notes|1.1.2]]<noinclude><br />
<br />
<br />
A template that displays the most current version of the game, update this template to see changes throughout the entire wiki.<br />
<br />
Usage:<br />
<pre><br />
{{GameVersion}}<br />
</pre><br />
<br />
Result:<br />
<br />
{{GameVersion}}<br />
</noinclude></div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Build_Notes&diff=15011Build Notes2023-05-03T00:21:46Z<p>EnkiProxy: Added patch 1.1.2</p>
<hr />
<div>This page lists the patch notes for the game Coromon by TRAGsoft. These patch notes are released by the developers [[Marcel|Marcel van der Made]] and [[Jochem| Jochem Pouwels]] mainly on the Coromon official Discord; sometimes the [https://store.steampowered.com/news/?appids=1218210 Steam app update history page], and [https://play.google.com/store/apps/details?id=com.tragsoft.coromon&hl=en_US&gl=US Play Store].<br />
<br />
Click the icons to view the respective complete patch notes.<br />
<br />
== v.1.1.2 ==<br />
[[File:Steam Logo.png|20px|link=https://store.steampowered.com/news/app/1218210/view/3707068460680467893]] ''Apr 30, 2023''<br />
<br />
Immensely fast gameplay... some would call it chaos, and others would call it a relief for additional playthroughs.<br />
In this new update, you will find settings to multiply the game and battle speed by 1.5 or 2 times!<br />
<br />
Alongside these new settings, you'll find:<br />
* In-game achievements (same as Steam achievements, but visualised in-game and can be re-achieved in each saveslot)<br />
* Copy/paste functionality in the keyboard overlay/screen<br />
* Small improvements & bug fixes<br />
<br />
== v.1.1.1 ==<br />
[[File:Steam Logo.png|20px|link=https://store.steampowered.com/news/app/1218210/view/3657521891365915235]] ''Feb 10, 2023''<br />
<br />
Hey everyone!<br />
Weāre back with a much much sweeter update! Were you getting tired of spending your hard earned coins on your Coromonās cake addiction and wanted to bake one for yourself? Now you can with the Bake a Cake Update!<br />
<br />
Highlights:<br />
<br />
A new item called the Lux Kitchen! It can be found near the beach and lets you convert Fruits to any type of cake, including 7 new ones!<br />
'''Physical Cake:''' Increase Attack and Defense stat by 1 stage.<br />
<br />
'''Special Cake:''' Increase Sp.Attack and Sp.Defense stat by 1 stage.<br />
<br />
'''Cleanse Cake:''' Cures all status problems.<br />
<br />
'''HP+Attack Cake:''' Restore all HP and increase Attack stat by 1 stage.<br />
<br />
'''HP+Sp.Atk. Cake:''' Restore all HP and increase Sp.Attack stat by 1 stage.<br />
<br />
'''HP+Defense Cake:''' Restore all HP and increase Defense stat by 1 stage.<br />
<br />
'''HP+Sp.Def. Cake:''' Restore all HP and increase Sp.Defense stat by 1 stage.<br />
<br />
Plus the ability to change the Potential colors of a Coromon (e.g. make a Perfect Coromon look like a Potent one if you prefer that palette)<br />
<br />
A setting which lets you enable Potential sparkles for when sending out your own CoromonSome small UI updates & bugfixesHappy Late New Year & Shine Bright!<br />
<br />
== v1.1.0.3 ==<br />
[[File:Steam Logo.png|20px|link=https://store.steampowered.com/news/app/1218210/view/3413192746409855477]] ''Nov 3rd, 2022''<br />
<br />
Hey everyone!<br />
We've fixed some of the issues that you all have been running into since the major patch. We hope you all enjoy the patch! Also, worry not, we are working as hard as we can on figuring out the Steam Deck issues. We are hoping to have that fixed for you all soon. Thank you for being patient with us as we work on it.<br />
Switch patch will be out at noon ET today (11/3), so there will be a small gap where you may not be able to do pvp.<br />
<br />
Shine Bright!<br />
<br />
===Major fixes===<br />
* Fixed an issue which prevented savedata being loaded<br />
* Fixed an issue which would freeze the system when importing savedata<br />
* Fixed a crash when scrolling through a leaderboard and switching season at the same time<br />
* Fixed a softlock caused by the Insane Spinner, which allowed the āReplace Squad memberā option<br />
<br />
===Minor fixes===<br />
* Bright Light now correctly mentions that it lowers Special Defense<br />
* Fixed Fearless Trait displaying incorrect text<br />
* Fixed an issue where players would end up in the pond in Trainer Hubs after the update<br />
* Fixed sound issues with rain and evolutions<br />
* Resistant Trait and Shock Absorber Trait now reduce damage on themselves instead of on the opponent<br />
* Scrapper Trait now checks for physical damage instead of critical hits<br />
* Spark Wall now depletes 6 SP instead of 3, as intended<br />
<br />
== v1.1.0 ==<br />
[[File:Steam Logo.png|20px|link=https://store.steampowered.com/news/app/1218210/view/3553928318062520460]] ''Oct 21st, 2022''<br />
<br />
Hey everyone!<br />
We have a major patch for you all today! Let's just dive right into everything.<br />
https://youtu.be/qIhyYUmpKTg<br />
<br />
This update introduces a new mechanic: Trait Enhancements. You can now devolve or cancel the evolution of your Coromon to make them benefit from improved versions of their Trait. (AKA Trait+ and Trait++)<br />
<br />
Another impactful change is the reduction of RNG. A number of Skills, Traits, weather effects and conditions have been revisited to slightly reduce RNG for everyone.<br />
But to reduce RNG even further weāve introduced a new optional āReduced RNG modeā setting for single-player, this mode will be enabled by default in online matches. Details about this mode can be found further below.<br />
<br />
===Game Updates===<br />
* Added a new item called āInsane Spinnerā, which lets players playing on the Insane difficulty catch any quest Coromon. The Coromon you catch with this Spinner are stored in a hidden inaccessible storage, but can be handed in for quests<br />
* Added a new difficulty setting which disables the catching of any Coromon<br />
* Added a new difficulty setting that lets you select any Coromon as your starter, for those Swurmy Only runs<br />
* Milestones 51-100 are now available<br />
* Milestones 1-50 have been updated; if youāve unlocked them already you can find the updated rewards in your inventory<br />
* Revitaliser Gem now recovers 6% HP (up from 5%)<br />
* Traits like Prepared will show an indicator for the user (not the opponent) to show when the effect is active<br />
* Premonition now deals Ghost damage<br />
* Burn condition now lowers the Coromonās Special Attack stat by 30%<br />
* Poison condition now lowers the Coromonās Attack stat by 30%<br />
* Sand Spout Skill Flash is now available in Vermeer Grotto<br />
* Inspect Scent and Trait Scent have been disabled for online play<br />
* Kyraptor can no longer learn Crunch<br />
* A number of skills that do flat damage (like Splash) or percentage (like Death Grip in PvP) are no longer influenced by damage-increasing effects (like Rain, sharp claws)<br />
===Game Fixes===<br />
* Fixed Revenge Jaws, Sumo Stance and Frigid Barrier Skills, these are now functioning as described<br />
* Shell Drill now lowers special defense, as intended<br />
* Fixed āinvalid battleā error that happened when two Coromon with a weather-applying Trait faint at once in an online battle.<br />
<br />
===Conditions & weather===<br />
* Sleep condition is replaced by the Drowsy condition; drowsy Coromon will have 30% reduced Attack and Special Attack stat, and every hit on them is a critical hit. The condition lasts for 4 turns.<br />
* Updated Shock condition: instead of a 25% chance to do nothing each turn, the effect triggers every fourth turn and now included a visual indicator when that happens<br />
* Twilight effect has been changed: In Twilight, ghost Coromon wonāt make contact with their targets, and positive stat boosts on non-ghost Coromon become negative stat boosts<br />
<br />
===Reduced RNG mode===<br />
* Added Reduced RNG mode setting for single player, enforced it in PvP:<br />
* All skills with less than 100 accuracy now have 100 accuracy, but their effects will slightly diminish<br />
* Their power is multiplied by the accuracy percentage. For example a skill that had 100 power and 85 accuracy, will now have 100 x 0.85 = 85 power<br />
* One hit KO Skills will now damage the target for 35% of their current HP<br />
* Drowsy condition only lasts for 2 rounds, but Skills that apply them have 100 accuracy.<br />
* Side effects on skills (e.g. 25% to Burn the target) wonāt trigger randomly anymore, but will instead trigger every Xth turn, where X is determined by the original percentage. An indicator below the Skill button will show if and when the side effects will trigger.<br />
* Critical hits get the same treatment as side effects and are now predetermined, but still affected by the amount of stat changes on your Critical Hit Chance.<br />
* A number of Traits trigger every X turns, instead of having a chance to trigger each turn.<br />
* Number of strikes on multi hits is now influenced by Speed stat changes. If the Coromon has a negative Speed stat change (i.e. its Speed was lowered by 1 stage or more) then the least amount of strikes will occur. With a positive Speed stat change the highest amount of strikes will occur.<br />
<br />
===Trait Enhancements & Devolution===<br />
* Coromon that could but havenāt evolved now benefit from Trait Enhancements, at the cost of certain stat reductions defined by the Trait. (e.g. Antidote+ will drop 15% Attack and Special Attack, while Conductor+ will drop 30% Attack and Defense) You can find these percentages by pressing on the stats in the evolution details.<br />
* Coromon summary has a new tab where you can see the changes your Coromon could benefit from<br />
* When a Coromon evolves you can now stop the evolution<br />
* You can trigger the skipped evolution of a non-evolved Coromon via the new tab in the Coromon summary<br />
* Introduced a new item: Devolve Pill. It devolves a Coromon. Who wouldāve guessed?<br />
* Loan Squads in PvP now also include non-evolved Coromon<br />
<br />
'''Example Trait Enhancement stages:'''<br />
* Nano Skin: This Coromon's regenerative exoskeleton makes it immune to bleeding.<br />
* Nano Skin+: This Coromon's regenerative exoskeleton makes it immune to bleeding. Recovers from status problems two rounds after they are inflicted.<br />
* Nano Skin++: This Coromon's regenerative exoskeleton makes it immune to bleeding and all status problems.<br />
<br />
===New Items===<br />
* Zum Fruit: Increase Attack and Special Attack after getting hit by a super effective attack.<br />
* Fari Fruit: Increase Speed after getting hit by a super effective attack.<br />
* Brume Gem: Prevent getting affected by entry hazards.<br />
* Nullifier Rock: Prevent getting affected by weather effects.<br />
* Pista Stone: The Coromon increases its Attack by 50% but can only use the first skill it uses in each battle.<br />
* Almo Stone: The Coromon increases its Special Attack by 50% but can only use the first skill it uses in each battle.<br />
* Peca Stone: The Coromon increases its Special Defense by 50% but can no longer use status skills.<br />
* Maca Stone: The Coromon increases its [stat.defense] by 50% but can no longer use status Skills.<br />
* Acor Stone: The Coromon increases its Speed by 50% but can only use the first skill it uses in each battle.<br />
* Overcharger Gem: The Coromon deals 25% increased damage, but requires 5 more [sp] to use Skills.<br />
* Kiwano Rock: All attackers making contact suffer from 15% recoil damage.<br />
* Enhancer Gem. Enhance the Trait of the Coromon by 1 stage.<br />
<br />
===New/Updated Skills===<br />
* Meteor Shower now has 10% recoil damage and has 140 basepower<br />
* Power Talons deplete 7 SP and no longer drain<br />
* Shared Fate now fails if used consecutively<br />
* Detonate now has 85 accuracy, down from 95<br />
* Supercharge, Status: The user becomes supercharged, increasing its Special Attack by 2 stages. Added to Flowish, Bittybolt, Acie line<br />
* Tail Splash, Physical Water, 55pwr, 100acc: Smack the target with a powerful splashing tail swing. Added to Flowish line<br />
* Sandspout, Special Sand, 65pwr, 90acc: Burrow beneath the ground to hit the target from below. Has a 50% chance to make the target Hazy. Added to Decibite,Sanscale lines<br />
* Trait Scent: Status: Using its keen sense of smell, the user identifies the Trait of the target. Added to Armado line<br />
* Stay Frosty, Status: The user surrounds themselves in an icy mist, making their Ice skills deal 50% increased damage for the next 3 rounds. Added to Frova line<br />
* Spectral Tide, Status: Summon a spectral tide which prevents the target from healing for 3 rounds, and makes them Hazy. Added to Lunarpup line<br />
* Inversal, Status: Inverses the user's energy, causing all current negative stat changes to become positive and vice versa. Added to Droople line<br />
* Sparkle Slam, Physical Electric, 80pwr, 90acc: The user makes its body static and slams into the opponent. Has a 25% chance to Shock the target. Added to Mino, Gauslime line<br />
* Backstab, Special Foul, 85pwr, 100acc: The Coromon moves super fast to hit the opponent with a vile backstab. When this attack goes last, it causes extreme bleeding. Added to Squidma, Quagoo, Droople lines<br />
* Illusion Burst, Special Normal, 75pwr, 100acc : The Coromon moves so fast that it seems as if illusions attack the opponent. Has a 50% chance to lower Defense by 1 stage. Added to Patterbit, Moffel, Quagoo, Arcta, Toruga, Acie lines<br />
* Illusion Slice, Special Cut, 100pwr, always hit: The Coromon moves so fast that it seems as if illusions slice the opponent. In normal circumstances this attack will always hit. Added to Patterbit, Moffel, Kryo, Toruga lines<br />
* Soul Crush, Physical Magic, 80pwr, 95acc: Crush the target's soul, draining its will to fight. Deals damage and lowers the target's Special Attack by 1 stage. Added to Skarbone, Lunarpup, Houndos, Blizzburd, Bloby, Gella, Nibblegar lines<br />
* Shadowrunner, Physical Ghost, 80pwr, 100acc: The Coromon shrouds itself in shadows and attacks the target from all sides. Added to Lunarpup, Otogy, Droople lines<br />
* Spike Trap, Entry Hazard: Sharp spikes damage any opponent entering the battlefield for 12% of their max hp. Additional spikes stack to deal 18% and then 24% damage. Added to Silquil line<br />
* Haunted Grounds, Entry Hazard: The caster makes the ground haunted, lowering Special Attack of any opponent entering the battlefield by 1 stage. Added to Otogy line<br />
* Cursed Grounds, Entry Hazard: The caster curses the ground, lowering Attack of any opponent entering the battlefield by 1 stage. Added to Squidly line<br />
* Sand Skewers, Entry Hazard: Sharp skewers cause bleeding and damage any opponent entering the battlefield for 8% of their max [hp]. This effect can stack twice. Added to Skarbone line<br />
* Icy Nails, Entry Hazard: Lay a field of icy spikes around the target, creating an Ice type entry hazard that damages opposing grounded Coromon being sent into battle by 10% of their maximum HP. Added to Arcta line<br />
* Blazing Coals, Entry Hazard: The user lays a field of burning hot coals, creating a Fire entry hazard that inflicts Burn on opposing Coromon being sent into battle. Added to Pyrochick and Squidma line<br />
* Electro Mines, Entry Hazard: The user scatters electromagnetic mines that deplete 20% SP of any opponent entering the battlefield. Added to Gauslime and Houndos lines<br />
<br />
===New/Updated Traits===<br />
* Polished Body no longer prevents stat lowering if the user lowers its own stat<br />
* Nano Skin: This Coromon's regenerative exoskeleton makes it immune to bleeding. Recovers from status problems two rounds after they are inflicted. Added to Decibite, Patterbit lines<br />
