# Damage

Damage is the amount of HP that is lost by a Coromon when getting hit by a skill.

## Calculation

For a Damage Calculator, see Community Tools.

With the exception of Splash and Whoosh, all damage dealing skills use the following equation to calculate damage:

$Damage=\left(\left(2+\left(2+Lvl/2.5\right)*Power*\left(\left(Atk/Def\right)/50\right)\right)*Random\left(0.85-1.00\right)\right)*Modifiers$

where

• Lvl is the user's Level
• Power is the skills' power stat.
• Atk is the user's total attack stat with in-battle modifiers applied. For Physical skills, Attack is used, and for Special skills, Sp. Attack is used.
• Def is the target's total defense stat with in-battle modifiers applied. For Physical skills, Defense is used, and for Special skills, Sp. Defense is used.
• Random denotes a random value between 0.85 and 1 (inclusive) is used.

### Modifiers

Modifiers are additional multipliers from certain conditions, these conditions may stack.

• x2 for very effective type matchups (e.g. A Water Skill being used on a Fire Coromon)
• becomes x2.5 if the attacking Coromon has Amplified
• x0.5 for ineffective type matchups (e.g. A Fire Skill being used on a Water Coromon)
• x1.5 if the skill lands as a Critical Hit.
• becomes x2.25 if the attacking Coromon uses a Physical skill and has Good Aim.
• x1.25 if the skill has Type Proficiency with the user Coromon.
• x2.5 if the Coromon has used the skill Feelers successfully prior to this turn.
• x1.5 times if the Coromon uses an Electric Type skill charged up by Electrify
• becomes x2.25 if electrified twice
• Weather affects:
• x1.5 if a Water Type skill is used in the Rain and x0.5 if a Fire Type skill is used in the Rain.
• x1.5 if a Sand Type skill is used during a Sandstorm. (Demo mechanics, not in actual Steam version)
• x1.5 if an Ice Type skill is used in the Snow. (Demo mechanics, not in actual Steam version)