https://coromon.wiki.gg/api.php?action=feedcontributions&user=DDy&feedformat=atomCoromon Wiki - User contributions [en]2024-03-29T13:23:19ZUser contributionsMediaWiki 1.39.4https://coromon.wiki.gg/index.php?title=Condition&diff=13890Condition2023-01-04T13:10:23Z<p>DDy: /* Poison */</p>
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<div>'''Conditions''' refers to the '''status ailments''' that can be inflicted onto [[Coromon]] during battle from certain skills or items that damage or incapacitate a Coromon's ability to fight. There are certain items and moves that can cure specific types of conditions on Coromon. Conditions are explained in the Condition [[Handbooks|handbook]].<br />
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== List of Conditions ==<br />
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=== '''Burn''' ===<br />
:''Main Article: [[Burn]]''<br />
Certain [[Fire Type]] Skills can inflict a burn on a target. When a Coromon suffers a burn, it will lose a small amount of its [[Stats#HP|HP]] each turn. However, due to it's pain, a burned Coromon becomes agitated and increased its [[Stats#Speed|Speed Stat]], in hopes of ending the battle sooner.<br />
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=== '''Shock''' ===<br />
:''Main Article: [[Shock]]''<br />
Certain [[Electric Type]] Skills can inflict shock on a target. There's a chance that a shocked Coromon will be unable to use a Skill on any given turn, and the electricity running through its muscles will lower its [[Stats#Speed|Speed Stat]].<br />
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=== '''Curse''' ===<br />
:''Main Article: [[Curse]]''<br />
Certain [[Ghost Type]] Skills can cast a curse on a target. When a Coromon is cursed, it will lose a considerable amount of its [[Stats#HP|HP]] each turn, and will faint in four rounds if the no action is taken.<br />
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=== '''Poison''' ===<br />
:''Main Article: [[Poison]]''<br />
[[Poison Type]] Skills can poison a target. A poisoned Coromon will lose some of its [[Stats#HP|HP]] and [[Stats#SP|SP]] each round, and will faint in 16 rounds if an antidote item is not used. It also decrease its Attack stat by 30%.<br />
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=== '''Sleep''' ===<br />
:''Main Article: [[Sleep]]''<br />
When a Coromon is asleep it will not be able to use Skills until it wakes up again in a few turns. However it will recover 25% of its [[Stats#SP|SP]] each turn it's asleep.<br />
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=== '''Freeze''' ===<br />
:''Main Article: [[Freeze]]''<br />
Certain [[Ice Type]] skills can freeze a target. When a Coromon is frozen solid, it won't be able to perform a skill until it thaws out by chance or is cured by an item. A frozen Coromon will also have it's [[Stats#Defense|Defense]] and [[Stats#SpecialDefense|Special Defense]] lowered.<br />
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=== '''Haziness''' ===<br />
:''Main Article: [[Haziness]]''<br />
Certain hard hitting [[Physical]] skills can make a target feel hazy. When feeling hazy, a Coromon's [[Crit Chance]] is lowered by 20% and SP Costs for skills are doubled. Haziness is shrugged off in 3 to 5 turns.<br />
[[Category:Game Mechanics]]</div>DDyhttps://coromon.wiki.gg/index.php?title=Burn&diff=13889Burn2023-01-04T13:09:18Z<p>DDy: </p>
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<div>{{Quote|When a Coromon suffers a burn, it will take a small amount of damage per round.<br />
Due to its pain, the Coromon gets agitated and increases its Speed, in hopes of ending the battle sooner.|Condition Handbook}}<br />
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'''Burn''' is a [[Condition|Status Condition]] that is inflicted by certain [[Fire Type]] [[Skills]]. When a Coromon suffers a burn, it will lose a fixed amount of its [[Stats#HP|HP]] each turn but will gain an increase in its [[Stats#Speed|Speed Stat]]. It also decrease its Special Attack stat by 30%.<br />
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A Coromon can be imune to burn if it is raining.<br />
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== Items That Cure Burn ==<br />
*[[Duria Fruit]]<br />
*[[Iced Cake]]<br />
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== Burn Inflicting Skills ==<br />
{| border="0" cellpadding="1" cellspacing="1" class="article-table sortable" style="width: 100%; height:32px; text-align:left;"<br />
|-<br />
! scope="col" style="text-align:center;"|Name<br />
! scope="col" style="text-align:center;"|Type<br />
! scope="col" style="text-align:center;"|SP<br />
! scope="col" style="text-align:center;"|Power<br />
! scope="col" style="text-align:center;"|Accuracy<br />
! scope="col" style="text-align:center;"|Category<br />
|-<br />
|[[Cinder]]<br />
|{{fire}}<br />
| 3<br />
| 40<br />
| 100<br />
| [[Special]]<br />
|-<br />
|[[Ignite]]<br />
|{{fire}}<br />
| 4<br />
| -<br />
| -<br />
| [[Status]]<br />
|-<br />
|[[Piercing Horns]]<br />
|{{fire}}<br />
| 4<br />
| 60<br />
| 100<br />
| [[Physical]]<br />
|-<br />
|[[Firestorm]]<br />
|{{fire}}<br />
| 6<br />
| 100<br />
| 100<br />
| [[Special]]<br />
|}<br />
[[Category:Status Condition]]</div>DDy