* Polluter: While on the battlefield, the Coromon pollutes the air on the opponent's side, making any opponent unable to eat Fruits. Added to Skarbone, Toruga, Acie lines<br />
* Low Density: During a Sandstorm, the Coromon is immune to the contact effects of any opponent it attacks, and takes 25% less damage from skills that make contact. Added to Mooby line<br />
* Shock Absorber: The Coromon likes critical hits, and reduces their damage by 50%. Added to Mooby line<br />
* Patdown: Upon entering a battle, the Coromon pats the opponent down to detect any held items, and will steal an item once per battle if it's not holding anything. The held item can be viewed in the opponentās details by tapping its nametag. Added to Armado, Patterbit line<br />
* Winter Coat has been renamed and reworked into Glacial Affinity: For every other Ice type Coromon on their team, this Coromon Skills deal 10% extra damage. Still on Blizzburd line<br />
* Magic Layer: Because of it's aura of magic, the Coromon reduces special damage taken by 15% and increases special damage dealt by 10%. Added to Arcta, Squidma lines<br />
* Dimensional Eye: The Coromon excels at seeing weak points while in the Twilight, CriticalHit Chance is increased by 1 stage. Added to Lunarpup, Otogy line<br />
* Dark Atmosphere: The Coromon calls forth the Twilight upon entering a battle. Added to Lunarpup, Squidly line<br />
* Regurgitator: The Coromon regurgitates its Fruit after 4 rounds, after which the Fruit can be consumed again. Added to Droople line<br />
* Cosmic: The Coromon draws power from the Twilight, causing all negative stat changes applied to it to become positive. Added to Squidly line<br />
* Kindred Soul: Upon entering a battle, if the opponent has higher max HP, the Coromon links their souls to match its HP until the battle ends. Added to Purrgy line<br />
* Thermogenesis: The Coromon creates a Heatwave upon entering a battle. Added to Pyrochick, Bloby lines<br />
* Hot Headed: Fire Skills used by the Coromon deal 20% more damage. Does not work in a Snow. Added to Squidma, Mino line<br />
* Impatient: Upon defeating an opponent, the Coromon gets impatient and raises its Speed by 1 stage. Added to Buzzlet line<br />
* Disrupting Aura: The Coromon's aura depletes 2 SP of any attacker making contact. Added to Otogy line<br />
* Hardheaded now reduces recoil damage by 50%<br />
* Caffeinated Trait now increases up to 18 SP (up from 12)<br />
<br />
===Balance changes===<br />
* The Last Stand Skill will now fail if used consecutively<br />
* The Clearing Wind Skill now clears weather effects Ɣnd Entry Hazards<br />
* Fruits that trigger a positive stat change below a HP threshold now increase by 2 stages (was 3)<br />
* Pyrochick now evolves at level 34 (was 32)<br />
* Decibite now evolves at level 24 (was 16)<br />
* Centilla now evolves at level 39 (was 36)<br />
* Skuldra now evolves at level 37 (was 34)<br />
* Pitterbyte now evolves at level 50 (was 60)<br />
* Ghinx now evolves at level 50 (was 54)<br />
* Skarbone line now learns the Parched Jaws skill<br />
* Tinshel line can now have the Steady Trait<br />
* Blizzburd line can now have the Snowman Trait<br />
* Swurmy line now can have Resistant Trait<br />
* Frova line can no longer have the Antartic Trait<br />
* Tinshel line now learns the Splash skill<br />
* Tinshel line now learns the Berserk skill<br />
* Tinshel line now learns the Double Slash skill<br />
* Decibite line now learns the Body Blast and Acid Rain skills<br />
* Kyreptil line now learns Crumble instead of Dust Storm<br />
* Lunarpup line can now have the Steady Trait<br />
* Silquil line can now have the Tactical Retreat Trait<br />
* Otogy line now learns the Toxic Cloud skill<br />
* Otogy line now learns the Replenish skill<br />
* Ruptius line can now have the Steady Trait<br />
* Mino line now learns the Phantom Spike skill<br />
* Acie line now learns the Cloudburst skill<br />
* Ruptius line now learns the Illusion Burst skill<br />
* Lumon line now learns the Spark Wall skill<br />
* Bittybolt line now learns the Flaming Tackle skill<br />
* Purrgy line now learns the Magma Punch skill<br />
* Seraphace line now learns the Cursed Grounds skill<br />
* Illuginn: Slightly lowered defense; special defense<br />
* Sart: Slightly raised defense; special defense<br />
* Hozai: Slightly raised defense; special defense<br />
* Dark Magic Ucaclaw: Slightly lowered defense and attack stat<br />
* Rhynobuzz: Slightly raised HP; slightly lowered special attack stat<br />
* Hountrion: Slightly raised defense, attack and HP stat<br />
* Lampyre: Slightly raised defense stat<br />
* Lumasect: Raised defense and HP stat<br />
* Magnamire: Raised special defense; slightly raised defense, attack and HP<br />
* Toravolt: Slightly lowered defense and special attack, slightly raised speed<br />
* Vulbrute: Slightly lowered special defense and HP; lowered special attack<br />
* Ashclops: Slightly lowered attack; raised speed and defense<br />
* Infinix: Slightly lowered attack; raised speed<br />
* Digmow: Slightly raised speed<br />
* Dugterra: Raised speed<br />
* Magmilus: Raised special attack and HP<br />
* Serpike: Raised defense<br />
* Grimmask: Slightly raised special defense, defense<br />
* Octotle: Raised defense; slightly raised HP; slightly lowered special attack<br />
* Otogy: Slightly raised special defense, defense; slightly lowered attack, special attack<br />
* Orotchy: Raised special defense, defense; slightly lowered attack, special attack<br />
* Lunarpup: Slightly raised attack; slightly lowered special attack<br />
* Lunarwulf: Slightly raised attack; slightly lowered special attack<br />
* Eclyptor: Raised attack and HP; lowered special attack<br />
* Humbee: Slightly lowered attack<br />
* Kyraptor: Slightly lowered attack<br />
* Golbeak: Slightly raised special defense, defense, attack, special attack<br />
* Cyberite: Slightly lowered HP<br />
* Dunpod: Slightly lowered defense; slightly raised attack, special attack<br />
* Sandril: Lowered defense; raised attack, special attack<br />
* Millidont: Slightly lowered defense; slightly raised HP<br />
* Daricara: Slightly lowered attack<br />
* Fibio: Slightly raised special attack<br />
* Chonktoad: Slightly raised special attack<br />
* Kyraptor: Lowered attack<br />
* Megalobite: Slightly raised HP<br />
* Caradune: Raised HP and defense<br />
* Glamoth: Lowered special attack; raised speed<br />
* Armadon: Slightly lowered attack<br />
* Arcturos: Raised HP<br />
* Mudma: Raised special defense<br />
* Skelatops: Raised defense<br />
* Swampa: Raised attack<br />
<br />
== v1.1.0.4 ==<br />
[[File:Steam Logo.png|20px|link=]] ''Sep 26th, 2022''<br />
<br />
Updated a number of translations<br />
<br />
===Game Updates===<br />
* Caffeinated Trait now increases up to 18 (up from 12)<br />
* Grimmask can learn Fiery Breath Skill Flash<br />
* Sanscale line can no longer learn Crunch Skill Flash<br />
* Sanscale line can learn Poison Chomp Skill Flash<br />
* Lumon line now learns Spark Wall at level 21<br />
* Bittybolt line now learns Flaming Tackle at level 40<br />
* Purrgy line now learns Magma Punch at level 50<br />
* Seraphace line now learns Cursed Grounds at level 28<br />
* Frova line no longer has access to Antartic Trait<br />
<br />
===Rebalances (Nerfs/Buffs)===<br />
* Lumasect: hp 162 -> 185<br />
* Toravolt: speed 174 -> 186<br />
* Magmilus: hp 159 -> 198<br />
* Mudma: sp.Def 141 -> 168<br />
* Eclyptor: hp 120 -> 150<br />
* Glamoth: speed 161 -> 190<br />
* Caradune: def: 162 -> 195<br />
* Skelatops: def 166 -> 183<br />
* Fibio: sp. atk: 127 -> 133<br />
* Chonktoad: sp. atk: 155 -> 172<br />
* Swampa: atk: 147 -> 182<br />
<br />
== v1.0.23 ==<br />
[[File:Steam Logo.png|20px|link=]] ''Sep 1st, 2022''<br />
<br />
Hey all, a small patch, version 1.0.23 was just released on Steam:<br />
<br />
* Minigame achievement now also unlocks if you hit exactly the required score, instead of only above the required score.<br />
* The restricted lab can now be entered without wearing a labcoat after completing the story.<br />
* Traitformator shows available Traits before handing in the Coromon.<br />
* Perk trainings can now also be done after completing the game.<br />
* Lowered volume of some high-pitched SFX.<br />
* Trainer Coromon now also cry out when they faint.<br />
* You can now brew multiple of the same Scent at once in the Soggy Swamp.<br />
* Added the Swurmy outfit to the game, so we'll start handing those out soon!<br />
<br />
== v1.0.22 ==<br />
[[File:Steam Logo.png|20px|link=https://store.steampowered.com/news/app/1218210/view/3365897326916937482]] ''Aug 15th, 2022''<br />
<br />
We're bringing you all some long awaited achievements as well as some quality of life changes! š„³ We've got lots planned on the horizon and can't wait to be able to share it with you all.<br />
<br />
===New Content===<br />
* Youāll find a new NPC with sexy dance moves in the Lux Solis Campus Trainer Hub BF1<br />
* Youāll also find a new NPC in the Vlamma Heights, which will invite you to try one of his challenges<br />
* Added Leaderboards and rewards for CoroNet Ranked. Rewards will be handed out based on the Tier in which you end each season, plus an extra reward for the top 3.<br />
* Achievements added: [https://steamcommunity.com/stats/1218210/achievements?snr=1_2108_9__2107| List here]<br />
<br />
<br />
===Game Updates===<br />
* You can now change the Traits of your Online Squad members at any time<br />
* Added a Hold indicator for buttons like 'move item' when selecting a Coromon in the Squad Menu. Holding this button for example takes the item from the Coromon<br />
* You can now see the exact percentages of stat changes by tapping on the stat change indicators while in a battle. You can view the stat change indicators by tapping on the Coromonās name tag.<br />
* When selecting skills for your Coromon, you can now also see available Skill Flashes at the bottom of the skill list<br />
* The Potential Reader is now passive, it will always show the Potential of caught Coromon<br />
* The Potent Scent now lures twice as many Coromon<br />
* When catching a new Coromon and after viewing itās summary, you are now asked whether you want to keep the Coromon<br />
* More Skill Flashes have been hidden throughout Velua<br />
* Lunarwulf now has a secret mechanic which enables it to evolve before its regular evolution level, when both wolves use Howl in the same round<br />
* XP Chips now last 10 minutes (down from 60), but increase XP gain by 50% (up from 15)<br />
* Improved CoroNet rewards you earn after 5 Ranked matches<br />
* The map overview showing all Coromon in each area now indicates if youāve captured a Coromon<br />
* Added 3 new settings to speed up battles: Disable Weather animations, Disable encounter animations, Faster battle text<br />
* Disabled the āDisable Screenshotā setting by default since the glitches seem to be solved<br />
<br />
===Game Fixes===<br />
* Fixed Discord overlay and Discord streaming to cause random crashes<br />
* Fixed lag/stuttering in OBS āGame Captureā mode<br />
* Fixed the Heated Horns Skill changing the sprite offset of the target Coromon<br />
* Fixed a crash which would happen when releasing your last Coromon from a sorted storage<br />
* Fixed swamp mushrooms not showing the correct stage when walking away and then back once the Shroom was outside of the screen<br />
<br />
== v1.0.20 ==<br />
[[File:Steam Logo.png|20px|link=https://store.steampowered.com/news/app/1218210/view/3180114326988050845]] ''May 2nd, 2022''<br />
<br />
This update contains a lot of battle fixes and a first step in our goal to reduce the amount of RNG from skills and conditions. We will continue this process in upcoming patches. In online battles the next Ranked season is now opened, leaderboards of previous seasons will be added in a future update.<br />
<br />
* MacOS savedata location has changed<br />
In the process of fixing the MacOS Steam build not being able to connect to CoroNet the save location on MacOS needed to be changed.<br />
<br />
===Fixed issues===<br />
* Fixed a number of typos in multiple languages<br />
* The Purrgy no longer lingers right before Illuginn<br />
* Fixed a number of milestones unlocking in online battles<br />
* Fixed a softlock when VĆørst would freeze a Coromon holding a Crany Fruit<br />
* Fixed the gem buyer not taking all gems at once<br />
* The Scan Module blink now always appears on the highest layer<br />
* Players can no longer walk through the Trainer Hub tiles in Alavi<br />
* Agility Training now raises 1 stage as intended<br />
* Withdraw now raises 1 stage as intended<br />
* Players can no longer interact with trainers while in a minecart<br />
* Skills that require a charge now correctly re-target if the opponent switches out<br />
* Zen Cure now cures a percentage of 15 instead of a flat rate of 15<br />
* Ghastly Nap now targets the enemy team instead of a single target<br />
* Fixed floor switches in the Pyramid of Sart when the player got hit while a wall was moving<br />
* Bren can no longer eat cakes<br />
* When Bren is Potentiflated to a higher Potential category and evolves, the correct database entry is unlocked<br />
* LuxLure no longer cancels background music<br />
* Changed the āAlways Runā setting to āAlways Sprintā to prevent confusion<br />
* Fixed Thorbjorn from walking into the player when giving him carrots from the tile north-east of the snowman<br />
<br />
===Updates===<br />
* Added (skippable) credits after game completion, and made them available in the settings menu once the game is completed<br />
* The game now saves after editing an online Squad<br />
* XP earned is now shown in a single overview instead of for each Coromon individually<br />
* Added additional hotkeys:<br />
{| class="wikitable"<br />
! Key || Action<br />
|-<br />
| 1-3 || Use bound Item<br />
|-<br />
| 4 || Use bound Trait<br />
|-<br />
| Numpad 1-6 || Select specific Gauntlet Module<br />
|-<br />
| Numpad +/- || Next or previous Gauntlet Module<br />
|}<br />
* The available Coromon overview in the world map now shows 2 rows of Coromon<br />
* Precision Punch has a 50% chance to raise crit chance instead of 100%.<br />
* OHKO skills no longer benefit from type proficiency bonus.<br />
* We disabled the āAnyā preference for Casual Custom battles in CoroNet for now, until this works as intended in our backend<br />
* Cat Scratch is now a Ghost type skill<br />
* Dark Magic type now has its own type icon<br />
* VĆørst now removes buffs from the playerās Coromon once he regains his fighting spirit, and prevents the first hit on him from doing more than 10% damage.<br />
* Chalchiu now has a seconds phase where she removes her stat nerfs and status inflictions<br />
* A sound is now played when an opponent is found on CoroNet<br />
* Less Coromon can learn the Dirty Snow Skill Flash<br />
* Transcending skill now resets after any move, instead of just after skills<br />
* Fruits which increase Skill damage now do 1.5x damage instead of 2x<br />
* Prepared Trait now shows an indicator when it triggers<br />
* Wet Coat Trait now shows an indicator when it triggers<br />
* Some Traits now trigger when entering the battle instead of the start of a round.<br />
* Ball of Darkness now has 25% chance of increasing Sp.Attack instead of 50%<br />
* Heatwave now also prevents and removes freeze condition<br />
* Sandstorm now raises Accuracy and Crit chance (instead of Accuracy and Evasion) for sand Coromon, and no longer lowers stats for non-sand Coromon<br />
* Snow weather no longer randomly freezes in online battles<br />
* Sleep now has a 40% chance to last 1 round, 40% chance to last 2 rounds, and 20% to last 3 rounds<br />
* Freeze lasts 2 rounds, instead of at most 5<br />
* Hazy lasts 4 rounds, instead of 3 - 5<br />
<br />
* Splash Spinner can now be bought in Alavi<br />
* Platinum Spinners can be bought after reaching Ixqun<br />
* Dream / Trick / Heal Spinners can be bought after reaching Darudic<br />
* Stinky Disc and Fear Disc can be bought from shops after reaching Pawbury<br />
* Smart Gem can be bought from shops after reaching Vlamma<br />
* Lazy Gem can be bought from shops after reaching Alavi<br />
<br />
== v1.0.19 ==<br />
[[File:Steam Logo.png|20px|link=https://store.steampowered.com/news/app/1218210/view/3184616030957127993]] ''April 15th, 2022''<br />
<br />
This update contains some significant PvP improvements and lots of QoL updates, besides the usual bug fixes.<br />
===Changes===<br />
* When your match rules use the āset to level 50ā rule, all Coromon in online battles will have the maximum number of Potential points possible. Whether you have a level 1 Standard Toruga, or a level 99 Perfect Swurmy, in online battles they will have the same amount of Potential Points. You can distribute these points in the online menu. If you donāt manually distribute them, the remaining points will be distributed randomly. This will make the competitive scene more accessible for new players, since you no longer have to grind for the perfect team. Of course using your Perfect Coromon in battles will still be the ultimate showoff!<br />
* To make PvP even more accessible, players can now use a Loan Squad in the online menu. This Loan Squad consists of a set of randomly generated Coromon and held items, which you can regenerate whenever you want, to try out new things! Weāll be tweaking and improving this feature in later updates.<br />
* Skill Flashes now have infinite uses. If you already used one before the update, you will find it again in your inventory.<br />
<br />
===Fixed issues===<br />
* Fixed people being unable to edit their squads in the online menu<br />
* When your Coromon is scaled up to 50 in an online battle, any empty skill slots are filled with the next skills the Coromon would unlock<br />
* The Forfeit button in online matches now has an extra conformation step<br />
* Thunder Salvo attack now functions as it should<br />
* Crumble attack now functions as it should<br />
* Kitty Claws attack now functions as it should<br />
* Cat Scratch attack now functions as it should<br />
* Peck attack now only steals Fruit<br />
* Whoosh attack now has a power range from 40 to 130, up from 1 to 130<br />
* Bolt Bomb no longer drains more than 60SP<br />
* Afterburner Trait now functions as it should<br />
* Impatient Trait now functions as it should<br />
* Motivated Trait now functions as it should<br />
* Soul Eater Trait now functions as it should<br />
* Caffeinated and Fearless trait no longer cause Invalid battle states in online matches<br />
* Stampede attack now functions as it should<br />
* Premonition now still finds a target even after the attacker or target is switched out<br />
* Iceberg Sweep, one of VĆørstās attacks, is buffed<br />
* Trapped status is removed once the trapper leaves the battlefield<br />
* Berserk attack now changes target if a new opponent is send out<br />
* Phantom Spike no longer triggers Cado Fruit multiple times<br />
* Cado Fruit now only works when the holder is at full HP<br />
* Tama Fruit now only triggers on damaging moves<br />
* Players can no longer get stuck in the barracks<br />
* All Gems in Hayville are now reachable<br />
* Fixed a glitch which could happen when feeding Purrgy Nibbles<br />
* Revised Mescher Realm maps to remove some dead ends, effectively shortening some of the maps.<br />
* Kerrin no longer steals an additional Spinner from you<br />
<br />
===Updates===<br />
* We removed the āYou canāt use Recall Itemsā rule from Insane difficulty.<br />
* We also removed the āYou canāt run away from wild Coromonā from the Hard difficulty. Note that this rule is still present for Insane difficulty, and that you can always customize your difficulty to enable these rules.<br />
* Cham Fruit is now available from the Fruit dealer in Darudic<br />
* The Drill Shovel is slightly faster<br />
* The Potential Reader is slightly faster<br />
* A lot of UI transitions are snappier<br />
* A lot of battle animations are snappier<br />
* We oiled the rusty old gears in the pyramid making the moving walls a bit faster<br />
* Decreased time of rain animation<br />
* Melissa wanders around a bit less, so she no longer blocks Shrooms<br />
* Clio in the Vermeer Grotto can no longer trap players<br />
* The Buzzlet Delivery quest now only requires you to find two Buzzlet of Potential 14 or higher<br />
* Nibblegarās Perfect overworld sprite now has the same color as the battle sprite<br />
* Slightly buffed Mudmaās basestats<br />
* Fixed a number of typoās and missing placeholders<br />
* Spencer in the pyramid speaks all supported languages again<br />
* Titan Essences are now removed from your inventory after the epilogue<br />
* Lena no longer leads a double life, now you can only find one of her<br />
* Alavi rebuilt their shop, which is now constructed in the local wood style<br />
* Skarbone can now also be found in Dawn Valley and in Darudic grass patches<br />
* Increased Squidlyās evolution level to 37, so players can benefit from finding its hidden early-evolve mechanic<br />
* Cakes (S) are slightly cheaper<br />
* Skill Flashes can be used on fainted Coromon<br />
* The player automatically equips their lab coat in the buzzlet lab, and changes back in their original outfit when leaving<br />
* The āNot very effectiveā texts now a have a red color<br />
<br />
== v1.0.18 ==<br />
[[File:Steam Logo.png|20px|link=https://store.steampowered.com/news/app/1218210/view/3178985892175699785]] ''April 5th, 2022''<br />
===Changes===<br />
*Potentiflator now again guarantees an increase of 1 Potential, while lower potentials retain their increased chances to go up to 21 ''(From Full Release update)''<br />
*Flappy Swurmy reverted to Swurmy Rush in story mission requirement.<br />
*Flappy Swurmy now available to play on player's home PC and added to upcoming side-quest<br />
*'''PVP:''' When Coromon are reverted to level 50 for matches, their Potential points are no longer reverted with the level. So if youāve unlocked all the potential points on level 99, you will keep them all<br />
<br />
===Crashes===<br />
* Fixed a crash that could happen when receiving your Gauntlet at the reception.<br />
* Fixed a crash when Kerrin transferred a Coromon to or from a Platinum Spinner.<br />
* Fixed an issue with Soul Swap in online battles. This skill should no longer invalidate the battle.<br />
<br />
===Issues===<br />
* Loose Cannon skill now applies burn to the target instead of the user.<br />
* Alavi is now available as a Recall location once you leave Jarlās house.<br />
* We also made sure that players that reached this point can also Teleport back into Alavi, if they left.<br />
* Vlamma is now available as a Recall location at first arrival. The cutscene that triggered a bit after arriving prevented this.<br />
* Bren can no longer be handed in to Roman at the Traitformator.<br />
* Armado refound his energy and is no longer constantly resting in battles.<br />
* Fixed some walls in Alaviās houses which players could walk through.<br />
* Fixed some walls in Frozen Peak which players could walk through.<br />
* Updated Frozen Cave 5 so that all chests are reachable.<br />
* Randomizer mode is unlocked again after defeating Voltgar and returning to the lab afterwards. It is also unlocked for players that already passed this point.<br />
* Fixed minecarts from driving through the end-of-track blockers on rare occasions.<br />
* Replaced a ledge in Mount Muspel floor 3 with a minecart to prevent a softlock<br />
* Weāve ensured that playersnow have the Sun Band in their inventory after defeating Light Sensei.<br />
* The Pep Talk Trait is now usable on other Coromon when the user has overcharged SP.<br />
* Coromon that were EvoBlocked by the EvoBlocker item which we removed, can now evolve again.<br />
* Weāve made sure that Gauntlet Coupons can be handed in at the reception again.<br />
* Dark Magic Ucaclaw and Dark Magic Centilla should no longer appear as starters in the āReplace with stage 1 Coromonā randomiser setting.<br />
* The starters are now randomized the first time, instead of having to reload the area.<br />
* After getting totally destroyed by lots of players, the titans after Voltgar had their base stats increased.<br />
* Randomizer mode no longer gives duplicate Traits to Coromon.<br />
* Intelligent Trait only works for wild Coromon.<br />
<br />
===Small updates===<br />
* Platinum Spinners are now listed with the regular, Silver and Gold spinner.<br />
* Rana in the Wostin Desert no longer reappears once she dug up her gems.<br />
* Slightly lowered the chances for Potental 17 to appear, and increased the chances for Potential 18 and 19.<br />
* We removed the swamp area from the Mescher Realm.<br />
* Slightly increased the base stats for the DarkMagic Coromon and Kyraptor, and slightly lowered base stats for Ucaclaw.<br />
* Potent Scents no longer end when youāve caught a Perfect Coromon.<br />
* The Alavi shopkeeper no longer asks for a Potent Bloby, since he accepted a Standard anyway.<br />
<br />
== v1.0.16 ==<br />
[[File:Steam Logo.png|20px|link=https://store.steampowered.com/news/app/1218210/view/3178985892161451202]] ''April 2nd, 2022''<br />
* Fixed a crash that occurred when players would somehow not have the Essence Locator.<br />
* Enabled āDisable Screenshotsā by default, which caused crashes for some players. You could re-enable this setting to re-enable the preview images on your saveslots.<br />
* Fixed crash when you would lose one of your Coromon in the fight against Light Sensei.<br />
* Added a message for when Oleg does not increase the potential. Oleg also gives a partial refund if this happens.<br />
* Fixed a crash when all Skills of a Coromon were disabled.<br />
* Fixed Spiked Body Trait hurting the user instead of the attacker.<br />
* Lunarpup line now has access to an additional Trait: Steady<br />
* Slightly increased level and monster variation in the last floor of Thunderous Cave.<br />
* Fixed a situation where players could get softlocked in Pawbury Mescher Realm map.<br />
* Fixed 3 of the 4 solutions in the pyramid table riddle, where purple and magenta were switched on our end.<br />
* Fixed the avatar of Perfect Armadil.<br />
* Fixed the issue with Supersensory Trait which could cause an infinite loop.<br />
* Fixed players getting stuck when interacting with the sculptor from the left.<br />
* Freeze condition can no longer stay on a Coromon infinitely.<br />
* Fixed a situation where players could walk through walls in Haunted Halls.<br />
* Fixed a situation where players could walk through walls in Vermeer Grotto.<br />
* Fixed Pele being at the wrong location after defeating Hozai.<br />
* Rebooted the Fusebox so that it damages the attacker instead of healing it while discharging.<br />
* Tactical Retreat trait now shows the name of the Coromon.<br />
* Fixed players being able to walk over water in the Radiant Park Mescher Realm map.<br />
* Fixed Snow causing an Invalid Online match.<br />
* Fixed Rain weather not preventing Burn condition.<br />
* Fixed Potent Pitterbyte avatar to have the correct colors.<br />
* Fix players being able to snip Shrooms twice when running away and back to the shroom.<br />
* Xp Chip item now shows how many you possess.<br />
* Fix players remaining on their surfboard when losing while surfing.<br />
* Updated the avatar of Dugterra potential variations.<br />
* Fixed a crash that could cause Frantic Mask to cause a stack overflow.<br />
* Added a possible fix for a crash caused by an unknown controller when launching the game.<br />
* Spark Disc now depletes 3 SP per hit, like the description says.<br />
* Researchers in the pyramid now also have the Researcher battle track.<br />
<br />
== v1.0.1 ==<br />
[[File:Steam Logo.png|20px|link=https://store.steampowered.com/news/app/1218210/view/3178985892160770230]] ''March 31st, 2022''<br />
*Fixed graphics API causing black screen and crashes<br />
*Several other fixes<br />
<br />
== v1.0.0 ==<br />
[[File:Steam Logo.png|20px|link=https://store.steampowered.com/news/app/1218210/view/3090039166233667256]] ''March 31st, 2022 (No build notes)''<br />
===Full Release!===<br />
<br />
== v0.6.0 ==<br />
[[File:Steam Logo.png|20px|link=https://store.steampowered.com/news/app/1218210/view/5292276656462727935]] ''August 2nd, 2021''<br />
===General===<br />
*Added a new mechanic called Milestones. By playing you progress through the Milestones and gain XP. If you gain enough XP, you will level up as Battle Researcher, and Lux Solis will reward you with a Promotion Bonus.<br />
*We've updated the title screen and introduced a new logo!<br />
*[[Toruga]]'s shell mysteriously grew some rocky spikes.<br />
*You can now select facial hair for your character.<br />
*Added 2 additional hair colors; white and mintgreen<br />
*Removed the restriction of only being able to lower your difficulty. You can now switch between custom and preset difficulties, and also increase your difficulty.<br />
*The Coromon in your Monster Storage can now be sorted on date/level/Potential/database number.<br />
*Enabling the Trainer Hub limitation setting will now prevent the Monster Storage from healing.<br />
<br />
===Items===<br />
*Updated Spinner animations.<br />
*You can now view older phone messages you received from NPCs.<br />
*Added a new obtainable item: Dream Spinner.<br />
*Added a new obtainable item: Skill Flash I.<br />
*Added a new obtainable item: Energiser Gem.<br />
*After using the Potential Reader, the Potential Value is now always shown in other UI <br />
<br />
===Battles===<br />
*Coromon will now always have a Trait.<br />
*Every Squad member will now restore 20% SP after each battle.<br />
*Stat-modifying Skills no longer cost SP.<br />
*SP cakes can now overcharge a small amount, meaning that you can go beyond the maximum amount of SP by using a cake.<br />
*You can now look at the base stats & Skills of your Coromon when distributing Potential statpoints.<br />
*Voodoo now shows the health bar of the targeted Coromon when the target is outside of battle. <br />
*Coin Snatch now gives gold equal to 30% of the opponent's gold bounty on every of its 3 uses (This was 15%, 35%, 50%)<br />
*The fusebox now receives 1.5x damage from Electric Skills<br />
*Updated evasion/accuracy stat boosts.<br />
<br />
===Maps & Quests===<br />
*Revamped the prologue. It is now even quicker and lets you out of the campus earlier.<br />
*Revamped the narrative at Donar Island. Where did Umbra Noctis go?<br />
*Updated Lux Solis Campus and Radiant Park layout.<br />
*Updated most of the NPC dialogues.<br />
*The Power Tower maps have been redesigned. Don't worry; Mr. Mind is still there! <br />
*You can now interact with the closet in your room to change clothing, glasses and headgear.<br />
*The Coromon Basics book is now a little easier to find.<br />
*For the Broken Teleporter quest you no longer have to look for Tim, a quite random NPC. Instead you are sent to a known location, so players won't get lost. <br />
*Modified several houses to have (open) bedrooms. NPCs need to sleep as well.<br />
*Small improvement in the running animation of characters.<br />
*Updated Voltgar's overworld sprite.<br />
*The Bright Light Trait effect now passively lights up your surrounding when the Coromon with this Trait is the leading Squad member.<br />
<br />
===Settings===<br />
*Several settings now have a better description.<br />
*Added a setting to reduce flashes.<br />
*Added a setting to let you choose a Coromon before a wild battle.<br />
*Added a setting to let you choose a Coromon before a trainer battle.<br />
*The Nickname and Summary questions setting now have 3 possible values: "Never", "Ask", "Always".<br />
<br />
===Other Small Improvements=== <br />
*Walking/running away after interacting with an NPC is now more convenient. No need to release the button you were holding anymore.<br />
*You can now push to open the fence in Hayville. <br />
*Added a message which explains the Rest Button, the first time you get below 50% SP<br />
*Fixed UI disappearing on mobile devices. <br />
*Fixed being able to skip trainers by using a gauntlet module.<br />
*The camera now moves more smoothly.<br />
*Checkpoints are now unlocked on every Power Tower floor.<br />
*Pushable rocks now show a track on the ground to indicate the rock can move around.<br />
*More stable saveslot export option on Android devices. <br />
*Added a stat to your logbook indicating wether you've switched difficulty.<br />
*The Golden Gauntlet's color is now brighter.<br />
<br />
== v0.5.5 ==<br />
[[File:Steam Logo.png|20px|link=]] ''April 4th, 2021'' (No build notes)<br />
<br />
==v0.5.4==<br />
[[File:Steam Logo.png|20px|link=]] ''April 3rd, 2021''<br />
*š°<br />
*Spinners are now excluded from the in-battle item limitation in Custom Difficulty<br />
*Minor improvements and fixes<br />
<br />
==v0.5.3==<br />
[[File:Steam Logo.png|20px|link=]] ''March 7th, 2021'' (No build notes)<br />
<br />
==v0.5.2==<br />
[[File:Steam Logo.png|20px|link=]] ''March 6th, 2021'' (No build notes)<br />
<br />
==v0.5.1==<br />
[[File:Steam Logo.png|20px|link=]] ''March 2nd, 2021'' (No build notes)<br />
<br />
==v0.5.0==<br />
[[File:Steam Logo.png|20px|link=]] ''March 1st, 2021''<br />
<br />
'''Desktop improvements''' <br />
*Full-screen mode now works! <br />
*Increased the window resolution from 286x160 to 384x216 pixels of content, this comes with a more 'zoomed out' experience.<br />
*Added a new keyboard input scheme which lets you use the arrow keys and the ZXCV keys, so you can play without mouse.<br />
*The WASD keyboard input scheme's "shift" and "ctrl" keys got changed to the "F" and "R" keys for ergonomic reasons. <br />
*Implemented mouse hover for world map to show location names.<br />
*Implemented mouse hover for type icons to explain the effectiveness.<br />
*Implemented mouse hover for skill buttons in the battle UI to show skill names <br />
'''Gameplay improvements''' <br />
*Added a third save slot! <br />
*You can now postpone potential stat distribution. Save them for later if you're in doubt.<br />
*Added a Tips & Tricks screen in the settings. This will show useful tips for both new & experienced players.<br />
*The "back" button (assigned to "X" or "shift" for keyboard) can now be used to run.<br />
*The Skill Unlocked notification now also shows the skill's description.<br />
*Most popular gamepads will work out of the box.<br />
*Defeating a wild Coromon with Coin Snatch now has a chance that it will drop gold that it stole from other trainers.<br />
*Added a Discord icon and link to the title screen.<br />
*Added a Custom Difficulty (unlocked after defeating Voltgar in any save slot) with the following rules <br />
**All rules included in the existing easy/hard/insane difficulties<br />
**Catch other Trainer's Coromon<br />
**Recover SP on level up<br />
**Disable held items<br />
**Trainer Hub recovery limit per town<br />
**Item usage limit per battle<br />
**Randomize trainer Coromon<br />
**Randomize wild encounters<br />
**Randomize evolutions<br />
**Randomize Traits<br />
**Randomize Skills<br />
**Randomize items obtained from quests or found in the overworld<br />
**Randomize quest Coromon<br />
**Randomize starter Coromon<br />
**Randomize Titan order (disabled for demo)<br />
**Swurmy Only mode<br />
<br />
<br />
'''Battle improvements''' <br />
*Voltgar, Armadil, Moffel and Digmow have gotten a visual overhaul! <br />
*Voltgar now has a persistent second phase effect.<br />
* We changed the effect of the Poison condition. Instead of doing 1/8 HP per turn it will now do 1/16 HP and 1/16 SP. <br />
*We added a new condition; Hazy. This condition will double the SP cost of the Coromon suffering from this condition. <br />
All skills that could apply Confusion will now apply Hazy instead. <br />
*Gamepad users will now get to see the skill name of the selected skill in the battle UI.<br />
*Coromon can now appear with personalised texts; "Armadil blocks your path!", "Moffel emerges from the ground!"<br />
<br />
==v0.4.3==<br />
[[File:Steam Logo.png|20px|link=]] ''December 25th, 2020'' (No build notes)<br />
<br />
==v0.4.2==<br />
[[File:Steam Logo.png|20px|link=]] ''November 11th, 2020'' (No build notes)<br />
<br />
==0.4.0==<br />
[[File:Steam Logo.png|20px|link=]] ''Oct 29th, 2020''<br />
*Added Russian and Portuguese as available languages<br />
*Reduced the size of foreheads on all characters!<br />
*You can now edit the avatarās name in the settings<br />
*Added a time-limited hat, available this Saturday (October 31st)<br />
*Illuminate now lasts longer and can be used while walking<br />
*Lowered the sensitivity of touch controls<br />
*Holding the āitemsā button will now automatically select the last selected item <br />
*Minor improvements and fixes<br />
<br />
==0.3.0==<br />
[[File:Steam Logo.png|20px|link=]] ''Sep 21st, 2020''<br />
*Reintroduced [[Mom|mother]] and [[Dexter]] has a new role in the household.<br />
*You can now see the details of an active weather effect in a battle<br />
*Auto scroll setting has been removed<br />
*[[Gravity Pull|Gravity pull]] now has a 25% chance of triggering (was 50%)<br />
*Updated translations<br />
*You're not able to walk through certain bookcases anymore :)<br />
*Minor improvements and fixes<br />
<br />
==0.2.2==<br />
[[File:Steam Logo.png|20px|link=]] ''Sep 6th, 2020''<br />
*Added Italian as available language<br />
*We completely overhauled the prologue, be sure to try it out!<br />
*A new gauntlet module is added, the STINK module <br />
*You can now configure quick actions for when holding the pause button <br />
*Coromon's trait & stat information is added to the database <br />
*Hayville's Trainer Hub now has a vending machine <br />
*Megalobite has undergone a visual overhaul <br />
*Renamed 'Shed Skin' Trait to 'Molter' <br />
*The PC in your bedroom now has a fun minigame installed <br />
*Increased base text speed <br />
*LuxLocator has been replaced with an Evo Block item <br />
*Minor improvements and fixes<br />
<br />
==v0.2.0-localisation==<br />
''Discord release: August 24th, 2020'' (no build notes)<br />
*WARNING: Game saves are not compatible between this version and previous ones; starting the game will result in a crash after the title screen. Saves must be manually removed from the AppData/Local/TRAGSoft/Coromon/.system folder.<br />
<br />
==v0.1.16==<br />
[[File:Steam Logo.png|20px|link=]] ''July 13th, 2020''<br />
*Added Spanish and Turkish as available languages.<br />
*You can now drag & drop your Coromon to quickly sort them in the menu.<br />
*Minor improvements and fixes.<br />
<br />
==v0.1.15==<br />
[[File:Steam Logo.png|20px|link=]] ''June 13th, 2020'' (No build notes)<br />
<br />
==v0.1.14==<br />
[[File:Steam Logo.png|20px|link=]] ''June 5th, 2020''<br />
*Added language selection to settings. The currently available languages are English, German, French and Brazilian Portuguese. Thanks to everyone that helped translating!<br />
*Added a sparkling Coromon for you to catch in Thunderous Cave F1, it's oozing with anticipation!<br />
*Added new Magnetic and Stinky Traits, which are available for the new Coromon<br />
*Added Antidote as active Trait available for the Swurmy line<br />
*Improved pixel rendering, which should make the game look better on specific devices<br />
*Added "Continue on Normal Difficulty" when losing all of your Coromon on Hard or Insane<br />
*When using a Spinner you won't have to select a target anymore when there's just one wild Coromon<br />
*Once you've reached the Power Tower checkpoint at the top, you can freely take the elevator up to any floor<br />
*Mr. Mind was getting bored, and is awaiting you for a rematch!<br />
*Minor improvements and fixes<br />
<br />
==v0.1.12==<br />
[[File:Steam Logo.png|20px|link=]] ''April 4th, 2020''<br />
<br />
Demo version 0.1.12 is now released.<br />
<br />
*You are now able to capture wild Coromon in horde battles without first knocking one out. Or you can capture both!<br />
*LuxLure will no longer lure more than one Coromon at a time.<br />
*Armado has undergone a visual overhaul.<br />
*Someone at Donar Island might be able to help you to upgrade your Patterbit...<br />
*We've adjusted the rates at which Coromon awaken their potential at every Potential level. We did this in order to make the difference between a Standard and Perfect Coromon more noticable on lower levels as well as higher levels. This could mean you will get more bonus points on a next Potential level-up.<br />
*The Coromon Summary now also shows the Potential Level when you're viewing the Potential Stats.<br />
*Added a setting to show the actual Spinners which hold your Coromon. This only changes the Spinner icons at the start of a battle, next to your avatar.<br />
*Minor improvements and fixes.<br />
<br />
==v0.1.11==<br />
[[File:Steam Logo.png|20px|link=]] ''Mar 31st, 2020'' (No build notes)<br />
<br />
==v0.1.10==<br />
[[File:Steam Logo.png|20px|link=]] ''Mar 29th, 2020'' (No build notes)<br />
<br />
==v0.1.9==<br />
[[File:Steam Logo.png|20px|link=]] ''Mar 27th, 2020''<br />
<br />
*We changed the way you catch Coromon on Insane. You now get the LuxLure device. You can use this item once per area to trigger an encounter with a Coromon species you don't have yet. The Coromon can be any species from the area you are in. You will also see an icon in the top right of the screen if you can catch a new Coromon in the area you are in.<br />
*Added an active effect to the Illuminate Trait. You can activate Illuminate in dark caves to temporarily light up the area. Try it with your Lumon or Lampyre!<br />
*Added a Bind Trait option to the quick bind menu.<br />
*The Type Effectiveness manual can now also be selected in the Item Bind menu.<br />
*SP is now a stat which can also be increased using Potential bonus stat points. You can put at most 26 points in it at the moment.<br />
*Added Condition Scents: these items have a 50% chance to apply a condition to wild Coromon you encounter. You can find some in a chest in Radiant Park, or in your inventory if you already opened the chest.<br />
*The fusebox can no longer one-shot you, but instead will leave you with 1HP if your Coromon would have fainted. Damage dealt when your Coromon is at 1HP will cause your Coromon to faint.<br />
*Swurmy now has a secondary evolution condition, which can allow them to evolve early. Can you discover what it is?<br />
*Shops now clearly show how much gold you will receive when using a coupon.<br />
*When a Coromon increases its max HP or SP on level-up, its current HP or SP will now increase as well.<br />
*Buffed the Potentiflator by increasing the chance to grow more than 1 Potential value.<br />
*Added a button to Squad menus with which you can quickly check which Coromon have which held items.<br />
*Added a button to the Squad dropdown menu to quickly give or move around held items between Coromon. You can hold this button to remove a held item.<br />
*Added an option to the settings to move around GUI elements within a certain area on touch devices.<br />
*Added an option for "Keyboard Only" controls.<br />
*Minor improvements and fixes.<br />
<br />
==v0.1.8==<br />
[[File:Steam Logo.png|20px|link=]] ''Mar 13th, 2020'' (No build notes)<br />
<br />
==v0.1.7==<br />
[[File:Steam Logo.png|20px|link=]] ''Mar 8th, 2020''<br />
*[[Lunarpup|A new Coromon]] is howling in [[Thunderous Cave]] BF1... Try to find it and check out its evolution as well!<br />
*Increased maximum Coromon level in the demo to 25.<br />
*Added the option to rename your Coromon from the menu. You can also use this to remove nicknames by leaving the input field empty.<br />
*Improved Coromon Storage.<br />
*Added "Easy Battles" setting. When this is enabled you will be asked if you want to switch out your Coromon when an opponent's Coromon fainted. Enabling this setting on Hard or Insane will flag your savedata as "Impure", making the savedata ineligible to unlock related achievements. Note that there are no achievements in the demo.<br />
*Added a question to see the summary of a new Coromon after capturing one.<br />
*Added a setting to turn off this question, as well as an option to turn off the nickname question.<br />
*Releasing a Coromon or losing a Coromon on Hard/Insane will now place the item they were holding back in your inventory.<br />
*The Database now also shows the known locations of a Coromon. Use the Interact button to toggle between the description and the known locations.<br />
*The worldmap popup showing the Coromon in that area now hides Coromon you have not yet encountered.<br />
*Pressing the back button on Andoid devices now shows a confirm popup instead of exiting the game.<br />
*Minor improvements and fixes.<br />
<br />
==v0.1.6==<br />
[[File:Steam Logo.png|20px|link=]] ''Feb 17th, 2020''<br />
*[[Frova|A new Coromon]] is inhabiting [[Woodlow Forest]]... Try to find it and check out its evolution as well!<br />
*Added item bind menu to be able to quickly access items. Perrin will add this Gauntlet upgrade when he installs the Essence Module. Hold Shift (or Extra 1 on controllers) to access the Gauntlet Power / Item Bind menu. Once you bind an item. You can unbind it by holding down the respective key (1-3), or with a controller by selecting an entry and holding the interact button.<br />
*Coromon can now be swapped around faster. By holding down on a Coromon from the menu you instantly see the swap popup.<br />
*Active effects (like Scents) can now also be accessed via controller by pressing the Extra 2 button.<br />
*Mino now has a set of Traits available.<br />
*Improved English syntax with thanks to Kingfisher!<br />
*Fixed a softlock when losing all Coromon on Hard+ difficulty.<br />
*HP & SP bar now correctly update their max values during a battle.<br />
*Minor improvements and fixes.<br />
<br />
==v0.1.4==<br />
[[File:Steam Logo.png|20px|link=]] ''Feb 9th, 2020''<br />
*Perrin now has a stack of spare Gauntlets to give to trainers when he upgrades their Gauntlets. This should prevent trainers worrying that their Coromon are not in good hands.<br />
*Coromon with conditions like Shock, Burn etc. will be cured of their condition after 4 battles, whether they participate in the battle or not. This counter includes the battle in which the condition was inflicted.<br />
*Passing Jebediah's first quiz now rewards a nice item, the Lazy Gem. This item gives some XP to the Coromon holding it, if it did not participate in the battle. Trainers which already completed the quiz can find this item in their inventory.<br />
*The Potentiflator and Traitformator progress will now be shown when talking to Oleg or Roman.<br />
*Professor Larch finally shared his research data: You can now see which Coromon appear in areas in the world map. Click on a town or route to see the Coromon population of that area.<br />
*Dialogs in which you may spend Gold (like Shops, Potentiflator, Traitformator) now show your available Gold.<br />
*Improved dialog flow when emojis are used.<br />
*Silquil now evolves at level 15, and Moffel now evolves at level 17.<br />
*A possible soft lock at Power Tower floor 2 should no longer be possible, and solved for players who experienced this.<br />
*Improved feedback mechanism from Mr. Mind's security measure at Power Tower floor 4.<br />
*When the prologue is completed, players can now take the train back home to visit their mother, and redo their hair in front of their mirror.<br />
*Added a number of new hairstyles.<br />
*Lowered cave encounters some more.<br />
*Improved shop layout for better pathing to the register.<br />
*Added a setting for mobile to hide the movement input.<br />
*Possible fix for games freezing right before a trainer battle.<br />
*Minor improvements and fixes.<br />
<br />
==v0.1.3==<br />
[[File:Steam Logo.png|20px|link=]] ''Jan 31, 2020 (est.)'' (No build notes)<br />
<br />
==v0.1.2==<br />
[[File:Steam Logo.png|20px|link=]] ''Jan 27, 2020''<br />
*When starting a new game, players have the option to try out a quick battle to get a feel for the battle mechanics. This is for the demo only.<br />
*Trainers that forget to pick up their Coromon get blocked from going to Woodlow Forest. Silly trainers, you can't battle without Coromon.<br />
*The Beezel and Buzzlet quests now keep track of your progress in the logbook.<br />
*The Potentiflator should no longer send Coromon into oblivion.<br />
*Scrolling in the Coromon Storage with a gamepad now works as intended.<br />
*Minor improvements and fixes.<br />
<br />
==v0.1.1==<br />
[[File:Steam Logo.png|20px|link=]] ''Jan 25, 2020''<br />
*The receptionist now offers the option for a less extended training course for more experienced trainers.<br />
*Added a setting to enable window scaling.<br />
*Added Settings and Quit button to the title screen.<br />
*New icons for "Delete savegame" button on the title screen and "Return to title screen" button in the game menu.<br />
*Type effectiveness can now also be seen in the Coromon details popup when clicking its nametag.<br />
*Adjusted Type Efficiency of some types. We did this to prevent wild Coromon in the first routes to be super effective against starters:<br />
**Cut is now 2x against Electric, and 0.5x against Ghost.<br />
**Heavy is no longer 2x against Electric.<br />
*Trapped Coromon have their Speed lowered, making Constrict more useful.<br />
*Skill buttons show whether they will be very effective or not effective with a small color indicator.<br />
*Renamed a number of Skills.<br />
*Sleeping Coromon restore some SP per turn.<br />
*Increased flashlight visibility, and removed flashlights. You now get a cool helmet with the same functionality.<br />
*Traitifier is no longer limited to once per Coromon.<br />
*Wild Coromon drop the Gold which they robbed from you on fainting. Sweet revenge!<br />
*Added a custom background for Voltgar.<br />
*Minor improvements and fixes.<br />
<br />
==v0.1.0==<br />
[[File:Steam Logo.png|20px|link=]] ''Jan 19, 2020''<br />
<br />
We've received quite some feedback on the low variation in Coromon types. Adding new Coromon types would take quite some resources, but adding more after release of the full game already was, and will remain our goal.<br />
To address this feedback until we reach that point, we're introducing Skill Types. We've added six new types, which (for now) can only be found on Skills. This means that we've changed the type of some existing and upcomming skills, to allow for more strategic Squad building and skill selection. Check the updateded Type Manual in-game to see how each of the new types interact with the existing ones.<br />
<br />
For Hard or Insane players, we've set up a system which keeps track of all your Coromon that returned to the wild. Should you decide to lower the difficulty to Normal or Easy, your Coromon will return to your Storage. This change is not retroactive, so all Coromon which have currently returned to the wild, will remain there.<br />
<br />
*Added Skill Types, and changed types on a number of skills.<br />
*Updated visuals for the Power Tower puzzles. We are now using symbols instead of (sometimes hard to differentiate) colors.<br />
*Lowering difficulty from Hard or Insane will return your lost Coromon (not retroactive).<br />
*Added signs in front of the labs in the Lux Solis Campus, so that new trainers have less trouble getting around.<br />
*The flashes after overcharging the fusebox are no longer flashes, but a smooth fade transition.<br />
*Increased speed of Claw and Bite skill animation.<br />
*You can see some extra info while viewing locked skills.<br />
*Slight decrease to encounter rates in specific grass patches.<br />
*Buzzlet can now be encountered in Woodlow Forest as well, and Mino appears more often in Radiant Park.<br />
*Added sections to the settings menu, and added streamer info there: Game Capture doesn't work well with our engine, but Window Capture or Display Capture works fine.<br />
*Fixed a number of minor bugs & typos.<br />
<br />
==v0.0.11==<br />
[[File:Steam Logo.png|20px|link=]] ''Jan 16, 2020''<br />
*Improved visibility for stairs in Thunderous Cave.<br />
*Lowered encounter rates in Thunderous Cave slightly further.<br />
*You're now allowed into Radiant Park after picking a starter. If you capture a Coromon before going to Professor Alder, he will no longer explain how to capture a Coromon.<br />
*Kacey no longer gives Recall items on Insane difficulty, instead giving their value in Gold.<br />
*Recall is also no longer available in shops on Insane.<br />
*Fixed Power Talons not updating the target's HP bar.<br />
*Voodoo got a slight nerf and should be used less often by AI. It now also says more clearly that Coromon outside of battle get damaged when that happens.<br />
*Added a handbook about weather effects.<br />
*Gave a Sand move to Moffel: Sandball (40 power, 100 accuracy, 10% chance for accuracy loss, unlocks at level 7). Note that your Moffel or Digmow's selected skills could be changed.<br />
*Gave an extra Fire move to Mino: Ignite, unlocked at level 19, which instantly Burns the target. Note that your Mino's selected skills could be changed.<br />
*Potential distribution popup now shows the name of the Coromon.<br />
*Fixed Coromon getting added to the Database before they were send out in battle.<br />
*Fixed Treadmill walking bug.<br />
*Fixed a number of minor bugs & typos.<br />
<br />
==v0.0.10==<br />
[[File:Steam Logo.png|20px|link=]] ''Jan 14, 2020''<br />
*Added Auto Run option in settings screen.<br />
*Added option for a larger onscreen DPAD.<br />
*Added the default keyboard control binding window to the settings screen.<br />
*Added new reward for the Buzzlet Collector Quest (The ones Nikola needs have to be of Potential 15 now though). If you completed the quest already, talk to Nikola again for the reward.<br />
*Removed the function where the player is moving an extra spot after the player stopped running.<br />
*Most 'yes' and 'no' answers can now be quick-selected by using the Use or Back button on your controller. Let us know if some are missing.<br />
*The room with the fusebox in Thunderous Cave now has a checkpoint.<br />
*Your item amounts now update while still in the shop screen.<br />
*Minor bugfixes & updates.<br />
*Canul Fruit now has a 30% chance (up from 20%) to inflict a condition.<br />
*Added a 'Shift' button to the on-screen keyboard, for easy capitalisation.<br />
*Added trainers to the Battle Grounds at the Lux Solis Campus after defeating the Titan and having returned to the Lab. (You can find them when your quest says you should go through the Soggy Swamp.)<br />
<br />
==v0.0.9==<br />
[[File:Steam Logo.png|20px|link=]] ''Jan 11, 2020''<br />
*Fixed Trainer Hub healing monitor.<br />
*Opened up the fusebox room after completing the quest. <br />
*Adjusted volume of certain loud sound effects.<br />
*Adjusted Combi Cake prices to reflect SP cake price drop.<br />
*The Beezel harassing Perrin can now be caught.<br />
*Bugfixes and balances for a number of skills which weren't working as intended.<br />
*Added explanation of savedata modification when starting on Hard or Insane.<br />
*Shop now has a cancel option.<br />
*Potent (x2) and Perfect (x4) Coromon give more XP upon defeating them.<br />
*Added the six Swurmies to Hayville before they escaped.<br />
*Fixed some typos and map errors.<br />
*Reorganised some items: renamed Quest items to Key Items, and switched a number of items between the Key Items and Other categories. So if you lost some items, check the different tab.<br />
<br />
==v0.0.8==<br />
[[File:Steam Logo.png|20px|link=]] ''Jan 10, 2020''<br />
*Fixed Vetegarian Trait not working, which broke in version 0.0.7.<br />
*Added an option to Rest during battle, whenever you miss out on some sp.<br />
*Halved Potentiflator & Traitformator cost.<br />
*Trainer Hub healing area received a nice makeover.<br />
*Lowered amount of gold lost when blacking out.<br />
*Fixed Glacier description.<br />
*Slightly increased Treadmill speed.<br />
*Jebediah stands ready to challenge you again, once you meet the requirements (After playing through the cave, you will receive a message when you walk through the first room of the Buzzlet Lab ). The reward will be worth it...<br />
<br />
==v0.0.9==<br />
[[File:Steam Logo.png|20px|link=]] ''unknown''<br />
*Fixed Trainer Hub healing monitor.<br />
*Opened up the fusebox room after completing the quest.<br />
*Adjusted volume of certain loud sound effects.<br />
*Adjusted Combi Cake prices to reflect SP cake price drop.<br />
*The Beezel harassing Perrin can now be caught.<br />
*Bugfixes and balances for a number of skills which weren't working as intended.<br />
*Added explanation of savedata modification when starting on Hard or Insane.<br />
*Shop now has a cancel option.<br />
*Potent (x2) and Perfect (x4) Coromon give more XP upon defeating them.<br />
*Added the six Swurmies to Hayville before they escaped.<br />
*Fixed some typos and map errors.<br />
*Reorganised some items: renamed Quest items to Key Items, and switched a number of items between the Key Items and Other categories. So if you lost some items, check the different tab<br />
<br />
==0.0.8==<br />
[[File:Steam Logo.png|20px|link=]] ''unknown''<br />
*Fixed Vegetarian Trait not working, which broke in version 0.0.7.<br />
*Added an option to Rest during battle, whenever you miss out on some sp.<br />
*Halved Potentiflator & Traitformator cost.<br />
*Trainer Hub healing area received a nice makeover.<br />
*Lowered amount of gold lost when blacking out.<br />
*Fixed Glacier description.<br />
*Slightly increased Treadmill speed.<br />
*Jebediah stands ready to challenge you again, once you meet the requirements. The reward will be worth it...<br />
<br />
==0.0.7==<br />
[[File:Steam Logo.png|20px|link=]] ''unknown''<br />
*Lowered encounter ratings in all areas.<br />
*You now gain XP for catching Coromon, 50% of what you would earn defeating them.<br />
*Tons of balance changes to skills, energy costs, power and accuracy.<br />
*Added percentages to skill descriptions when they did not yet said it.<br />
*Changed the values for the text speed settings.<br />
*Type names added to the Type Manual.<br />
*Added missing indicator which shows number of remaining Coromon for a trainer.<br />
*LuxPhone sfx should now be normal again - this file was corrupted.<br />
*Cut some dialogue from the prologue.<br />
*Changed accuracy values from Clumsy Power (-20% to -10%) and Twilight (-15% to -10%)<br />
*Coromon with the Escapist trait will now escape quicker<br />
*The postman now decides to go to Hayville for its escort.<br />
*Fusebox now discharges when hit by a non-electric skill, as intended.<br />
*Added one-time controls explanation popups for keyboard navigation clarification.<br />
*Increased Flashlight duration.<br />
*Balanced some trainers.<br />
*Adjusted prices of some items.<br />
*Removed gold penalty when losing from Dexter.<br />
*Added a number of extra (hidden) items for you to find, including a very exclusive piece of headgear...<br />
<br />
__NOTOC__<br />
<br />
[[es:Notas de versiĆ³n]]</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Template:CoromonMove&diff=15010Template:CoromonMove2023-05-03T00:00:38Z<p>EnkiProxy: </p>
<hr />
<div>{| margin="0" style="border: #{{#switch:{{{1}}}<br />
|Mist|Tempest|Whoosh|Wind Blast=35796B<br />
|Caltrops|Claw|Deep Cut|Double Slash|Feather Fury|Illusion Slice|Lacerate|Scratch=805000<br />
|Corrupt|Corrupted Storm|Disruption|Distort|Enveloping Darkness|Mutilation Beam|Shadow Fury|Shadow Rend=4C192C<br />
|Bolt Bomb|Crackle Horn|Electric Pound|Electrify|Electro Mines|Lightning Strike|Multi Bolt|Power Slap|Power Talons|Precision Eye|Quad Volt|Spark Disc|Spark Wall|Sparkle Slam|Static Fur|Sting|Super Punch|Supercharge|Surge Punch|Swarm Diversion|Swarm Shocker|Taser|Thunder Salvo|Volt Lick=B8860B<br />
|Blaze Feathers|Blazing Coals|Cinder|Constricting Flames|Detonate|Feint Bursts|Fiery Breath|Fire Up|Firestorm|Flaming Tackle|Heat Beam|Heated Horns|Heatwave|Ignite|Lava Boulder|Loose Cannon|Magma Punch|Piercing Horns|Pyre Peck|Smokescreen|Stampede=540301<br />
|Backstab|Chomp|Crunch|Death Grip|Fade Attack|Revenge Jaws|Scary Vision|Tricky Claws=680039<br />
|Artificial Night|Ball of Darkness|Ball of Light|Cat Scratch|Cursed Grounds|Frantic Mask|Ghastly Nap|Haunted Grounds|Horror Mask|Howl|Hypno Wave|Hypnotize|Kitty Claws|Moon Disc|Moonlight|Phantom Spike|Polter Crush|Premonition|Sacrifice|Shadewalker|Shadowrunner|Shared Fate|Soul Swap|Spectral Tide|Time Warp=734995<br />
|Body Blast|Headbash|Headcrash|Smackdown=392119<br />
|Avalanche|Blizzard|Clearing Wind|Crystal Beam|Dirty Snow|Frigid Barrier|Frost Chomp|Frost Feathers|Frost Spikes|Frost Web|Frozen Spikes|Glacier|Glacier Drop|Ice Wall|Iceberg Sweep|Icy Flurry|Icy Nails|Intensifice|Permafrost|Pinon Slice|Sharp Snowball|Shattering Claw|Slush|Snowball|Snowburst|Snowfall|Stay Frosty=158194<br />
|Disable|Disable Heal|Disable Trait|Drain|Energy Drain|Health Link|Hocus-Pocus|Inversal|Soul Crush|Stat Copycap|Super Drain|Super Energy Drain|Trait Swap|Voodoo=4D009C<br />
|Acid Bite|Acid Rain|Poison Chomp|Poison Sting|Toxic Cloud|Venomous Bees=136000<br />
|Boulder Barrage|Crumble|Desert Hurricane|Desert Winds|Dust Storm|Fury Fist|Head Crab|Meteor Shower|Mud Ball|Parched Jaws|Pocket Sand|Quicksand|Reconstruct|Rock Wall|Sand Columns|Sand Devils|Sand Piston|Sand Skewers|Sandball|Sandspout|Sandstorm Smack|Seismic Wave|Shell Drill|Stalagmites|Stone Fist|Suffocate|Toxic Skull=845833<br />
|Bubble Blower|Bubble Burst|Bubble Wrap|Cloudburst|Crushing Waterfall|Crystal Barrage|Crystal Shot|Crystal Surprise|Feint Spurts|Fury Pincer|Geyser|Hydro Punch|Monsoon|Splash|Splatter|Tail Splash|Water Clone|Whirlpool=2F2988<br />
|#default=5b5b5b}} solid; border-radius: 4px; border-spacing: 0; width:100%;"<br />
|colspan=2| [[File:{{uc:{{{1}}}}}.png]] <small>'''{{#switch:{{{1}}}|Lightning Strike=[[Lightning Strike|Lightning Str.]]|Boulder Barrage=[[Boulder Barrage|Boulder Brge.]]|Swarm Diversion=[[Swarm Diversion|Swarm Div.]]|Agility Training=[[Agility Training|Agility Trn.]]|Constricting Flames=[[Constricting Flames|Constr. Flames]]|#default=[[{{{1}}}]]}}'''</small><br />
|-<br />
|style="text-align:center; border: grey; border-radius: 0 0 0 2px; background: #{{#switch:{{{1}}}<br />
|Mist|Tempest|Whoosh|Wind Blast=35796B<br />
|Caltrops|Claw|Deep Cut|Double Slash|Feather Fury|Illusion Slice|Lacerate|Scratch=805000<br />
|Corrupt|Corrupted Storm|Disruption|Distort|Enveloping Darkness|Mutilation Beam|Shadow Fury|Shadow Rend=4C192C<br />
|Bolt Bomb|Crackle Horn|Electric Pound|Electrify|Electro Mines|Lightning Strike|Multi Bolt|Power Slap|Power Talons|Precision Eye|Quad Volt|Spark Disc|Spark Wall|Sparkle Slam|Static Fur|Sting|Super Punch|Supercharge|Surge Punch|Swarm Diversion|Swarm Shocker|Taser|Thunder Salvo|Volt Lick=B8860B<br />
|Blaze Feathers|Blazing Coals|Cinder|Constricting Flames|Detonate|Feint Bursts|Fiery Breath|Fire Up|Firestorm|Flaming Tackle|Heat Beam|Heated Horns|Heatwave|Ignite|Lava Boulder|Loose Cannon|Magma Punch|Piercing Horns|Pyre Peck|Smokescreen|Stampede=540301<br />
|Backstab|Chomp|Crunch|Death Grip|Fade Attack|Revenge Jaws|Scary Vision|Tricky Claws=680039<br />
|Artificial Night|Ball of Darkness|Ball of Light|Cat Scratch|Cursed Grounds|Frantic Mask|Ghastly Nap|Haunted Grounds|Horror Mask|Howl|Hypno Wave|Hypnotize|Kitty Claws|Moon Disc|Moonlight|Phantom Spike|Polter Crush|Premonition|Sacrifice|Shadewalker|Shadowrunner|Shared Fate|Soul Swap|Spectral Tide|Time Warp=734995<br />
|Body Blast|Headbash|Headcrash|Smackdown=392119<br />
|Avalanche|Blizzard|Clearing Wind|Crystal Beam|Dirty Snow|Frigid Barrier|Frost Chomp|Frost Feathers|Frost Spikes|Frost Web|Frozen Spikes|Glacier|Glacier Drop|Ice Wall|Iceberg Sweep|Icy Flurry|Icy Nails|Intensifice|Permafrost|Pinon Slice|Sharp Snowball|Shattering Claw|Slush|Snowball|Snowburst|Snowfall|Stay Frosty=158194<br />
|Disable|Disable Heal|Disable Trait|Drain|Energy Drain|Health Link|Hocus-Pocus|Inversal|Soul Crush|Stat Copycap|Super Drain|Super Energy Drain|Trait Swap|Voodoo=4D009C<br />
|Acid Bite|Acid Rain|Poison Chomp|Poison Sting|Toxic Cloud|Venomous Bees=136000<br />
|Boulder Barrage|Crumble|Desert Hurricane|Desert Winds|Dust Storm|Fury Fist|Head Crab|Meteor Shower|Mud Ball|Parched Jaws|Pocket Sand|Quicksand|Reconstruct|Rock Wall|Sand Columns|Sand Devils|Sand Piston|Sand Skewers|Sandball|Sandspout|Sandstorm Smack|Seismic Wave|Shell Drill|Stalagmites|Stone Fist|Suffocate|Toxic Skull=845833<br />
|Bubble Blower|Bubble Burst|Bubble Wrap|Cloudburst|Crushing Waterfall|Crystal Barrage|Crystal Shot|Crystal Surprise|Feint Spurts|Fury Pincer|Geyser|Hydro Punch|Monsoon|Splash|Splatter|Tail Splash|Water Clone|Whirlpool=2F2988<br />
|#default=5b5b5b}}; border-collapse:collapse; width:50%;"|<small>{{#switch:{{{1}}}<br />
|Mist|Tempest|Whoosh|Wind Blast=[[Air]]<br />
|Caltrops|Claw|Deep Cut|Double Slash|Feather Fury|Illusion Slice|Lacerate|Scratch=[[Cut]]<br />
|Corrupt|Corrupted Storm|Disruption|Distort|Enveloping Darkness|Mutilation Beam|Shadow Fury|Shadow Rend=[[Dark Magic]]<br />
|Bolt Bomb|Crackle Horn|Electric Pound|Electrify|Electro Mines|Lightning Strike|Multi Bolt|Power Slap|Power Talons|Precision Eye|Quad Volt|Spark Disc|Spark Wall|Sparkle Slam|Static Fur|Sting|Super Punch|Supercharge|Surge Punch|Swarm Diversion|Swarm Shocker|Taser|Thunder Salvo|Volt Lick=[[Electric]]<br />
|Blaze Feathers|Blazing Coals|Cinder|Constricting Flames|Detonate|Feint Bursts|Fiery Breath|Fire Up|Firestorm|Flaming Tackle|Heat Beam|Heated Horns|Heatwave|Ignite|Lava Boulder|Loose Cannon|Magma Punch|Piercing Horns|Pyre Peck|Smokescreen|Stampede=[[Fire]]<br />
|Backstab|Chomp|Crunch|Death Grip|Fade Attack|Revenge Jaws|Scary Vision|Tricky Claws=[[Foul]]<br />
|Artificial Night|Ball of Darkness|Ball of Light|Cat Scratch|Cursed Grounds|Frantic Mask|Ghastly Nap|Haunted Grounds|Horror Mask|Howl|Hypno Wave|Hypnotize|Kitty Claws|Moon Disc|Moonlight|Phantom Spike|Polter Crush|Premonition|Sacrifice|Shadewalker|Shadowrunner|Shared Fate|Soul Swap|Spectral Tide|Time Warp=[[Ghost]]<br />
|Body Blast|Headbash|Headcrash|Smackdown=[[Heavy]]<br />
|Avalanche|Blizzard|Clearing Wind|Crystal Beam|Dirty Snow|Frigid Barrier|Frost Chomp|Frost Feathers|Frost Spikes|Frost Web|Frozen Spikes|Glacier|Glacier Drop|Ice Wall|Iceberg Sweep|Icy Flurry|Icy Nails|Intensifice|Permafrost|Pinon Slice|Sharp Snowball|Shattering Claw|Slush|Snowball|Snowburst|Snowfall|Stay Frosty=[[Ice]]<br />
|Disable|Disable Heal|Disable Trait|Drain|Energy Drain|Health Link|Hocus-Pocus|Inversal|Soul Crush|Stat Copycap|Super Drain|Super Energy Drain|Trait Swap|Voodoo=[[Magic]]<br />
|Acid Bite|Acid Rain|Poison Chomp|Poison Sting|Toxic Cloud|Venomous Bees=[[Poison]]<br />
|Boulder Barrage|Crumble|Desert Hurricane|Desert Winds|Dust Storm|Fury Fist|Head Crab|Meteor Shower|Mud Ball|Parched Jaws|Pocket Sand|Quicksand|Reconstruct|Rock Wall|Sand Columns|Sand Devils|Sand Piston|Sand Skewers|Sandball|Sandspout|Sandstorm Smack|Seismic Wave|Shell Drill|Stalagmites|Stone Fist|Suffocate|Toxic Skull=[[Sand]]<br />
|Bubble Blower|Bubble Burst|Bubble Wrap|Cloudburst|Crushing Waterfall|Crystal Barrage|Crystal Shot|Crystal Surprise|Feint Spurts|Fury Pincer|Geyser|Hydro Punch|Monsoon|Splash|Splatter|Tail Splash|Water Clone|Whirlpool=[[Water]]<br />
|#default=[[Normal]]}}</small><br />
|style="text-align:center; border: grey; border-radius: 0 0 2px 0; background: #{{#switch:{{{1}}}<br />
|Acid Bite|Avalanche|Beat Up|Berserk|Blaze Feathers|Body Blast|Boulder Barrage|Cat Scratch|Chomp|Claw|Crumble|Crunch|Crystal Barrage|Crystal Shot|Death Grip|Deep Cut|Double Slash|Double Sting|Electric Pound|Face Slap|Fade Attack|Fast Strike|Feather Fury|Flaming Tackle|Flying Kick|Frost Chomp|Fury Fist|Fury Pincer|Headbash|Headcrash|Heated Horns|Hydro Punch|Kitty Claws|Lacerate|Magma Punch|Mud Ball|Parched Jaws|Peck|Phantom Spike|Piercing Horns|Pinion Slice|Poison Chomp|Poison Sting|Power Slap|Power Talons|Precision Punch|Propellor Punch|Pummel Out|Pyre Peck|Revenge|Revenge Jaws|Sand Piston|Sandstorm Smack|Scratch|Seismic Wave|Shadewalker|Shadow Fury|Shadow Rend|Shadowrunner|Shattering Claw|Shell Drill|Slam|Smackdown|Snowball|Soul Crush|Sparkle Slam|Splatter|Stampede|Sting|Stone Fist|Super Punch|Tactical Slam|Tail Spin|Tail Splash|Tail Sweep|Toxic Skull|Transcending|Tricky Claws|Turn Tail=772d00<br />
|Backstab|Ball of Darkness|Ball of Light|Blizzard|Bolt Bomb|Bubble Blower|Bubble Burst|Cinder|Clearing Wind|Cloudburst|Crackle Horn|Crushing Waterfall|Crystal Beam|Desert Hurricane|Detonate|Dirty Snow|Disruption|Drain|Dust Storm|Energy Drain|Feint Bursts|Feint Spurts|Fiery Breath|Firestorm|Frost Feathers|Frozen Spikes|Geyser|Glacier|Glacier Drop|Head Crab|Heat Beam|Hocus-Pocus|Iceberg Sweep|Icy Flurry|Illusion Burst|Illusion Slice|Lava Boulder|Lightning Strike|Loose Cannon|Meteor Shower|Moon Disc|Multi Bolt|Mutilation Beam|Permafrost|Polter Crush|Premonition|Quad Volt|Quicksand|Sand Devils|Sandball|Sandspout|Sharp Snowball|Slush|Spark Disc|Splash|Stalagmites|Super Drain|Super Energy Drain|Surge Punch|Swarm Shocker|Thunder Salvo|Tricky Bone|Venomous Bees|Voodoo|Whirlpool|Whoosh|Wind Blast=4F5870<br />
|Acid Rain|Agility Training|All In|Artificial Night|Blazing Coals|Bubble Wrap|Burrow|Caltrops|Coin Snatch|Concentrate|Confusion|Constrict|Constricting Flames|Corrupt|Corrupted Storm|Crystal Surprise|Cursed Grounds|Cute Pose|Desert Winds|Disable|Disable Heal|Disable Trait|Distort|Distract|EMP|Electrify|Electro Mines|Empathy|Enveloping Darkness|Epiphany|Factory Reset|Feelers|Final Gift|Fire Up|Frantic Mask|Frigid Barrier|Frost Spikes|Frost Web|Ghastly Nap|Glass Cannon|Haunted Grounds|Health Link|Heatwave|Horror Mask|Howl|Hypno Wave|Hypnotize|Ice Wall|Icy Nails|Ignite|Ignore Pain|Immitate|Inner Peace|Inspect Scent|Intensifice|Inversal|Last Stand|Mighty Roar|Mist|Monsoon|Moonlight|Ooze Armor|Overdrive|Pocket Sand|Power Nap|Precision Eye|Quick Charge|Rage|Reconstruct|Replenish|Rock Wall|Sacrifice|Sand Columns|Sand Skewers|Sandman|Scary Vision|Scream|Shared Fate|Smokescreen|Snowburst|Snowfall|Soul Swap|Spark Wall|Spectral Tide|Spike Trap|Stat Copycat|Static Fur|Stay Frosty|Sticky Saliva|Streamline|Suffocate|Sumo Stance|Supercharge|Swarm Diversion|Taser|Tempest|Time Warp|Toughen Up|Toxic Cloud|Trait Scent|Trait Swap|Upshift|Volt Lick|Water Clone|Withdraw|Zen Cure=2F4F4F<br />
|#default=808080}}; border-collapse:collapse; width:50%;"|<small>{{#switch:{{{1}}}<br />
|Acid Bite|Avalanche|Beat Up|Berserk|Blaze Feathers|Body Blast|Boulder Barrage|Cat Scratch|Chomp|Claw|Crumble|Crunch|Crystal Barrage|Crystal Shot|Death Grip|Deep Cut|Double Slash|Double Sting|Electric Pound|Face Slap|Fade Attack|Fast Strike|Feather Fury|Flaming Tackle|Flying Kick|Frost Chomp|Fury Fist|Fury Pincer|Headbash|Headcrash|Heated Horns|Hydro Punch|Kitty Claws|Lacerate|Magma Punch|Mud Ball|Parched Jaws|Peck|Phantom Spike|Piercing Horns|Pinion Slice|Poison Chomp|Poison Sting|Power Slap|Power Talons|Precision Punch|Propellor Punch|Pummel Out|Pyre Peck|Revenge|Revenge Jaws|Sand Piston|Sandstorm Smack|Scratch|Seismic Wave|Shadewalker|Shadow Fury|Shadow Rend|Shadowrunner|Shattering Claw|Shell Drill|Slam|Smackdown|Snowball|Soul Crush|Sparkle Slam|Splatter|Stampede|Sting|Stone Fist|Super Punch|Tactical Slam|Tail Spin|Tail Splash|Tail Sweep|Toxic Skull|Transcending|Tricky Claws|Turn Tail=[[Physical]]<br />
|Backstab|Ball of Darkness|Ball of Light|Blizzard|Bolt Bomb|Bubble Blower|Bubble Burst|Cinder|Clearing Wind|Cloudburst|Crackle Horn|Crushing Waterfall|Crystal Beam|Desert Hurricane|Detonate|Dirty Snow|Disruption|Drain|Dust Storm|Energy Drain|Feint Bursts|Feint Spurts|Fiery Breath|Firestorm|Frost Feathers|Frozen Spikes|Geyser|Glacier|Glacier Drop|Head Crab|Heat Beam|Hocus-Pocus|Iceberg Sweep|Icy Flurry|Illusion Burst|Illusion Slice|Lava Boulder|Lightning Strike|Loose Cannon|Meteor Shower|Moon Disc|Multi Bolt|Mutilation Beam|Permafrost|Polter Crush|Premonition|Quad Volt|Quicksand|Sand Devils|Sandball|Sandspout|Sharp Snowball|Slush|Spark Disc|Splash|Stalagmites|Super Drain|Super Energy Drain|Surge Punch|Swarm Shocker|Thunder Salvo|Tricky Bone|Venomous Bees|Voodoo|Whirlpool|Whoosh|Wind Blast=[[Special]]<br />
|Acid Rain|Agility Training|All In|Artificial Night|Blazing Coals|Bubble Wrap|Burrow|Caltrops|Coin Snatch|Concentrate|Confusion|Constrict|Constricting Flames|Corrupt|Corrupted Storm|Crystal Surprise|Cursed Grounds|Cute Pose|Desert Winds|Disable|Disable Heal|Disable Trait|Distort|Distract|EMP|Electrify|Electro Mines|Empathy|Enveloping Darkness|Epiphany|Factory Reset|Feelers|Final Gift|Fire Up|Frantic Mask|Frigid Barrier|Frost Spikes|Frost Web|Ghastly Nap|Glass Cannon|Haunted Grounds|Health Link|Heatwave|Horror Mask|Howl|Hypno Wave|Hypnotize|Ice Wall|Icy Nails|Ignite|Ignore Pain|Immitate|Inner Peace|Inspect Scent|Intensifice|Inversal|Last Stand|Mighty Roar|Mist|Monsoon|Moonlight|Ooze Armor|Overdrive|Pocket Sand|Power Nap|Precision Eye|Quick Charge|Rage|Reconstruct|Replenish|Rock Wall|Sacrifice|Sand Columns|Sand Skewers|Sandman|Scary Vision|Scream|Shared Fate|Smokescreen|Snowburst|Snowfall|Soul Swap|Spark Wall|Spectral Tide|Spike Trap|Stat Copycat|Static Fur|Stay Frosty|Sticky Saliva|Streamline|Suffocate|Sumo Stance|Supercharge|Swarm Diversion|Taser|Tempest|Time Warp|Toughen Up|Toxic Cloud|Trait Scent|Trait Swap|Upshift|Volt Lick|Water Clone|Withdraw|Zen Cure=[[Status]]<br />
|#default=Unknown}}</small><br />
|}<br />
<noinclude><br />
Displays a Skill given a skill name. Its main usage is for [[Template:TrainerBattle]].<br />
<br />
Example for the move [[Scratch]].<br />
<pre><br />
{{CoromonMove|Scratch}}<br />
</pre><br />
Will result in:<br />
{{CoromonMove|Scratch}}<br />
<br />
Invalid/unimplemented skills will result in:<br />
{{CoromonMove|}}<br />
</noinclude></div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Template:CoromonMove&diff=15009Template:CoromonMove2023-05-02T23:47:49Z<p>EnkiProxy: Added and reorganized missing skills; changed background color of some types and categories</p>
<hr />
<div>{| margin="0" style="border: #{{#switch:{{{1}}}<br />
|Mist|Tempest|Whoosh|Wind Blast=35796B<br />
|Caltrops|Claw|Deep Cut|Double Slash|Feather Fury|Illusion Slice|Lacerate|Scratch=805000<br />
|Corrupt|Corrupted Storm|Disruption|Distort|Enveloping Darkness|Mutilation Beam|Shadow Fury|Shadow Rend=4C192C<br />
|Bolt Bomb|Crackle Horn|Electric Pound|Electrify|Electro Mines|Lightning Strike|Multi Bolt|Power Slap|Power Talons|Precision Eye|Quad Volt|Spark Disc|Spark Wall|Sparkle Slam|Static Fur|Sting|Super Punch|Supercharge|Surge Punch|Swarm Diversion|Swarm Shocker|Taser|Thunder Salvo|Volt Lick=B8860B<br />
|Blaze Feathers|Blazing Coals|Cinder|Constricting Flames|Detonate|Feint Bursts|Fiery Breath|Fire Up|Firestorm|Flaming Tackle|Heat Beam|Heated Horns|Heatwave|Ignite|Lava Boulder|Loose Cannon|Magma Punch|Piercing Horns|Pyre Peck|Smokescreen|Stampede=540301<br />
|Backstab|Chomp|Crunch|Death Grip|Fade Attack|Revenge Jaws|Scary Vision|Tricky Claws=680039<br />
|Artificial Night|Ball of Darkness|Ball of Light|Cat Scratch|Cursed Grounds|Frantic Mask|Ghastly Nap|Haunted Grounds|Horror Mask|Howl|Hypno Wave|Hypnotize|Kitty Claws|Moon Disc|Moonlight|Phantom Spike|Polter Crush|Premonition|Sacrifice|Shadewalker|Shadowrunner|Shared Fate|Soul Swap|Spectral Tide|Time Warp=734995<br />
|Body Blast|Headbash|Headcrash|Smackdown=392119<br />
|Avalanche|Blizzard|Clearing Wind|Crystal Beam|Dirty Snow|Frigid Barrier|Frost Chomp|Frost Feathers|Frost Spikes|Frost Web|Frozen Spikes|Glacier|Glacier Drop|Ice Wall|Iceberg Sweep|Icy Flurry|Icy Nails|Intensifice|Permafrost|Pinon Slice|Sharp Snowball|Shattering Claw|Slush|Snowball|Snowburst|Snowfall|Stay Frosty=158194<br />
|Disable|Disable Heal|Disable Trait|Drain|Energy Drain|Health Link|Hocus-Pocus|Inversal|Soul Crush|Stat Copycap|Super Drain|Super Energy Drain|Trait Swap|Voodoo=4D009C<br />
|Acid Bite|Acid Rain|Poison Chomp|Poison Sting|Toxic Cloud|Venomous Bees=136000<br />
|Boulder Barrage|Crumble|Desert Hurricane|Desert Winds|Dust Storm|Fury Fist|Head Crab|Meteor Shower|Mud Ball|Parched Jaws|Pocket Sand|Quicksand|Reconstruct|Rock Wall|Sand Columns|Sand Devils|Sand Piston|Sand Skewers|Sandball|Sandspout|Sandstorm Smack|Seismic Wave|Shell Drill|Stalagmites|Stone Fist|Suffocate|Toxic Skull=845833<br />
|Bubble Blower|Bubble Burst|Bubble Wrap|Cloudburst|Crushing Waterfall|Crystal Barrage|Crystal Shot|Crystal Surprise|Feint Spurts|Fury Pincer|Geyser|Hydro Punch|Monsoon|Splash|Splatter|Tail Splash|Water Clone|Whirlpool=2F2988<br />
|#default=5b5b5b}} solid; border-radius: 4px; border-spacing: 0; width:100%;"<br />
|colspan=2| [[File:{{uc:{{{1}}}}}.png]] <small>'''{{#switch:{{{1}}}|Lightning Strike=[[Lightning Strike|Lightning Str.]]|Boulder Barrage=[[Boulder Barrage|Boulder Brge.]]|Swarm Diversion=[[Swarm Diversion|Swarm Div.]]|Agility Training=[[Agility Training|Agility Trn.]]|Constricting Flames=[[Constricting Flames|Constr. Flames]]|#default=[[{{{1}}}]]}}'''</small><br />
|-<br />
|style="text-align:center; border: grey; border-radius: 0 0 0 2px; background: #{{#switch:{{{1}}}<br />
|Mist|Tempest|Whoosh|Wind Blast=35796B<br />
|Caltrops|Claw|Deep Cut|Double Slash|Feather Fury|Illusion Slice|Lacerate|Scratch=805000<br />
|Corrupt|Corrupted Storm|Disruption|Distort|Enveloping Darkness|Mutilation Beam|Shadow Fury|Shadow Rend=4C192C<br />
|Bolt Bomb|Crackle Horn|Electric Pound|Electrify|Electro Mines|Lightning Strike|Multi Bolt|Power Slap|Power Talons|Precision Eye|Quad Volt|Spark Disc|Spark Wall|Sparkle Slam|Static Fur|Sting|Super Punch|Supercharge|Surge Punch|Swarm Diversion|Swarm Shocker|Taser|Thunder Salvo|Volt Lick=B8860B<br />
|Blaze Feathers|Blazing Coals|Cinder|Constricting Flames|Detonate|Feint Bursts|Fiery Breath|Fire Up|Firestorm|Flaming Tackle|Heat Beam|Heated Horns|Heatwave|Ignite|Lava Boulder|Loose Cannon|Magma Punch|Piercing Horns|Pyre Peck|Smokescreen|Stampede=540301<br />
|Backstab|Chomp|Crunch|Death Grip|Fade Attack|Revenge Jaws|Scary Vision|Tricky Claws=680039<br />
|Artificial Night|Ball of Darkness|Ball of Light|Cat Scratch|Cursed Grounds|Frantic Mask|Ghastly Nap|Haunted Grounds|Horror Mask|Howl|Hypno Wave|Hypnotize|Kitty Claws|Moon Disc|Moonlight|Phantom Spike|Polter Crush|Premonition|Sacrifice|Shadewalker|Shadowrunner|Shared Fate|Soul Swap|Spectral Tide|Time Warp=734995<br />
|Body Blast|Headbash|Headcrash|Smackdown=392119<br />
|Avalanche|Blizzard|Clearing Wind|Crystal Beam|Dirty Snow|Frigid Barrier|Frost Chomp|Frost Feathers|Frost Spikes|Frost Web|Frozen Spikes|Glacier|Glacier Drop|Ice Wall|Iceberg Sweep|Icy Flurry|Icy Nails|Intensifice|Permafrost|Pinon Slice|Sharp Snowball|Shattering Claw|Slush|Snowball|Snowburst|Snowfall|Stay Frosty=158194<br />
|Disable|Disable Heal|Disable Trait|Drain|Energy Drain|Health Link|Hocus-Pocus|Inversal|Soul Crush|Stat Copycap|Super Drain|Super Energy Drain|Trait Swap|Voodoo=4D009C<br />
|Acid Bite|Acid Rain|Poison Chomp|Poison Sting|Toxic Cloud|Venomous Bees=136000<br />
|Boulder Barrage|Crumble|Desert Hurricane|Desert Winds|Dust Storm|Fury Fist|Head Crab|Meteor Shower|Mud Ball|Parched Jaws|Pocket Sand|Quicksand|Reconstruct|Rock Wall|Sand Columns|Sand Devils|Sand Piston|Sand Skewers|Sandball|Sandspout|Sandstorm Smack|Seismic Wave|Shell Drill|Stalagmites|Stone Fist|Suffocate|Toxic Skull=845833<br />
|Bubble Blower|Bubble Burst|Bubble Wrap|Cloudburst|Crushing Waterfall|Crystal Barrage|Crystal Shot|Crystal Surprise|Feint Spurts|Fury Pincer|Geyser|Hydro Punch|Monsoon|Splash|Splatter|Tail Splash|Water Clone|Whirlpool=2F2988<br />
|#default=5b5b5b}}; border-collapse:collapse; width:50%;"|<small>{{#switch:{{{1}}}<br />
|Mist|Tempest|Whoosh|Wind Blast=[[Air]]<br />
|Caltrops|Claw|Deep Cut|Double Slash|Feather Fury|Illusion Slice|Lacerate|Scratch=[[Cut]]<br />
|Corrupt|Corrupted Storm|Disruption|Distort|Enveloping Darkness|Mutilation Beam|Shadow Fury|Shadow Rend=[[Dark Magic]]<br />
|Bolt Bomb|Crackle Horn|Electric Pound|Electrify|Electro Mines|Lightning Strike|Multi Bolt|Power Slap|Power Talons|Precision Eye|Quad Volt|Spark Disc|Spark Wall|Sparkle Slam|Static Fur|Sting|Super Punch|Supercharge|Surge Punch|Swarm Diversion|Swarm Shocker|Taser|Thunder Salvo|Volt Lick=[[Electric]]<br />
|Blaze Feathers|Blazing Coals|Cinder|Constricting Flames|Detonate|Feint Bursts|Fiery Breath|Fire Up|Firestorm|Flaming Tackle|Heat Beam|Heated Horns|Heatwave|Ignite|Lava Boulder|Loose Cannon|Magma Punch|Piercing Horns|Pyre Peck|Smokescreen|Stampede=[[Fire]]<br />
|Backstab|Chomp|Crunch|Death Grip|Fade Attack|Revenge Jaws|Scary Vision|Tricky Claws=[[Foul]]<br />
|Artificial Night|Ball of Darkness|Ball of Light|Cat Scratch|Cursed Grounds|Frantic Mask|Ghastly Nap|Haunted Grounds|Horror Mask|Howl|Hypno Wave|Hypnotize|Kitty Claws|Moon Disc|Moonlight|Phantom Spike|Polter Crush|Premonition|Sacrifice|Shadewalker|Shadowrunner|Shared Fate|Soul Swap|Spectral Tide|Time Warp=[[Ghost]]<br />
|Body Blast|Headbash|Headcrash|Smackdown=[[Heavy]]<br />
|Avalanche|Blizzard|Clearing Wind|Crystal Beam|Dirty Snow|Frigid Barrier|Frost Chomp|Frost Feathers|Frost Spikes|Frost Web|Frozen Spikes|Glacier|Glacier Drop|Ice Wall|Iceberg Sweep|Icy Flurry|Icy Nails|Intensifice|Permafrost|Pinon Slice|Sharp Snowball|Shattering Claw|Slush|Snowball|Snowburst|Snowfall|Stay Frosty=[[Ice]]<br />
|Disable|Disable Heal|Disable Trait|Drain|Energy Drain|Health Link|Hocus-Pocus|Inversal|Soul Crush|Stat Copycap|Super Drain|Super Energy Drain|Trait Swap|Voodoo=[[Magic]]<br />
|Acid Bite|Acid Rain|Poison Chomp|Poison Sting|Toxic Cloud|Venomous Bees=[[Poison]]<br />
|Boulder Barrage|Crumble|Desert Hurricane|Desert Winds|Dust Storm|Fury Fist|Head Crab|Meteor Shower|Mud Ball|Parched Jaws|Pocket Sand|Quicksand|Reconstruct|Rock Wall|Sand Columns|Sand Devils|Sand Piston|Sand Skewers|Sandball|Sandspout|Sandstorm Smack|Seismic Wave|Shell Drill|Stalagmites|Stone Fist|Suffocate|Toxic Skull=[[Sand]]<br />
|Bubble Blower|Bubble Burst|Bubble Wrap|Cloudburst|Crushing Waterfall|Crystal Barrage|Crystal Shot|Crystal Surprise|Feint Spurts|Fury Pincer|Geyser|Hydro Punch|Monsoon|Splash|Splatter|Tail Splash|Water Clone|Whirlpool=[[Water]]<br />
|#default=[[Normal]]}}</small><br />
|style="text-align:center; border: grey; border-radius: 0 0 2px 0; background: #{{#switch:{{{1}}}<br />
|Acid Bite|Avalanche|Beat Up|Berserk|Blaze Feathers|Body Blast|Boulder Barrage|Cat Scratch|Chomp|Claw|Crumble|Crunch|Crystal Barrage|Crystal Shot|Death Grip|Deep Cut|Double Slash|Double Sting|Electric Pound|Face Slap|Fade Attack|Fast Strike|Feather Fury|Flaming Tackle|Flying Kick|Frost Chomp|Fury Fist|Fury Pincer|Headbash|Headcrash|Heated Horns|Hydro Punch|Kitty Claws|Lacerate|Magma Punch|Mud Ball|Parched Jaws|Peck|Phantom Strike|Piercing Horns|Pinion Slice|Poison Chomp|Poison Sting|Power Slap|Power Talons|Precision Punch|Propellor Punch|Pummel Out|Pyre Peck|Revenge|Revenge Jaws|Sand Piston|Sandstorm Smack|Scratch|Seismic Wave|Shadewalker|Shadow Fury|Shadow Rend|Shadowrunner|Shattering Claw|Shell Drill|Slam|Smackdown|Snowball|Soul Crush|Sparkle Slam|Splatter|Stampede|Sting|Stone Fist|Super Punch|Tactical Slam|Tail Spin|Tail Splash|Tail Sweep|Toxic Skull|Transcending|Tricky Claws|Turn Tail=772d00<br />
|Backstab|Ball of Darkness|Ball of Light|Blizzard|Bolt Bomb|Bubble Blower|Bubble Burst|Cinder|Clearing Wind|Cloudburst|Crackle Horn|Crushing Waterfall|Crystal Beam|Desert Hurricane|Detonate|Dirty Snow|Disruption|Drain|Dust Storm|Energy Drain|Feint Bursts|Feint Spurts|Fiery Breath|Firestorm|Frost Feathers|Frozen Spikes|Geyser|Glacier|Glacier Drop|Head Crab|Heat Beam|Hocus-Pocus|Iceberg Sweep|Icy Flurry|Illusion Burst|Illusion Slice|Lava Boulder|Lightning Strike|Loose Cannon|Meteor Shower|Moon Disc|Multi Bolt|Mutilation Beam|Permafrost|Polter Crush|Premonition|Quad Volt|Quicksand|Sand Devils|Sandball|Sandspout|Sharp Snowball|Slush|Spark Disc|Splash|Stalagmites|Super Drain|Super Energy Drain|Surge Punch|Swarm Shocker|Thunder Salvo|Tricky Bone|Venomous Bees|Voodoo|Whirlpool|Whoosh|Wind Blast=4F5870<br />
|Acid Rain|Agility Training|All In|Artificial Night|Blazing Coals|Bubble Wrap|Burrow|Caltrops|Coin Snatch|Concentrate|Confusion|Constrict|Constricting Flames|Corrupt|Corrupted Storm|Crystal Surprise|Cursed Grounds|Cute Pose|Desert Winds|Disable|Disable Heal|Disable Trait|Distort|Distract|EMP|Electrify|Electro Mines|Empathy|Enveloping Darkness|Epiphany|Factory Reset|Feelers|Final Gift|Fire Up|Frantic Mask|Frigid Barrier|Frost Spikes|Frost Web|Ghastly Nap|Glass Cannon|Haunted Grounds|Health Link|Heatwave|Horror Mask|Howl|Hypno Wave|Hypnotize|Ice Wall|Icy Nails|Ignite|Ignore Pain|Immitate|Inner Peace|Inspect Scent|Intensifice|Inversal|Last Stand|Mighty Roar|Mist|Monsoon|Moonlight|Ooze Armor|Overdrive|Pocket Sand|Power Nap|Precision Eye|Quick Charge|Rage|Reconstruct|Replenish|Rock Wall|Sacrifice|Sand Columns|Sand Skewers|Sandman|Scary Vision|Scream|Shared Fate|Smokescreen|Snowburst|Snowfall|Soul Swap|Spark Wall|Spectral Tide|Spike Trap|Stat Copycat|Static Fur|Stay Frosty|Sticky Saliva|Streamline|Suffocate|Sumo Stance|Supercharge|Swarm Diversion|Taser|Tempest|Time Warp|Toughen Up|Toxic Cloud|Trait Scent|Trait Swap|Upshift|Volt Lick|Water Clone|Withdraw|Zen Cure=2F4F4F<br />
|#default=808080}}; border-collapse:collapse; width:50%;"|<small>{{#switch:{{{1}}}<br />
|Acid Bite|Avalanche|Beat Up|Berserk|Blaze Feathers|Body Blast|Boulder Barrage|Cat Scratch|Chomp|Claw|Crumble|Crunch|Crystal Barrage|Crystal Shot|Death Grip|Deep Cut|Double Slash|Double Sting|Electric Pound|Face Slap|Fade Attack|Fast Strike|Feather Fury|Flaming Tackle|Flying Kick|Frost Chomp|Fury Fist|Fury Pincer|Headbash|Headcrash|Heated Horns|Hydro Punch|Kitty Claws|Lacerate|Magma Punch|Mud Ball|Parched Jaws|Peck|Phantom Strike|Piercing Horns|Pinion Slice|Poison Chomp|Poison Sting|Power Slap|Power Talons|Precision Punch|Propellor Punch|Pummel Out|Pyre Peck|Revenge|Revenge Jaws|Sand Piston|Sandstorm Smack|Scratch|Seismic Wave|Shadewalker|Shadow Fury|Shadow Rend|Shadowrunner|Shattering Claw|Shell Drill|Slam|Smackdown|Snowball|Soul Crush|Sparkle Slam|Splatter|Stampede|Sting|Stone Fist|Super Punch|Tactical Slam|Tail Spin|Tail Splash|Tail Sweep|Toxic Skull|Transcending|Tricky Claws|Turn Tail=[[Physical]]<br />
|Backstab|Ball of Darkness|Ball of Light|Blizzard|Bolt Bomb|Bubble Blower|Bubble Burst|Cinder|Clearing Wind|Cloudburst|Crackle Horn|Crushing Waterfall|Crystal Beam|Desert Hurricane|Detonate|Dirty Snow|Disruption|Drain|Dust Storm|Energy Drain|Feint Bursts|Feint Spurts|Fiery Breath|Firestorm|Frost Feathers|Frozen Spikes|Geyser|Glacier|Glacier Drop|Head Crab|Heat Beam|Hocus-Pocus|Iceberg Sweep|Icy Flurry|Illusion Burst|Illusion Slice|Lava Boulder|Lightning Strike|Loose Cannon|Meteor Shower|Moon Disc|Multi Bolt|Mutilation Beam|Permafrost|Polter Crush|Premonition|Quad Volt|Quicksand|Sand Devils|Sandball|Sandspout|Sharp Snowball|Slush|Spark Disc|Splash|Stalagmites|Super Drain|Super Energy Drain|Surge Punch|Swarm Shocker|Thunder Salvo|Tricky Bone|Venomous Bees|Voodoo|Whirlpool|Whoosh|Wind Blast=[[Special]]<br />
|Acid Rain|Agility Training|All In|Artificial Night|Blazing Coals|Bubble Wrap|Burrow|Caltrops|Coin Snatch|Concentrate|Confusion|Constrict|Constricting Flames|Corrupt|Corrupted Storm|Crystal Surprise|Cursed Grounds|Cute Pose|Desert Winds|Disable|Disable Heal|Disable Trait|Distort|Distract|EMP|Electrify|Electro Mines|Empathy|Enveloping Darkness|Epiphany|Factory Reset|Feelers|Final Gift|Fire Up|Frantic Mask|Frigid Barrier|Frost Spikes|Frost Web|Ghastly Nap|Glass Cannon|Haunted Grounds|Health Link|Heatwave|Horror Mask|Howl|Hypno Wave|Hypnotize|Ice Wall|Icy Nails|Ignite|Ignore Pain|Immitate|Inner Peace|Inspect Scent|Intensifice|Inversal|Last Stand|Mighty Roar|Mist|Monsoon|Moonlight|Ooze Armor|Overdrive|Pocket Sand|Power Nap|Precision Eye|Quick Charge|Rage|Reconstruct|Replenish|Rock Wall|Sacrifice|Sand Columns|Sand Skewers|Sandman|Scary Vision|Scream|Shared Fate|Smokescreen|Snowburst|Snowfall|Soul Swap|Spark Wall|Spectral Tide|Spike Trap|Stat Copycat|Static Fur|Stay Frosty|Sticky Saliva|Streamline|Suffocate|Sumo Stance|Supercharge|Swarm Diversion|Taser|Tempest|Time Warp|Toughen Up|Toxic Cloud|Trait Scent|Trait Swap|Upshift|Volt Lick|Water Clone|Withdraw|Zen Cure=[[Status]]<br />
|#default=Unknown}}</small><br />
|}<br />
<noinclude><br />
Displays a Skill given a skill name. Its main usage is for [[Template:TrainerBattle]].<br />
<br />
Example for the move [[Scratch]].<br />
<pre><br />
{{CoromonMove|Scratch}}<br />
</pre><br />
Will result in:<br />
{{CoromonMove|Scratch}}<br />
<br />
Invalid/unimplemented skills will result in:<br />
{{CoromonMove|}}<br />
</noinclude></div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=File:CRYSTAL_BEAM.png&diff=15007File:CRYSTAL BEAM.png2023-05-02T21:50:26Z<p>EnkiProxy: Redirected page to File:ICE GRENADE.png</p>
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<div>#REDIRECT [[File:ICE_GRENADE.png]]</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=File:HEAD_CRAB.png&diff=15006File:HEAD CRAB.png2023-05-02T21:47:06Z<p>EnkiProxy: Redirected page to File:HEADCRAB.png</p>
<hr />
<div>#REDIRECT [[File:HEADCRAB.png]]</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=File:MULTI_BOLT.png&diff=15005File:MULTI BOLT.png2023-05-02T21:43:43Z<p>EnkiProxy: Redirected page to File:MULTI LIGHTNING BOLT.png</p>
<hr />
<div>#REDIRECT [[File:MULTI LIGHTNING BOLT.png]]</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Donar_Island&diff=15002Donar Island2023-05-02T19:58:48Z<p>EnkiProxy: </p>
<hr />
<div>[[File:Donar Island.png|thumb|550px|Map of '''Donar Island'''.]]<br />
<br />
{{Quote|A striking island mainly inhabited by researchers. The towering Power Tower can be seen from Velua's mainland.|Area Description}}<br />
<br />
'''Donar Island''' is an island off the shore of [[Velua]] it is only accessible by the boat at [[Woodlow Harbor]].<br />
<br />
== Description ==<br />
'''Donar Island''' is the last accessible area of the demo version. Here the [[Aliens]] are introduced into the story. The island is also the home of [[Voltgar]] the first [[Titan]], and it's the reason the island is under constant effect of [[Weather#Rain|thunderstorm]]. Coromon can be found along the southern coastline in the full version.<br />
<br />
=== Harbor ===<br />
[[File:Harbor Donar.png|left|thumb]]<br />
At the western part of Donar Island is the harbor, [[Captain Derrick]] can be spoken with to ride the ferry over to [[Woodlow Harbor]]. The island's shop is also nearby here.<br />
<br clear=all><br />
=== [[Buzzlet Lab]] ===<br />
[[File:Lab Donar.png|left|thumb]]<br />
The [[Buzzlet Lab]] is a laboratory on Donar Island that stores [[Buzzlet]] and [[Bazzer]] that create clean energy to provide for the Island. The goal is to expand the company so it can power all of [[Velua]].<br />
<br clear=all><br />
=== [[Trainer Hub]] ===<br />
[[File:Trainer Hub Donar.png|left|thumb]]<br />
The [[Trainer Hub]] on Donar Island grants access to two of important [[Game Mechanics|game mechanics]]. At the top floor the player meets researcher [[Oleg]] who designed the [[Potentiflator]], which can increase a Coromon [[Potential]] and researcher [[Roman]] who invented the [[Traitformator]], which can change Cormon [[Traits]].<br />
<br clear=all><br />
<br />
=== [[Thunderous Cave]] ===<br />
[[File:Thunderous Cave Donar.png|left|thumb|179x179px]]<br />
Donar Island holds the entrance to [[Thunderous Cave]] where you can find multiple electric Coromon.<br />
<br clear=all><br />
=== [[Power Tower]] ===<br />
[[File:Tower Donar.png|left|thumb]]<br />
The [[Power Tower]] is the main source of electricity for all of [[Velua]]. It is charged by the [[Titan]] [[Voltgar]] which the player battles towards the end of the demo. It is full of tricks and puzzles like the [[Mr. Mind]] challenge.<br />
<br clear=all><br />
<br />
=== [[Julian's House]] ===<br />
[[File:Upgrade House Donar.png|left|thumb]]<br />
One of two the worker houses on the island. [[Julian]] lives in this one, he can evolve a [[Patterbit]] into [[Pitterbyte]].<br />
<br clear=all><br />
=== [[Albert's House]] ===<br />
[[File:Upgrade House Donar.png|left|thumb]]<br />
Another worker house that Albert lives in.<br />
<br clear=all><br />
==Music Theme==<br />
[[File:Donar_Island_Theme.mp3]]<br />
<br />
This theme plays when the player is on '''Donar Island''', the sound of falling rain and raging thunder are also heard while it is playing. ''(For Mobile Users, click [[:File:Donar Island Theme.mp3|here]])''<br /><br />
<br />
==Coromon Located Here==<br />
{| class="wikitable" style="text-align:left; width: 100%"<br />
! scope="col" style="text-align:center;" |Coromon<br />
! scope="col" style="text-align:center;" |Level<br />
! scope="col" style="text-align:center;" |Rarity<br />
! scope="col" style="text-align:center;" |Area<br />
|-<br />
|{{A|Fiddly}}<br />
| style="text-align:center;" |7-14<br />
| style="text-align:center;" |Common<br />
| style="text-align:center;" |<span style="color:#F8C471">Coastline</span><br />
|-<br />
|{{A|Acie}}<br />
| style="text-align:center;" |6-14<br />
| style="text-align:center;" |Uncommon<br />
| style="text-align:center;" |<span style="color:#F8C471">Coastline</span><br />
|-<br />
|{{A|Tinshel}}<br />
| style="text-align:center;" |7-14<br />
| style="text-align:center;" |Common<br />
| style="text-align:center;" |<span style="color:#F8C471">Coastline</span><br />
|}<br />
<br />
<br />
==Encounter Rates==<br />
{| class="article-table" width="100%" style="text-align:center;"<br />
! Zone<br />
! colspan="7" | Rates / Double Battle Rates<br />
|-<br />
| Coastline<br />
| {{EncounterRate|Tinshel|Donar Island|Coastline}}<br />
| {{EncounterRate|Fiddly|Donar Island|Coastline}}<br />
| {{EncounterRate|Acie|Donar Island|Coastline}}<br />
|}<br />
<br />
==Items ==<br />
{| class="article-table mw-collapsible" width="100%" style="text-align:center;"<br />
! scope="col" style="text-align:center; width:12%" |Area<br />
! scope="col" style="text-align:center; width:30%" |Item<br />
! scope="col" style="text-align:center;" |Location<br />
|-<br />
| rowspan="13" | Donar Island<br />
| style="text-align:left"| {{I|Cuco Fruit}} x1<br />
| rowspan="2" | Chest on southern dock<br />
|-<br />
| style="text-align:left"| {{I|Sur Fruit}} x1<br />
|-<br />
| style="text-align:left"| {{I|Silver Spinner}} x1<br />
| Crate left of shop entrance<br />
|-<br />
| style="text-align:left"| {{I|Combi Cake (S)}} x1<br />
| Chest on west side of beach<br />
|-<br />
| style="text-align:left"| {{I|Juba Fruit}} x1<br />
| West-most sand castle on beach<br />
|-<br />
| style="text-align:left"| {{I|Sloth Gem}} x1<br />
| East-most sand castle on beach<br />
|-<br />
| style="text-align:left"| {{I|SP Cake (S)}} x1<br />
| Dead tree on northern part of island<br />
|-<br />
| style="text-align:left"| {{I|HP Cake (M)}} x1<br />
| rowspan="2" | Chest blocked by a rock above the beach<br />
|-<br />
| style="text-align:left"| {{I|SP Cake (M)}} x1<br />
|-<br />
| style="text-align:left"| {{I|Stinky Scent}} x1<br />
| Small grey crate on eastern side of beach<br />
|-<br />
| style="text-align:left"| {{I|Clear Cake}} x1<br />
| Small grey crate next to satellite dish<br />
|-<br />
| style="text-align:left"| {{I|Trick Spinner}} x1<br />
| Small blue crate on eastern pier<br />
|-<br />
| style="text-align:left"| {{I|Phoenix Shard}} x1<br />
| Small blue crate just left of the second pair of stairs leading to the Power Tower<br />
|-<br />
| rowspan="1" | Trainer Hub<br />
| style="text-align:left"| {{I|Gold}} x2500<br />
| Chest at top floor<br />
|-<br />
| rowspan="3" | Albert's House<br />
| style="text-align:left"| {{I|Phoenix Shard}} x1<br />
| Bed<br />
|-<br />
| style="text-align:left"| {{I|SP Cake (S)}} x1<br />
| Fridge<br />
|-<br />
| style="text-align:left"| {{I|SP Cake (M)}} x1<br />
| Speak with Albert<br />
|-<br />
| rowspan="2" | Julian's House<br />
| style="text-align:left"| {{I|Juba Fruit}} x1<br />
| Stove<br />
|-<br />
| style="text-align:left"| {{I|Coupon 50%}} x1<br />
| Chest in bottom-left corner<br />
|-<br />
| rowspan="11" | Buzzlet Lab<br />
| style="text-align:left"| {{I|Worker Helm}} x1<br />
| rowspan="3" | Received from Nikola<br />
|-<br />
| style="text-align:left"| {{I|Combi Cake (S)}} x2<br />
|-<br />
| style="text-align:left"| {{I|Stinky Scent}} x2<br />
|-<br />
| style="text-align:left"| {{I|Cuco Fruit}} x1<br />
| Water tub in top-left corner of the Buzzlet area<br />
|-<br />
| style="text-align:left"| {{I|Jel Fruit}} x1<br />
| Water barrel in the middle of the Buzzlet area<br />
|-<br />
| style="text-align:left"| {{I|Potential Reader}} x1<br />
| Speak with Joseph (must defeat Voltgar first)<br />
|-<br />
| style="text-align:left"| {{I|Fear Disc}} x1<br />
| rowspan="2" | Complete Buzzlet Delivery quest<br />
|-<br />
| style="text-align:left"|{{I|Magnet Hat}} x1<br />
|-<br />
| style="text-align:left"| {{I|Skill Flash 26}} x1<br />
| Small rock in the water<br />
|-<br />
| style="text-align:left"| {{I|Skill Flash 71}} x1<br />
| Right empty barrel in hidden back area<br />
|-<br />
| style="text-align:left"| {{I|Battle Reader}} x1<br />
| Chest in hidden back area<br />
|}<br />
<br />
==Shop<ref>More standard [[shop]] items become available as you progress through the game.</ref>==<br />
{| class="article-table mw-collapsible" border="0" cellspacing="1" cellpadding="1" width="100%";<br />
! scope="col" style="width:5%; text-align:left;" |Image<br />
! scope="col" style="width:15%; text-align:left;" |Name<br />
! scope="col" style="width:45%; text-align:left;" |Description<br />
! scope="col" style="width:5%; text-align:left;" |{{Gold}}Price<br />
|-<br />
! colspan="4" style="text-align:center; font-weight:bold; background-color:#292330;" |Health<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_1.png|32px]]<br />
|[[HP Cake (S)]]<br />
|Restore '''<span style="color:#E91E63;">20 HP</span>'''<br />
| style="text-align:center;" |250<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_2.png|32px]]<br />
|[[HP Cake (M)]]<br />
|Restore '''<span style="color:#E91E63;">50 HP</span>'''<br />
| style="text-align:center;" |700<br />
|-<br />
! colspan="4" style="text-align:center; font-weight:bold; background-color:#292330;" |Energy<br />
|-<br />
|[[File:CAKE_RECOVER_ENERGY_1.png|32px]]<br />
|[[SP Cake (S)]]<br />
|Restore '''<span style="color:#BA68C8;">20 SP</span>'''. Overcharges '''<span style="color:#BA68C8;">5 SP</span>''' if applicable<br />
| style="text-align:center;" |150<br />
|-<br />
|[[File:CAKE_RECOVER_ENERGY_2.png|32px]]<br />
|[[SP Cake (M)]]<br />
|Restore '''<span style="color:#BA68C8;">25 SP</span>'''. Overcharges '''<span style="color:#BA68C8;">10 SP</span>''' if applicable<br />
| style="text-align:center;" |250<br />
|-<br />
! colspan="4" style="text-align:center; font-weight:bold; background-color:#292330;" |Combi<br />
|-<br />
|[[File:CAKE_RECOVER_HEALTH_AND_ENERGY_1.png|32px]]<br />
|[[Combi Cake (S)]]<br />
|Restore '''<span style="color:#E91E63;">15 HP</span>''' and '''<span style="color:#BA68C8;">15 SP</span>'''. Overcharges '''<span style="color:#BA68C8;">5 SP</span>''' if applicable<br />
| style="text-align:center;" |550<br />
|-<br />
! colspan="4" style="text-align:center; font-weight:bold; background-color:#292330;" |Battle<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_ATTACK_1.png|32px]]<br />
|[[Attack Cake (S)]]<br />
|Increases Attack 1 stage for one battle<br />
| style="text-align:center;" |500<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_DEFENSE_1.png|32px]]<br />
|[[Defense Cake (S)]]<br />
|Increases Defense 1 stage for one battle<br />
| style="text-align:center;" |450<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_SPECIALATTACK_1.png|32px]]<br />
|[[Sp. Atk. Cake (S)]]<br />
|Increases Sp. Attack 1 stage for one battle<br />
| style="text-align:center;" |450<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_SPECIALDEFENSE_1.png|32px]]<br />
|[[Sp. Def. Cake (S)]]<br />
|Increases Sp. Defense 1 stage for one battle<br />
| style="text-align:center;" |400<br />
|-<br />
|[[File:CAKE_APPLY_STATBOOST_SPEED_1.png|32px]]<br />
|[[Speed Cake (S)]]<br />
|Increases Speed 1 stage for one battle<br />
| style="text-align:center;" |250<br />
|-<br />
! colspan="4" style="text-align:center; font-weight:bold; background-color:#292330;" |Status<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_BURN.png|32px]]<br />
|[[Iced Cake]]<br />
|Cure a Coromon of its <span style="color:#C0392B;">burn</span><br />
| style="text-align:center;" |350<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_CURSE.png|32px]]<br />
|[[Lifted Cake]]<br />
|Cure a Coromon of its <span style="color:#76448A;">curse</span><br />
| style="text-align:center;" |300<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_FREEZE.png|32px]]<br />
|[[Spicy Cake]]<br />
|Thaw out a Coromon, removing <span style="color:#90CAF9;">freeze</span><br />
| style="text-align:center;" |200<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_HAZY.png|32px]]<br />
|[[Clear Cake]]<br />
|Restore a Coromon's focus, removing its <span style="color:#EC7063;">haziness</span><br />
| style="text-align:center;" |200<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_POISON.png|32px]]<br />
|[[Detox Cake]]<br />
|Remove <span style="color:#4CAF50;">poison</span> from a Coromon<br />
| style="text-align:center;" |300<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_SHOCK.png|32px]]<br />
|[[Ground Cake]]<br />
|Cure a Coromon of its <span style="color:#D4E157;">shock</span><br />
| style="text-align:center;" |350<br />
|-<br />
|[[File:CAKE_CURE_CONDITION_SLEEP.png|32px]]<br />
|[[Cafi Cake]]<br />
|Wake up a Coromon from its <span style="color:#CE93D8;">sleep</span><br />
| style="text-align:center;" |200<br />
|-<br />
! colspan="4" style="text-align:center; font-weight:bold; background-color:#292330;" |Spinners<br />
|-<br />
|[[File:SPINNER_REGULAR_1.png|32px]]<br />
|[[Spinner]]<br />
|A device for catching Coromon<br />
| style="text-align:center;" |200<br />
|-<br />
|[[File:SPINNER_REGULAR_2.png|32px]]<br />
|[[Silver Spinner]]<br />
|A device for catching Coromon. More effective than a Spinner<br />
| style="text-align:center;" |600<br />
|-<br />
|[[File:SPINNER_ELEMENT_ELECTRIC.png|32px]]<br />
|[[Static Spinner]]<br />
|A Spinner designed to efficiently catch [[Electric]] type Coromon<br />
| style="text-align:center;" |500<br />
|-<br />
! colspan="4" style="text-align:center; font-weight:bold; background-color:#292330;" |Held Items<br />
|-<br />
|[[File:HOLD REPEL.png|32px]]<br />
|[[Stinky Disc]]<br />
|Chance to repel wild Coromon if held by your leading squad member<br />
| style="text-align:center;" |5000<br />
|-<br />
|[[File:Fear Disc.png|32px]]<br />
|[[Fear Disc]]<br />
|Can attract already hurt Coromon if held by your leading squad member<br />
| style="text-align:center;" |5000<br />
|-<br />
! colspan="4" style="text-align:center; font-weight:bold; background-color:#292330;" |Usables<br />
|-<br />
|[[File:DEVOLVE PILL.png|32px]]<br />
|[[Devolve Pill]]<br />
|Feed this to a Coromon to devolve it by 1 stage<br />
| style="text-align:center;" |1000<br />
|-<br />
|[[File:SCENT_REPEL_LOWER_LEVEL.png|32px]]<br />
|[[Stinky Scent]]<br />
|Repels Coromon weaker than your leading squad member for 3 minutes<br />
| style="text-align:center;" |600<br />
|-<br />
|[[File:SCENT_INCREASE_LEVEL.png|32px]]<br />
|[[Protein Scent]]<br />
|Attracts Coromon with a higher level for 3 minutes<br />
| style="text-align:center;" |800<br />
|-<br />
|[[File:SCENT_DECREASE_HEALTH.png|32px]]<br />
|[[Fear Scent]]<br />
|Can attract a Coromon which are already hurt for 3 minutes<br />
| style="text-align:center;" |1200<br />
|-<br />
|[[File:RECALL.png|32px]]<br />
|[[LuxRecall]]<br />
|Recall to Lux Solis campus<br />
| style="text-align:center;" |500<br />
|-<br />
! colspan="4" style="text-align:center; font-weight:bold; background-color:#292330;" |Skill Flash<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash|Skill Flash 7]]<br />
|Flash the [[EMP]] skill to a Coromon<br />
| style="text-align:center;" |1000<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash|Skill Flash 9]]<br />
|Flash the [[Epiphany]] skill to a Coromon<br />
| style="text-align:center;" |1500<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash|Skill Flash 15]]<br />
|Flash the [[Disable]] skill to a Coromon<br />
| style="text-align:center;" |1500<br />
|-<br />
|[[File:SKILL_FLASH.png|32px]]<br />
|[[Skill Flash|Skill Flash 71]]<br />
|Flash the [[Electrify]] skill to a Coromon<br />
| style="text-align:center;" |2000<br />
|}<br />
<references/><br />
<br />
==Hidden Gems/Items location==<br />
{| class="article-table mw-collapsible" border="0" cellspacing="1" cellpadding="1" width="100%";<br />
! colspan="3"|<br />
|-<br />
! scope="col" style="text-align:center; width:25%"|Location<br />
! scope="col" style="text-align:center;"|[[File:GEM_RED_1.png|25px]]Item<br />
! scope="col" style="text-align:center; width:15%"|{{Gold}} Sell price<br />
|-<br />
! colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Donar Island<br />
|-<br />
|style="text-align:center"|[[File:DonarIsland_gem1.png|150px]]<br />
|style="text-align:center"|{{I|GEM_BLUE_1}}<br />
|style="text-align:center"|[[File:DRILL_SHOVEL_SILVER.png|25px]]160 / [[File:DRILL_SHOVEL_GOLD.png|25px]]120<br />
|-<br />
|style="text-align:center"|[[File:DonarIsland_gem2.png|150px]]<br />
|style="text-align:center"|{{I|GEM_BLUE_2}}<br />
|style="text-align:center"|[[File:DRILL_SHOVEL_SILVER.png|25px]]800 / [[File:DRILL_SHOVEL_GOLD.png|25px]]600<br />
|-<br />
|style="text-align:center"|[[File:DonarIsland_gem3.png|150px]]<br />
|style="text-align:center"|{{I|GEM_GREEN_1}}<br />
|style="text-align:center"|[[File:DRILL_SHOVEL_SILVER.png|25px]]240 / [[File:DRILL_SHOVEL_GOLD.png|25px]]180<br />
|-<br />
|style="text-align:center"|[[File:DonarIsland_gem4.png|150px]]<br />
|style="text-align:center"|{{I|GEM_GREEN_1}}<br />
|style="text-align:center"|[[File:DRILL_SHOVEL_SILVER.png|25px]]240 / [[File:DRILL_SHOVEL_GOLD.png|25px]]180<br />
|-<br />
|style="text-align:center"|[[File:DonarIsland_gem5.png|150px]]<br />
|style="text-align:center"|{{I|GEM_RED_1}}<br />
|style="text-align:center"|[[File:DRILL_SHOVEL_SILVER.png|25px]]320 / [[File:DRILL_SHOVEL_GOLD.png|25px]]240<br />
|-<br />
|style="text-align:center"|[[File:DonarIsland_gem6.png|150px]]<br />
|style="text-align:center"|{{I|GEM_RED_2}}<br />
|style="text-align:center"|[[File:DRILL_SHOVEL_SILVER.png|25px]]1600 / [[File:DRILL_SHOVEL_GOLD.png|25px]]1200<br />
|-<br />
! colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Albert's House<br />
|-<br />
|style="text-align:center"|[[File:DonarIslandAlbertHouse_gem1.png|150px]]<br />
|style="text-align:center"|{{I|GEM_RED_2}}<br />
|style="text-align:center"|[[File:DRILL_SHOVEL_SILVER.png|25px]]1600 / [[File:DRILL_SHOVEL_GOLD.png|25px]]1200<br />
|-<br />
! colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Trainer Hub: bottom floor<br />
|-<br />
|style="text-align:center"|[[File:DonarIslandTrainerHub_gem1.png|150px]]<br />
|style="text-align:center"|{{I|HOLD_EXTEND_WEATHER_SNOW}}<br />
|style="text-align:center"|2000<br />
|-<br />
! colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Buzzlet Lab<br />
|-<br />
|style="text-align:center"|''There are no hidden gems/items in this map.''<br />
|style="text-align:center"|''None''<br />
|style="text-align:center"|[[File:DRILL_SHOVEL_SILVER.png|25px]]''N/A'' / [[File:DRILL_SHOVEL_GOLD.png|25px]]''N/A''<br />
|-<br />
! colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Buzzlet Lab Cave<br />
|-<br />
|style="text-align:center"|[[File:BuzzletLabCave_gem1.png|150px]]<br />
|style="text-align:center"|{{I|GEM_RED_3}}<br />
|style="text-align:center"|<abbr title="LuxBoard required to reach the area">[[File:DRILL_SHOVEL_SILVER.png|25px]]6400 / [[File:DRILL_SHOVEL_GOLD.png|25px]]4800</abbr><ref name=luxboard><small>{{I|LuxBoard}} is required to reach the area.</small></ref><br />
|-<br />
! colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Julian's House<br />
|-<br />
|style="text-align:center"|''There are no hidden gems/items in this map.''<br />
|style="text-align:center"|''None''<br />
|style="text-align:center"|[[File:DRILL_SHOVEL_SILVER.png|25px]]''N/A'' / [[File:DRILL_SHOVEL_GOLD.png|25px]]''N/A''<br />
|-<br />
! colspan="3" style="text-align:center; font-weight:bold; background-color:#292330;" | Shop<br />
|-<br />
|style="text-align:center"|''There are no hidden gems/items in this map.''<br />
|style="text-align:center"|''None''<br />
|style="text-align:center"|[[File:DRILL_SHOVEL_SILVER.png|25px]]''N/A'' / [[File:DRILL_SHOVEL_GOLD.png|25px]]''N/A''<br />
|-<br />
|}<br />
<references /><br />
<br />
==Quests==<br />
{| class="article-table" width="100%" style="text-align:center;"<br />
! scope="col" style="text-align:center;" |Quest Name<br />
! scope="col" style="text-align:center;" |Giver<br />
! scope="col" style="text-align:center;" |Rewards<br />
|-<br />
|[[Buzzlet Delivery]]<br />
|[[Joseph]]<br />
|{{I|Potential Reader}}<br>{{I|Fear Disc}}<br>{{I|Magnet Hat}}<br />
|-<br />
|[[Knowledge is Power]]<br />
|[[Merrin]]<br />
|Various [[Handbooks]]<br />
|}<br />
<br />
== Gallery ==<br />
<gallery><br />
Donar Island Map.png|Map in earlier versions<br />
Donar Island Layout.png|Item Layout<br />
Donar Island House 2.png|Julian's House<br />
Donar Island House 2 Layout.png|Julian's House Item Layout<br />
Donar Island House 1.png|Albert's House<br />
Donar Island House 1 Layout.png|Albert's House Item Layout<br />
Buzzlet Lab.png|Buzzlet Lab<br />
Buzzlet Lab Layout.png|Buzzlet Lab Item Layout<br />
</gallery><br />
<br />
[[Category:Locations]]<br />
<br />
[[es:Isla Donar]]</div>EnkiProxyhttps://coromon.wiki.gg/index.php?title=Energiser_Gem&diff=15001Energiser Gem2023-05-02T19:56:30Z<p>EnkiProxy: </p>
<hr />
<div>{{Item<br />
|name=Energiser Gem<br />
|price=''Not for sale''<br />
|sellprice=2000<br />
|image=HOLD REDUCE ENERGY COST.png<br />
|type=Held Items<br />
|subtype=Stones<br />
}}<br />
<br />
The '''Energiser Gem''' is a held item that reduces the '''[[Stats#SP|SP]]''' cost of skills by 1. <br />
<br />
==How to Obtain==<br />
* Claim from the [[Milestones|milestone]] tab upon reaching Lv. 51. <br />
* Gold chest in the southmost part of [[Ixqun]].<br />
* Use the {{I|Drill Shovel (S)}} / {{I|Drill Shovel (G)}} to dig it up in the fartest north of Hayville.<br />
<br />
==Gallery==<br />
<gallery><br />
File:Hayville_gem12.png|Use the ''Drill Shovel'' here to dig up the gem/item.<br />
</gallery><br />
<br />
==Description==<br />
''"Reduce the '''<span style="color:#BA68C8;">SP</span>''' cost of your skills by 1 point."''<br />
[[Category:Items]]<br />
[[Category:Held Items]]<br />
<br />
==Trivia==<br />
Since the game is supposed to use the US English vocabulary, the term ''Revitaliser'' should have been translated as ''Revitalizer'' due to the differences in spelling between UK English and US English. Some rules and/or examples about spelling differences between the two can be found [https://www.scribbr.com/category/us-vs-uk/ here].</div>EnkiProxy